2017-02-22 03:48:12 +01:00
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[Definition]
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2017-02-22 03:51:08 +01:00
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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2017-02-22 03:48:12 +01:00
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name = "The Legend of Zelda: Breath of the Wild - 2880p (5K)"
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2017-03-18 01:11:14 +01:00
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[TextureRedefine] #TV
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2017-02-22 03:48:12 +01:00
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width = 1280
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height = 720
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2017-03-26 21:38:47 +02:00
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formatsExcluded = 0x008 # exclude the intro background texture
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2017-02-22 03:48:12 +01:00
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overwriteWidth = 5120
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overwriteHeight = 2880
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2017-03-18 01:11:14 +01:00
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[TextureRedefine] #TV2
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width = 1280
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2017-04-01 22:02:46 +02:00
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height = 721
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overwriteWidth = 5120
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overwriteHeight = 2884
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[TextureRedefine] #TV3
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width = 1280
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2017-03-18 01:11:14 +01:00
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height = 608
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overwriteWidth = 5120
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overwriteHeight = 2432
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2017-04-15 01:04:09 +02:00
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[TextureRedefine] #TV4
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2017-04-01 22:02:46 +02:00
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width = 1152
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height = 648
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2017-04-15 01:04:09 +02:00
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overwriteWidth = 5120 #Scale to TV, not performance target
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overwriteHeight = 2880
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2017-04-01 22:02:46 +02:00
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2017-03-26 19:13:26 +02:00
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteWidth = 2560
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overwriteHeight = 1440
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2017-02-22 03:48:12 +01:00
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2017-03-18 01:11:14 +01:00
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[TextureRedefine] #half-res2
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width = 640
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height = 290
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overwriteWidth = 2560
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overwriteHeight = 1160
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[TextureRedefine] #half-res3
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width = 640
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height = 288
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overwriteWidth = 2560
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overwriteHeight = 1152
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2017-04-15 01:04:09 +02:00
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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formats = 0x001 #Scale depth masking, not bloom
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overwriteWidth = 1280
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overwriteHeight = 720
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2017-04-04 02:51:06 +02:00
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#[TextureRedefine] #q-res2
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#width = 320
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#height = 145
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#overwriteWidth = 1280
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#overwriteHeight = 580
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#[TextureRedefine] #q-res3
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#width = 320
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#height = 144
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#overwriteWidth = 1280
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#overwriteHeight = 576
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2017-04-15 01:04:09 +02:00
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[TextureRedefine] #o-res1
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width = 160
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height = 90
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formats = 0x001 #Scale depth masking, not bloom
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overwriteWidth = 720
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overwriteHeight = 360
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2017-04-01 22:02:46 +02:00
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[TextureRedefine] # O
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width = 80
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height = 45
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2017-04-15 01:04:09 +02:00
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formats = 0x001 #Scale depth masking, not bloom
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overwriteWidth = 320
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overwriteHeight = 180
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2017-04-01 22:02:46 +02:00
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[TextureRedefine] # M
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width = 80
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height = 44
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overwriteWidth = 321
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overwriteHeight = 176
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[TextureRedefine] # G
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width = 40
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height = 22
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overwriteWidth = 180
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overwriteHeight = 99
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[TextureRedefine] #fog
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width = 720
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height = 360
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overwriteWidth = 2880
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overwriteHeight = 1440
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[TextureRedefine] #Gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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2017-04-01 22:31:31 +02:00
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overwriteHeight = 1440
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