- removed source menu on start
- added some comments to the main menu code so i can easily remember whats going on
- added pressing 'home' button during sourceflow to open sourceflow settings. sourceflow settings still WIP. only smallbox and clear cache work for now.
- simplified some main menu code.
- For GC games, pages 2 - 4 only show settings based on the gc loader selected on page 1.
- combined game language and video on page 1 to be used for all (wii, channels, and gc). no more seperate labels and buttons for GC.
- Seperated NMM and Nintendont emu memcard because nmm doesn't allow multisave. But they still use the same label and buttons.
- Note themes may have to be edited. gcloader up to line 2, native controls down to line 3, devo memcard up to line 1, and no dvd down to line 4.
- private server
- sicksaxis to be able to a ps3 controller in wiiflow
- support for the latest nintendont with argsboot
- other minor changes that i may or may not change soon.
- credit to Abz, Airline38, and anyone else who helped with coding.
-nintendonts memory card emulation is now enabled by default
-if using a wiiu wiiflow will now automatically use nintendont or devolution instead of the MIOS to boot gamecube games by default
-fixed the bug that wiiflow did not display gamecube games even if nintendont is available
-updated the app booter to be compilable with the current devkitppc, that means if you compile wiiflow it will from now on also compile the app booter
-fixed a little compiler issue for the new wiiflow loader
-plugins now also play videos which have the magic number as name if no specific video was found
-switched from libjpeg to the turbojpeg wrapper from libjpeg-turbo to simplify the whole jpeg decoding code by alot
-heavly optimized the video decoding code
-you can use thp videos for plugins, just use the same name system like covers (the whole game name with extension for both thp and ogg), if wiiflow finds such a video it'll play it in plugin flow by default
-set wiiflow version to beta 4.2.2
-added another memory manager just for wii games and banners
-changed THP file playback, for sound you now need to have a ogg file with the same name, that fixes all audio shutters and crashes
-optimized THP file playback and JPG extraction alot, it should now work fine with 640x480 30fps without any crash or freeze anymore
-only use the internal wii aes hardware if we do have hardware access (should fix dolphin-emu and neek2o)
-(hopefully) made the gc installer and the wait message display safer
-code cleanup, removed some unneeded stuff
-increased our usable mem2 by 1mb
-speed up wii disc booting
-if booting from a wii disc and a general video mode is set, wiiflow will automatically use normal video patching to prevent game freezing
-added the vwii widescreen fix by tueidj (thanks alot for releasing that) and a vwii detection by crediar, thanks to his nintendont source
-gave the wait message thread new variables and memory, this might fix the random forever loading bug
-increased the ftp server memory a bit to be most stable at some situations
autoboot=ID
for channel, wii and gc game buttons or
autoboot=TITLE
for plugin and homebrew buttons.
Replace ID/TITLE with the game ID/Title you want to boot when clicking on the button of course.