Commit Graph

1188 Commits

Author SHA1 Message Date
Markus Wick
0838c87dac gl_stream_buffer: Only flush the host buffer if anything was written.
This might happen in the new TBO upload path.
2018-06-22 17:20:55 +02:00
Markus Wick
831d4f9aeb gl_rasterizer: Use the shared texture buffer for the proctex lut. 2018-06-22 17:20:55 +02:00
Markus Wick
1ca6d2ea8d gl_rasterizer: Use the shared texture buffer for the noise, color and alpha map. 2018-06-22 17:20:55 +02:00
Markus Wick
63fb7dcc1b gl_rasterizer: Use the shared texture buffer for the fog lut. 2018-06-22 17:20:55 +02:00
Markus Wick
4679487640 gl_rasterizer: Use the shared texture buffer for the lighting lut. 2018-06-22 17:20:54 +02:00
Markus Wick
5a9cde138d gl_rasterizer: Add a new dirty flag for any lighting lut. 2018-06-22 17:17:48 +02:00
Markus Wick
a8396cdbed renderer_opengl: Create shared texture buffer. 2018-06-22 17:05:40 +02:00
Markus Wick
298ebe3752 gl_rasterizer: Inline texture buffer uploads. 2018-06-22 17:04:47 +02:00
Markus Wick
8a8c6f059f gl_rasterizer: Move TBO syncing helper to one function. 2018-06-22 17:04:47 +02:00
Markus Wick
10fba63b94 gl_rasterizer: Provide texture buffer offsets.
This allows us to move all data into one TBO.
2018-06-22 17:03:38 +02:00
Weiyi Wang
f50e505a5a
Merge pull request #3778 from wwylele/shadow-hw-image-load-store
gl_rasterizer: implement shadow map 2D/Cube - Image load/store version
2018-06-22 17:47:09 +03:00
wwylele
2f9b7bdfa9 gl_shader_gen: lower log level of using disabled proctex 2018-06-20 18:34:01 +03:00
James Rowe
574824a26c
Merge pull request #3632 from N00byKing/3dtv_botenable
Add Support for Stereoscopic 3D
2018-06-17 21:05:15 -06:00
James Rowe
cf9bfe0690
Merge pull request #3787 from wwylele/shader-jit-state
shader/jit: preserve integer & condition register across invocation
2018-06-09 18:38:05 -06:00
James Rowe
2dac1a9590
Merge pull request #3788 from wwylele/shader-jit-breakc
shader/jit: implement breakc
2018-06-09 18:36:46 -06:00
N00byKing
523c52c708 renderer_opengl: Add Universal 3D Layout Adaption 2018-06-01 18:24:26 +02:00
jmorriz124
8c0ede544f 3dtv botenable improved (#1)
* Fixed crash when right eye isn't available

* Enabled swap screens in stereo views.  Fixed window alignment in stereo
views to handle all screen aspect ratios.

* Minor code cleanup and clang fomat updates.

* Minor cleanup of swapped and aspect ratio code
2018-06-01 17:05:29 +02:00
N00byKing
2814bbc3da renderer_opengl: Allow usage of Stereoscopic 3D 2018-06-01 17:01:06 +02:00
wwylele
781912e854 gl_rasterize: implement shadow mapping using image load/store 2018-06-01 14:26:44 +03:00
Weiyi Wang
08b119153d
Merge pull request #3799 from wwylele/sigh
gl_rasterizer: reset texture state context after every draw
2018-06-01 14:24:28 +03:00
wwylele
9060e08e49 shader/jit: implement breakc 2018-06-01 13:04:39 +03:00
wwylele
f0ee4c0595 gl_rasterizer: reset texture state context after every draw 2018-06-01 12:05:30 +03:00
James Rowe
7715fd2c19
Merge pull request #3750 from wwylele/cube-watcher-fix
gl_rasterizer_cache: add missing watcher invalidation
2018-05-31 23:11:39 -06:00
James Rowe
f7f5a54bc3
Merge pull request #3751 from wwylele/shader-warning-shutup
gl_shader_gen: rearrange function definition to avoid suprious warnings
2018-05-31 23:10:42 -06:00
James Rowe
e63c374ff0
Merge pull request #3714 from wwylele/primitive-restart-guard
video_core/command_processor: correctly handles 0xFFFF index as a normal index
2018-05-29 23:22:00 -06:00
Markus Wick
caba02d42a gl_rasterizer: Don't flip the texture bindings.
The state object isn't used anywhere else, so there
is no need to revert the state.
And the comment is just wrong: It doesn't matter
which textures are bound on framebuffer binding, it
only matters at draw time. And we reset all bindings
before the draw call. So let's use gl_state as it is
designed to avoid flipping states.
2018-05-28 21:04:59 +02:00
wwylele
874cb42e70 shader/jit: preserve integer & condition register across invocation 2018-05-28 14:41:47 +03:00
wwylele
92a1252835 gl_shader_gen: rearrange function definition to avoid suprious warnings 2018-05-19 00:36:33 +03:00
wwylele
8b4e832c5f gl_rasterizer_cache: add missing watcher invalidation 2018-05-18 23:58:43 +03:00
Markus Wick
8e1e52cad9 gl_rasterizer_cache: Use clean state for glBlitFramebuffer.
Framebuffer blits depends on pixel tests:
Ownership (is fine)
Scissor (is broken on the last commit)
Masking (is broken on master for a while)

So let's be honest and start with a clean state in
those helper functions.
2018-05-18 21:13:56 +02:00
Markus Wick
301073334a gl_rasterizer: Remove redundant scissor state change.
There is no need to disable this state after the draw call,
gl_state will handle this for us if needed. This kind of
redundant state changes are bad for the driver overhead,
as flipping bits will invalidate the driver state.
2018-05-18 21:13:56 +02:00
wwylele
129b893509 gl_stream_buffer: update the information about the AMD hack 2018-05-18 14:08:12 +03:00
wwylele
dd6252a676 gl_rasterizer: fallback to software shader path if buffer overflow happens on hardware shader path 2018-05-18 13:55:19 +03:00
wwylele
6985b13439 [HACK] AMD workaround 2018-05-14 10:17:36 +03:00
wwylele
ede0d15fec video_core/command_processor: attempt accelerate draw in draw trigger 2018-05-14 10:17:36 +03:00
wwylele
9b448a0739 gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware 2018-05-14 10:17:36 +03:00
MerryMage
15d14be3cc primitive_assembly: Add getters for internal state 2018-05-14 10:17:35 +03:00
wwylele
06815ec905 video_core: receive hardware shader settings 2018-05-14 10:17:35 +03:00
wwylele
68b0a3e19e regs_pipeline: use proper unsigned type where applicable 2018-05-06 15:57:48 +03:00
Weiyi Wang
f85e71c37c
Merge pull request #3715 from wwylele/hardware-vertex-vector
gl_rasterizer: Use GLvec* instead of C arrays
2018-05-06 07:19:06 +03:00
Weiyi Wang
0da3b75c9e
Merge pull request #3700 from wwylele/texcache-watcher
gl_rasterizer_cache: cache texture cube
2018-05-05 16:30:39 +03:00
Markus Wick
5960282303 gl_rasterizer: Use buffer_storage for uniform data.
This replaces the glBufferData logic with the shared stream buffer code.
The new code doesn't need a temporary staging buffer any more, so the
performance should imrpove quite a bit.
2018-05-05 09:22:02 +02:00
MerryMage
d6cd1a8712 gl_rasterizer: Use GLvec* instead of C arrays 2018-05-05 04:37:04 +03:00
wwylele
08a38370b0 video_core/command_processor: correctly handles 0xFFFF index as a normal index 2018-05-05 04:24:31 +03:00
Weiyi Wang
be5777f3de
Merge pull request #3686 from wwylele/glvtx-shader-gen
gl_shader_gen: generate programmable vs/gs and fixed gs
2018-05-01 21:27:48 +03:00
wwylele
1762ad2dcc gl_rasterizer_cache: cache texture cube 2018-05-01 21:26:43 +03:00
bunnei
ed42b4b0d2
Merge pull request #3678 from wwylele/b15-fallback
gl_shader_decompiler: fallback to CPU shader on GS b15 access
2018-04-25 00:03:11 -04:00
wwylele
191b29e402 gl_shader_gen: generate programmable vs/gs and fixed gs 2018-04-24 20:39:10 +03:00
MerryMage
8186820d16 pica_to_gl: Add GLuvec{2,3,4} aliases
To allow for transfer for integers into shaders.
2018-04-23 20:21:24 +03:00
wwylele
e56128683c gl_shader_decompiler: fallback to CPU shader on GS b15 access 2018-04-23 12:45:56 +03:00
Markus Wick
c4010e3f93 renderer_opengl: Drop GLSync, unused. 2018-04-21 16:12:30 +02:00
Markus Wick
5d1dd205c4 renderer_opengl: Rewrite stream buffer. 2018-04-21 16:12:30 +02:00
wwylele
d52ddd0ec4 shader: avoid recomputing hash for the same program 2018-04-17 09:47:59 +03:00
wwylele
3cc460ab34 shader_jit: change passing ShaderSetup to passing uniforms struct into the program
We are going to add private memebers to ShaderSetup, which forbids the usage of offsetof. The JIT program only use the uniform part of the setup, so we can just isolate it.
2018-04-17 09:35:43 +03:00
Weiyi Wang
cb36f9fad2
Merge pull request #3645 from wwylele/shader-manager
renderer_opengl: refactor shader & program objects and add shader manager for rasterizer
2018-04-16 16:38:38 +03:00
Weiyi Wang
bfd1d963ba
Merge pull request #3638 from ds84182/we-need-more-rounds
Round TEV outputs and the final fragment output in GLSL
2018-04-12 23:32:27 +03:00
Weiyi Wang
9772513141
Merge pull request #3639 from wwylele/texture-cude-fix
gl_rasterizer_cache: exit FillTextureCube when address is invalid
2018-04-12 22:54:14 +03:00
wwylele
8dc75598a4 gl_rasterizer: isolate shader management into its own class 2018-04-11 14:52:37 +03:00
wwylele
36bc92273b gl_shader_gen: accept an option to generate separable shaders 2018-04-11 14:52:37 +03:00
wwylele
bdab18d2d9 gl_resource_manager: add OGLPipeline 2018-04-11 14:52:37 +03:00
wwylele
4f9b9c4b80 gl_state: add pipeline state 2018-04-11 14:41:43 +03:00
wwylele
48869c768f gl_resource_manager: separate OGLShader and OGLProgram 2018-04-11 14:41:43 +03:00
wwylele
d2ee40dc45 gl_shader_util: separate shader object creation and program object creation 2018-04-11 14:41:43 +03:00
wwylele
4256641da4 gl_rasterizer/lighting: implement shadow attenuation 2018-04-10 20:26:55 +03:00
wwylele
b5763cb952 pica/lighting: split FresnelSelector into bitfields
The FresnelSelector was already working like a bitfield, so just make it actual bitfield to reduce redundant code. Also, it is already confirmed that this field also affects shadow on alpha. Given that the only two source that can affect alpha components are both controlled by this field, this field should be renamed to a general alpha switch
2018-04-10 20:25:56 +03:00
wwylele
7e7de7d3ab gl_rasterizer_cache: exit FillTextureCube when address is invalid 2018-04-08 12:34:50 +03:00
Dwayne Slater
234161ba62 Make byteround less expensive (thanks hrydgard!) 2018-04-07 18:26:14 -04:00
Dwayne Slater
734279ff22 Round TEV outputs and the final fragment output in GLSL
Fixes water effect in SM3DL
2018-04-07 16:43:56 -04:00
Weiyi Wang
972db17247
Merge pull request #3497 from wwylele/texture-cube-new
gl_rasterizer: implement TextureCube
2018-04-06 12:41:40 +03:00
Weiyi Wang
a9544ca015
Merge pull request #3580 from daniellimws/common-fmt
common: Migrate logging macros
2018-04-06 12:38:08 +03:00
Weiyi Wang
e3d25bc6d0
Merge pull request #3567 from wwylele/pica-glsl
renderer_opengl: add PICA->GLSL shader decompiler
2018-04-05 14:39:27 +03:00
Weiyi Wang
acb02d300c
Merge pull request #3518 from wwylele/hashable-struct
Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig
2018-04-05 14:39:12 +03:00
James Rowe
1fecead2ff
Merge pull request #3624 from wwylele/sync-uniform
gl_rasterizer: move shader uniform sync from SetShader() to ctor
2018-04-05 00:30:38 -06:00
wwylele
0d84c5a0b6 gl_rasterizer: move state syncing from ctor to its own function 2018-04-04 17:23:55 +03:00
wwylele
c2719feda2 gl_rasterizer: move shader uniform sync from SetShader() to ctor 2018-04-03 09:27:23 +03:00
Valentin Vanelslande
c9ab184ec7 pica_to_gl: Migrate logging macros (#3608) 2018-04-02 09:31:28 -06:00
wwylele
9ffd400685 gl_shader_decompiler: add missing headers/rename GetXXX to MoveXXX to reflect that they move the data 2018-04-02 17:34:54 +03:00
wwylele
11c2f11872 gl_shader_decompiler: return error on decompilation failure
Internally these errors are handled by exceptions. Only fallbackable errors (that can be handled by CPU shader emulation) is reported. Completely ill-formed shader is still ASSERTed. Code logic related stuff is DEBUG_ASSERTed
2018-04-02 17:34:54 +03:00
wwylele
4991b15ee5 gl_shader_decompiler: some small fixes
- remove unnecessary ";"
- use std::tie for lexicographical ordering
- simplify loop condition
    The offset always has step +1 on each iteration, so it would just hit one of the two boundary anyway
2018-04-02 17:34:54 +03:00
wwylele
f8a292f920 renderer_opengl: add PICA->GLSL shader decompiler 2018-04-02 17:34:54 +03:00
James Rowe
384849232b
Merge pull request #3516 from wwylele/shadow-sw
SwRasterizer: Implement shadow mapping
2018-03-31 23:29:22 -06:00
Lioncash
7d331a469f pica_to_gl: Use std::array where applicable
Removes the need to use the ARRAY_SIZE macro
2018-03-31 00:58:49 -04:00
Tobias
bb6251f35f video_core: Remove Unreachable for invalid BlendEquation modes (#3595)
* video_core: Remove Unreachable statement

* Lower log level to ERROR
2018-03-29 17:53:55 -06:00
Lioncash
27a3d44b16 gl_rasterizer: Fix incorrect comparison against src_surface in AccelerateTextureCopy()
This should actually be comparing the validity of the destination
surface.
2018-03-28 21:13:57 -04:00
Daniel Lim Wee Soong
98760336be video_core/shader/shader: Remove include cinttypes 2018-03-28 22:40:16 +08:00
Daniel Lim Wee Soong
968569aa61 Replace format specifiers for all usages of ASSERT_MSG 2018-03-27 23:28:42 +08:00
Weiyi Wang
9e4f670ea9
Merge pull request #3484 from wwylele/highlight-fix
pica/lighting: compute highlight clamp after one-/two-sided diffuse pass
2018-03-18 23:41:27 +02:00
Mat M
79d1bcf5ba
Merge pull request #3506 from MerryMage/mov-gl_resource_manager
gl_resource_manager: Use std::exchange in move assignment operators and constructors
2018-03-17 16:30:58 -04:00
Markus Wick
ac92664aa7 OGL: Use stream buffer for vertex data. 2018-03-17 02:02:39 +01:00
Phantom
50598fbbf4 stream buffer 2018-03-17 02:02:39 +01:00
MerryMage
e3f9bfd850 gl_resource_manager: Use std::exchange instead of std::swap in move assignment operators and constructors
Move assignment operators and move constructors should ideally leave the object moved from in a state where resources aren't accessable.
2018-03-16 23:47:49 +00:00
wwylele
30cc8c10cd
Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig 2018-03-14 00:12:40 +02:00
wwylele
9f8ff7b04e swrasterizer: implement shadow map rendering 2018-03-13 13:07:07 +02:00
wwylele
ae75d3032f swrasterizer: implement shadow map sampling 2018-03-13 12:56:19 +02:00
wwylele
ce2ad7436e swrasterizer/lighting: implement shadow attenuation 2018-03-13 12:56:19 +02:00
wwylele
889d8aaab3 gl_rasterizer/cache: only reallocate cubemap when size/format mismatch 2018-03-11 13:31:29 +02:00
wwylele
15e8664ef7 gl_rasterizer: implement texture cube 2018-03-10 01:15:06 +02:00
wwylele
92c7bb9d20 pica/gl_shader: optimize ternary operator 2018-03-10 01:14:05 +02:00
wwylele
0d6db4a0b3 lighting: compute highlight clamp after one-/two-sided diffuse pass 2018-03-10 01:14:05 +02:00
James Rowe
f61141e86a Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
bunnei
3cda637cb1
Merge pull request #3478 from j-selby/libpng-switch
Remove PICA image dumping, burn libpng
2018-03-07 18:03:38 -05:00
Vamsi Krishna
04cc8fb537 Discard Gas mode renders (#3486)
* Discard gas_mode renders

This discards the gas_mode / fog effect from games that use it and allows the games to display without it.  Note that gas mode is still unimplemented and will LOG<CRITICAL>.
This bypasses #3287. (Doesn't fix it)

* fix clang
2018-03-07 18:02:36 -05:00
James
077a519338 Remove unused DUMP_TEXTURES definition 2018-03-07 09:13:24 +11:00
James
9829a84fc6 Remove PICA image dumping/libpng 2018-03-07 09:10:54 +11:00
Weiyi Wang
4befbddc34
Merge pull request #3281 from jroweboy/texcache-pt2
Texture Cache Rework
2018-03-05 11:57:25 +02:00
wwylele
c2515ff39d clang-format fix 2018-03-05 11:09:20 +02:00
James Rowe
1d419bac1b Disable accelerated texture copy for Texture surfaces 2018-03-04 22:06:09 -07:00
James Rowe
18456ff9e6 Address Lioncash's comments 2018-02-05 20:31:50 -07:00
Phantom
9e16a3c449 ConvertD24S8toABGR: fix fb attachment 2018-01-31 08:55:39 -07:00
Phantom
d813bc5eb5 D24S8 to RGBA8 conversion 2018-01-31 08:55:19 -07:00
Phantom
db21154142 GetFramebufferSurfaces: Remove an assert that is no longer correct 2018-01-31 08:54:19 -07:00
James Rowe
b002511df0
citra-qt: Add customizable speed limit target (#3353)
citra-qt: Add customizable speed limit target

* Update SDL config for the new frame_limit option
* Made max lag time a function of target speed percent.
* Added a checkbox to enable/disable frame limiter
* UI: Prevent frame_limit from under/overflowing
* UI: Hide target speed percent when frame limiter is off
* Disable frame limit spin box when framelimit isn't enabled
2018-01-25 22:24:40 -07:00
Phantom
88f6521511 AccelerateTextureCopy: Better support for contiguous copy 2018-01-20 18:39:27 -07:00
Yuri Kunde Schlesner
d93ee65164 Common: Add convenience function for hashing a struct 2018-01-15 13:43:37 -08:00
Dwayne Slater
41929371dc Optimize AttributeBuffer to OutputVertex conversion (#3283)
Optimize AttributeBuffer to OutputVertex conversion

First I unrolled the inner loop, then I pushed semantics validation
outside of the hotloop.

I also added overflow slots to avoid conditional branches.

Super Mario 3D Land's intro runs at almost full speed when compiled with
Clang, and theres a noticible speed increase in MSVC. GCC hasn't been
tested but I'm confident in its ability to optimize this code.
2018-01-02 15:32:33 -08:00
Phantom
7f1aec8fbb Support for textures smaller than 8*8 2017-12-30 07:42:32 +01:00
Phantom
be1d0cee1e Fix viewport to surface rect clamping 2017-12-29 17:07:01 +01:00
Phantom
19672cfee8 CachedSurface: Add microprofile scopes for UploadGLTexture and DownloadGLTexture 2017-12-29 17:01:37 +01:00
Phantom
1591fa8d3d Remove read_framebuffer_handle and draw_framebuffer_handle from CachedSurface 2017-12-29 17:00:09 +01:00
James Rowe
1c4d1d1ace Move trasnfer_framebuffer to a member of RasterCache. Address review comments 2017-12-23 16:10:32 -07:00
James Rowe
10fb9242ae Fix clang format 2017-12-23 16:10:32 -07:00
James Rowe
4e053220a8 When downloading from a surface into gl_buffer, ingore any x/y offsets in rect and use 0,0 as the origin 2017-12-23 16:10:31 -07:00
James Rowe
7e673af527 Remove the correct intervals from the surface when validating 2017-12-23 16:10:31 -07:00
James Rowe
ac4c589ab5 Workaround for ICE on gcc5 2017-12-23 16:10:31 -07:00
Phantom
9a6a452857 Fix broken surface validation logic since removal of the reinterpret hack 2017-12-23 16:10:30 -07:00
Phantom
f893daa4a2 Perform the same checks on TexCopy params that SW does 2017-12-23 16:10:30 -07:00
James Rowe
91fad7010b Fix compilation on mac and linux 2017-12-23 16:10:30 -07:00
James Rowe
34ff77f5f7 Revert "OpenGL Cache: Ignore format reinterpretation hack"
Testing found a few games that did some crazy things which breaks the
assumptions made in that commit.
2017-12-23 16:10:29 -07:00
James Rowe
72034b772d Minor style changes 2017-12-23 16:10:29 -07:00
James Rowe
0498d34d18 OpenGL Cache: Ignore format reinterpretation hack
Several games such as Smash will cause some regions that are cached on
the gpu to be revalidated, but (seemingly) we can just ignore these
cases. If the data is already found on the gpu in dirty_regions, then we
validate those, and skip flushing that region from cpu.

Its unknown if this breaks any games, but it does speed up many games.
Additionally, it removes outlines in the pokemon games.
2017-12-23 16:10:29 -07:00
James Rowe
5b872c41d8 OpenGL Cache: Reorder methods
The previous commits added the methods where they were located
originally to try to get an easy to read diff between changes. This
commit fixes compliation since the static methods are now declared
before they are used.
2017-12-23 16:10:28 -07:00
James Rowe
24e187891f OpenGL Rasterizer: Update to use the new cache 2017-12-23 16:10:28 -07:00
James Rowe
e5adb6a26b OpenGL Cache: Add the rest of the Cache methods
Fills in the rasterizer cache methods using the helper methods added in
the previous commits.
2017-12-23 16:10:27 -07:00
James Rowe
81ea32d1e0 OpenGL Cache: Refactor Surface Cache interface
Changes the public interface of the surface cache to make it easier to
use. Reintroduces the cached page count cached pages that was removed in
an earlier commit.
2017-12-23 16:10:27 -07:00
James Rowe
3e1cbb7d14 OpenGL Cache: Split CachedSurface
Breaks CachedSurface into two classes, the parameters used to create or
find a cached surface, and the actual cached surface. This also adds a
few helper methods for getting surfaces from cache
2017-12-23 16:10:27 -07:00
James Rowe
0b98b768f5 OpenGL Cache: Add surface utility functions
Separates creating and filling surfaces into static functions that
can be reused from the different RasterizerCache methods.
2017-12-23 16:10:26 -07:00
James Rowe
e9e2d444ef OpenGL Cache: Optimize Morton Copy to copy in tiles
Compiles two lookup arrays of functions for the different
configurations of Morton Copy.
2017-12-23 16:10:26 -07:00
James Rowe
160ac25527 OpenGL State: Change setters so they don't directly write to curstate 2017-12-23 16:10:25 -07:00
James Rowe
13606a6d0b Memory: Remove count of cached pages and add InvalidateRegion
In a future commit, the count of cached pages will be reintroduced in
the actual surface cache. Also adds an Invalidate only to the cache
which marks a region as invalid in order to try to avoid a costly flush
from 3ds memory
2017-12-23 16:10:25 -07:00
James Rowe
c821c14908 Settings: Change resolution scaling to an integer instead of a float 2017-12-23 16:10:25 -07:00
Subv
3652809408 HLE: Convert GSP_GPU to ServiceFramework.
The only functional change is the error handling of GSP_GPU::ReadHWRegs function. We previously didn't return error codes (not even for success). The new returns were found by reverse engineering the GSP module.
2017-12-21 10:30:22 -05:00
Tillmann Karras
fd3ec6be30 video_core: fix infinity and NaN conversions 2017-12-14 19:51:58 +00:00
Yuri Kunde Schlesner
aecd2b85fe
Merge pull request #3261 from MerryMage/DPH
shader_jit_x64_compiler: Use haddps for horizontal summation
2017-12-13 09:09:42 -05:00
bunnei
4695f12a08
Merge pull request #3264 from lioncash/cmake-target
CMakeLists: Derive the source directory grouping from targets themselves
2017-12-12 14:34:51 -05:00
MerryMage
6c199e4699 fixup! shader_jit_x64_compiler: Use haddps for horizontal summation 2017-12-12 15:37:00 +00:00
Lioncash
ab021d163e CMakeLists: Derive the source directory grouping from targets themselves
Removes the need to store to separate SRC and HEADER variables,
and then construct the target in most cases.
2017-12-11 21:11:52 -05:00
Yuri Kunde Schlesner
ae7240a2cb
Merge pull request #3097 from ds84182/round-primary-color-swrast
Round primary color in swrast
2017-12-11 20:06:21 -05:00
MerryMage
efec8fe513 shader_jit_x64_compiler: Use haddps for horizontal summation 2017-12-10 22:04:30 +00:00
Yuri Kunde Schlesner
230a7557f1 Shader: Store AttributeBuffers in GS output buffer
This also does the output masking early at EMIT time, instead of when a
triangle is sent to the vertex handler.
2017-12-09 20:33:59 -08:00
Yuri Kunde Schlesner
0184419814 Shader: Refactor output_mask copy loop to function 2017-12-09 20:31:24 -08:00