WiiFlow_Lite/source/loader/disc.c

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ogcsys.h>
#include <unistd.h>
#include <ogc/lwp_threads.h>
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#include <ogc/lwp_watchdog.h>
#include <ogc/machine/processor.h>
#include "disc.h"
#include "wdvd.h"
#include "sys.h"
#include "fst.h"
#include "wbfs.h"
#include "frag.h"
#include "wip.h"
#include "utils.h"
#include "cios.h"
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#include "devicemounter/usbstorage.h"
#include "gecko/gecko.h"
#include "memory/memory.h"
struct discHdr wii_hdr ATTRIBUTE_ALIGN(32);
struct gc_discHdr gc_hdr ATTRIBUTE_ALIGN(32);
static u8 *diskid = (u8*)0x80000000;
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s32 Disc_Open(bool boot_disc)
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{
/* Reset drive */
s32 ret = WDVD_Reset();
if (ret < 0) return ret;
memset(diskid, 0, 32);
/* Read disc ID */
ret = WDVD_ReadDiskId(diskid);
/* Directly set Audio Streaming for GC*/
if(boot_disc)
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gprintf("Setting Audio Streaming for GC Games %s\n", WDVD_SetStreaming() == 0 ? "succeed" : "failed");
return ret;
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}
s32 Disc_Wait(void)
{
u32 cover = 0;
int icounter = 0;
/* Wait for disc */
while (!(cover & 0x2))
{
/* Get cover status */
s32 ret = WDVD_GetCoverStatus(&cover);
if (ret < 0) return ret;
// 10 tries to make sure it doesn<73>t "freeze" in Install dialog
// if no Game Disc is insert
icounter++;
sleep(1);
if(icounter > 10)
return -1;
}
return 0;
}
s32 Disc_ReadHeader(void *outbuf)
{
/* Read Wii disc header */
return WDVD_UnencryptedRead(outbuf, sizeof(struct discHdr), 0);
}
s32 Disc_ReadGCHeader(void *outbuf)
{
/* Read GC disc header */
return WDVD_UnencryptedRead(outbuf, sizeof(struct gc_discHdr), 0);
}
s32 Disc_Type(bool gc)
{
s32 ret;
u32 check;
u32 magic;
if (!gc)
{
check = WII_MAGIC;
ret = Disc_ReadHeader(&wii_hdr);
magic = wii_hdr.magic;
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}
else
{
check = GC_MAGIC;
ret = Disc_ReadGCHeader(&gc_hdr);
if(strcmp((char *)gc_hdr.id, "GCOPDV") == 0)
magic = GC_MAGIC;
else
magic = gc_hdr.magic;
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}
if (ret < 0)
return ret;
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/* Check magic word */
if (magic != check) return -1;
return 0;
}
s32 Disc_IsWii(void)
{
return Disc_Type(0);
}
s32 Disc_IsGC(void)
{
return Disc_Type(1);
}