WiiFlow_Lite/source/loader
fledge68 17fa36e898 -fixed displaying errors on source menu
-removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow.
-now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices.
-fixed a few minor problems with game configs, especially gc games. now all game config options should work properly.
-now using bitwise operators and expressions on m_current_view to control which sources are selected.  no more source= under each domain. just sources= under GENERAL.
-replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices.
-fixed a minor bug when downloading covers
-changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource.
-added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to.
-fixed extract game saves.
-fixed extract nand and install GC game by stopping music and controller input while doing these functions.
-Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't.
-now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this.
-changed makeDir to make the whole path not just one folder. thanks to usbloader gx code.
-added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 00:05:39 +00:00
..
alt_ios.cpp -tiny changes on port 1 usage and game boot 2013-03-24 12:10:21 +00:00
alt_ios.h -fixed booting wii games from sd card 2012-08-25 15:10:57 +00:00
armboot.h - ISO's for GC games that come with 2 disc are now dumped in 1 folder 2012-07-22 18:02:56 +00:00
cios.c -added support for usb port 1, you can find the setting in the 2013-02-14 21:30:48 +00:00
cios.h -fixed some stupid default font bug (it was extracted twice lol) 2012-11-12 20:12:00 +00:00
dip_plugin_249.c -changed version number to Beta 4.0.3 2012-09-28 17:24:04 +00:00
dip_plugin_249.h -changed version number to Beta 4.0.3 2012-09-28 17:24:04 +00:00
disc.c -cleaned up some more shit, should give us more free mem and speed 2012-12-27 20:22:40 +00:00
disc.h -general code cleanup 2012-11-18 13:40:26 +00:00
ehcmodule_5.c -changed version number to Beta 4.0.3 2012-09-28 17:24:04 +00:00
ehcmodule_5.h -changed version number to Beta 4.0.3 2012-09-28 17:24:04 +00:00
frag.c -fixed wii game and channel booting by creating a small loader for the booter, this could possibly fix other problems on game bootup as well 2014-03-23 17:40:31 +00:00
frag.h -fixed booting wii games from disc 2012-08-05 16:10:32 +00:00
fs.c -some code and image cleanup 2012-12-27 17:01:04 +00:00
fs.h -fixed some stupid default font bug (it was extracted twice lol) 2012-11-12 20:12:00 +00:00
fst.c -fixed wii game and channel booting by creating a small loader for the booter, this could possibly fix other problems on game bootup as well 2014-03-23 17:40:31 +00:00
fst.h -experiment tinyload failed, back to my libogc booter 2012-10-14 17:18:13 +00:00
gc_disc_dump.cpp -fixed displaying errors on source menu 2016-12-01 00:05:39 +00:00
gc_disc_dump.hpp -Made a BOLD move and removed all DML and NMM stuff. To play GameCube games you must use Devolution or Nintendont. To play GameCube Disc you must use Nintendont. The only advantage to DML was the screenshot feature and cheats work better. If you really want to use DML then use Dios Mios Booter or USBLoader GX like I will. 2016-04-03 00:31:02 +00:00
mload_modules.c -changed version number to Beta 4.0.3 2012-09-28 17:24:04 +00:00
mload_modules.h -added back basic hermes and wanin cIOS support, you can now load 2012-07-16 14:05:57 +00:00
mload.c -cleaned up debug message system 2012-12-08 16:17:35 +00:00
mload.h -added back basic hermes and wanin cIOS support, you can now load 2012-07-16 14:05:57 +00:00
nk.c -completely new memory manager which should be faster and safer than the old one 2013-12-21 17:02:36 +00:00
nk.h -completely new memory manager which should be faster and safer than the old one 2013-12-21 17:02:36 +00:00
odip_frag.c -changed version number to Beta 4.0.3 2012-09-28 17:24:04 +00:00
odip_frag.h -added back basic hermes and wanin cIOS support, you can now load 2012-07-16 14:05:57 +00:00
playlog.c -changed version number to Beta 4.1.1 2013-01-01 17:42:46 +00:00
playlog.h mirrored wiiflow r417 2012-01-21 20:57:41 +00:00
sdhc_module.c -changed version number to Beta 4.0.3 2012-09-28 17:24:04 +00:00
sdhc_module.h -changed version number to Beta 4.0.3 2012-09-28 17:24:04 +00:00
splits.c -completely new memory manager which should be faster and safer than the old one 2013-12-21 17:02:36 +00:00
splits.h -improved jpg support, now the cover width and height dont need 2012-08-05 13:48:15 +00:00
sys.c -Made a BOLD move and removed all DML and NMM stuff. To play GameCube games you must use Devolution or Nintendont. To play GameCube Disc you must use Nintendont. The only advantage to DML was the screenshot feature and cheats work better. If you really want to use DML then use Dios Mios Booter or USBLoader GX like I will. 2016-04-03 00:31:02 +00:00
sys.h -Made a BOLD move and removed all DML and NMM stuff. To play GameCube games you must use Devolution or Nintendont. To play GameCube Disc you must use Nintendont. The only advantage to DML was the screenshot feature and cheats work better. If you really want to use DML then use Dios Mios Booter or USBLoader GX like I will. 2016-04-03 00:31:02 +00:00
utils.c -improved jpg support, now the cover width and height dont need 2012-08-05 13:48:15 +00:00
utils.h -using the wii internal hardware from now on to decode and hash files, that saves code, space and speed, these processes are used for banner loading, wii game installing and wii wad channel installing 2013-10-27 18:36:07 +00:00
wbfs_ext.c -fixed languages not selectable when wiiflow folder is on ntfs (issue 171) 2013-02-22 21:18:34 +00:00
wbfs_ext.h -fixed wii game installer 2012-08-17 15:48:11 +00:00
wbfs.c -fixed languages not selectable when wiiflow folder is on ntfs (issue 171) 2013-02-22 21:18:34 +00:00
wbfs.h -fixed wii game delete usage 2012-11-14 16:58:14 +00:00
wdvd.c -cleaned up debug message system 2012-12-08 16:17:35 +00:00
wdvd.h WIP commit: Added support for neek2o (rev 88 and up) 2012-07-13 13:16:13 +00:00
wip.c -cleaned up debug message system 2012-12-08 16:17:35 +00:00
wip.h -fixed fucked up channel view 2012-10-19 22:01:30 +00:00