Commit Graph

16 Commits

Author SHA1 Message Date
Mr-Wiseguy
91611c9c33 Delayed game start, made UI hot reload include all files, passed input
events to UI
2023-11-05 14:34:27 -05:00
Mr-Wiseguy
346e298eb1 Moved window event handling out of gfx thread so resizing doesn't freeze gameplay, added full document hot reloading for UI 2023-11-04 12:45:22 -04:00
Mr-Wiseguy
6fdf66b296 Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00
Mr-Wiseguy
cdd397fe8f Restored old thread scheduler code 2023-10-23 18:01:29 -04:00
Mr-Wiseguy
1037bb5206 Windows build fixes 2023-10-23 17:51:21 -04:00
Mr-Wiseguy
f361fddd3e More WIP linux work, upgraded libultra to include changes from BT recomp 2023-10-23 15:32:30 -04:00
Mr-Wiseguy
2865ef758e Initial compile on linux 2023-10-23 15:03:16 -04:00
Mr-Wiseguy
5b594048db Rewrote scheduler to use concurrent queues instead of atomic waits, added thread priorities 2023-07-07 14:21:06 -04:00
Mr-Wiseguy
0fdfc5f7fe Build system & dependency refactoring
Switched to a makefile + clang build system
Now builds as a library by default
Removed SDL2 dependency
Changed RT64 integration to use zilmar spec in order to pass a window
handle
Proper unaligned loads and stores implementation
2023-06-22 18:40:39 -04:00
Mr-Wiseguy
73308e3500 Removed most remaining platform-specific code 2023-04-27 18:16:27 -04:00
Mr-Wiseguy
9e80499197 Dummy implementations of VI scale functions 2023-03-10 16:36:58 -05:00
Mr-Wiseguy
937c64f544 Reduced audio buffer size compensation by 1 vertical refresh 2023-03-05 20:16:55 -05:00
Mr-Wiseguy
6ab12039ed Made non-gfx RSP tasks execute on another thread, implemented VI registers 2023-03-05 20:16:16 -05:00
Mr-Wiseguy
f024c4db84 Implemented VI register tracking 2023-03-02 23:38:52 -05:00
Mr-Wiseguy
d994bd381d Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game 2023-02-21 01:26:05 -05:00
Mr-Wiseguy
ba37150ed1 Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00