2018-10-31 19:24:23 +01:00
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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name = Resolution
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path = "The Legend of Zelda: Twilight Princess HD/Graphics/Resolution"
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2020-01-11 02:06:51 +01:00
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description = Changes the resolution of the game. Made by getdls.
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2020-01-18 18:11:34 +01:00
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version = 4
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2018-10-31 19:24:23 +01:00
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[Preset]
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2019-08-14 00:25:23 +02:00
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name = 1920x1080 (Native)
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2018-10-31 19:24:23 +01:00
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$width = 1920
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
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$internalRes = 1.0
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$aspectRatio = (16.0/9.0)
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2019-08-13 23:56:16 +02:00
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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2020-01-11 02:06:51 +01:00
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$UItransp = 1.0
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2018-10-31 19:24:23 +01:00
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
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$internalRes = 1.0
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$aspectRatio = (16.0/9.0)
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2019-08-13 23:56:16 +02:00
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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2019-08-15 00:06:14 +02:00
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$UItransp = 1.0
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2019-08-13 23:56:16 +02:00
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2018-10-31 19:24:23 +01:00
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[Preset]
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name = 2732x1536
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$width = 2732
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$height = 1536
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 0.25
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[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
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$internalRes = 1.0
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$aspectRatio = (16.0/9.0)
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2019-08-13 23:56:16 +02:00
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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2019-08-15 00:06:14 +02:00
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$UItransp = 1.0
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2019-08-13 23:56:16 +02:00
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2018-10-31 19:24:23 +01:00
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 0.5
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[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
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$internalRes = 1.0
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$aspectRatio = (16.0/9.0)
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2019-08-13 23:56:16 +02:00
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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2019-08-15 00:06:14 +02:00
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$UItransp = 1.0
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2019-08-13 23:56:16 +02:00
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2018-10-31 19:24:23 +01:00
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[Preset]
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2020-01-11 02:06:51 +01:00
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name = 3840x2160 (4k - Native x2)
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2018-10-31 19:24:23 +01:00
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$width = 3840
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.2
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$scaleShader = 1.0
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2018-11-26 23:27:29 +01:00
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$scaleBlur = 0.75
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[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
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$internalRes = 0.75
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$aspectRatio = (16.0/9.0)
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2019-08-13 23:56:16 +02:00
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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2019-08-15 00:06:14 +02:00
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$UItransp = 1.0
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2019-08-13 23:56:16 +02:00
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2018-11-02 21:31:06 +01:00
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[Preset]
|
[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
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name = 5120x2880
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$width = 5120
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$height = 2880
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2018-11-02 21:31:06 +01:00
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 0.5
|
[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
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$internalRes = 0.75
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$aspectRatio = (16.0/9.0)
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2019-08-13 23:56:16 +02:00
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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2019-08-15 00:06:14 +02:00
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$UItransp = 1.0
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[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
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// Enthusiast
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2018-11-02 21:31:06 +01:00
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2018-10-31 19:24:23 +01:00
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[Preset]
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2019-08-14 00:25:23 +02:00
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name = 7680x4320 (8k - Native x3)
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[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
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$width = 7680
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$height = 4320
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.25
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2018-10-31 19:24:23 +01:00
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$scaleShader = 1.0
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$scaleBlur = 0.5
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2019-09-22 21:21:31 +02:00
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$internalRes = 0.5
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[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
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$aspectRatio = (16.0/9.0)
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2019-08-13 23:56:16 +02:00
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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2019-08-15 00:06:14 +02:00
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$UItransp = 1.0
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2019-08-13 23:56:16 +02:00
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2019-08-14 00:25:23 +02:00
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[Preset]
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2020-01-11 02:06:51 +01:00
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name = -- 21:9 -- resolutions
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2019-08-14 00:25:23 +02:00
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$width = 2560
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1.0
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$aspectRatio = (64.0 / 27.0)
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$UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 )
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$UIAspectY = 1.0
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2019-08-15 00:06:14 +02:00
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$UItransp = 1.0
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2019-08-14 00:25:23 +02:00
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[Preset]
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name = 2560x1080 (21:9 HD)
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$width = 2560
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1.0
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$aspectRatio = (64.0 / 27.0)
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$UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 )
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$UIAspectY = 1.0
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2019-08-15 00:06:14 +02:00
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$UItransp = 1.0
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2019-08-14 00:25:23 +02:00
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[Preset]
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name = 3440x1440 (21:9)
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$width = 3440
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1.0
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$aspectRatio = (64.0 / 27.0)
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$UIAspectX = (1920.0 / 1080.0) / ( 3440.0 / 1440.0 )
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$UIAspectY = 1.0
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2019-08-15 00:06:14 +02:00
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$UItransp = 1.0
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2019-08-14 00:25:23 +02:00
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[Preset]
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name = 5120x2160 (21:9)
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$width = 5120
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 0.5
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$internalRes = 0.75
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$aspectRatio = (64.0 / 27.0)
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$UIAspectX = (1920.0 / 1080.0) / ( 5120.0 / 2160.0 )
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$UIAspectY = 1.0
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2019-08-15 00:06:14 +02:00
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$UItransp = 1.0
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2019-08-14 00:25:23 +02:00
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2019-08-13 23:56:16 +02:00
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[Preset]
|
2020-01-11 02:06:51 +01:00
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|
|
name = -- 16:10 -- resolutions
|
2019-08-13 23:56:16 +02:00
|
|
|
$width = 1440
|
|
|
|
$height = 900
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (1440.0/900.0)
|
|
|
|
$UIAspectX = 1.0
|
2019-08-14 00:25:23 +02:00
|
|
|
$UIAspectY = ( 1440.0 / 900.0 ) / (1920.0 / 1080.0)
|
2019-08-15 00:06:14 +02:00
|
|
|
$UItransp = 1.0
|
2019-08-13 23:56:16 +02:00
|
|
|
|
2022-03-10 04:34:41 +01:00
|
|
|
[Preset]
|
|
|
|
name = 1280x800 (16:10)
|
|
|
|
$width = 1280
|
|
|
|
$height = 800
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
2022-03-10 04:36:57 +01:00
|
|
|
$aspectRatio = (1280.0/800.0)
|
2022-03-10 04:34:41 +01:00
|
|
|
$UIAspectX = 1.0
|
2022-03-10 04:36:57 +01:00
|
|
|
$UIAspectY = ( 1280.0 / 800.0 ) / (1920.0 / 1080.0)
|
2022-03-10 04:34:41 +01:00
|
|
|
$UItransp = 1.0
|
|
|
|
|
2019-08-13 23:56:16 +02:00
|
|
|
[Preset]
|
|
|
|
name = 1440x900 (16:10)
|
|
|
|
$width = 1440
|
|
|
|
$height = 900
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (1440.0/900.0)
|
|
|
|
$UIAspectX = 1.0
|
2019-08-14 00:25:23 +02:00
|
|
|
$UIAspectY = ( 1440.0 / 900.0 ) / (1920.0 / 1080.0)
|
2019-08-15 00:06:14 +02:00
|
|
|
$UItransp = 1.0
|
2019-08-13 23:56:16 +02:00
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1680x1050 (16:10)
|
|
|
|
$width = 1680
|
|
|
|
$height = 1050
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (1680.0/1050.0)
|
|
|
|
$UIAspectX = 1.0
|
2019-08-14 00:25:23 +02:00
|
|
|
$UIAspectY = ( 1680.0 / 1050.0 ) / (1920.0 / 1080.0)
|
2019-08-15 00:06:14 +02:00
|
|
|
$UItransp = 1.0
|
2019-08-13 23:56:16 +02:00
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1920x1200 (16:10)
|
|
|
|
$width = 1920
|
|
|
|
$height = 1200
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (1920.0/1200.0)
|
|
|
|
$UIAspectX = 1.0
|
2019-08-14 00:25:23 +02:00
|
|
|
$UIAspectY = ( 1920.0 / 1200.0 ) / (1920.0 / 1080.0)
|
2019-08-15 00:06:14 +02:00
|
|
|
$UItransp = 1.0
|
2019-08-13 23:56:16 +02:00
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 2560x1600 (16:10)
|
|
|
|
$width = 2560
|
|
|
|
$height = 1600
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (2560.0/1600.0)
|
|
|
|
$UIAspectX = 1.0
|
2019-08-14 00:25:23 +02:00
|
|
|
$UIAspectY = ( 2560.0 / 1600.0 ) / (1920.0 / 1080.0)
|
2019-08-15 00:06:14 +02:00
|
|
|
$UItransp = 1.0
|
2019-08-13 23:56:16 +02:00
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 2880x1800 (16:10)
|
|
|
|
$width = 2880
|
|
|
|
$height = 1800
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (2880.0/1800.0)
|
|
|
|
$UIAspectX = 1.0
|
2019-08-14 00:25:23 +02:00
|
|
|
$UIAspectY = ( 2880.0 / 1800.0 ) / (1920.0 / 1080.0)
|
2019-08-15 00:06:14 +02:00
|
|
|
$UItransp = 1.0
|
2019-08-13 23:56:16 +02:00
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3840x2400 (16:10)
|
|
|
|
$width = 3840
|
|
|
|
$height = 2400
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (3840.0/2400.0)
|
|
|
|
$UIAspectX = 1.0
|
2019-08-14 00:25:23 +02:00
|
|
|
$UIAspectY = ( 3840.0 / 2400.0 ) / (1920.0 / 1080.0)
|
2019-08-15 00:06:14 +02:00
|
|
|
$UItransp = 1.0
|
2019-08-13 23:56:16 +02:00
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 5120x3200 (16:10)
|
|
|
|
$width = 5120
|
|
|
|
$height = 3200
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (5120.0/3200.0)
|
|
|
|
$UIAspectX = 1.0
|
2019-08-14 00:25:23 +02:00
|
|
|
$UIAspectY = ( 5120.0 / 3200.0 ) / (1920.0 / 1080.0)
|
2019-08-15 00:06:14 +02:00
|
|
|
$UItransp = 1.0
|
2019-08-14 00:25:23 +02:00
|
|
|
|
|
|
|
[Preset]
|
2020-01-11 02:06:51 +01:00
|
|
|
name = -- 48:9 -- resolutions
|
2019-08-14 00:25:23 +02:00
|
|
|
$width = 5760
|
|
|
|
$height = 1080
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.1
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.25
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (48.0/9.0)
|
|
|
|
$UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 )
|
|
|
|
$UIAspectY = 1.0
|
2019-08-15 00:06:14 +02:00
|
|
|
$UItransp = 1.0
|
2019-08-14 00:25:23 +02:00
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 5760x1080 (48:9)
|
|
|
|
$width = 5760
|
|
|
|
$height = 1080
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.1
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.25
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (48.0/9.0)
|
|
|
|
$UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 )
|
|
|
|
$UIAspectY = 1.0
|
2019-08-15 00:06:14 +02:00
|
|
|
$UItransp = 1.0
|
2019-08-14 00:25:23 +02:00
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 7680x1440 (48:9)
|
|
|
|
$width = 7680
|
|
|
|
$height = 1440
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.1
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.25
|
|
|
|
$internalRes = 0.70
|
|
|
|
$aspectRatio = (48.0/9.0)
|
|
|
|
$UIAspectX = ( 1920.0 / 1080.0 ) / ( 7680.0 / 1440.0 )
|
2019-08-13 23:56:16 +02:00
|
|
|
$UIAspectY = 1.0
|
2019-08-15 00:06:14 +02:00
|
|
|
$UItransp = 1.0
|
2018-10-31 19:24:23 +01:00
|
|
|
|
[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
|
|
|
[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering
|
2019-08-15 00:06:14 +02:00
|
|
|
name = -- SSAA vert res x2 - Set scaling to Stretch
|
[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
|
|
|
$width = 1920
|
2019-01-25 00:44:39 +01:00
|
|
|
$height = 2160
|
[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (16.0/9.0)
|
2019-08-13 23:56:16 +02:00
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = 1.0
|
2019-08-15 00:06:14 +02:00
|
|
|
$UItransp = 1.0
|
2018-10-31 19:24:23 +01:00
|
|
|
|
|
|
|
[Preset]
|
2019-01-25 00:44:39 +01:00
|
|
|
name = 1920x2160 (Vertical x2)
|
[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
|
|
|
$width = 1920
|
|
|
|
$height = 2160
|
2018-10-31 19:24:23 +01:00
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
|
|
|
$dither = 0.01
|
2018-10-31 19:24:23 +01:00
|
|
|
$scaleShader = 1.0
|
[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (16.0/9.0)
|
2019-08-13 23:56:16 +02:00
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = 1.0
|
2019-08-15 00:06:14 +02:00
|
|
|
$UItransp = 1.0
|
2018-10-31 19:24:23 +01:00
|
|
|
|
|
|
|
[Preset]
|
[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
|
|
|
name = 2560x2880 (Vertical x2 - 0.75 sub scaling)
|
|
|
|
$width = 2560
|
|
|
|
$height = 2880
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.1
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.25
|
|
|
|
$internalRes = 0.75
|
|
|
|
$aspectRatio = (16.0/9.0)
|
2019-08-13 23:56:16 +02:00
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = 1.0
|
2019-08-15 00:06:14 +02:00
|
|
|
$UItransp = 1.0
|
[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
|
|
|
|
|
|
|
[Preset] #
|
2019-08-13 23:56:16 +02:00
|
|
|
name = 3840x4320 (Vertical x2 - 0.5 sub scaling)
|
[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
|
|
|
$width = 3840
|
2018-10-31 19:24:23 +01:00
|
|
|
$height = 4320
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.25
|
|
|
|
$scaleShader = 1.0
|
2019-02-05 01:06:27 +01:00
|
|
|
$scaleBlur = 1.0
|
|
|
|
$internalRes = 0.5
|
[TPHD] Misc quality tweaks for high resolution , QL
TPHD QL tweaks aka, sunday gaming delayed
Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD
Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting
Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default
Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
|
|
|
$aspectRatio = (16.0/9.0)
|
2019-08-13 23:56:16 +02:00
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = 1.0
|
2019-08-15 00:06:14 +02:00
|
|
|
$UItransp = 1.0
|
2019-01-25 00:44:39 +01:00
|
|
|
|
2019-08-13 23:56:16 +02:00
|
|
|
[Preset]
|
|
|
|
name = 2560x2160 (21:9 Vertical x2)
|
|
|
|
$width = 2560
|
|
|
|
$height = 2160
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.1
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.25
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (64.0 / 27.0)
|
2019-08-14 00:25:23 +02:00
|
|
|
$UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 )
|
2019-08-13 23:56:16 +02:00
|
|
|
$UIAspectY = 1.0
|
2019-08-15 00:06:14 +02:00
|
|
|
$UItransp = 1.0
|
2019-08-13 23:56:16 +02:00
|
|
|
|
|
|
|
[Preset]
|
2019-08-14 00:25:23 +02:00
|
|
|
name = 3440x2880 (21:9 Vertical x2 - 0.75 sub scaling)
|
|
|
|
$width = 3440
|
|
|
|
$height = 2880
|
2019-08-13 23:56:16 +02:00
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.1
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.25
|
2019-08-14 00:25:23 +02:00
|
|
|
$internalRes = 0.75 # 2880 * 0.75 = 1080 x 2
|
|
|
|
$aspectRatio = (64.0 / 27.0)
|
|
|
|
$UIAspectX = (1920.0 / 1080.0) / ( 3440.0 / 1440.0 )
|
2019-08-13 23:56:16 +02:00
|
|
|
$UIAspectY = 1.0
|
2019-08-15 00:06:14 +02:00
|
|
|
$UItransp = 1.0
|
2019-08-13 23:56:16 +02:00
|
|
|
|
2019-08-31 02:43:59 +02:00
|
|
|
[Preset]
|
|
|
|
name = 10240x4320 (21:9 0.5 subscale)
|
|
|
|
$width = 10240
|
|
|
|
$height = 4320
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.2
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.5
|
|
|
|
$internalRes = 0.5
|
|
|
|
$aspectRatio = (64.0 / 27.0)
|
|
|
|
$UIAspectX = (1920.0 / 1080.0) / ( 5120.0 / 2160.0 )
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 1.0
|
|
|
|
|
|
|
|
|
2019-08-13 23:56:16 +02:00
|
|
|
[Preset]
|
2019-08-14 00:25:23 +02:00
|
|
|
name = 5760x1080 (48:9 Vertical x2 - 0.5 sub scaling)
|
|
|
|
$width = 5760
|
|
|
|
$height = 2160
|
2019-08-13 23:56:16 +02:00
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.1
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.25
|
2019-08-14 00:25:23 +02:00
|
|
|
$internalRes = 0.5
|
|
|
|
$aspectRatio = (48.0/9.0)
|
|
|
|
$UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 )
|
2019-08-13 23:56:16 +02:00
|
|
|
$UIAspectY = 1.0
|
2019-08-15 00:06:14 +02:00
|
|
|
$UItransp = 1.0
|
|
|
|
|
|
|
|
[Preset]
|
2020-01-11 02:06:51 +01:00
|
|
|
name = -- UI 25% transparency, reduces risk of burn in --
|
2019-08-15 00:06:14 +02:00
|
|
|
$width = 1920
|
|
|
|
$height = 1080
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
2020-01-11 02:06:51 +01:00
|
|
|
name = 1920x1080 (Native) - UI 25% transp
|
2019-08-15 00:06:14 +02:00
|
|
|
$width = 1920
|
|
|
|
$height = 1080
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 2560x1440 - UI 25% transp
|
|
|
|
$width = 2560
|
|
|
|
$height = 1440
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.1
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.25
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 2732x1536 - UI 25% transp
|
|
|
|
$width = 2732
|
|
|
|
$height = 1536
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.2
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.25
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3200x1800 - UI 25% transp
|
|
|
|
$width = 3200
|
|
|
|
$height = 1800
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.2
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.5
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
2020-01-11 02:06:51 +01:00
|
|
|
name = 3840x2160 (4k - Native x2) - UI 25% transp
|
2019-08-15 00:06:14 +02:00
|
|
|
$width = 3840
|
|
|
|
$height = 2160
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.2
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.75
|
|
|
|
$internalRes = 0.75
|
|
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 5120x2880 - UI 25% transp
|
|
|
|
$width = 5120
|
|
|
|
$height = 2880
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.2
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.5
|
|
|
|
$internalRes = 0.75
|
|
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
// Enthusiast
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 7680x4320 (8k - Native x3) - UI 25% transp
|
|
|
|
$width = 7680
|
|
|
|
$height = 4320
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.25
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.5
|
|
|
|
$internalRes = 0.5
|
|
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
2019-08-13 23:56:16 +02:00
|
|
|
|
2019-08-15 00:06:14 +02:00
|
|
|
[Preset]
|
|
|
|
name = -- 21:9 -- resolutions - UI 25% transp
|
|
|
|
$width = 2560
|
|
|
|
$height = 1080
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.1
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.25
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (64.0 / 27.0)
|
|
|
|
$UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 )
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 2560x1080 (21:9 HD) - UI 25% transp
|
|
|
|
$width = 2560
|
|
|
|
$height = 1080
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.1
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.25
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (64.0 / 27.0)
|
|
|
|
$UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 )
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3440x1440 (21:9) - UI 25% transp
|
|
|
|
$width = 3440
|
|
|
|
$height = 1440
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.1
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.25
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (64.0 / 27.0)
|
|
|
|
$UIAspectX = (1920.0 / 1080.0) / ( 3440.0 / 1440.0 )
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 5120x2160 (21:9) - UI 25% transp
|
|
|
|
$width = 5120
|
|
|
|
$height = 2160
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.2
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.5
|
|
|
|
$internalRes = 0.75
|
|
|
|
$aspectRatio = (64.0 / 27.0)
|
|
|
|
$UIAspectX = (1920.0 / 1080.0) / ( 5120.0 / 2160.0 )
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
2019-08-31 02:43:59 +02:00
|
|
|
[Preset]
|
|
|
|
name = 10240x4320 (21:9) - UI 25% transp
|
|
|
|
$width = 10240
|
|
|
|
$height = 4320
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.2
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.5
|
|
|
|
$internalRes = 0.5
|
|
|
|
$aspectRatio = (64.0 / 27.0)
|
|
|
|
$UIAspectX = (1920.0 / 1080.0) / ( 5120.0 / 2160.0 )
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
2019-08-15 00:06:14 +02:00
|
|
|
[Preset]
|
|
|
|
name = -- 16:10 -- resolutions - UI 25% transp
|
|
|
|
$width = 1440
|
|
|
|
$height = 900
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (1440.0/900.0)
|
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = ( 1440.0 / 900.0 ) / (1920.0 / 1080.0)
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
2022-03-10 04:34:41 +01:00
|
|
|
[Preset]
|
|
|
|
name = 1280x800 (16:10) - UI 25% transp
|
|
|
|
$width = 1280
|
|
|
|
$height = 800
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
2022-03-10 04:36:57 +01:00
|
|
|
$aspectRatio = (1280.0/800.0)
|
2022-03-10 04:34:41 +01:00
|
|
|
$UIAspectX = 1.0
|
2022-03-10 04:36:57 +01:00
|
|
|
$UIAspectY = ( 1280.0 / 800.0 ) / (1920.0 / 1080.0)
|
2022-03-10 04:34:41 +01:00
|
|
|
$UItransp = 0.75
|
|
|
|
|
2019-08-15 00:06:14 +02:00
|
|
|
[Preset]
|
|
|
|
name = 1440x900 (16:10) - UI 25% transp
|
|
|
|
$width = 1440
|
|
|
|
$height = 900
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (1440.0/900.0)
|
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = ( 1440.0 / 900.0 ) / (1920.0 / 1080.0)
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1680x1050 (16:10) - UI 25% transp
|
|
|
|
$width = 1680
|
|
|
|
$height = 1050
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (1680.0/1050.0)
|
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = ( 1680.0 / 1050.0 ) / (1920.0 / 1080.0)
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1920x1200 (16:10) - UI 25% transp
|
|
|
|
$width = 1920
|
|
|
|
$height = 1200
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (1920.0/1200.0)
|
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = ( 1920.0 / 1200.0 ) / (1920.0 / 1080.0)
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 2560x1600 (16:10) - UI 25% transp
|
|
|
|
$width = 2560
|
|
|
|
$height = 1600
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (2560.0/1600.0)
|
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = ( 2560.0 / 1600.0 ) / (1920.0 / 1080.0)
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 2880x1800 (16:10) - UI 25% transp
|
|
|
|
$width = 2880
|
|
|
|
$height = 1800
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (2880.0/1800.0)
|
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = ( 2880.0 / 1800.0 ) / (1920.0 / 1080.0)
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3840x2400 (16:10) - UI 25% transp
|
|
|
|
$width = 3840
|
|
|
|
$height = 2400
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (3840.0/2400.0)
|
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = ( 3840.0 / 2400.0 ) / (1920.0 / 1080.0)
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 5120x3200 (16:10) - UI 25% transp
|
|
|
|
$width = 5120
|
|
|
|
$height = 3200
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (5120.0/3200.0)
|
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = ( 5120.0 / 3200.0 ) / (1920.0 / 1080.0)
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = -- 48:9 -- resolutions - UI 25% transp
|
|
|
|
$width = 5760
|
|
|
|
$height = 1080
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.1
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.25
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (48.0/9.0)
|
|
|
|
$UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 )
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 5760x1080 (48:9) - UI 25% transp
|
|
|
|
$width = 5760
|
|
|
|
$height = 1080
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.1
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.25
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (48.0/9.0)
|
|
|
|
$UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 )
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 7680x1440 (48:9) - UI 25% transp
|
|
|
|
$width = 7680
|
|
|
|
$height = 1440
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.1
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.25
|
|
|
|
$internalRes = 0.70
|
|
|
|
$aspectRatio = (48.0/9.0)
|
|
|
|
$UIAspectX = ( 1920.0 / 1080.0 ) / ( 7680.0 / 1440.0 )
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering
|
|
|
|
name = --- SSAA vert res x2 - Set scaling to Stretch
|
|
|
|
$width = 1920
|
|
|
|
$height = 2160
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1920x2160 (Vertical x2) - UI 25% transp
|
|
|
|
$width = 1920
|
|
|
|
$height = 2160
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.01
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.05
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 2560x2880 (Vertical x2 - 0.75 sub scaling) - UI 25% transp
|
|
|
|
$width = 2560
|
|
|
|
$height = 2880
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.1
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.25
|
|
|
|
$internalRes = 0.75
|
|
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset] #
|
|
|
|
name = 3840x4320 (Vertical x2 - 0.5 sub scaling) - UI 25% transp
|
|
|
|
$width = 3840
|
|
|
|
$height = 4320
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.25
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 1.0
|
|
|
|
$internalRes = 0.5
|
|
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
$UIAspectX = 1.0
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 2560x2160 (21:9 Vertical x2) - UI 25% transp
|
|
|
|
$width = 2560
|
|
|
|
$height = 2160
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.1
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.25
|
|
|
|
$internalRes = 1.0
|
|
|
|
$aspectRatio = (64.0 / 27.0)
|
|
|
|
$UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 )
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3440x2880 (21:9 Vertical x2 - 0.75 sub scaling) - UI 25% transp
|
|
|
|
$width = 3440
|
|
|
|
$height = 2880
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.1
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.25
|
|
|
|
$internalRes = 0.75 # 2880 * 0.75 = 1080 x 2
|
|
|
|
$aspectRatio = (64.0 / 27.0)
|
|
|
|
$UIAspectX = (1920.0 / 1080.0) / ( 3440.0 / 1440.0 )
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 5760x1080 (48:9 Vertical x2 - 0.5 sub scaling) - UI 25% transp
|
|
|
|
$width = 5760
|
|
|
|
$height = 2160
|
|
|
|
$gameWidth = 1920
|
|
|
|
$gameHeight = 1080
|
|
|
|
$dither = 0.1
|
|
|
|
$scaleShader = 1.0
|
|
|
|
$scaleBlur = 0.25
|
|
|
|
$internalRes = 0.5
|
|
|
|
$aspectRatio = (48.0/9.0)
|
|
|
|
$UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 )
|
|
|
|
$UIAspectY = 1.0
|
|
|
|
$UItransp = 0.75
|
2019-08-14 00:25:23 +02:00
|
|
|
|
2018-10-31 19:24:23 +01:00
|
|
|
[TextureRedefine]
|
|
|
|
width = 1920
|
|
|
|
height = 1088
|
|
|
|
#formats = 0x011,0x01a
|
2020-01-11 02:06:51 +01:00
|
|
|
overwriteWidth = ($width/$gameWidth) * 1920
|
2018-10-31 19:24:23 +01:00
|
|
|
overwriteHeight = ($height/$gameHeight) * 1088
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 1920
|
|
|
|
height = 1080
|
2020-01-11 02:06:51 +01:00
|
|
|
#formats =
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1920
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 1080
|
2018-10-31 19:24:23 +01:00
|
|
|
|
2019-09-22 13:12:34 +02:00
|
|
|
[TextureRedefine]
|
|
|
|
width = 1280
|
|
|
|
height = 720
|
2020-01-11 02:06:51 +01:00
|
|
|
#formats =
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
2019-09-22 13:12:34 +02:00
|
|
|
|
2018-10-31 19:24:23 +01:00
|
|
|
[TextureRedefine]
|
|
|
|
width = 960
|
|
|
|
height = 544
|
2019-01-25 00:44:39 +01:00
|
|
|
formats = 0x01a
|
2020-01-11 02:06:51 +01:00
|
|
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
|
|
|
overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
|
2019-01-25 00:44:39 +01:00
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 960
|
|
|
|
height = 540
|
2019-08-13 23:56:16 +02:00
|
|
|
formats = 0x01a
|
2020-01-11 02:06:51 +01:00
|
|
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
|
|
|
overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
|
2019-01-25 00:44:39 +01:00
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 960
|
|
|
|
height = 544
|
|
|
|
formats = 0x011
|
2020-01-11 02:06:51 +01:00
|
|
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
|
|
|
overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
|
2018-10-31 19:24:23 +01:00
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 960
|
|
|
|
height = 540
|
2019-01-25 00:44:39 +01:00
|
|
|
formats = 0x011
|
2020-01-11 02:06:51 +01:00
|
|
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
|
|
|
overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
|
2018-10-31 19:24:23 +01:00
|
|
|
|
2019-02-05 01:06:27 +01:00
|
|
|
[TextureRedefine]
|
|
|
|
width = 960
|
|
|
|
height = 544
|
|
|
|
formats = 0x007
|
2020-01-11 02:06:51 +01:00
|
|
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
|
|
|
overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
|
2019-02-05 01:06:27 +01:00
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 960
|
|
|
|
height = 540
|
|
|
|
formats = 0x007
|
2020-01-11 02:06:51 +01:00
|
|
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
|
|
|
overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
|
2019-02-05 01:06:27 +01:00
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 864
|
|
|
|
height = 480
|
2020-01-11 02:06:51 +01:00
|
|
|
#formats =
|
2019-02-05 01:06:27 +01:00
|
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 854
|
|
|
|
height = 480
|
2020-01-11 02:06:51 +01:00
|
|
|
#formats =
|
2019-02-05 01:06:27 +01:00
|
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
2019-08-13 23:56:16 +02:00
|
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
2019-02-05 01:06:27 +01:00
|
|
|
|
|
|
|
[TextureRedefine] #shadows horsie
|
|
|
|
width = 768
|
|
|
|
height = 768
|
|
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 768
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overwriteHeight = ($height/$gameHeight) * 768
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2019-08-13 23:56:16 +02:00
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[TextureRedefine] #large map 8 rounding
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width = 1376
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height = 784
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 1376
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overwriteHeight = ($height/$gameHeight) * 784
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[TextureRedefine] #large map rounding
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width = 1345
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height = 773
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formats = 0x01a
|
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overwriteWidth = ($width/$gameWidth) * 1345
|
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overwriteHeight = ($height/$gameHeight) * 773
|
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[TextureRedefine] #large map 8 rounding
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width = 608
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height = 352
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formats = 0x01a
|
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overwriteWidth = ($width/$gameWidth) * 608
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overwriteHeight = ($height/$gameHeight) * 352
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[TextureRedefine] # Large map
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width = 598
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height = 343
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formats = 0x01a
|
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|
overwriteWidth = ($width/$gameWidth) * 598
|
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overwriteHeight = ($height/$gameHeight) * 343
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2019-09-22 13:12:34 +02:00
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[TextureRedefine] # bloom n cutscene
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width = 480
|
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|
height = 272
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#formats = 0x01a
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|
|
|
overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
|
2019-09-22 21:21:31 +02:00
|
|
|
overwriteHeight = ($height/$gameHeight) * (272*$internalRes)
|
2019-09-22 13:12:34 +02:00
|
|
|
|
2018-10-31 19:24:23 +01:00
|
|
|
[TextureRedefine] # bloom n cutscene
|
|
|
|
width = 480
|
|
|
|
height = 270
|
|
|
|
#formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
|
|
|
|
overwriteHeight = ($height/$gameHeight) * (270*$internalRes)
|
2019-08-14 00:25:23 +02:00
|
|
|
|
2019-02-05 01:06:27 +01:00
|
|
|
[TextureRedefine] #
|
|
|
|
width = 448
|
|
|
|
height = 384
|
2019-08-13 23:56:16 +02:00
|
|
|
formats = 0x01a
|
2019-02-05 01:06:27 +01:00
|
|
|
overwriteWidth = ($width/$gameWidth) * 448
|
2019-08-13 23:56:16 +02:00
|
|
|
overwriteHeight = ($height/$gameHeight) * 384
|
2019-02-05 01:06:27 +01:00
|
|
|
|
|
|
|
[TextureRedefine] # Map
|
|
|
|
width = 442
|
|
|
|
height = 383
|
2019-08-13 23:56:16 +02:00
|
|
|
formats = 0x01a
|
2019-02-05 01:06:27 +01:00
|
|
|
overwriteWidth = ($width/$gameWidth) * 442
|
2019-08-13 23:56:16 +02:00
|
|
|
overwriteHeight = ($height/$gameHeight) * 383
|
2019-02-05 01:06:27 +01:00
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 435
|
|
|
|
height = 381
|
2019-08-13 23:56:16 +02:00
|
|
|
formats = 0x01a
|
2019-02-05 01:06:27 +01:00
|
|
|
overwriteWidth = ($width/$gameWidth) * 435
|
2019-08-13 23:56:16 +02:00
|
|
|
overwriteHeight = ($height/$gameHeight) * 381
|
2019-02-05 01:06:27 +01:00
|
|
|
|
|
|
|
[TextureRedefine] #Wolf shadows
|
|
|
|
width = 384
|
|
|
|
height = 384
|
2019-08-13 23:56:16 +02:00
|
|
|
formats = 0x01a
|
2019-02-05 01:06:27 +01:00
|
|
|
overwriteWidth = ($width/$gameWidth) * 384
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 384
|
|
|
|
|
|
|
|
[TextureRedefine] #GUI map +8
|
|
|
|
width = 320
|
|
|
|
height = 288
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 288
|
|
|
|
|
|
|
|
[TextureRedefine] # map
|
|
|
|
width = 290
|
|
|
|
height = 280
|
2019-08-13 23:56:16 +02:00
|
|
|
formats = 0x01a
|
2019-02-05 01:06:27 +01:00
|
|
|
overwriteWidth = ($width/$gameWidth) * 290
|
2019-08-13 23:56:16 +02:00
|
|
|
overwriteHeight = ($height/$gameHeight) * 280
|
2019-02-05 01:06:27 +01:00
|
|
|
|
|
|
|
[TextureRedefine] #
|
|
|
|
width = 290
|
|
|
|
height = 280
|
2019-08-13 23:56:16 +02:00
|
|
|
formats = 0x01a
|
2019-02-05 01:06:27 +01:00
|
|
|
overwriteWidth = ($width/$gameWidth) * 290
|
2019-08-13 23:56:16 +02:00
|
|
|
overwriteHeight = ($height/$gameHeight) * 280
|
2019-02-05 01:06:27 +01:00
|
|
|
|
|
|
|
[TextureRedefine] # Gui
|
|
|
|
width = 282
|
|
|
|
height = 272
|
2020-01-11 02:06:51 +01:00
|
|
|
#formats =
|
2019-02-05 01:06:27 +01:00
|
|
|
overwriteWidth = ($width/$gameWidth) * 282
|
2019-08-13 23:56:16 +02:00
|
|
|
overwriteHeight = ($height/$gameHeight) * 272
|
2019-08-15 00:06:14 +02:00
|
|
|
|
|
|
|
[TextureRedefine] # Gui
|
|
|
|
width = 832
|
|
|
|
height = 720
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 832
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
|
|
|
|
[TextureRedefine] # Gui
|
|
|
|
width = 813
|
|
|
|
height = 718
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 813
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 718
|
|
|
|
|
|
|
|
[TextureRedefine] # map
|
|
|
|
width = 384
|
|
|
|
height = 320
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 384
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 320
|
|
|
|
|
|
|
|
[TextureRedefine] # map
|
|
|
|
width = 362
|
|
|
|
height = 319
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 362
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 319
|
|
|
|
|
|
|
|
[TextureRedefine] # map endgame
|
|
|
|
width = 832
|
|
|
|
height = 720
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 832
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
|
|
|
|
[TextureRedefine] # map endgame
|
|
|
|
width = 802
|
|
|
|
height = 512
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 802
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 512
|