2019-01-09 22:05:34 +01:00
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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name = Resolution
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path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Fancy FX"
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2019-09-02 21:19:58 +02:00
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description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia.
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2019-01-09 22:05:34 +01:00
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version = 3
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2019-09-02 21:19:58 +02:00
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[Preset] # Gaussian blur w correct scaling
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2019-08-27 20:24:57 +02:00
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name = Light blur - 1080p 8 pass
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2019-01-09 22:05:34 +01:00
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$dither = 0.2
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$scaleShader = 1.0
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[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
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$scaleBlur = 1.0
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$internalRes = 1
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$presetPass:int = 0
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$enableBlur:int = 1
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[Preset] # Scaling offset, looks blurrier on high res as additional passes mostly hide the error
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2019-08-27 20:24:57 +02:00
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name = ~1440p 8 pass
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[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.25
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2019-01-09 22:05:34 +01:00
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$internalRes = 1
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[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
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$presetPass:int = 0
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$enableBlur:int = 1
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2019-01-09 22:05:34 +01:00
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2019-09-02 21:19:58 +02:00
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[Preset] # gaussian blur w correct scaling and an additional 4 passes
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2019-08-27 20:24:57 +02:00
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name = 2160p 12 pass
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2019-01-09 22:05:34 +01:00
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.0
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$internalRes = 1
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[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
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$presetPass:int = 1
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$enableBlur:int = 1
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2019-08-14 00:29:06 +02:00
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[Preset] # Scaling offset, looks blurrier on high res as additional passes mostly hide the error
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2019-08-27 20:24:57 +02:00
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name = ~2160p+ 12 pass
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2019-08-14 00:29:06 +02:00
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$dither = 0.2
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$scaleShader = 1.0
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2019-08-27 20:24:57 +02:00
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$scaleBlur = 1.25
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$internalRes = 1
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$presetPass:int = 1
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$enableBlur:int = 1
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[Preset] # Scaling offset, looks blurrier on high res as additional passes mostly hide the error
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2019-09-02 21:19:58 +02:00
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name = ~4320p 16 pass
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2019-08-27 20:24:57 +02:00
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 3.0
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2019-08-14 00:29:06 +02:00
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$internalRes = 1
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$presetPass:int = 2
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$enableBlur:int = 1
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[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
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[Preset] #
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name = Disable extra blur, keep other tweaks active
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.0
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$internalRes = 1
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$presetPass:int = 0
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$enableBlur:int = 0
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#[Preset] # Tanks performance, debug merge w res file.
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#name = +1 Blur pass and defocus.
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#$dither = 0.2
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#$scaleShader = 1.0
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#$scaleBlur = 1.5
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#$internalRes = 1
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#$presetPass:int = 1
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#$enableBlur:int = 1
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2019-01-09 22:05:34 +01:00
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2019-09-02 21:19:58 +02:00
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[TextureRedefine] #Double shadow res
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width = 384
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height = 384
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###formatsExcluded =
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overwriteWidth = 768
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overwriteHeight = 768
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## 1a -> 1f
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#De-banding
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[TextureRedefine]
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width = 1920
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height = 1088
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 1920
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height = 1080
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formats = 0x01a
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overwriteFormat = 0x01f
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2019-08-27 20:24:57 +02:00
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[TextureRedefine] #
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width = 1280
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height = 720
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2019-09-02 21:19:58 +02:00
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formats = 0x01a
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2019-08-27 20:24:57 +02:00
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overwriteFormat = 0x01f
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2019-08-31 01:52:33 +02:00
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#[TextureRedefine] # spider web break
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#width = 1024
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#height = 1024
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2019-09-02 21:19:58 +02:00
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#formats = 0x01a
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2019-08-31 01:52:33 +02:00
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#overwriteFormat = 0x01f
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2019-08-27 20:24:57 +02:00
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2019-09-02 21:19:58 +02:00
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#[TextureRedefine] # clouds
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#width = 1024
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#height = 512
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#formats = 0x01a
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#overwriteFormat = 0x01f
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#
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#[TextureRedefine] # clouds
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#width = 1024
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#height = 256
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#formats = 0x01a
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#overwriteFormat = 0x01f
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#[TextureRedefine] # confirmation dialog not x8
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#width = 1024
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#height = 449
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#formats = 0x01a
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#overwriteFormat = 0x01f
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[TextureRedefine] #viewport 0.5
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width = 960
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height = 544
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formats = 0x01a
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2019-08-27 20:24:57 +02:00
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overwriteFormat = 0x01f
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2019-09-02 21:19:58 +02:00
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[TextureRedefine]
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width = 960
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height = 540
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formats = 0x01a
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2019-08-27 20:24:57 +02:00
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overwriteFormat = 0x01f
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2019-08-31 01:52:33 +02:00
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#[TextureRedefine] #
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#width = 512
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#height = 512
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2019-09-02 21:19:58 +02:00
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#formats = 0x01a
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2019-08-31 01:52:33 +02:00
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#overwriteFormat = 0x01f
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2019-08-27 20:24:57 +02:00
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2019-09-02 21:19:58 +02:00
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[TextureRedefine] # bloom n cutscene
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width = 480
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height = 272
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # x8
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width = 480
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height = 270
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # x8
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2019-08-27 20:24:57 +02:00
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width = 448
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height = 384
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2019-09-02 21:19:58 +02:00
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formats = 0x01a
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2019-08-27 20:24:57 +02:00
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overwriteFormat = 0x01f
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2019-09-02 21:19:58 +02:00
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#[TextureRedefine] # pad map bg
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#width = 427
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#height = 480
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#formats = 0x01a
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#overwriteFormat = 0x01f
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2019-08-27 20:24:57 +02:00
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[TextureRedefine] #
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width = 384
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height = 384
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2019-09-02 21:19:58 +02:00
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formats = 0x01a
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2019-08-27 20:24:57 +02:00
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 320
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height = 288
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2019-09-02 21:19:58 +02:00
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formats = 0x01a
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2019-08-27 20:24:57 +02:00
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 320
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height = 180
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2019-09-02 21:19:58 +02:00
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formats = 0x01a
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2019-08-27 20:24:57 +02:00
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overwriteFormat = 0x01f
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2019-09-02 21:19:58 +02:00
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[TextureRedefine] # map xp
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width = 448
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height = 384
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # Map xp
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width = 442
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height = 383
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # mini map, all projections must be same overwriteFormat or break.
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width = 435
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height = 381
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # mini map, all projections must be same overwriteFormat or break.
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2019-08-27 20:24:57 +02:00
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width = 290
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height = 280
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2019-09-02 21:19:58 +02:00
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formats = 0x01a
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2019-08-27 20:24:57 +02:00
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overwriteFormat = 0x01f
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2019-08-31 01:52:33 +02:00
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#[TextureRedefine] #pro contr
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#width = 263
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#height = 191
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2019-09-02 21:19:58 +02:00
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#formats = 0x01a
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2019-08-31 01:52:33 +02:00
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#overwriteFormat = 0x01f
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2019-08-27 20:24:57 +02:00
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#[TextureRedefine] # eyes
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#width = 256
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#height = 256
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2019-09-02 21:19:58 +02:00
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#formats = 0x01a
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2019-08-27 20:24:57 +02:00
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#overwriteFormat = 0x01f
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2019-09-02 21:19:58 +02:00
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## 7->f
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[TextureRedefine] #viewport
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2019-02-05 01:06:27 +01:00
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width = 960
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height = 544
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formats = 0x007
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overwriteFormat = 0x00f
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[TextureRedefine]
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width = 960
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height = 540
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formats = 0x007
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overwriteFormat = 0x00f
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2019-08-27 20:24:57 +02:00
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2019-09-02 21:19:58 +02:00
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#[TextureRedefine] #cloud
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#width = 1024
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#height = 512
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#formats = 0x007
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#overwriteFormat = 0x00f
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2019-08-27 20:24:57 +02:00
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2019-09-02 21:19:58 +02:00
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#[TextureRedefine] #fix godray, break drooling plant
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2019-08-31 02:43:59 +02:00
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#width = 256
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#height = 256
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#formats = 0x007
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#overwriteFormat = 0x00f
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2019-09-02 21:19:58 +02:00
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2019-08-31 02:43:59 +02:00
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#[TextureRedefine] #dust
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#width = 128
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#height = 128
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#formats = 0x007
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#overwriteFormat = 0x00f
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2019-09-02 21:19:58 +02:00
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2019-08-31 02:43:59 +02:00
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#[TextureRedefine] #dust
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#width = 64
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#height = 64
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#formats = 0x007
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#overwriteFormat = 0x00f
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2019-09-02 21:19:58 +02:00
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2019-08-31 02:43:59 +02:00
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#[TextureRedefine] #dust?
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#width = 32
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#height = 32
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#formats = 0x007
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#overwriteFormat = 0x00f
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2019-08-31 01:52:33 +02:00
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2019-09-02 21:19:58 +02:00
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#[TextureRedefine] #Gradient gui? removed until verified
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#width = 8
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#height = 64
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#formats = 0x007
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#overwriteFormat = 0x00f
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2019-08-31 01:52:33 +02:00
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#[TextureRedefine] #haze breaks
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#width = 32
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#height = 32
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#formats = 0x002
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#overwriteFormat = 0x007
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2019-08-27 20:24:57 +02:00
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#[TextureRedefine]
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#formats = 0x001
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#overwriteFormat = 0x005
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2019-09-02 21:19:58 +02:00
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#[TextureRedefine] #fix godrays, breaks fog
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2019-08-31 01:52:33 +02:00
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#width = 256
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#height = 256
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#formats = 0x001
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#overwriteFormat = 0x005
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#[TextureRedefine] #toxic mist breaks
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#width = 128
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#height = 128
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#formats = 0x001
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#overwriteFormat = 0x005
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2019-09-02 21:19:58 +02:00
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2019-08-31 01:52:33 +02:00
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#[TextureRedefine] #toxic mist, air fog breaks
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#width = 64
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#height = 64
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#formats = 0x001
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#overwriteFormat = 0x005
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2019-09-02 21:19:58 +02:00
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2019-08-31 01:52:33 +02:00
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#[TextureRedefine] #breaks
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#width = 32
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#height = 32
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#formats = 0x001
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#overwriteFormat = 0x005
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2019-09-02 21:19:58 +02:00
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##1 -> 5
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[TextureRedefine] #
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width = 1280
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height = 720
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formats = 0x001
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overwriteFormat = 0x005
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#[TextureRedefine] #
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#width = 1024
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#height = 1024
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#formats = 0x001
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#overwriteFormat = 0x005
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#[TextureRedefine] # castle intro
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#width = 1024
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#height = 256
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#formats = 0x001
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#overwriteFormat = 0x005
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# 8 -> 1f
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2019-09-03 23:07:26 +02:00
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#[TextureRedefine] #menu bg breaks do not use fmt 8
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#width = 960
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#height = 540
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#formats = 0x008
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#overwriteFormat = 0x01f
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2019-09-02 21:19:58 +02:00
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#Res/formats not BC
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#
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#1280x720x1,0x001
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#1024x1024x1,0x001
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#1024x512x1,0x007
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#1024x256x1,0x007
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#1024x256x1,0x001
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#960x544x1,0x007
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#960x540x1,0x008
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#512x1024x1,0x001
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#512x512x1,0x001
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#416x278x1,0x001
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#256x256x1,0x007
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#256x256x1,0x001
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#140x140x1,0x001
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#128x256x1,0x001
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#128x128x1,0x007
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#128x128x1,0x002
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#128x128x1,0x001
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#128x117x1,0x007
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#128x96x1,0x001
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#128x77x1,0x001
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#128x64x1,0x001
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#128x32x1,0x001
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#112x146x1,0x001
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#112x112x1,0x007
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#96x96x1,0x001
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#90x82x1,0x007
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#90x80x1,0x007
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#88x88x1,0x007
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#83x83x1,0x007
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#64x512x1,0x001
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#64x128x1,0x007
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#64x64x1,0x007
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#64x64x1,0x002
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#64x64x1,0x001
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#64x48x1,0x816
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#64x32x1,0x001
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#64x8x1,0x007
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#64x8x1,0x001
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#56x56x1,0x001
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#56x32x1,0x001
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#51x51x1,0x007
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#50x50x1,0x007
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#48x48x1,0x823
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#48x48x1,0x816
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#48x48x1,0x001
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#42x16x1,0x001
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#40x118x1,0x002
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#40x44x1,0x007
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#40x40x1,0x001
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#32x64x1,0x001
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#32x32x1,0x007
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#32x32x1,0x002
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#32x32x1,0x001
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#25x50x1,0x007
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#24x24x1,0x008
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#16x128x1,0x001
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#16x16x1,0x008
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#16x16x1,0x001
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#16x4x1,0x001
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#8x146x1,0x001
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#8x128x1,0x001
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#8x50x1,0x007
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#8x16x1,0x002
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#8x8x1,0x007
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#8x8x1,0x002
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#8x8x1,0x001
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#2048x512x1,0x01a #Title nope
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#1920x1088x1,0x01a
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#1920x1080x1,0x01a
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#1280x720x1,0x01a
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#1024x449x1,0x01a
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#1024x223x1,0x01a
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#960x544x1,0x01a
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#960x540x1,0x01a
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#958x1024x1,0x01a
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#900x367x1,0x01a
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#864x480x1,0x01a
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#861x437x1,0x01a
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#854x480x1,0x01a
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#839x27x1,0x01a
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#832x720x1,0x01a
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#818x168x1,0x01a
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#813x718x1,0x01a
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#788x336x1,0x01a
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#640x368x1,0x01a
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#640x360x1,0x01a
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#607x418x1,0x01a
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#567x89x1,0x01a
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#560x95x1,0x01a
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#512x1024x1,0x01a
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#512x512x1,0x01a
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#512x256x1,0x01a
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#480x272x1,0x01a
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#480x270x1,0x01a
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#470x119x1,0x01a
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#450x165x1,0x01a
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#448x384x1,0x01a
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#442x383x1,0x01a
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#427x480x1,0x01a
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#397x85x1,0x01a
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#393x231x1,0x01a
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#384x384x1,0x01a
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#384x320x1,0x01a
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#362x319x1,0x01a
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#320x288x1,0x01a
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#290x280x1,0x01a
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#263x191x1,0x01a
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#262x140x1,0x01a
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#256x512x1,0x01a
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#256x256x1,0x01a
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#256x128x1,0x01a
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#236x86x1,0x01a
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#236x50x1,0x01a
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#234x133x1,0x01a
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#227x64x1,0x01a
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#211x50x1,0x01a
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#204x91x1,0x01a
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#192x512x1,0x01a
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#155x128x1,0x01a
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#150x150x1,0x01a
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#128x2048x1,0x01a
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#128x256x1,0x01a
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#128x128x1,0x01a
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#116x198x1,0x01a
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#100x105x1,0x01a
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#90x90x1,0x01a
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#90x70x1,0x01a
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#88x88x1,0x01a
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#85x170x1,0x01a
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#85x165x1,0x01a
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#83x83x1,0x01a
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#80x128x1,0x01a
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#80x80x1,0x01a
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#73x74x1,0x01a
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#64x1024x1,0x01a
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#64x512x1,0x01a
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#64x64x1,0x01a
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#60x60x1,0x01a
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#56x140x1,0x01a
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#55x55x1,0x01a
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#42x47x1,0x01a
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#40x40x1,0x01a
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#37x35x1,0x01a
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#30x30x1,0x01a
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#16x32x1,0x01a
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#10x10x1,0x01a
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#8x256x1,0x01a
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#8x8x1,0x01a
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#4x4x1,0x01a
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#3x30x1,0x01a
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