cemu_graphic_packs/Source/MarioKart8/rules.txt

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<?php
include 'Source/functions.php';
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$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;
$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 000500001010EC00,000500001010ED00,000500001010EB00
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name = "Mario Kart 8 - <?=$title?>"
version = 2
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#[TextureRedefine] #
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#width = 2048
#height = 2048
#overwriteWidth = <?=round($scaleFactorX*2048)?>
#overwriteHeight = <?=round($scaleFactorY*2048)?>
#[TextureRedefine] #selection screen shadows
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#width = 1536
#height = 1536
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[TextureRedefine]
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width = 1280
height = 720
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formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
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overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] #MShadows
width = 1024
height = 1024
formats = 0x005 #shadows 2 lod slices
overwriteWidth = <?=round($scaleFactorY)*1024?>
overwriteHeight = <?=round($scaleFactorY)*1024?>
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#[TextureRedefine] ##gloss, reflections, don't scale
#width = 768
#width = 768
[TextureRedefine] # Multiplayer-Mode Resolution (2p)
width = 640
height = 720
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine]
width = 640
height = 360
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overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine]
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width = 640
height = 320
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*320)?>
#[TextureRedefine] #selection fmv don't scale
#width = 512
#height = 608
#formatsExcluded = 0x001 #selection fmt
#[TextureRedefine] #shadows multiplayer?
#width = 512
#height = 512
#formats = 0x005 # verify later
#overwriteWidth = <?=round($scaleFactorX*512)?>
#overwriteHeight = <?=round($scaleFactorY*512)?>
[TextureRedefine]
width = 427
height = 240
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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overwriteWidth = <?=round($scaleFactorX*427)?>
overwriteHeight = <?=round($scaleFactorY*240)?>
[TextureRedefine] #4P?
width = 320
height = 360
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] # Bloom first mip, motion blur effect
width = 320
height = 180
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine] #
width = 256
height = 256
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235 #
overwriteWidth = <?=round($scaleFactorX*256)?>
overwriteHeight = <?=round($scaleFactorY*256)?>
[TextureRedefine]
width = 199
height = 116
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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overwriteWidth = <?=round($scaleFactorX*199)?>
overwriteHeight = <?=round($scaleFactorY*116)?>
[TextureRedefine]
width = 160
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height = 180
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] #bloom 2nd mip
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width = 160
height = 90
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = <?=round($scaleFactorY*90)?>
[TextureRedefine]
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width = 160
height = 80
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = <?=round($scaleFactorY*80)?>
[TextureRedefine] #
width = 148
height = 148
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
overwriteWidth = <?=round($scaleFactorX*148)?>
overwriteHeight = <?=round($scaleFactorY*148)?>
[TextureRedefine]
width = 133
height = 77
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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overwriteWidth = <?=round($scaleFactorX*133)?>
overwriteHeight = <?=round($scaleFactorY*77)?>
[TextureRedefine]
width = 128
height = 256
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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overwriteWidth = <?=round($scaleFactorX*128)?>
overwriteHeight = <?=round($scaleFactorY*256)?>
#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded
#width = 128
#height = 128
#formatsExcluded =
#overwriteWidth = <?=round($scaleFactorX*128)?>
#overwriteHeight = <?=round($scaleFactorY*128)?>
[TextureRedefine]
width = 80
height = 90
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
overwriteWidth = <?=round($scaleFactorX*80)?>
overwriteHeight = <?=round($scaleFactorY*90)?>
[TextureRedefine] # bloom 3rd mip
width = 80
height = 45
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
overwriteWidth = <?=round($scaleFactorX*80)?>
overwriteHeight = <?=round($scaleFactorY*45)?>
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[TextureRedefine]
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width = 80
height = 40
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
overwriteWidth = <?=round($scaleFactorX*80)?>
overwriteHeight = <?=round($scaleFactorY*40)?>
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[TextureRedefine]
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width = 64
height = 128
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
overwriteWidth = <?=round($scaleFactorX*64)?>
overwriteHeight = <?=round($scaleFactorY*128)?>
#[TextureRedefine] # glossmap breaks 64 cube?
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#width = 64
#height = 64
#[TextureRedefine] #check later
#width = 52
#height = 52
#formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
#overwriteWidth = 156
#overwriteHeight = 156
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[TextureRedefine]
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width = 49
height = 29
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
overwriteWidth = <?=round($scaleFactorX*49)?>
overwriteHeight = <?=round($scaleFactorY*29)?>
[TextureRedefine]
width = 40
height = 45
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
overwriteWidth = <?=round($scaleFactorX*40)?>
overwriteHeight = <?=round($scaleFactorY*45)?>
[TextureRedefine] #bloom
width = 40
height = 22
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
overwriteWidth = <?=round($scaleFactorX*40)?>
overwriteHeight = <?=round($scaleFactorY*22)?>
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[TextureRedefine]
width = 40
height = 20
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
overwriteWidth = <?=round($scaleFactorX*40)?>
overwriteHeight = <?=round($scaleFactorY*20)?>
[TextureRedefine]
width = 33
height = 19
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
overwriteWidth = <?=round($scaleFactorX*33)?>
overwriteHeight = <?=round($scaleFactorY*19)?>
[TextureRedefine]
width = 32
height = 64
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
overwriteWidth = <?=round($scaleFactorX*32)?>
overwriteHeight = <?=round($scaleFactorY*64)?>
#[TextureRedefine] #
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#width = 32
#height = 32
#formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x816,0x01a #0x816 exclude cube
#overwriteWidth = 96
#overwriteHeight = 96
[TextureRedefine]
width = 20
height = 22
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
overwriteWidth = <?=round($scaleFactorX*20)?>
overwriteHeight = <?=round($scaleFactorY*22)?>
[TextureRedefine]
width = 20
height = 10
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
verwriteWidth = <?=round($scaleFactorX*20)?>
overwriteHeight = <?=round($scaleFactorY*11)?>
[TextureRedefine]
width = 16
height = 32
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
overwriteWidth = <?=round($scaleFactorX*16)?>
overwriteHeight = <?=round($scaleFactorY*32)?>
#[TextureRedefine] #M
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#width = 16
#height = 16
#formatsExcluded =
#overwriteWidth = <?=round($scaleFactorX*16)?>
#overwriteHeight = <?=round($scaleFactorY*16)?>
[TextureRedefine]
width = 8
height = 16
formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
overwriteWidth = <?=round($scaleFactorX*8)?>
overwriteHeight = <?=round($scaleFactorY*16)?>
###MKTV###
# MKTV screen
[TextureRedefine]
width = 960
height = 540
formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = <?=round($scaleFactorX*960)?>
overwriteHeight = <?=round($scaleFactorY*540)?>
# MKTV internal render targets
[TextureRedefine]
width = 960
height = 536
formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = <?=round($scaleFactorX*960)?>
overwriteHeight = <?=round($scaleFactorY*536)?>
# MKTV half res alpha
[TextureRedefine]
width = 480
height = 268
formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = <?=round($scaleFactorX*960)?>
overwriteHeight = <?=round($scaleFactorY*268)?>
# MKTV quarter res alpha
[TextureRedefine]
width = 240
height = 134
formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = <?=round($scaleFactorX*240)?>
overwriteHeight = <?=round($scaleFactorY*134)?>
[TextureRedefine] #shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = <?=round($scaleFactorY*1024)?>
overwriteHeight = <?=round($scaleFactorY*1024)?>