Commit Graph

82 Commits

Author SHA1 Message Date
Mr-Wiseguy
bce34bfe0f Simplify logic for audio resampling, fixes it on less ideal input/output sample rate ratios 2023-12-23 23:57:22 -05:00
Mr-Wiseguy
f2eeb00e09 Switched to manual resampling to avoid reopening SDL2 audio device which was causing stutters 2023-12-23 20:23:35 -05:00
Mr-Wiseguy
fc55b53655 Update RT64 for new barriers 2023-12-23 15:38:00 -05:00
Mr-Wiseguy
0a6b8d0da3 Add fullscreen shortcut 2023-12-17 16:32:13 -05:00
Mr-Wiseguy
971d728169 Input refactor to allow arbitrary bindings 2023-12-13 02:06:56 -05:00
Mr-Wiseguy
d71b86c1da Added WIP dual analog camera and widescreen UI patches 2023-12-01 10:56:20 -05:00
Mr-Wiseguy
e0ac016936 Update RT64, split UI immutable sampler into its own descriptor set 2023-11-24 18:12:58 -05:00
Mr-Wiseguy
ec23ef02fd Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00
Mr-Wiseguy
3b06ad52f0 Check RT64 initialization return status 2023-11-24 14:49:23 -05:00
Mr-Wiseguy
f324253052 Reorganized loose files in src into src/recomp folder 2023-11-12 20:09:29 -05:00
Mr-Wiseguy
244d37e3c8 Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
Mr-Wiseguy
8188aee2c1 Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code 2023-11-12 14:47:38 -05:00
Mr-Wiseguy
398988a961 Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
Mr-Wiseguy
91611c9c33 Delayed game start, made UI hot reload include all files, passed input
events to UI
2023-11-05 14:34:27 -05:00
Mr-Wiseguy
346e298eb1 Moved window event handling out of gfx thread so resizing doesn't freeze gameplay, added full document hot reloading for UI 2023-11-04 12:45:22 -04:00
Mr-Wiseguy
458ccd81fc Merged everything into one heap for the UI because copy descriptors isn't implemented yet 2023-11-02 01:57:50 -04:00
Mr-Wiseguy
6fdf66b296 Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00
Mr-Wiseguy
dd30250623 Hooked up RT64 draw callbacks, fixed incorrect iobuf for reading ROM 2023-10-30 22:41:05 -04:00
Mr-Wiseguy
352b28b1fd Added cmake build system 2023-10-29 12:13:41 -04:00
Mr-Wiseguy
878b25a1f5 Removed use of basic_ifstream<uint8_t> to fix linux 2023-10-24 11:17:23 -04:00
Mr-Wiseguy
cdd397fe8f Restored old thread scheduler code 2023-10-23 18:01:29 -04:00
Mr-Wiseguy
1037bb5206 Windows build fixes 2023-10-23 17:51:21 -04:00
Mr-Wiseguy
f361fddd3e More WIP linux work, upgraded libultra to include changes from BT recomp 2023-10-23 15:32:30 -04:00
Mr-Wiseguy
2865ef758e Initial compile on linux 2023-10-23 15:03:16 -04:00
Mr-Wiseguy
5b594048db Rewrote scheduler to use concurrent queues instead of atomic waits, added thread priorities 2023-07-07 14:21:06 -04:00
Mr-Wiseguy
0fdfc5f7fe Build system & dependency refactoring
Switched to a makefile + clang build system
Now builds as a library by default
Removed SDL2 dependency
Changed RT64 integration to use zilmar spec in order to pass a window
handle
Proper unaligned loads and stores implementation
2023-06-22 18:40:39 -04:00
Mr-Wiseguy
e4dc4526f2 Fixed flash erase function implementations 2023-03-10 16:37:40 -05:00
Mr-Wiseguy
9e80499197 Dummy implementations of VI scale functions 2023-03-10 16:36:58 -05:00
Mr-Wiseguy
6ab12039ed Made non-gfx RSP tasks execute on another thread, implemented VI registers 2023-03-05 20:16:16 -05:00
Mr-Wiseguy
f024c4db84 Implemented VI register tracking 2023-03-02 23:38:52 -05:00
Mr-Wiseguy
d994bd381d Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game 2023-02-21 01:26:05 -05:00
Mr-Wiseguy
ba37150ed1 Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00