Commit Graph

1384 Commits

Author SHA1 Message Date
Fledge68
e29894d629 - added Nintendont BBA emulation and Net Profile options to Game Settings. 2019-10-31 19:00:58 -05:00
Fledge68
4761d0ce84 - moved settings button on main screen back but keeping the settings button on Home Menu for now. 2019-10-30 11:46:30 -05:00
Fledge68
59a9c59a19
Merge pull request #129 from wiidev/master
Fix downloads from insecure websites
2019-10-29 15:08:04 -05:00
wiidev
314d197afb Fix downloads from insecure websites 2019-10-29 03:11:56 +00:00
Fledge68
7e4011138f - channels type fix. 2019-10-28 13:43:13 -05:00
Fledge68
24ce6136e4 - added downloading and saving messages when downloading cheats. 2019-10-28 13:17:03 -05:00
Fledge68
982c761ab5 - On Home Menu replaced Install with Shutdown (power off) option which asks if Full Shutdown or Standby mode. 2019-10-28 10:01:52 -05:00
Fledge68
26ad30f907 - added no cheats available message instead of download failed, if no cheat's file is available on geckocodes.org. 2019-10-26 19:08:21 -05:00
Fledge68
8ba563cfd6 - fix for being able to select more than 10 categories.
- added prefer_usb option for Wii and GameCube games. when set to yes their partition will be set to USB if USB is connected otherwise set to SD.
- possible fix for homebrew and plugin dol launching by moving ShutdownBeforeExit after loading IOS 58.
2019-10-26 18:45:55 -05:00
Fledge68
43cbf1c6be - minor changes cause of last PR 2019-10-26 18:32:34 -05:00
Fledge68
8ecaeca36e
Merge pull request #127 from wiidev/master
Fix issue #87 by adding TLS support
2019-10-26 18:13:47 -05:00
wiidev
cc715cf04a Add TLS support 2019-10-24 23:26:17 +01:00
Fledge68
497f283a5e - pressing Home button while on sourceflow now returns you to the base tier or exits sourceflow. the plus button no longer does this. This also prevents access to the Home Menu while on sourceflow. 2019-10-23 09:06:39 -05:00
Fledge68
d37c032864 - minor code changes and set to beta 12 2019-10-22 16:01:34 -05:00
Fledge68
d22b1e26a7 - fix to keep check boxes selected when not using the pointer. 2019-10-21 17:44:34 -05:00
Fledge68
ebe85b1a60 - fix for issue #122. added selected images with light blue border for the different check boxes. thanks gingerbeardman matt!
theme makers will need to update their themes to included new images for the selected check boxes.
2019-10-21 14:03:59 -05:00
Fledge68
5066724506 - removed the 'all plugins' option from source menu. no one used it and if you do need all plugins just use the 'Select Plugin' Menu. 2019-10-21 13:29:55 -05:00
Fledge68
8d7d6b1e3d - removed source menu multi source. with the new tiers and autoboot and other stuff it became too hard and complicated to code for source menu multi source. if you still want multi source use the 'Select Plugin' menu and add the wii, gc, channels, and homebrew plugins. 2019-10-21 13:25:35 -05:00
Fledge68
7f5a8641ea - moved 'settings button' from main screen to 'Home Menu' and removed 'cache covers' from 'Home Menu' because it is automatically done after reload cache. So to get to main settings go to home menu and select Settings. a little extra step but its ok.
- some theme domain name changes:
[MAIN/CONFIG_BTN] is deleted
[HOME/SETTINGS] is now [HOME/HELP]
[HOME/FTP] is now [HOME/SELECT_PLUGIN]
[HOME/ABOUT] is now [HOME/CREDITS]
[HOME/UPDATE] is now [HOME/SETTINGS]
2019-10-21 08:38:26 -05:00
Fledge68
8bfe832e61 - removed some unused coverflow stuff. no longer needed. 2019-10-20 16:06:19 -05:00
Fledge68
8202b28a1a - fix hide animation of game snapshots and main screen favorites star. 2019-10-19 18:45:51 -05:00
Fledge68
d6a09bbc47 Merge branch 'master' of https://github.com/Fledge68/WiiFlow_Lite 2019-10-17 17:28:48 -05:00
Fledge68
cc62795644 - fixed a small issue with custom backgrounds 2019-10-17 17:27:54 -05:00
Fledge68
8155e2ba61
Merge pull request #119 from DDinghoya/patch-10
Update korean.ini
2019-10-16 18:26:40 -05:00
Fledge68
c33e07076d - code cleanup so custom banners and snapshots and game info snapshots all work nicely with each other.
- fixed source menu/flow to remember tier filenames and the last selected button from each tier. tier names and button numbers are saved in wiiflow_lite.ini under [SOURCEFLOW] so when you return to wiiflow everything will be as it was when you left.
2019-10-16 18:22:40 -05:00
DDinghoya
8f23d2e068
Update korean.ini 2019-10-13 11:55:46 +09:00
DDinghoya
5f4f4d3104
Update korean.ini 2019-10-12 14:38:12 +09:00
Fledge68
f3bc0d7ce5 - now if favorites or categories are on when you launch a game they will be on upon returning to wiiflow. 2019-10-09 18:00:54 -05:00
Fledge68
b7024400cd - added frames for mini banner and snapshot image. wiiflow uses a blank texture so they are invisible but theme makers can now use [GAME/SNAP_FRAME] and [GAME/BANNER_FRAME] to add a frame texture. [GAME/USER4] is no longer used as a banner frame.
x, y, and width, height values suggestions for 8 pixel wide frame. if its thicker or thinner you will need to adjust.
banner = 377, 23, 262, 151
snapshot = 377, 23, 262, 186 ( a little taller )
2019-10-09 15:12:42 -05:00
Fledge68
1384e475b0 - snapshots are now centered to fit inside the mini banner frame if theme available. plugin snapshot changes:
[GAME/SNAP] is the snapshot. width and height are just random numbers. wiiflow sets those. and the texture is of course set by wiiflow. the x and y are the upper left and the only thing to worry about.

[GAME/OVERLAY] is the snapshot overlay for handhelds. same info as [GAME/SNAP]

[GAME/SNAP_BG] is used for 2 things.
1. the dimensions of the window inside the frame. (x,y,width,height) used so wiiflow can center the snapshot.
2. the texture of the window inside the frame. wiiflow has it set to a transparent image. but you can make and use a solid colored image if you like.

the frame is still [GAME/USER4]
2019-10-07 12:15:41 -05:00
Fledge68
9d3c65cf9d - added snapshot display for current game. snapshot is displayed where the mini banner normally shows. use wiimpathy's database files and images for the snapshots. note: the width and height is 25% smaller than the one shown in the game info menu. 2019-09-30 11:07:04 -05:00
Fledge68
7eeaf4e053 - added extremes 480p pixel patch via leseratte's usbloader gx code. only for wii games. there is a global default setting in main settings pg 13
and each game has a setting on page 5 that can be default, off, or on.
2019-09-23 09:20:22 -05:00
Fledge68
6e5c168185 - fix for last commit. using GetTitle instead of GetName. 2019-09-12 16:49:58 -05:00
Fledge68
13e65956fe - Plugin game list generator now gets rom title and ID from wiimpathy's plugins database files. a 'reload cache' will need to be done for each plugin source so the title and ID can be added to the current cached list. custom titles still work and will override plugin database files. titles are based on custom titles file then plugins database file and finally the rom filename. if the ID is not found in the plugins database files it will have an ID of 'PLUGIN' and no game info will be displayed on the game info screen.
arcade rom clones are not included in the plugins database files to keep the files short. Any arcade rom clones you have will either not be found or will aquire the same ID and title as the parent rom when the CRC of the clone rom is included in the parent roms list of CRC's. you will need to manually edit both the CRC list file and xml database file to include the rom info on any clone you have in order for them to display the correct title and game info. i would think only a small handfull of your roms would be clones.

reload cache may take longer now to create the cached list. I found zipped roms for snes, nes, and others are no problem because even if the filename can't be found the crc does not need to be calculated. it is merely taken from the zip file which already holds the crc. on the other hand, half of my gba roms are unzipped with a gba extension. so my gba list takes 10 seconds or so to make because the crc of the unzipped roms does need to be calculated. mame roms use the filename but if it's a clone then it will calculate the crc of the rom zip file. thus any clones will slow things down unless you add them to the database files mentioned above. I imagine megaCD and PS1 cd games will be slow to reload cache. but at least you only need to do it once or whenever you add or delete a game.

wiimpathy's database files use the no intro naming convention. i'm not crazy about it because it moves any leading 'the' to the end preceded by a comma. in this case i use custom titles ini to put the title the way i want.
2019-09-11 15:57:16 -05:00
Fledge68
d4579b57c3 - fix for saving current coverflow layout number when source button has multiple magic numbers.
- minor fix for last commit.
2019-09-09 15:17:52 -05:00
Fledge68
65a0d1bc59 - minor coding changes for creating game lists. nothing new for end users. 2019-08-24 17:21:06 -05:00
Fledge68
6152edff6c - mapped classic controller + and - buttons to work like wiimote + and - instead of using the classic controller L and R buttons. makes more sense to me.
- cleaned up homebrew launcher code a little.
2019-08-15 16:01:49 -05:00
Fledge68
1ce95b7ba3 - skip 'samples' folder which is sometimes in roms folder. this prevents the samples zip from being added to the roms list. 2019-07-24 12:47:02 -05:00
Fledge68
85020b1f03 - code cleanup for themeName. 2019-07-24 12:35:51 -05:00
Fledge68
a0cbc70f7a - added backgrounds dir to wiiflow_lite.ini
- other code cleanup for dirs
2019-07-24 11:23:05 -05:00
Fledge68
3af4cef548 - fixed box mode for plugins. now each plugin can have box mode on (1), off (0), or default (-1). default is the GENERAL box mode setting in wfl ini. if the boxmode= line is missing from plugin it will use the default. 2019-07-10 09:24:44 -05:00
Fledge68
71784050cc - modified comments in game info for plugin rom. easier to understand now. 2019-07-10 07:19:39 -05:00
Fledge68
5019fb6c99 - added auto hide buttons option for main screen and game selected screen. when set to no those buttons don't hide and display all the time. defaults to yes so buttons hide unless the pointer is in a specified zone of the screen. 2019-07-10 06:59:30 -05:00
Fledge68
d6c59b3754 - fix for issue #108. text "Total Games" can now be translated. because of using %u the _fmt() didnt work. it only works with %i, %d, and %s. it can be coded to work with %u but i just changed them all to %i. 2019-07-08 12:59:35 -05:00
Fledge68
8a01942785
Merge pull request #105 from Muzzarino/patch-1
Update coverflow.cpp
2019-07-08 09:06:14 -05:00
Muzzarino
dd7a7b480d
Update coverflow.cpp 2019-07-03 03:00:18 -07:00
Fledge68
b08e8f2959
Merge pull request #104 from CrewMdk/patch-6
Updated spanish language translation
2019-06-20 14:42:14 -05:00
Fledge68
07326391df - minor fixes to coverflow. 2019-06-20 14:41:18 -05:00
Muzzarino
110becb641
Update coverflow.cpp 2019-06-14 19:15:04 -07:00
CrewMdk
9dde393cae
Update spanish.ini 2019-06-13 07:18:59 -05:00