WiiFlow_Lite/source/menu/menu_gameinfo.cpp

973 lines
35 KiB
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2018-12-30 23:00:51 +01:00
#include <algorithm>
#include "menu.hpp"
#include "gui/GameTDB.hpp"
2018-12-30 23:00:51 +01:00
#include "plugin/plugin.hpp"
#include "plugin/crc32.h"
#include "unzip/ZipFile.h"
#include "banner/BannerWindow.hpp"
2012-01-21 21:57:41 +01:00
s16 m_gameinfoLblRomInfo;
wstringEx gameinfo_Synopsis_w;
wstringEx gameinfo_Title_w;
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bool tdb_found = false;
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u8 cnt_controlsreq = 0, cnt_controls = 0;
int synopsis_h;
int rominfo_h;
int rominfo_th = 0;
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bool CMenu::_gameinfo(void)
2012-01-21 21:57:41 +01:00
{
-updating wiiflow lite to beta 4.3.0 -fixed using categories to hide GC disc 2's. Apparently this has never really worked right for some time or ever. -fixed deleting the cached cover texture file for plugin games. Delete cover for plugins only deletes the cached texture file (.wfc) -fixed favorites and adultonly (parental lock) for plugin games. Apparently I may have broke this a few revisions back. -favorites and adultonly for plugin games now have their own domains in gamecfg1- [FAVORITES_PLUGINS] and [ADULTONLY_PLUGINS]. just makes it more organized. -only wii, GC, channels are added to [PLAYCOUNT] and [LAST_PLAYED] in gamecfg1. -now loading gamecfg1 at startup and leaving it loaded till exit. no more loading it and unloading all the time. -fixed scrolling for game_info synopsis, credits, and help text. -made source menu buttons wider for wiiflow default. old 80x80, now 100x80. looks better. -display music info now defaults to off -screensaver_disabled now defaults to yes -show GC view button is now on by default no matter what. the only way it is disabled is if you edit wiiflow.ini manually. this is how all the view buttons work. -removed hiding homebrew button but if wiiflow locked it won't work or in sourceflow it won't show. -dump_list is now under [GENERAL] instead of each view. Also only works for Wii, GC, and channels. -sorting only works for Wii, GC, and Channels now. disabled for sourceflow, plugins, homebrew, and combined view. -now if no games are found a message is shown with the current path so you can see where wiiflow is looking. (except for plugins) -removed auto create emuNAND for emuNAND view if gamelist is empty. just go to settings>NAND settings if you want to extract or disable it. -now when no games are found all buttons at bottom are still accessible allowing you to change the view or go to settings and change current partition or path and even extract your NAND to create a EmuNAND. Or go to Home Menu and Install a Wii or GC game. -removed auto extract NAND to emuNAND when launching a Wii game with EmuNAND save. Now a message is diplayed saying 'emuNAND for saves not found - using real NAND'. -made the speed at which cover titles fade in/out almost instantly. -removed update button from Home Menu. online update code is still there but not used and probably won't be used any more as there just isn't a need for it now. -removed ftp button from Home Menu and all code for the FTP server. I just use WiiXplorer's FTP server. it seems to work better for me. -disabled keep USB Alive thread for now. i think there's a possibilty it might be the cause of my SD/USB files getting corrupted. -removed Btn B and - combo to switch partitions. didn't seem useful anymore. -redid nand emulation settings menu. looks like this now: pg1 Select EmuNAND EmuNAND Enulation Select SaveNAND SaveNAND Emulation pg2 Extract Saves All Missing Extract NAND Select Saves Partition -no longer blocking Select Plugin menu and View icons when using source menu combined view -now Select Plugins Menu is like switching to plugin view but you get to choose the plugins first -now [PLUGIN] partition= is the default partition for all plugins. to change individual plugins add 'romPartition=x' to the plugin ini. x is the partition number 0 thru 8 with SD being 0. this is how my usbloadergx plugin mod works.
2016-10-05 01:44:13 +02:00
u8 page = 1;
int pixels_to_skip = 10;
int amount_of_skips = 0;
int xtra_skips = 0;
int synopsis_th = 0;
bool launchGame = false;
2012-01-21 21:57:41 +01:00
SetupInput();
_showGameInfo();
-updating wiiflow lite to beta 4.3.0 -fixed using categories to hide GC disc 2's. Apparently this has never really worked right for some time or ever. -fixed deleting the cached cover texture file for plugin games. Delete cover for plugins only deletes the cached texture file (.wfc) -fixed favorites and adultonly (parental lock) for plugin games. Apparently I may have broke this a few revisions back. -favorites and adultonly for plugin games now have their own domains in gamecfg1- [FAVORITES_PLUGINS] and [ADULTONLY_PLUGINS]. just makes it more organized. -only wii, GC, channels are added to [PLAYCOUNT] and [LAST_PLAYED] in gamecfg1. -now loading gamecfg1 at startup and leaving it loaded till exit. no more loading it and unloading all the time. -fixed scrolling for game_info synopsis, credits, and help text. -made source menu buttons wider for wiiflow default. old 80x80, now 100x80. looks better. -display music info now defaults to off -screensaver_disabled now defaults to yes -show GC view button is now on by default no matter what. the only way it is disabled is if you edit wiiflow.ini manually. this is how all the view buttons work. -removed hiding homebrew button but if wiiflow locked it won't work or in sourceflow it won't show. -dump_list is now under [GENERAL] instead of each view. Also only works for Wii, GC, and channels. -sorting only works for Wii, GC, and Channels now. disabled for sourceflow, plugins, homebrew, and combined view. -now if no games are found a message is shown with the current path so you can see where wiiflow is looking. (except for plugins) -removed auto create emuNAND for emuNAND view if gamelist is empty. just go to settings>NAND settings if you want to extract or disable it. -now when no games are found all buttons at bottom are still accessible allowing you to change the view or go to settings and change current partition or path and even extract your NAND to create a EmuNAND. Or go to Home Menu and Install a Wii or GC game. -removed auto extract NAND to emuNAND when launching a Wii game with EmuNAND save. Now a message is diplayed saying 'emuNAND for saves not found - using real NAND'. -made the speed at which cover titles fade in/out almost instantly. -removed update button from Home Menu. online update code is still there but not used and probably won't be used any more as there just isn't a need for it now. -removed ftp button from Home Menu and all code for the FTP server. I just use WiiXplorer's FTP server. it seems to work better for me. -disabled keep USB Alive thread for now. i think there's a possibilty it might be the cause of my SD/USB files getting corrupted. -removed Btn B and - combo to switch partitions. didn't seem useful anymore. -redid nand emulation settings menu. looks like this now: pg1 Select EmuNAND EmuNAND Enulation Select SaveNAND SaveNAND Emulation pg2 Extract Saves All Missing Extract NAND Select Saves Partition -no longer blocking Select Plugin menu and View icons when using source menu combined view -now Select Plugins Menu is like switching to plugin view but you get to choose the plugins first -now [PLUGIN] partition= is the default partition for all plugins. to change individual plugins add 'romPartition=x' to the plugin ini. x is the partition number 0 thru 8 with SD being 0. this is how my usbloadergx plugin mod works.
2016-10-05 01:44:13 +02:00
while(!m_exit)
2012-01-21 21:57:41 +01:00
{
_mainLoopCommon();
CoverFlow.tick();
if(BTN_HOME_PRESSED || BTN_B_PRESSED)
break;
else if(BTN_PLUS_PRESSED)
{
_hideGameInfo(false);
CoverFlow.right();
m_newGame = true;
page = 1;
amount_of_skips = 0;
xtra_skips = 0;
_showGameInfo();
}
else if(BTN_MINUS_PRESSED)
{
_hideGameInfo(false);
CoverFlow.left();
m_newGame = true;
page = 1;
amount_of_skips = 0;
xtra_skips = 0;
_showGameInfo();
}
else if(BTN_A_PRESSED)
{
launchGame = true;
-updating wiiflow lite to beta 4.3.0 -fixed using categories to hide GC disc 2's. Apparently this has never really worked right for some time or ever. -fixed deleting the cached cover texture file for plugin games. Delete cover for plugins only deletes the cached texture file (.wfc) -fixed favorites and adultonly (parental lock) for plugin games. Apparently I may have broke this a few revisions back. -favorites and adultonly for plugin games now have their own domains in gamecfg1- [FAVORITES_PLUGINS] and [ADULTONLY_PLUGINS]. just makes it more organized. -only wii, GC, channels are added to [PLAYCOUNT] and [LAST_PLAYED] in gamecfg1. -now loading gamecfg1 at startup and leaving it loaded till exit. no more loading it and unloading all the time. -fixed scrolling for game_info synopsis, credits, and help text. -made source menu buttons wider for wiiflow default. old 80x80, now 100x80. looks better. -display music info now defaults to off -screensaver_disabled now defaults to yes -show GC view button is now on by default no matter what. the only way it is disabled is if you edit wiiflow.ini manually. this is how all the view buttons work. -removed hiding homebrew button but if wiiflow locked it won't work or in sourceflow it won't show. -dump_list is now under [GENERAL] instead of each view. Also only works for Wii, GC, and channels. -sorting only works for Wii, GC, and Channels now. disabled for sourceflow, plugins, homebrew, and combined view. -now if no games are found a message is shown with the current path so you can see where wiiflow is looking. (except for plugins) -removed auto create emuNAND for emuNAND view if gamelist is empty. just go to settings>NAND settings if you want to extract or disable it. -now when no games are found all buttons at bottom are still accessible allowing you to change the view or go to settings and change current partition or path and even extract your NAND to create a EmuNAND. Or go to Home Menu and Install a Wii or GC game. -removed auto extract NAND to emuNAND when launching a Wii game with EmuNAND save. Now a message is diplayed saying 'emuNAND for saves not found - using real NAND'. -made the speed at which cover titles fade in/out almost instantly. -removed update button from Home Menu. online update code is still there but not used and probably won't be used any more as there just isn't a need for it now. -removed ftp button from Home Menu and all code for the FTP server. I just use WiiXplorer's FTP server. it seems to work better for me. -disabled keep USB Alive thread for now. i think there's a possibilty it might be the cause of my SD/USB files getting corrupted. -removed Btn B and - combo to switch partitions. didn't seem useful anymore. -redid nand emulation settings menu. looks like this now: pg1 Select EmuNAND EmuNAND Enulation Select SaveNAND SaveNAND Emulation pg2 Extract Saves All Missing Extract NAND Select Saves Partition -no longer blocking Select Plugin menu and View icons when using source menu combined view -now Select Plugins Menu is like switching to plugin view but you get to choose the plugins first -now [PLUGIN] partition= is the default partition for all plugins. to change individual plugins add 'romPartition=x' to the plugin ini. x is the partition number 0 thru 8 with SD being 0. this is how my usbloadergx plugin mod works.
2016-10-05 01:44:13 +02:00
break;
}
else if((BTN_DOWN_PRESSED || BTN_DOWN_HELD))
2012-01-21 21:57:41 +01:00
{
if(page == 2 && synopsis_th > synopsis_h)
{
if((synopsis_th - amount_of_skips * pixels_to_skip) >= synopsis_h)
{
m_btnMgr.moveBy(m_gameinfoLblSynopsis, 0, -pixels_to_skip);
amount_of_skips++;
}
else if((synopsis_th - amount_of_skips * pixels_to_skip) < synopsis_h && xtra_skips == 0)
{
xtra_skips = pixels_to_skip - ((synopsis_th - amount_of_skips * pixels_to_skip) - synopsis_h);
m_btnMgr.moveBy(m_gameinfoLblSynopsis, 0, -xtra_skips);
}
2012-01-21 21:57:41 +01:00
}
else if(page == 1 && rominfo_th > rominfo_h)
-updating wiiflow lite to beta 4.3.0 -fixed using categories to hide GC disc 2's. Apparently this has never really worked right for some time or ever. -fixed deleting the cached cover texture file for plugin games. Delete cover for plugins only deletes the cached texture file (.wfc) -fixed favorites and adultonly (parental lock) for plugin games. Apparently I may have broke this a few revisions back. -favorites and adultonly for plugin games now have their own domains in gamecfg1- [FAVORITES_PLUGINS] and [ADULTONLY_PLUGINS]. just makes it more organized. -only wii, GC, channels are added to [PLAYCOUNT] and [LAST_PLAYED] in gamecfg1. -now loading gamecfg1 at startup and leaving it loaded till exit. no more loading it and unloading all the time. -fixed scrolling for game_info synopsis, credits, and help text. -made source menu buttons wider for wiiflow default. old 80x80, now 100x80. looks better. -display music info now defaults to off -screensaver_disabled now defaults to yes -show GC view button is now on by default no matter what. the only way it is disabled is if you edit wiiflow.ini manually. this is how all the view buttons work. -removed hiding homebrew button but if wiiflow locked it won't work or in sourceflow it won't show. -dump_list is now under [GENERAL] instead of each view. Also only works for Wii, GC, and channels. -sorting only works for Wii, GC, and Channels now. disabled for sourceflow, plugins, homebrew, and combined view. -now if no games are found a message is shown with the current path so you can see where wiiflow is looking. (except for plugins) -removed auto create emuNAND for emuNAND view if gamelist is empty. just go to settings>NAND settings if you want to extract or disable it. -now when no games are found all buttons at bottom are still accessible allowing you to change the view or go to settings and change current partition or path and even extract your NAND to create a EmuNAND. Or go to Home Menu and Install a Wii or GC game. -removed auto extract NAND to emuNAND when launching a Wii game with EmuNAND save. Now a message is diplayed saying 'emuNAND for saves not found - using real NAND'. -made the speed at which cover titles fade in/out almost instantly. -removed update button from Home Menu. online update code is still there but not used and probably won't be used any more as there just isn't a need for it now. -removed ftp button from Home Menu and all code for the FTP server. I just use WiiXplorer's FTP server. it seems to work better for me. -disabled keep USB Alive thread for now. i think there's a possibilty it might be the cause of my SD/USB files getting corrupted. -removed Btn B and - combo to switch partitions. didn't seem useful anymore. -redid nand emulation settings menu. looks like this now: pg1 Select EmuNAND EmuNAND Enulation Select SaveNAND SaveNAND Emulation pg2 Extract Saves All Missing Extract NAND Select Saves Partition -no longer blocking Select Plugin menu and View icons when using source menu combined view -now Select Plugins Menu is like switching to plugin view but you get to choose the plugins first -now [PLUGIN] partition= is the default partition for all plugins. to change individual plugins add 'romPartition=x' to the plugin ini. x is the partition number 0 thru 8 with SD being 0. this is how my usbloadergx plugin mod works.
2016-10-05 01:44:13 +02:00
{
if((rominfo_th - amount_of_skips * pixels_to_skip) >= rominfo_h)
{
m_btnMgr.moveBy(m_gameinfoLblRomInfo, 0, -pixels_to_skip);
amount_of_skips++;
}
else if((rominfo_th - amount_of_skips * pixels_to_skip) < rominfo_h && xtra_skips == 0)
{
xtra_skips = pixels_to_skip - ((rominfo_th - amount_of_skips * pixels_to_skip) - rominfo_h);
m_btnMgr.moveBy(m_gameinfoLblRomInfo, 0, -xtra_skips);
}
-updating wiiflow lite to beta 4.3.0 -fixed using categories to hide GC disc 2's. Apparently this has never really worked right for some time or ever. -fixed deleting the cached cover texture file for plugin games. Delete cover for plugins only deletes the cached texture file (.wfc) -fixed favorites and adultonly (parental lock) for plugin games. Apparently I may have broke this a few revisions back. -favorites and adultonly for plugin games now have their own domains in gamecfg1- [FAVORITES_PLUGINS] and [ADULTONLY_PLUGINS]. just makes it more organized. -only wii, GC, channels are added to [PLAYCOUNT] and [LAST_PLAYED] in gamecfg1. -now loading gamecfg1 at startup and leaving it loaded till exit. no more loading it and unloading all the time. -fixed scrolling for game_info synopsis, credits, and help text. -made source menu buttons wider for wiiflow default. old 80x80, now 100x80. looks better. -display music info now defaults to off -screensaver_disabled now defaults to yes -show GC view button is now on by default no matter what. the only way it is disabled is if you edit wiiflow.ini manually. this is how all the view buttons work. -removed hiding homebrew button but if wiiflow locked it won't work or in sourceflow it won't show. -dump_list is now under [GENERAL] instead of each view. Also only works for Wii, GC, and channels. -sorting only works for Wii, GC, and Channels now. disabled for sourceflow, plugins, homebrew, and combined view. -now if no games are found a message is shown with the current path so you can see where wiiflow is looking. (except for plugins) -removed auto create emuNAND for emuNAND view if gamelist is empty. just go to settings>NAND settings if you want to extract or disable it. -now when no games are found all buttons at bottom are still accessible allowing you to change the view or go to settings and change current partition or path and even extract your NAND to create a EmuNAND. Or go to Home Menu and Install a Wii or GC game. -removed auto extract NAND to emuNAND when launching a Wii game with EmuNAND save. Now a message is diplayed saying 'emuNAND for saves not found - using real NAND'. -made the speed at which cover titles fade in/out almost instantly. -removed update button from Home Menu. online update code is still there but not used and probably won't be used any more as there just isn't a need for it now. -removed ftp button from Home Menu and all code for the FTP server. I just use WiiXplorer's FTP server. it seems to work better for me. -disabled keep USB Alive thread for now. i think there's a possibilty it might be the cause of my SD/USB files getting corrupted. -removed Btn B and - combo to switch partitions. didn't seem useful anymore. -redid nand emulation settings menu. looks like this now: pg1 Select EmuNAND EmuNAND Enulation Select SaveNAND SaveNAND Emulation pg2 Extract Saves All Missing Extract NAND Select Saves Partition -no longer blocking Select Plugin menu and View icons when using source menu combined view -now Select Plugins Menu is like switching to plugin view but you get to choose the plugins first -now [PLUGIN] partition= is the default partition for all plugins. to change individual plugins add 'romPartition=x' to the plugin ini. x is the partition number 0 thru 8 with SD being 0. this is how my usbloadergx plugin mod works.
2016-10-05 01:44:13 +02:00
}
2012-01-21 21:57:41 +01:00
}
else if((BTN_UP_PRESSED || BTN_UP_HELD))
2012-01-21 21:57:41 +01:00
{
if(page == 2)
-updating wiiflow lite to beta 4.3.0 -fixed using categories to hide GC disc 2's. Apparently this has never really worked right for some time or ever. -fixed deleting the cached cover texture file for plugin games. Delete cover for plugins only deletes the cached texture file (.wfc) -fixed favorites and adultonly (parental lock) for plugin games. Apparently I may have broke this a few revisions back. -favorites and adultonly for plugin games now have their own domains in gamecfg1- [FAVORITES_PLUGINS] and [ADULTONLY_PLUGINS]. just makes it more organized. -only wii, GC, channels are added to [PLAYCOUNT] and [LAST_PLAYED] in gamecfg1. -now loading gamecfg1 at startup and leaving it loaded till exit. no more loading it and unloading all the time. -fixed scrolling for game_info synopsis, credits, and help text. -made source menu buttons wider for wiiflow default. old 80x80, now 100x80. looks better. -display music info now defaults to off -screensaver_disabled now defaults to yes -show GC view button is now on by default no matter what. the only way it is disabled is if you edit wiiflow.ini manually. this is how all the view buttons work. -removed hiding homebrew button but if wiiflow locked it won't work or in sourceflow it won't show. -dump_list is now under [GENERAL] instead of each view. Also only works for Wii, GC, and channels. -sorting only works for Wii, GC, and Channels now. disabled for sourceflow, plugins, homebrew, and combined view. -now if no games are found a message is shown with the current path so you can see where wiiflow is looking. (except for plugins) -removed auto create emuNAND for emuNAND view if gamelist is empty. just go to settings>NAND settings if you want to extract or disable it. -now when no games are found all buttons at bottom are still accessible allowing you to change the view or go to settings and change current partition or path and even extract your NAND to create a EmuNAND. Or go to Home Menu and Install a Wii or GC game. -removed auto extract NAND to emuNAND when launching a Wii game with EmuNAND save. Now a message is diplayed saying 'emuNAND for saves not found - using real NAND'. -made the speed at which cover titles fade in/out almost instantly. -removed update button from Home Menu. online update code is still there but not used and probably won't be used any more as there just isn't a need for it now. -removed ftp button from Home Menu and all code for the FTP server. I just use WiiXplorer's FTP server. it seems to work better for me. -disabled keep USB Alive thread for now. i think there's a possibilty it might be the cause of my SD/USB files getting corrupted. -removed Btn B and - combo to switch partitions. didn't seem useful anymore. -redid nand emulation settings menu. looks like this now: pg1 Select EmuNAND EmuNAND Enulation Select SaveNAND SaveNAND Emulation pg2 Extract Saves All Missing Extract NAND Select Saves Partition -no longer blocking Select Plugin menu and View icons when using source menu combined view -now Select Plugins Menu is like switching to plugin view but you get to choose the plugins first -now [PLUGIN] partition= is the default partition for all plugins. to change individual plugins add 'romPartition=x' to the plugin ini. x is the partition number 0 thru 8 with SD being 0. this is how my usbloadergx plugin mod works.
2016-10-05 01:44:13 +02:00
{
if(xtra_skips > 0)
{
m_btnMgr.moveBy(m_gameinfoLblSynopsis, 0, xtra_skips);
xtra_skips = 0;
}
else if (amount_of_skips > 0)
{
m_btnMgr.moveBy(m_gameinfoLblSynopsis, 0, pixels_to_skip);
amount_of_skips--;
}
-updating wiiflow lite to beta 4.3.0 -fixed using categories to hide GC disc 2's. Apparently this has never really worked right for some time or ever. -fixed deleting the cached cover texture file for plugin games. Delete cover for plugins only deletes the cached texture file (.wfc) -fixed favorites and adultonly (parental lock) for plugin games. Apparently I may have broke this a few revisions back. -favorites and adultonly for plugin games now have their own domains in gamecfg1- [FAVORITES_PLUGINS] and [ADULTONLY_PLUGINS]. just makes it more organized. -only wii, GC, channels are added to [PLAYCOUNT] and [LAST_PLAYED] in gamecfg1. -now loading gamecfg1 at startup and leaving it loaded till exit. no more loading it and unloading all the time. -fixed scrolling for game_info synopsis, credits, and help text. -made source menu buttons wider for wiiflow default. old 80x80, now 100x80. looks better. -display music info now defaults to off -screensaver_disabled now defaults to yes -show GC view button is now on by default no matter what. the only way it is disabled is if you edit wiiflow.ini manually. this is how all the view buttons work. -removed hiding homebrew button but if wiiflow locked it won't work or in sourceflow it won't show. -dump_list is now under [GENERAL] instead of each view. Also only works for Wii, GC, and channels. -sorting only works for Wii, GC, and Channels now. disabled for sourceflow, plugins, homebrew, and combined view. -now if no games are found a message is shown with the current path so you can see where wiiflow is looking. (except for plugins) -removed auto create emuNAND for emuNAND view if gamelist is empty. just go to settings>NAND settings if you want to extract or disable it. -now when no games are found all buttons at bottom are still accessible allowing you to change the view or go to settings and change current partition or path and even extract your NAND to create a EmuNAND. Or go to Home Menu and Install a Wii or GC game. -removed auto extract NAND to emuNAND when launching a Wii game with EmuNAND save. Now a message is diplayed saying 'emuNAND for saves not found - using real NAND'. -made the speed at which cover titles fade in/out almost instantly. -removed update button from Home Menu. online update code is still there but not used and probably won't be used any more as there just isn't a need for it now. -removed ftp button from Home Menu and all code for the FTP server. I just use WiiXplorer's FTP server. it seems to work better for me. -disabled keep USB Alive thread for now. i think there's a possibilty it might be the cause of my SD/USB files getting corrupted. -removed Btn B and - combo to switch partitions. didn't seem useful anymore. -redid nand emulation settings menu. looks like this now: pg1 Select EmuNAND EmuNAND Enulation Select SaveNAND SaveNAND Emulation pg2 Extract Saves All Missing Extract NAND Select Saves Partition -no longer blocking Select Plugin menu and View icons when using source menu combined view -now Select Plugins Menu is like switching to plugin view but you get to choose the plugins first -now [PLUGIN] partition= is the default partition for all plugins. to change individual plugins add 'romPartition=x' to the plugin ini. x is the partition number 0 thru 8 with SD being 0. this is how my usbloadergx plugin mod works.
2016-10-05 01:44:13 +02:00
}
else // page 1
2012-01-21 21:57:41 +01:00
{
if(xtra_skips > 0)
{
m_btnMgr.moveBy(m_gameinfoLblRomInfo, 0, xtra_skips);
xtra_skips = 0;
}
else if (amount_of_skips > 0)
{
m_btnMgr.moveBy(m_gameinfoLblRomInfo, 0, pixels_to_skip);
amount_of_skips--;
}
2012-01-21 21:57:41 +01:00
}
}
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
else if(BTN_RIGHT_PRESSED && page == 1 && !gameinfo_Synopsis_w.empty())
2012-01-21 21:57:41 +01:00
{
-updating wiiflow lite to beta 4.3.0 -fixed using categories to hide GC disc 2's. Apparently this has never really worked right for some time or ever. -fixed deleting the cached cover texture file for plugin games. Delete cover for plugins only deletes the cached texture file (.wfc) -fixed favorites and adultonly (parental lock) for plugin games. Apparently I may have broke this a few revisions back. -favorites and adultonly for plugin games now have their own domains in gamecfg1- [FAVORITES_PLUGINS] and [ADULTONLY_PLUGINS]. just makes it more organized. -only wii, GC, channels are added to [PLAYCOUNT] and [LAST_PLAYED] in gamecfg1. -now loading gamecfg1 at startup and leaving it loaded till exit. no more loading it and unloading all the time. -fixed scrolling for game_info synopsis, credits, and help text. -made source menu buttons wider for wiiflow default. old 80x80, now 100x80. looks better. -display music info now defaults to off -screensaver_disabled now defaults to yes -show GC view button is now on by default no matter what. the only way it is disabled is if you edit wiiflow.ini manually. this is how all the view buttons work. -removed hiding homebrew button but if wiiflow locked it won't work or in sourceflow it won't show. -dump_list is now under [GENERAL] instead of each view. Also only works for Wii, GC, and channels. -sorting only works for Wii, GC, and Channels now. disabled for sourceflow, plugins, homebrew, and combined view. -now if no games are found a message is shown with the current path so you can see where wiiflow is looking. (except for plugins) -removed auto create emuNAND for emuNAND view if gamelist is empty. just go to settings>NAND settings if you want to extract or disable it. -now when no games are found all buttons at bottom are still accessible allowing you to change the view or go to settings and change current partition or path and even extract your NAND to create a EmuNAND. Or go to Home Menu and Install a Wii or GC game. -removed auto extract NAND to emuNAND when launching a Wii game with EmuNAND save. Now a message is diplayed saying 'emuNAND for saves not found - using real NAND'. -made the speed at which cover titles fade in/out almost instantly. -removed update button from Home Menu. online update code is still there but not used and probably won't be used any more as there just isn't a need for it now. -removed ftp button from Home Menu and all code for the FTP server. I just use WiiXplorer's FTP server. it seems to work better for me. -disabled keep USB Alive thread for now. i think there's a possibilty it might be the cause of my SD/USB files getting corrupted. -removed Btn B and - combo to switch partitions. didn't seem useful anymore. -redid nand emulation settings menu. looks like this now: pg1 Select EmuNAND EmuNAND Enulation Select SaveNAND SaveNAND Emulation pg2 Extract Saves All Missing Extract NAND Select Saves Partition -no longer blocking Select Plugin menu and View icons when using source menu combined view -now Select Plugins Menu is like switching to plugin view but you get to choose the plugins first -now [PLUGIN] partition= is the default partition for all plugins. to change individual plugins add 'romPartition=x' to the plugin ini. x is the partition number 0 thru 8 with SD being 0. this is how my usbloadergx plugin mod works.
2016-10-05 01:44:13 +02:00
page = 2;
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amount_of_skips = 0;
xtra_skips = 0;
m_btnMgr.hide(m_gameinfoLblID, true);
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m_btnMgr.hide(m_gameinfoLblDev, true);
m_btnMgr.hide(m_gameinfoLblRegion, true);
m_btnMgr.hide(m_gameinfoLblPublisher, true);
m_btnMgr.hide(m_gameinfoLblRlsdate, true);
m_btnMgr.hide(m_gameinfoLblGenre, true);
m_btnMgr.hide(m_gameinfoLblRating, true);
m_btnMgr.hide(m_gameinfoLblWifiplayers, true);
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m_btnMgr.hide(m_gameinfoLblSnap, true);
m_btnMgr.hide(m_gameinfoLblCartDisk, true);
m_btnMgr.hide(m_gameinfoLblOverlay, true);
m_btnMgr.hide(m_gameinfoLblRomInfo, true);
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i)
if(m_gameinfoLblControlsReq[i] != -1)
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m_btnMgr.hide(m_gameinfoLblControlsReq[i], true);
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); ++i)
if(m_gameinfoLblControls[i] != -1)
2012-01-21 21:57:41 +01:00
m_btnMgr.hide(m_gameinfoLblControls[i], true);
// When showing synopsis, only show user labels 3 thru 5. 1 and 2 are hidden.
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblUser); ++i)
if(i < ARRAY_SIZE(m_gameinfoLblUser) / 2)
2012-01-21 21:57:41 +01:00
m_btnMgr.hide(m_gameinfoLblUser[i], true);
else
m_btnMgr.show(m_gameinfoLblUser[i]);
m_btnMgr.reset(m_gameinfoLblSynopsis);
m_btnMgr.show(m_gameinfoLblSynopsis, false);
-updating wiiflow lite to beta 4.3.0 -fixed using categories to hide GC disc 2's. Apparently this has never really worked right for some time or ever. -fixed deleting the cached cover texture file for plugin games. Delete cover for plugins only deletes the cached texture file (.wfc) -fixed favorites and adultonly (parental lock) for plugin games. Apparently I may have broke this a few revisions back. -favorites and adultonly for plugin games now have their own domains in gamecfg1- [FAVORITES_PLUGINS] and [ADULTONLY_PLUGINS]. just makes it more organized. -only wii, GC, channels are added to [PLAYCOUNT] and [LAST_PLAYED] in gamecfg1. -now loading gamecfg1 at startup and leaving it loaded till exit. no more loading it and unloading all the time. -fixed scrolling for game_info synopsis, credits, and help text. -made source menu buttons wider for wiiflow default. old 80x80, now 100x80. looks better. -display music info now defaults to off -screensaver_disabled now defaults to yes -show GC view button is now on by default no matter what. the only way it is disabled is if you edit wiiflow.ini manually. this is how all the view buttons work. -removed hiding homebrew button but if wiiflow locked it won't work or in sourceflow it won't show. -dump_list is now under [GENERAL] instead of each view. Also only works for Wii, GC, and channels. -sorting only works for Wii, GC, and Channels now. disabled for sourceflow, plugins, homebrew, and combined view. -now if no games are found a message is shown with the current path so you can see where wiiflow is looking. (except for plugins) -removed auto create emuNAND for emuNAND view if gamelist is empty. just go to settings>NAND settings if you want to extract or disable it. -now when no games are found all buttons at bottom are still accessible allowing you to change the view or go to settings and change current partition or path and even extract your NAND to create a EmuNAND. Or go to Home Menu and Install a Wii or GC game. -removed auto extract NAND to emuNAND when launching a Wii game with EmuNAND save. Now a message is diplayed saying 'emuNAND for saves not found - using real NAND'. -made the speed at which cover titles fade in/out almost instantly. -removed update button from Home Menu. online update code is still there but not used and probably won't be used any more as there just isn't a need for it now. -removed ftp button from Home Menu and all code for the FTP server. I just use WiiXplorer's FTP server. it seems to work better for me. -disabled keep USB Alive thread for now. i think there's a possibilty it might be the cause of my SD/USB files getting corrupted. -removed Btn B and - combo to switch partitions. didn't seem useful anymore. -redid nand emulation settings menu. looks like this now: pg1 Select EmuNAND EmuNAND Enulation Select SaveNAND SaveNAND Emulation pg2 Extract Saves All Missing Extract NAND Select Saves Partition -no longer blocking Select Plugin menu and View icons when using source menu combined view -now Select Plugins Menu is like switching to plugin view but you get to choose the plugins first -now [PLUGIN] partition= is the default partition for all plugins. to change individual plugins add 'romPartition=x' to the plugin ini. x is the partition number 0 thru 8 with SD being 0. this is how my usbloadergx plugin mod works.
2016-10-05 01:44:13 +02:00
m_btnMgr.getTotalHeight(m_gameinfoLblSynopsis, synopsis_th);
m_btnMgr.moveBy(m_gameinfoLblSynopsis, 0, -1);
2012-01-21 21:57:41 +01:00
}
else if(BTN_LEFT_PRESSED && page == 2)
2012-01-21 21:57:41 +01:00
{
-updating wiiflow lite to beta 4.3.0 -fixed using categories to hide GC disc 2's. Apparently this has never really worked right for some time or ever. -fixed deleting the cached cover texture file for plugin games. Delete cover for plugins only deletes the cached texture file (.wfc) -fixed favorites and adultonly (parental lock) for plugin games. Apparently I may have broke this a few revisions back. -favorites and adultonly for plugin games now have their own domains in gamecfg1- [FAVORITES_PLUGINS] and [ADULTONLY_PLUGINS]. just makes it more organized. -only wii, GC, channels are added to [PLAYCOUNT] and [LAST_PLAYED] in gamecfg1. -now loading gamecfg1 at startup and leaving it loaded till exit. no more loading it and unloading all the time. -fixed scrolling for game_info synopsis, credits, and help text. -made source menu buttons wider for wiiflow default. old 80x80, now 100x80. looks better. -display music info now defaults to off -screensaver_disabled now defaults to yes -show GC view button is now on by default no matter what. the only way it is disabled is if you edit wiiflow.ini manually. this is how all the view buttons work. -removed hiding homebrew button but if wiiflow locked it won't work or in sourceflow it won't show. -dump_list is now under [GENERAL] instead of each view. Also only works for Wii, GC, and channels. -sorting only works for Wii, GC, and Channels now. disabled for sourceflow, plugins, homebrew, and combined view. -now if no games are found a message is shown with the current path so you can see where wiiflow is looking. (except for plugins) -removed auto create emuNAND for emuNAND view if gamelist is empty. just go to settings>NAND settings if you want to extract or disable it. -now when no games are found all buttons at bottom are still accessible allowing you to change the view or go to settings and change current partition or path and even extract your NAND to create a EmuNAND. Or go to Home Menu and Install a Wii or GC game. -removed auto extract NAND to emuNAND when launching a Wii game with EmuNAND save. Now a message is diplayed saying 'emuNAND for saves not found - using real NAND'. -made the speed at which cover titles fade in/out almost instantly. -removed update button from Home Menu. online update code is still there but not used and probably won't be used any more as there just isn't a need for it now. -removed ftp button from Home Menu and all code for the FTP server. I just use WiiXplorer's FTP server. it seems to work better for me. -disabled keep USB Alive thread for now. i think there's a possibilty it might be the cause of my SD/USB files getting corrupted. -removed Btn B and - combo to switch partitions. didn't seem useful anymore. -redid nand emulation settings menu. looks like this now: pg1 Select EmuNAND EmuNAND Enulation Select SaveNAND SaveNAND Emulation pg2 Extract Saves All Missing Extract NAND Select Saves Partition -no longer blocking Select Plugin menu and View icons when using source menu combined view -now Select Plugins Menu is like switching to plugin view but you get to choose the plugins first -now [PLUGIN] partition= is the default partition for all plugins. to change individual plugins add 'romPartition=x' to the plugin ini. x is the partition number 0 thru 8 with SD being 0. this is how my usbloadergx plugin mod works.
2016-10-05 01:44:13 +02:00
page = 1;
amount_of_skips = 0;
xtra_skips = 0;
m_btnMgr.hide(m_gameinfoLblSynopsis,true);
if(CoverFlow.getHdr()->type == TYPE_PLUGIN)
{
m_btnMgr.reset(m_gameinfoLblRomInfo);
m_btnMgr.show(m_gameinfoLblRomInfo, false);
m_btnMgr.getTotalHeight(m_gameinfoLblRomInfo, rominfo_th);
m_btnMgr.moveBy(m_gameinfoLblRomInfo, 0, -1);
m_btnMgr.show(m_gameinfoLblSnap);
m_btnMgr.show(m_gameinfoLblCartDisk);
m_btnMgr.show(m_gameinfoLblOverlay);
}
else
{
m_btnMgr.show(m_gameinfoLblID);
m_btnMgr.show(m_gameinfoLblRating);
m_btnMgr.show(m_gameinfoLblRegion);
m_btnMgr.show(m_gameinfoLblDev);
m_btnMgr.show(m_gameinfoLblPublisher);
m_btnMgr.show(m_gameinfoLblRlsdate);
m_btnMgr.show(m_gameinfoLblGenre);
m_btnMgr.show(m_gameinfoLblWifiplayers);
}
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for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i)
if(m_gameinfoLblControlsReq[i] != -1 && i < cnt_controlsreq)
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m_btnMgr.show(m_gameinfoLblControlsReq[i]);
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); ++i)
if(m_gameinfoLblControls[i] != -1 && i < cnt_controls)
2012-01-21 21:57:41 +01:00
m_btnMgr.show(m_gameinfoLblControls[i]);
// When showing synopsis, only show user labels 3 thru 5. 1 and 2 are hidden.
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblUser); ++i)
if(i < ARRAY_SIZE(m_gameinfoLblUser) / 2)
2012-01-21 21:57:41 +01:00
m_btnMgr.show(m_gameinfoLblUser[i]);
else
m_btnMgr.hide(m_gameinfoLblUser[i], true);
}
-updating wiiflow lite to beta 4.3.0 -fixed using categories to hide GC disc 2's. Apparently this has never really worked right for some time or ever. -fixed deleting the cached cover texture file for plugin games. Delete cover for plugins only deletes the cached texture file (.wfc) -fixed favorites and adultonly (parental lock) for plugin games. Apparently I may have broke this a few revisions back. -favorites and adultonly for plugin games now have their own domains in gamecfg1- [FAVORITES_PLUGINS] and [ADULTONLY_PLUGINS]. just makes it more organized. -only wii, GC, channels are added to [PLAYCOUNT] and [LAST_PLAYED] in gamecfg1. -now loading gamecfg1 at startup and leaving it loaded till exit. no more loading it and unloading all the time. -fixed scrolling for game_info synopsis, credits, and help text. -made source menu buttons wider for wiiflow default. old 80x80, now 100x80. looks better. -display music info now defaults to off -screensaver_disabled now defaults to yes -show GC view button is now on by default no matter what. the only way it is disabled is if you edit wiiflow.ini manually. this is how all the view buttons work. -removed hiding homebrew button but if wiiflow locked it won't work or in sourceflow it won't show. -dump_list is now under [GENERAL] instead of each view. Also only works for Wii, GC, and channels. -sorting only works for Wii, GC, and Channels now. disabled for sourceflow, plugins, homebrew, and combined view. -now if no games are found a message is shown with the current path so you can see where wiiflow is looking. (except for plugins) -removed auto create emuNAND for emuNAND view if gamelist is empty. just go to settings>NAND settings if you want to extract or disable it. -now when no games are found all buttons at bottom are still accessible allowing you to change the view or go to settings and change current partition or path and even extract your NAND to create a EmuNAND. Or go to Home Menu and Install a Wii or GC game. -removed auto extract NAND to emuNAND when launching a Wii game with EmuNAND save. Now a message is diplayed saying 'emuNAND for saves not found - using real NAND'. -made the speed at which cover titles fade in/out almost instantly. -removed update button from Home Menu. online update code is still there but not used and probably won't be used any more as there just isn't a need for it now. -removed ftp button from Home Menu and all code for the FTP server. I just use WiiXplorer's FTP server. it seems to work better for me. -disabled keep USB Alive thread for now. i think there's a possibilty it might be the cause of my SD/USB files getting corrupted. -removed Btn B and - combo to switch partitions. didn't seem useful anymore. -redid nand emulation settings menu. looks like this now: pg1 Select EmuNAND EmuNAND Enulation Select SaveNAND SaveNAND Emulation pg2 Extract Saves All Missing Extract NAND Select Saves Partition -no longer blocking Select Plugin menu and View icons when using source menu combined view -now Select Plugins Menu is like switching to plugin view but you get to choose the plugins first -now [PLUGIN] partition= is the default partition for all plugins. to change individual plugins add 'romPartition=x' to the plugin ini. x is the partition number 0 thru 8 with SD being 0. this is how my usbloadergx plugin mod works.
2016-10-05 01:44:13 +02:00
}
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_hideGameInfo(false);
TexHandle.Cleanup(m_cart);
TexHandle.Cleanup(m_snap);
TexHandle.Cleanup(m_overlay);
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for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); i++)
TexHandle.Cleanup(m_controlsreq[i]);
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); i++)
TexHandle.Cleanup(m_controls[i]);
TexHandle.Cleanup(m_wifi);
TexHandle.Cleanup(m_rating);
return launchGame;
2012-01-21 21:57:41 +01:00
}
void CMenu::_hideGameInfo(bool instant)
{
m_btnMgr.hide(m_gameinfoLblID, instant);
m_btnMgr.hide(m_gameinfoLblTitle, instant);
m_btnMgr.hide(m_gameinfoLblSynopsis, instant);
m_btnMgr.hide(m_gameinfoLblDev, instant);
m_btnMgr.hide(m_gameinfoLblRegion, instant);
m_btnMgr.hide(m_gameinfoLblPublisher, instant);
m_btnMgr.hide(m_gameinfoLblRlsdate, instant);
m_btnMgr.hide(m_gameinfoLblGenre, instant);
m_btnMgr.hide(m_gameinfoLblRating, instant);
m_btnMgr.hide(m_gameinfoLblWifiplayers, instant);
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m_btnMgr.hide(m_gameinfoLblSnap, instant);
m_btnMgr.hide(m_gameinfoLblCartDisk, instant);
m_btnMgr.hide(m_gameinfoLblOverlay, instant);
m_btnMgr.hide(m_gameinfoLblRomInfo, instant);
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for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i)
if(m_gameinfoLblControlsReq[i] != -1)
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m_btnMgr.hide(m_gameinfoLblControlsReq[i], instant);
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblUser); ++i)
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m_btnMgr.hide(m_gameinfoLblUser[i], instant);
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); ++i)
if(m_gameinfoLblControls[i] != -1)
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m_btnMgr.hide(m_gameinfoLblControls[i], instant);
}
void CMenu::_showGameInfo(void)
{
_setBg(m_gameinfoBg, m_gameinfoBg);
_textGameInfo();
m_btnMgr.show(m_gameinfoLblTitle);
if(CoverFlow.getHdr()->type == TYPE_PLUGIN)
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{
if(!tdb_found)
{
m_btnMgr.setText(m_gameinfoLblRomInfo, _t("errgame18", L"No game info!"));
m_btnMgr.show(m_gameinfoLblRomInfo);
}
else
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{
m_btnMgr.reset(m_gameinfoLblRomInfo);
m_btnMgr.show(m_gameinfoLblRomInfo, false);
m_btnMgr.getTotalHeight(m_gameinfoLblRomInfo, rominfo_th);
m_btnMgr.moveBy(m_gameinfoLblRomInfo, 0, -1);
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m_btnMgr.show(m_gameinfoLblSnap);
m_btnMgr.show(m_gameinfoLblCartDisk);
m_btnMgr.show(m_gameinfoLblOverlay);
}
}
else
{
if(!tdb_found)
{
m_btnMgr.setText(m_gameinfoLblID, _t("errgame18", L"No game info!"));
m_btnMgr.show(m_gameinfoLblID);
}
else
{
m_btnMgr.show(m_gameinfoLblID);
m_btnMgr.show(m_gameinfoLblRating);
m_btnMgr.show(m_gameinfoLblRegion);
m_btnMgr.show(m_gameinfoLblDev);
m_btnMgr.show(m_gameinfoLblPublisher);
m_btnMgr.show(m_gameinfoLblRlsdate);
m_btnMgr.show(m_gameinfoLblGenre);
m_btnMgr.show(m_gameinfoLblWifiplayers);
}
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}
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblUser); ++i)// show user labels 1 and 2.
if(i < ARRAY_SIZE(m_gameinfoLblUser) / 2)
m_btnMgr.show(m_gameinfoLblUser[i]);
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i)
if(m_gameinfoLblControlsReq[i] != -1 && i < cnt_controlsreq)
m_btnMgr.show(m_gameinfoLblControlsReq[i]);
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); ++i)
if(m_gameinfoLblControls[i] != -1 && i < cnt_controls)
m_btnMgr.show(m_gameinfoLblControls[i]);
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}
void CMenu::_initGameInfoMenu()
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{
TexData emptyTex;
_addUserLabels(m_gameinfoLblUser, 0, 1, "GAMEINFO");// 1 and 3 will be underneath everything.
_addUserLabels(m_gameinfoLblUser, 2, 1, "GAMEINFO");
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m_gameinfoBg = _texture("GAMEINFO/BG", "texture", theme.bg, false);
m_gameinfoLblID = _addLabel("GAMEINFO/GAMEID", theme.txtFont, L"", 40, 110, 420, 75, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
m_gameinfoLblGenre = _addLabel("GAMEINFO/GENRE", theme.txtFont, L"", 40, 140, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
m_gameinfoLblDev = _addLabel("GAMEINFO/DEVELOPER", theme.txtFont, L"", 40, 170, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
m_gameinfoLblPublisher = _addLabel("GAMEINFO/PUBLISHER", theme.txtFont, L"", 40, 200, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
m_gameinfoLblRlsdate = _addLabel("GAMEINFO/RLSDATE", theme.txtFont, L"", 40, 230, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
m_gameinfoLblRegion = _addLabel("GAMEINFO/REGION", theme.txtFont, L"", 40, 260, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
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m_gameinfoLblRating = _addLabel("GAMEINFO/RATING", theme.txtFont, L"", 550, 380, 48, 60, theme.txtFontColor, 0, m_rating);
m_gameinfoLblSynopsis = _addLabel("GAMEINFO/SYNOPSIS", theme.txtFont, L"", 40, 80, 560, 280, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
m_gameinfoLblWifiplayers = _addLabel("GAMEINFO/WIFIPLAYERS", theme.txtFont, L"", 550, 110, 68, 60, theme.txtFontColor, 0, m_wifi);
m_gameinfoLblSnap = _addLabel("GAMEINFO/SNAP", theme.txtFont, L"", 350, 80, 100, 100, theme.txtFontColor, 0, m_snap);
m_gameinfoLblOverlay = _addLabel("GAMEINFO/OVERLAY", theme.txtFont, L"", 350, 80, 100, 100, theme.txtFontColor, 0, m_overlay);
m_gameinfoLblCartDisk = _addLabel("GAMEINFO/CART", theme.txtFont, L"", 400, 320, 100, 100, theme.txtFontColor, 0, m_cart);
m_gameinfoLblRomInfo = _addLabel("GAMEINFO/ROMINFO", theme.txtFont, L"", 40, 80, 300, 300, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
_addUserLabels(m_gameinfoLblUser, 1, 1, "GAMEINFO");// 2, 4, and 5 will be above everything except for the things that follow below.
_addUserLabels(m_gameinfoLblUser, 3, 2, "GAMEINFO");
m_gameinfoLblTitle = _addLabel("GAMEINFO/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
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for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i)
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{
string dom(fmt("GAMEINFO/CONTROLSREQ%i", i + 1));
m_gameinfoLblControlsReq[i] = _addLabel(dom.c_str(), theme.txtFont, L"", 40 + (i*60), 310, 52, 60, theme.txtFontColor, 0, emptyTex);
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_setHideAnim(m_gameinfoLblControlsReq[i], dom.c_str(), 0, -100, 0.f, 0.f);
}
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); ++i)
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{
string dom(fmt("GAMEINFO/CONTROLS%i", i + 1));
m_gameinfoLblControls[i] = _addLabel(dom.c_str(), theme.txtFont, L"", 40 + (i*60), 380, 52, 60, theme.txtFontColor, 0, emptyTex);
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_setHideAnim(m_gameinfoLblControls[i], dom.c_str(), 0, -100, 0.f, 0.f);
}
//
_setHideAnim(m_gameinfoLblID, "GAMEINFO/GAMEID",0, -100, 0.f, 0.f);
_setHideAnim(m_gameinfoLblTitle, "GAMEINFO/TITLE", 0, 0, -2.f, 0.f);
_setHideAnim(m_gameinfoLblRating, "GAMEINFO/RATING", 0, -100, 0.f, 0.f);
_setHideAnim(m_gameinfoLblSynopsis, "GAMEINFO/SYNOPSIS", 0, 700, 1.f, 1.f);
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_setHideAnim(m_gameinfoLblRegion, "GAMEINFO/REGION", 0, -100, 0.f, 0.f);
_setHideAnim(m_gameinfoLblDev, "GAMEINFO/DEVELOPER", 0, -100, 0.f, 0.f);
_setHideAnim(m_gameinfoLblPublisher, "GAMEINFO/PUBLISHER", 0, -100, 0.f, 0.f);
_setHideAnim(m_gameinfoLblRlsdate, "GAMEINFO/RLSDATE", 0, -100, 0.f, 0.f);
_setHideAnim(m_gameinfoLblGenre, "GAMEINFO/GENRE", 0, -100, 0.f, 0.f);
_setHideAnim(m_gameinfoLblWifiplayers, "GAMEINFO/WIFIPLAYERS", 0, -100, 0.f, 0.f);
_setHideAnim(m_gameinfoLblSnap, "GAMEINFO/SNAP", 0, 0, 0.f, 0.f);
_setHideAnim(m_gameinfoLblCartDisk, "GAMEINFO/CART", 0, 0, 0.f, 0.f);
_setHideAnim(m_gameinfoLblOverlay, "GAMEINFO/OVERLAY", 0, 0, 0.f, 0.f);
_setHideAnim(m_gameinfoLblRomInfo, "GAMEINFO/ROMINFO", 0, -100, 0.f, 0.f);
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//
_hideGameInfo(true);
synopsis_h = m_theme.getInt("GAMEINFO/SYNOPSIS", "height", 280);
rominfo_h = m_theme.getInt("GAMEINFO/ROMINFO", "height", 300);
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}
void CMenu::_textGameInfo(void)
{
cnt_controlsreq = 0;
cnt_controls = 0;
char GameID[7];
GameID[6] = '\0';
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char platformName[264];
const char *TMP_Char = NULL;
tdb_found = false;
GameTDB gametdb;
TexData emptyTex;
const dir_discHdr *GameHdr = CoverFlow.getHdr();
if(GameHdr->type == TYPE_PLUGIN)
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{
// Check the platform name corresponding to the current magic number.
// We can't use magic # directly since it'd require hardcoding values and a # can be several systems(genplus)
// We can't rely on coverfolder either. Different systems can share the same folder. Or combined plugins used for the same system.
// Get title
m_btnMgr.setText(m_gameinfoLblTitle, GameHdr->title);
/* is platform.ini available? */
if(!m_platform.loaded())
return;// no platform.ini found
/* Search platform.ini to find plugin magic to get platformName */
strncpy(m_plugin.PluginMagicWord, fmt("%08x", GameHdr->settings[0]), 8);
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snprintf(platformName, sizeof(platformName), "%s", m_platform.getString("PLUGINS", m_plugin.PluginMagicWord).c_str());
strcpy(GameID, GameHdr->id);
if(strlen(platformName) == 0 || strcasecmp(GameID, "PLUGIN") == 0)
return;// no platform name found to match plugin magic #
/* check COMBINED for platform names that mean the same system just different region */
/* some platforms have different names per country (ex. Genesis/Megadrive) */
/* but we use only one platform name for both */
string newName = m_platform.getString("COMBINED", platformName);
if(newName.empty())
m_platform.remove("COMBINED", platformName);
else
snprintf(platformName, sizeof(platformName), "%s", newName.c_str());
/* Load platform name.xml database to get game's info using the gameID */
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gametdb.OpenFile(fmt("%s/%s/%s.xml", m_pluginDataDir.c_str(), platformName, platformName));
tdb_found = gametdb.IsLoaded();
if(!tdb_found)
return;// no platform xml found
gametdb.SetLanguageCode(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
/* Get roms's title without the extra ()'s or []'s */
string ShortName;
if(strrchr(GameHdr->path, '/') != NULL)
ShortName = m_plugin.GetRomName(GameHdr->path);
else
{
char title[64];
wcstombs(title, GameHdr->title, 63);
title[63] = '\0';
ShortName = title;
}
/* Set to empty textures in case images not found */
m_btnMgr.setTexture(m_gameinfoLblSnap, emptyTex);
m_btnMgr.setTexture(m_gameinfoLblCartDisk, emptyTex);
m_btnMgr.setTexture(m_gameinfoLblOverlay, emptyTex);
const char *snap_path = NULL;
if(strcasestr(platformName, "ARCADE") || strcasestr(platformName, "CPS") || !strncasecmp(platformName, "NEOGEO", 6))
snap_path = fmt("%s/%s/%s.png", m_snapDir.c_str(), platformName, ShortName.c_str());
else if(gametdb.GetName(GameID, TMP_Char))
snap_path = fmt("%s/%s/%s.png", m_snapDir.c_str(), platformName, TMP_Char);
if(snap_path == NULL || !fsop_FileExist(snap_path))
snap_path = fmt("%s/%s/%s.png", m_snapDir.c_str(), platformName, GameID);
if(fsop_FileExist(snap_path))
{
TexHandle.fromImageFile(m_snap, snap_path);
m_btnMgr.setTexture(m_gameinfoLblSnap, m_snap, m_snap.width, m_snap.height);
}
const char *overlay_path = fmt("%s/%s_overlay.png", m_snapDir.c_str(), platformName);
if(fsop_FileExist(overlay_path))
{
TexHandle.fromImageFile(m_overlay, overlay_path);
m_btnMgr.setTexture(m_gameinfoLblOverlay, m_overlay, m_overlay.width, m_overlay.height);
}
const char *cart_path = NULL;
if(strcasestr(platformName, "ARCADE") || strcasestr(platformName, "CPS") || !strncasecmp(platformName, "NEOGEO", 6))
cart_path = fmt("%s/%s/%s_2D.png", m_cartDir.c_str(), platformName, ShortName.c_str());
else if(gametdb.GetName(GameID, TMP_Char))
cart_path = fmt("%s/%s/%s_2D.png", m_cartDir.c_str(), platformName, TMP_Char);
if(cart_path == NULL || !fsop_FileExist(cart_path))
cart_path = fmt("%s/%s/%s_2D.png", m_cartDir.c_str(), platformName, GameID);
if(fsop_FileExist(cart_path))
{
TexHandle.fromImageFile(m_cart, cart_path);
if(m_cart.height > 112)
m_btnMgr.setTexture(m_gameinfoLblCartDisk, m_cart, 114, 128);
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else
m_btnMgr.setTexture(m_gameinfoLblCartDisk, m_cart, 160, 112);
}
else
TexHandle.Cleanup(m_cart);
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// Get Synopsis
if(gametdb.GetSynopsis(GameID, TMP_Char))
gameinfo_Synopsis_w.fromUTF8(TMP_Char);
else
gameinfo_Synopsis_w.fromUTF8("");
m_btnMgr.setText(m_gameinfoLblSynopsis, gameinfo_Synopsis_w);
// Create Rom Info
wstringEx rom_info;
rom_info = wfmt(_fmt("gameinfo7",L"GameID: %s"), GameID);
if(gametdb.GetDeveloper(GameID, TMP_Char))
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{
rom_info.append(L"\n\n");
rom_info.append(wfmt(_fmt("gameinfo1",L"Developer: %s"), TMP_Char));
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}
if(gametdb.GetPublisher(GameID, TMP_Char))
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{
rom_info.append(L"\n\n");
rom_info.append(wfmt(_fmt("gameinfo2",L"Publisher: %s"), TMP_Char));
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}
if(gametdb.GetRegion(GameID, TMP_Char))
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{
rom_info.append(L"\n\n");
rom_info.append(wfmt(_fmt("gameinfo3",L"Region: %s"), TMP_Char));
}
if(gametdb.GetGenres(GameID, TMP_Char))
{
rom_info.append(L"\n\n");
vector<string> genres = stringToVector(TMP_Char, ',');
string s;
for(u8 i = 0; i < genres.size(); ++i)
{
if(i > 0)
s.append(", ");// add comma & space between genres
s.append(genres[i]);
}
rom_info.append(wfmt(_fmt("gameinfo5",L"Genre: %s"), s.c_str()));
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}
int PublishDate = gametdb.GetPublishDate(GameID);
int year = PublishDate >> 16;
int day = PublishDate & 0xFF;
int month = (PublishDate >> 8) & 0xFF;
if(day == 0 && month == 0)
{
// Only display year or nothing if there's no date at all
if(year != 0)
{
rom_info.append(L"\n\n");
rom_info.append(wfmt(_fmt("gameinfo8",L"Released: %i"), year));
}
}
else
{
switch(CONF_GetRegion())
{
case 0:
case 4:
case 5:
rom_info.append(L"\n\n");
rom_info.append(wfmt(_fmt("gameinfo4",L"Release Date: %i-%i-%i"), year, month, day));
break;
case 1:
rom_info.append(L"\n\n");
rom_info.append(wfmt(_fmt("gameinfo4",L"Release Date: %i-%i-%i"), month, day, year));
break;
case 2:
rom_info.append(L"\n\n");
rom_info.append(wfmt(_fmt("gameinfo4",L"Release Date: %i-%i-%i"), day, month, year));
break;
}
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}
//
u8 players = gametdb.GetPlayers(GameID);
if(players > 0)
{
rom_info.append(L"\n\n");
rom_info.append(wfmt(_fmt("gameinfo9",L"Players: %i"), players));
}
m_btnMgr.setText(m_gameinfoLblRomInfo, rom_info);
/*
if(players == 1)
TexHandle.fromImageFile(m_controlsreq[0], fmt("%s/wiimote1.png", m_imgsDir.c_str()));
else if(players == 2)
TexHandle.fromImageFile(m_controlsreq[0], fmt("%s/wiimote2.png", m_imgsDir.c_str()));
else if(players == 3)
TexHandle.fromImageFile(m_controlsreq[0], fmt("%s/wiimote3.png", m_imgsDir.c_str()));
else if(players == 4)
TexHandle.fromImageFile(m_controlsreq[0], fmt("%s/wiimote4.png", m_imgsDir.c_str()));
else if(players == 5)
TexHandle.fromImageFile(m_controlsreq[0], fmt("%s/wiimote5.png", m_imgsDir.c_str()));
else if(players == 6)
TexHandle.fromImageFile(m_controlsreq[0], fmt("%s/wiimote6.png", m_imgsDir.c_str()));
else if(players == 8)
TexHandle.fromImageFile(m_controlsreq[0], fmt("%s/wiimote8.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControlsReq[0] ,m_controlsreq[0], 20, 60);*/
cnt_controlsreq = 0;
gametdb.CloseFile();
return;
}
/******************* Wii and GameCube game infos **********************/
m_btnMgr.setText(m_gameinfoLblTitle, GameHdr->title);
gametdb.OpenFile(fmt("%s/wiitdb.xml", m_settingsDir.c_str()));
tdb_found = gametdb.IsLoaded();
if(!tdb_found)
return;
gametdb.SetLanguageCode(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
strncpy(GameID, CoverFlow.getId(), 6);
/*if(gametdb.GetTitle(GameID, TMP_Char))
{
gameinfo_Title_w.fromUTF8(TMP_Char);
m_btnMgr.setText(m_gameinfoLblTitle, gameinfo_Title_w);
}*/
if(gametdb.GetSynopsis(GameID, TMP_Char))
{
gameinfo_Synopsis_w.fromUTF8(TMP_Char);
m_btnMgr.setText(m_gameinfoLblSynopsis, gameinfo_Synopsis_w);
}
m_btnMgr.setText(m_gameinfoLblID, wfmt(_fmt("gameinfo7",L"GameID: %s"), GameID), true);
if(gametdb.GetDeveloper(GameID, TMP_Char))
m_btnMgr.setText(m_gameinfoLblDev, wfmt(_fmt("gameinfo1",L"Developer: %s"), TMP_Char), true);
if(gametdb.GetPublisher(GameID, TMP_Char))
m_btnMgr.setText(m_gameinfoLblPublisher, wfmt(_fmt("gameinfo2",L"Publisher: %s"), TMP_Char), true);
if(gametdb.GetRegion(GameID, TMP_Char))
m_btnMgr.setText(m_gameinfoLblRegion, wfmt(_fmt("gameinfo3",L"Region: %s"), TMP_Char), true);
if(gametdb.GetGenres(GameID, TMP_Char))
{
vector<string> genres = stringToVector(TMP_Char, ',');
string s;
for(u32 i = 0; i < genres.size(); ++i)
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{
if(i > 0)
s.append(", ");// add comma & space between genres
s.append(genres[i]);
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}
m_btnMgr.setText(m_gameinfoLblGenre, wfmt(_fmt("gameinfo5",L"Genre: %s"), s.c_str()), true);
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}
int PublishDate = gametdb.GetPublishDate(GameID);
int year = PublishDate >> 16;
int day = PublishDate & 0xFF;
int month = (PublishDate >> 8) & 0xFF;
switch(CONF_GetRegion())
{
case 0:
case 4:
case 5:
m_btnMgr.setText(m_gameinfoLblRlsdate, wfmt(_fmt("gameinfo4",L"Release Date: %i-%i-%i"), year, month, day), true);
break;
case 1:
m_btnMgr.setText(m_gameinfoLblRlsdate, wfmt(_fmt("gameinfo4",L"Release Date: %i-%i-%i"), month, day, year), true);
break;
case 2:
m_btnMgr.setText(m_gameinfoLblRlsdate, wfmt(_fmt("gameinfo4",L"Release Date: %i-%i-%i"), day, month, year), true);
break;
}
//Ratings
TexHandle.fromImageFile(m_rating, fmt("%s/norating.png", m_imgsDir.c_str()));
const char *RatingValue = NULL;
if(gametdb.GetRatingValue(GameID, RatingValue))
{
switch(gametdb.GetRating(GameID))
{
case GAMETDB_RATING_TYPE_CERO:
if(RatingValue[0] == 'A')
TexHandle.fromImageFile(m_rating, fmt("%s/cero_a.png", m_imgsDir.c_str()));
else if(RatingValue[0] == 'B')
TexHandle.fromImageFile(m_rating, fmt("%s/cero_b.png", m_imgsDir.c_str()));
else if(RatingValue[0] == 'D')
TexHandle.fromImageFile(m_rating, fmt("%s/cero_d.png", m_imgsDir.c_str()));
else if(RatingValue[0] == 'C')
TexHandle.fromImageFile(m_rating, fmt("%s/cero_c.png", m_imgsDir.c_str()));
else if(RatingValue[0] == 'Z')
TexHandle.fromImageFile(m_rating, fmt("%s/cero_z.png", m_imgsDir.c_str()));
break;
case GAMETDB_RATING_TYPE_ESRB:
if(RatingValue[0] == 'E')
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TexHandle.fromImageFile(m_rating, fmt("%s/esrb_e.png", m_imgsDir.c_str()));
else if(memcmp(RatingValue, "EC", 2) == 0)
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TexHandle.fromImageFile(m_rating, fmt("%s/esrb_ec.png", m_imgsDir.c_str()));
else if(memcmp(RatingValue, "E10+", 4) == 0)
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TexHandle.fromImageFile(m_rating, fmt("%s/esrb_eten.png", m_imgsDir.c_str()));
else if(RatingValue[0] == 'T')
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TexHandle.fromImageFile(m_rating, fmt("%s/esrb_t.png", m_imgsDir.c_str()));
else if(RatingValue[0] == 'M')
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TexHandle.fromImageFile(m_rating, fmt("%s/esrb_m.png", m_imgsDir.c_str()));
else if(memcmp(RatingValue, "AO", 2) == 0)
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TexHandle.fromImageFile(m_rating, fmt("%s/esrb_ao.png", m_imgsDir.c_str()));
break;
case GAMETDB_RATING_TYPE_PEGI:
if(RatingValue[0] == '3')
TexHandle.fromImageFile(m_rating, fmt("%s/pegi_3.png", m_imgsDir.c_str()));
else if(RatingValue[0] == '7')
TexHandle.fromImageFile(m_rating, fmt("%s/pegi_7.png", m_imgsDir.c_str()));
else if(memcmp(RatingValue, "12", 2) == 0)
TexHandle.fromImageFile(m_rating, fmt("%s/pegi_12.png", m_imgsDir.c_str()));
else if(memcmp(RatingValue, "16", 2) == 0)
TexHandle.fromImageFile(m_rating, fmt("%s/pegi_16.png", m_imgsDir.c_str()));
else if(memcmp(RatingValue, "18", 2) == 0)
TexHandle.fromImageFile(m_rating, fmt("%s/pegi_18.png", m_imgsDir.c_str()));
break;
case GAMETDB_RATING_TYPE_GRB:
if(RatingValue[0] == 'A')
TexHandle.fromImageFile(m_rating, fmt("%s/grb_a.png", m_imgsDir.c_str()));
else if(memcmp(RatingValue, "12", 2) == 0)
TexHandle.fromImageFile(m_rating, fmt("%s/grb_12.png", m_imgsDir.c_str()));
else if(memcmp(RatingValue, "15", 2) == 0)
TexHandle.fromImageFile(m_rating, fmt("%s/grb_15.png", m_imgsDir.c_str()));
else if(memcmp(RatingValue, "18", 2) == 0)
TexHandle.fromImageFile(m_rating, fmt("%s/grb_18.png", m_imgsDir.c_str()));
break;
default:
break;
}
}
m_btnMgr.setTexture(m_gameinfoLblRating, m_rating);
//Wifi players
int WifiPlayers = gametdb.GetWifiPlayers(GameID);
if(WifiPlayers == 1)
TexHandle.fromImageFile(m_wifi, fmt("%s/wifi1.png", m_imgsDir.c_str()));
else if(WifiPlayers == 2)
TexHandle.fromImageFile(m_wifi, fmt("%s/wifi2.png", m_imgsDir.c_str()));
else if(WifiPlayers == 4)
TexHandle.fromImageFile(m_wifi, fmt("%s/wifi4.png", m_imgsDir.c_str()));
else if(WifiPlayers == 8)
TexHandle.fromImageFile(m_wifi, fmt("%s/wifi8.png", m_imgsDir.c_str()));
else if(WifiPlayers == 10)
TexHandle.fromImageFile(m_wifi, fmt("%s/wifi10.png", m_imgsDir.c_str()));
else if(WifiPlayers == 12)
TexHandle.fromImageFile(m_wifi, fmt("%s/wifi12.png", m_imgsDir.c_str()));
else if(WifiPlayers == 16)
TexHandle.fromImageFile(m_wifi, fmt("%s/wifi16.png", m_imgsDir.c_str()));
else if(WifiPlayers == 18)
TexHandle.fromImageFile(m_wifi, fmt("%s/wifi18.png", m_imgsDir.c_str()));
else if(WifiPlayers == 32)
TexHandle.fromImageFile(m_wifi, fmt("%s/wifi32.png", m_imgsDir.c_str()));
if(WifiPlayers > 0)
m_btnMgr.setTexture(m_gameinfoLblWifiplayers, m_wifi);
else
m_btnMgr.setTexture(m_gameinfoLblWifiplayers, emptyTex);
//check required controlls
bool wiimote = false;
bool nunchuk = false;
bool classiccontroller = false;
bool balanceboard = false;
bool dancepad = false;
bool guitar = false;
bool gamecube = false;
bool motionplus = false;
bool drums = false;
bool microphone = false;
bool wheel = false;
bool keyboard = false;
bool udraw = false;
bool zapper = false;
vector<Accessory> Accessories;
gametdb.GetAccessories(GameID, Accessories);
for(vector<Accessory>::iterator acc_itr = Accessories.begin(); acc_itr != Accessories.end(); acc_itr++)
{
if(!acc_itr->Required)
continue;
if(strcmp((acc_itr->Name).c_str(), "wiimote") == 0)
wiimote = true;
else if(strcmp((acc_itr->Name).c_str(), "nunchuk") == 0)
nunchuk = true;
else if(strcmp((acc_itr->Name).c_str(), "guitar") == 0)
guitar = true;
else if(strcmp((acc_itr->Name).c_str(), "drums") == 0)
drums = true;
else if(strcmp((acc_itr->Name).c_str(), "dancepad") == 0)
dancepad = true;
else if(strcmp((acc_itr->Name).c_str(), "motionplus") == 0)
motionplus = true;
else if(strcmp((acc_itr->Name).c_str(), "microphone") == 0)
microphone = true;
else if(strcmp((acc_itr->Name).c_str(), "balanceboard") == 0)
balanceboard = true;
else if(strcmp((acc_itr->Name).c_str(), "udraw") == 0)
udraw = true;
}
u8 x = 0;
u8 max_controlsReq = ARRAY_SIZE(m_gameinfoLblControlsReq);
if(wiimote && x < max_controlsReq)
{
u8 players = gametdb.GetPlayers(GameID);
if(players >= 10)
players /= 10;
if(players == 1)
TexHandle.fromImageFile(m_controlsreq[x], fmt("%s/wiimote1.png", m_imgsDir.c_str()));
else if(players == 2)
TexHandle.fromImageFile(m_controlsreq[x], fmt("%s/wiimote2.png", m_imgsDir.c_str()));
else if(players == 3)
TexHandle.fromImageFile(m_controlsreq[x], fmt("%s/wiimote3.png", m_imgsDir.c_str()));
else if(players == 4)
TexHandle.fromImageFile(m_controlsreq[x], fmt("%s/wiimote4.png", m_imgsDir.c_str()));
else if(players == 5)
TexHandle.fromImageFile(m_controlsreq[x], fmt("%s/wiimote5.png", m_imgsDir.c_str()));
else if(players == 6)
TexHandle.fromImageFile(m_controlsreq[x], fmt("%s/wiimote6.png", m_imgsDir.c_str()));
else if(players == 8)
TexHandle.fromImageFile(m_controlsreq[x], fmt("%s/wiimote8.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x]);
x++;
}
if(nunchuk && x < max_controlsReq)
{
TexHandle.fromImageFile(m_controlsreq[x], fmt("%s/nunchukR.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x]);
x++;
}
if(guitar && x < max_controlsReq)
{
TexHandle.fromImageFile(m_controlsreq[x], fmt("%s/guitarR.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x]);
x++;
}
if(drums && x < max_controlsReq)
{
TexHandle.fromImageFile(m_controlsreq[x], fmt("%s/drumsR.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x]);
x++;
}
if(motionplus && x < max_controlsReq)
{
TexHandle.fromImageFile(m_controlsreq[x], fmt("%s/motionplusR.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x]);
x++;
}
if(dancepad && x < max_controlsReq)
{
TexHandle.fromImageFile(m_controlsreq[x], fmt("%s/dancepadR.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x]);
x++;
}
if(microphone && x < max_controlsReq)
{
TexHandle.fromImageFile(m_controlsreq[x], fmt("%s/microphoneR.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x]);
x++;
}
if(balanceboard && x < max_controlsReq)
{
TexHandle.fromImageFile(m_controlsreq[x], fmt("%s/balanceboardR.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x]);
x++;
}
if(udraw && x < max_controlsReq)
{
TexHandle.fromImageFile(m_controlsreq[x], fmt("%s/udrawR.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x]);
x++;
}
cnt_controlsreq = x;
//check optional controlls
wiimote = false;
nunchuk = false;
classiccontroller = false;
balanceboard = false;
dancepad = false;
guitar = false;
gamecube = false;
motionplus = false;
drums = false;
microphone = false;
wheel = false;
keyboard = false;
udraw = false;
zapper = false;
for(vector<Accessory>::iterator acc_itr = Accessories.begin(); acc_itr != Accessories.end(); acc_itr++)
{
if(acc_itr->Required)
continue;
if(strcmp((acc_itr->Name).c_str(), "classiccontroller") == 0)
classiccontroller = true;
else if(strcmp((acc_itr->Name).c_str(), "nunchuk") == 0)
nunchuk = true;
else if(strcmp((acc_itr->Name).c_str(), "guitar") == 0)
guitar = true;
else if(strcmp((acc_itr->Name).c_str(), "drums") == 0)
drums = true;
else if(strcmp((acc_itr->Name).c_str(), "dancepad") == 0)
dancepad = true;
else if(strcmp((acc_itr->Name).c_str(), "motionplus") == 0)
motionplus = true;
else if(strcmp((acc_itr->Name).c_str(), "balanceboard") == 0)
balanceboard = true;
else if(strcmp((acc_itr->Name).c_str(), "microphone") == 0)
microphone = true;
else if(strcmp((acc_itr->Name).c_str(), "gamecube") == 0)
gamecube = true;
else if(strcmp((acc_itr->Name).c_str(), "keyboard") == 0)
keyboard = true;
else if(strcmp((acc_itr->Name).c_str(), "zapper") == 0)
zapper = true;
else if(strcmp((acc_itr->Name).c_str(), "wheel") == 0)
wheel = true;
else if(strcmp((acc_itr->Name).c_str(), "udraw") == 0)
udraw = true;
}
x = 0;
u8 max_controls = ARRAY_SIZE(m_gameinfoLblControls);
if(classiccontroller && x < max_controls)
{
TexHandle.fromImageFile(m_controls[x], fmt("%s/classiccontroller.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x]);
x++;
}
if(nunchuk && x < max_controls)
{
TexHandle.fromImageFile(m_controls[x], fmt("%s/nunchuk.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x]);
x++;
}
if(guitar && x < max_controls)
{
TexHandle.fromImageFile(m_controls[x], fmt("%s/guitar.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x]);
x++;
}
if(drums && x < max_controls)
{
TexHandle.fromImageFile(m_controls[x], fmt("%s/drums.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x]);
x++;
}
if(dancepad && x < max_controls)
{
TexHandle.fromImageFile(m_controls[x], fmt("%s/dancepad.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x]);
x++;
}
if(motionplus && x < max_controls)
{
TexHandle.fromImageFile(m_controls[x], fmt("%s/motionplus.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x]);
x++;
}
if(balanceboard && x < max_controls)
{
TexHandle.fromImageFile(m_controls[x], fmt("%s/balanceboard.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x]);
x++;
}
if(microphone && x < max_controls)
{
TexHandle.fromImageFile(m_controls[x], fmt("%s/microphone.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x]);
x++;
}
if(gamecube && x < max_controls)
{
TexHandle.fromImageFile(m_controls[x], fmt("%s/gcncontroller.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x]);
x++;
}
if(keyboard && x < max_controls)
{
TexHandle.fromImageFile(m_controls[x], fmt("%s/keyboard.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x]);
x++;
}
if(udraw && x < max_controls)
{
TexHandle.fromImageFile(m_controls[x], fmt("%s/udraw.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x]);
x++;
}
if(zapper && x < max_controls)
{
TexHandle.fromImageFile(m_controls[x], fmt("%s/zapper.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x]);
x++;
}
if(wheel && x < max_controls)
{
TexHandle.fromImageFile(m_controls[x], fmt("%s/wheel.png", m_imgsDir.c_str()));
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x]);
x++;
}
cnt_controls = x;
gametdb.CloseFile();
}