cemu_graphic_packs/Quality/XCX_2160p/rules.txt

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[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
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name = "Xenoblade Chronicles X - 2160p (4K)"
version = 2
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[TextureRedefine] # tv
width = 1280
height = 720
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tileModesExcluded = 0x001 #intro FMV background
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overwriteWidth = 3840
overwriteHeight = 2160
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[TextureRedefine] # half-res alpha
width = 640
height = 360
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formatsExcluded = 0x41A,0x033,0x432 # exclude obvious textures, dialog fade screen, XCX LogoNLA
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080
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[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # Gear menu
width = 1024
height = 720
overwriteWidth = 3072
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overwriteHeight = 2160
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#[TextureRedefine] # Fog
#width = 426
#height = 240
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#overwriteWidth = 1280
#overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080
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// vvvv credits to Getdls & GITech vvvv //
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[TextureRedefine] # Sun, Light Sources (plants, armor etc)
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width = 512
height = 288
overwriteWidth = 1536
overwriteHeight = 864
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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width = 256
height = 144
overwriteWidth = 768
overwriteHeight = 432
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#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
#width = 160
#height = 90
#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 480
#overwriteHeight = 270
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#[TextureRedefine]# Probe Beacon glow.
#width = 80
#height = 46
#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 240
#overwriteHeight = 135