2019-07-27 02:04:27 +02:00
|
|
|
[Definition]
|
|
|
|
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
|
|
|
name = Resolution
|
|
|
|
path = "The Legend of Zelda: Breath of the Wild/Graphics/Resolution"
|
2020-01-11 02:12:03 +01:00
|
|
|
description = Changes the resolution of the game. Made by Kiri, Skalfate, rajkosto and NAVras.
|
Update BotW packs for Vulkan (#411)
But now done properly! Basically, a bunch of improvements were made to the script. The previous attempt at this conversion was quickly followed by a rollback since I realized that the script was overlooking certain things that made most of the packs hit or miss whether they would work. A few things missing were:
- It only tested the values from 1 preset. Now, each shader gets compiled per each preset, like what Cemu would do. It also merges the changes done for each preset into one. This should solve cases where one shader would define things separately or repeatedly from preset to preset.
- All* of the shaders are tested to see if they use the converter used the right values for the locations for Vulkan.
Both of these *should* mean that they should both compile and be linkable in Vulkan, which means that I don't have to test each individual shader to see if they work. I will release the two scripts (one used for converting, one used for checking the right values for the locations) tomorrow so that other people might be able to help, if they want. It's fairly straightforward now at least.
* Organize workaround graphic packs
Pretty hard to organize these correctly, but according to our discord discussion, this was the best layout from a bunch I proposed, together with some suggestions.
* Add V4 converter script and instructions on how to use it
Now everyone BotW is done and all of the bugs have been kinked out using it (hopefully...), here's the release of the converter script in all of it's very badly coded glory. I hope I didn't leave too much debug glory in there...
Also, I hope that I didn't make too many grammatical mistakes in the instructions, but hopefully it's easy enough to follow.
2019-12-28 05:55:52 +01:00
|
|
|
version = 4
|
2019-07-27 02:04:27 +02:00
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1280x720 (16:9) (Default)
|
|
|
|
$width = 1280
|
|
|
|
$height = 720
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
|
|
|
|
|
|
|
# Performance
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 320x180 (16:9)
|
|
|
|
$width = 320
|
|
|
|
$height = 180
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 640x360 (16:9)
|
|
|
|
$width = 640
|
|
|
|
$height = 360
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 960x540 (16:9)
|
|
|
|
$width = 960
|
|
|
|
$height = 540
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
|
|
|
|
|
|
|
# Common HD Resolutions
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1600x900 (16:9)
|
|
|
|
$width = 1600
|
|
|
|
$height = 900
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1920x1080 (16:9)
|
|
|
|
$width = 1920
|
|
|
|
$height = 1080
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 2560x1440 (16:9)
|
|
|
|
$width = 2560
|
|
|
|
$height = 1440
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3200x1800 (16:9)
|
|
|
|
$width = 3200
|
|
|
|
$height = 1800
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3840x2160 (16:9)
|
|
|
|
$width = 3840
|
|
|
|
$height = 2160
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 5120x2880 (16:9)
|
|
|
|
$width = 5120
|
|
|
|
$height = 2880
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
|
|
|
|
|
|
|
# Common Ultrawide Resolutions
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = -----------------------------------
|
|
|
|
$width = 2560
|
|
|
|
$height = 1080
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 2560x1080 (21:9)
|
|
|
|
$width = 2560
|
|
|
|
$height = 1080
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3440x1440 (21:9)
|
|
|
|
$width = 3440
|
|
|
|
$height = 1440
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3840x1600 (21:10)
|
|
|
|
$width = 3840
|
|
|
|
$height = 1600
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 4300x1800 (21:9)
|
|
|
|
$width = 4300
|
|
|
|
$height = 1800
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
|
|
|
|
|
|
|
# Common 16:10 Resolutions
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = -----------------------------------
|
|
|
|
$width = 1440
|
|
|
|
$height = 900
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1440x900 (16:10)
|
|
|
|
$width = 1440
|
|
|
|
$height = 900
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1680x1050 (16:10)
|
|
|
|
$width = 1680
|
|
|
|
$height = 1050
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 1
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1920x1200 (16:10)
|
|
|
|
$width = 1920
|
|
|
|
$height = 1200
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 1
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 2560x1600 (16:10)
|
|
|
|
$width = 2560
|
|
|
|
$height = 1600
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 1
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 2880x1800 (16:10)
|
|
|
|
$width = 2880
|
|
|
|
$height = 1800
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3840x2400 (16:10)
|
|
|
|
$width = 3840
|
|
|
|
$height = 2400
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 1
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 5120x3200 (16:10)
|
|
|
|
$width = 5120
|
|
|
|
$height = 3200
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 1
|
|
|
|
|
|
|
|
# Other Uncommon Resolutions
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = -----------------------------------
|
|
|
|
$width = 640
|
|
|
|
$height = 480
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 1
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 640x480 (4:3)
|
|
|
|
$width = 640
|
|
|
|
$height = 480
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 1
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1280x960 (4:3)
|
|
|
|
$width = 1280
|
|
|
|
$height = 960
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 1
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1920x1440 (4:3)
|
|
|
|
$width = 1920
|
|
|
|
$height = 1440
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 640x512 (5:4)
|
|
|
|
$width = 640
|
|
|
|
$height = 512
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 1
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1280x1024 (5:4)
|
|
|
|
$width = 1280
|
|
|
|
$height = 1024
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 1
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 1920x1536 (5:4)
|
|
|
|
$width = 1920
|
|
|
|
$height = 1536
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 1
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 5760x1080 (48:9)
|
|
|
|
$width = 5760
|
|
|
|
$height = 1080
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
2020-01-11 02:06:51 +01:00
|
|
|
|
2019-07-27 02:04:27 +02:00
|
|
|
[Preset]
|
|
|
|
name = 8640x1620 (48:9)
|
|
|
|
$width = 8640
|
|
|
|
$height = 1620
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
2020-01-11 02:06:51 +01:00
|
|
|
|
2019-07-27 02:04:27 +02:00
|
|
|
[Preset]
|
|
|
|
name = 14400x2700 (48:9)
|
|
|
|
$width = 14400
|
|
|
|
$height = 2700
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
2020-01-11 02:06:51 +01:00
|
|
|
|
2019-07-27 02:04:27 +02:00
|
|
|
[Preset]
|
|
|
|
name = 21600x4050 (48:9)
|
|
|
|
$width = 21600
|
|
|
|
$height = 4050
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
$heightfix = 0
|
|
|
|
|
2019-07-28 17:51:47 +02:00
|
|
|
|
2019-07-27 02:04:27 +02:00
|
|
|
# All 720p textures:
|
|
|
|
# - 0x001=World Lighting Red8
|
|
|
|
# - 0x005=Link and Objects Depth
|
|
|
|
# - 0x007=World Lighting Red-Green Texture
|
|
|
|
# - 0x019=Menu Interface/GUI
|
|
|
|
# - 0x01a=Normals
|
|
|
|
# - 0x41a=Geometry rendering
|
|
|
|
# - 0x806=Wind/Fog
|
|
|
|
# - 0x80e=Depth stencil buffer
|
|
|
|
# - 0x816=Weapon and Objects Bloom
|
|
|
|
# - 0x820=Field Fog
|
|
|
|
|
|
|
|
# Depth/Geometry/Shading Rendering
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 1280
|
|
|
|
height = 720
|
|
|
|
formats = 0x001,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806,0x816,0x820
|
|
|
|
# formatsExcluded = 0x008 # Game Load Opening Background Image
|
|
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
|
|
overwriteWidth = ($width/$gameWidth)* 1280
|
|
|
|
overwriteHeight = ($height/$gameHeight)* 720
|
|
|
|
|
|
|
|
# Gamepad - background
|
2020-01-11 02:06:51 +01:00
|
|
|
[TextureRedefine]
|
2019-07-27 02:04:27 +02:00
|
|
|
width = 864
|
|
|
|
height = 480
|
|
|
|
formats = 0x019
|
|
|
|
# formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
|
|
|
|
overwriteWidth = ($width/$gameWidth)* 864
|
|
|
|
overwriteHeight = ($height/$gameHeight)* 480
|
|
|
|
|
|
|
|
# Gamepad - game render size
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 854
|
|
|
|
height = 480
|
|
|
|
formats = 0x019
|
|
|
|
# formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
|
|
|
|
overwriteWidth = ($width/$gameWidth)* 854
|
|
|
|
overwriteHeight = ($height/$gameHeight)* 480
|
|
|
|
|
|
|
|
# All 1/2, 1/4 textures:
|
|
|
|
# - 0x001=World Lighting - Red
|
|
|
|
# - 0x005=Depth for Link and Objects
|
|
|
|
# - 0x019=GUI
|
2020-01-11 02:06:51 +01:00
|
|
|
# - 0x01a=Blurs and Normals
|
2019-07-27 02:04:27 +02:00
|
|
|
# - 0x80e=World and Objects Depth 32bit
|
|
|
|
# - 0x806=Wind/Fog
|
|
|
|
# - 0x816=World & Weapon Bloom
|
|
|
|
# - 0x820=Fog
|
|
|
|
|
|
|
|
# Required 1/2 resolutions
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 640
|
|
|
|
height = 368
|
|
|
|
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
|
|
|
|
# formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
|
|
overwriteHeight = (($height/$gameHeight) * 368) + $heightfix
|
|
|
|
|
|
|
|
# Required 1/2 resolutions
|
2020-01-11 02:06:51 +01:00
|
|
|
[TextureRedefine]
|
2019-07-27 02:04:27 +02:00
|
|
|
width = 640
|
|
|
|
height = 360
|
|
|
|
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
|
|
|
|
# formatsExcluded = 0x431
|
|
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
|
|
|
|
# Required 1/3 resolutions
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 384
|
|
|
|
height = 192
|
|
|
|
formats = 0x001 # World lighting - Red
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 384
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
|
|
|
|
# Required 1/4 resolutions
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 320
|
|
|
|
height = 192
|
|
|
|
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
|
|
|
|
# Required 1/4 resolutions
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 320
|
|
|
|
height = 180
|
|
|
|
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
|
|
|
|
# Required 1/6 resolution
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 192
|
|
|
|
height = 96
|
|
|
|
formats = 0x007,0x806 # Used for Fog
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 192
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
|
|
|
|
# Required 1/8 resolution
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 160
|
|
|
|
height = 96
|
|
|
|
formats = 0x001,0x005,0x007,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
|
|
|
|
# Required 1/8 resolution
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 160
|
|
|
|
height = 90
|
|
|
|
formats = 0x001,0x005,0x007,0x806,0x80e,0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
|
|
|
|
# 1/10 resolution; Break 960x540 background: ambient light, bloom
|
2020-01-11 02:06:51 +01:00
|
|
|
#
|
2019-07-27 02:04:27 +02:00
|
|
|
# [TextureRedefine]
|
|
|
|
# width = 128
|
|
|
|
# height = 80
|
|
|
|
# formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
|
|
|
# overwriteWidth = ($width/$gameWidth) * 128
|
|
|
|
# overwriteHeight = ($height/$gameHeight) * 80
|
2020-01-11 02:06:51 +01:00
|
|
|
#
|
2019-07-27 02:04:27 +02:00
|
|
|
# [TextureRedefine]
|
|
|
|
# width = 120
|
|
|
|
# height = 75
|
|
|
|
# formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
|
|
|
# overwriteWidth = ($width/$gameWidth) * 120
|
|
|
|
# overwriteHeight = ($height/$gameHeight) * 75
|
|
|
|
|
|
|
|
# Required Fogs and Dust
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 128
|
|
|
|
height = 48
|
|
|
|
formats = 0x806,0x816,0x005,0x007,0x820
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
|
|
|
|
# Required 1/13 resolution
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 96
|
|
|
|
height = 48
|
|
|
|
formats = 0x816,0x80e # Used for bloom/depth
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 96
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
|
|
|
|
# Required 1/16 resolution
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 80
|
|
|
|
height = 45
|
|
|
|
formats = 0x816,0x806,0x007 # Used for bloom/fog
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 80
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
|
|
|
|
# Required 1/16 resolution
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 64
|
|
|
|
height = 64
|
|
|
|
formats = 0x80e # Used for depth
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
|
|
|
|
# 0x019 - GUI Requirements
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 128
|
|
|
|
height = 720
|
|
|
|
formats = 0x019
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 110
|
|
|
|
height = 720
|
|
|
|
formats = 0x019
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 110
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
|
|
|
|
# 0x816 - Blooms & Effects
|
|
|
|
|
|
|
|
# Heat wave effect
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 1024
|
|
|
|
height = 512
|
|
|
|
depth = 1
|
|
|
|
formats = 0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1024
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 512
|
|
|
|
|
|
|
|
# Sheikah slate scope
|
2020-01-11 02:06:51 +01:00
|
|
|
[TextureRedefine]
|
2019-07-27 02:04:27 +02:00
|
|
|
width = 512
|
|
|
|
height = 256
|
|
|
|
depth = 1
|
|
|
|
formats = 0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
|
|
|
|
# World bloom
|
|
|
|
|
2020-01-11 02:06:51 +01:00
|
|
|
[TextureRedefine]
|
2019-07-27 02:04:27 +02:00
|
|
|
width = 256
|
|
|
|
height = 128
|
|
|
|
formats = 0x816
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 128
|
|
|
|
height = 64
|
|
|
|
formats = 0x816
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 64
|
|
|
|
height = 32
|
|
|
|
formats = 0x816
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
|
|
|
|
[TextureRedefine] # catches cubemap! 32x32, 16x16
|
|
|
|
width = 32
|
|
|
|
height = 16
|
|
|
|
depth = 1
|
|
|
|
formats = 0x816
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 24
|
|
|
|
height = 16
|
|
|
|
depth = 1
|
|
|
|
formats = 0x816
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 24
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 40
|
|
|
|
height = 22
|
|
|
|
depth = 1
|
|
|
|
formats = 0x816
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 40
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 22
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 20
|
|
|
|
height = 11
|
|
|
|
depth = 1
|
|
|
|
formats = 0x816
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 20
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 11
|
|
|
|
|
|
|
|
# Great Fairy / Stable / Stores Viewports
|
|
|
|
|
|
|
|
# Required, Great Fairy Full Resolution Viewports
|
2020-01-11 02:06:51 +01:00
|
|
|
[TextureRedefine]
|
2019-07-27 02:04:27 +02:00
|
|
|
width = 960
|
|
|
|
height = 540
|
|
|
|
formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
|
|
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 540
|
|
|
|
|
|
|
|
# Required, Great Fairy Full Resolution Viewports
|
2020-01-11 02:06:51 +01:00
|
|
|
[TextureRedefine]
|
2019-07-27 02:04:27 +02:00
|
|
|
width = 960
|
|
|
|
height = 544
|
|
|
|
formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 544
|
|
|
|
|
|
|
|
# Required Great Fairy Red Viewport and Depth port of the same size
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 512
|
|
|
|
height = 272
|
|
|
|
depth = 1
|
|
|
|
formats = 0x001,0x005 # Red Viewport / Depth
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 272
|
|
|
|
|
|
|
|
# Required, Great Fairy Half Resolution Viewports
|
2020-01-11 02:06:51 +01:00
|
|
|
[TextureRedefine]
|
2019-07-27 02:04:27 +02:00
|
|
|
width = 480
|
|
|
|
height = 272
|
|
|
|
formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 272
|
|
|
|
|
|
|
|
# Required, Great Fairy Half Resolution Viewports
|
2020-01-11 02:06:51 +01:00
|
|
|
[TextureRedefine]
|
2019-07-27 02:04:27 +02:00
|
|
|
width = 480
|
|
|
|
height = 270
|
|
|
|
formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 270
|
|
|
|
|
|
|
|
# Required - Great Fairy background heatwave effect
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 512
|
|
|
|
height = 512
|
|
|
|
depth = 1
|
|
|
|
formats = 0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 512
|
|
|
|
|
|
|
|
# Select-Menu Map
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 1504
|
|
|
|
height = 720
|
|
|
|
formats = 0x019
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1504
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
|
|
|
|
# Select-Menu Map
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 1500
|
|
|
|
height = 720
|
|
|
|
formats = 0x019
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1500
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
|
|
|
|
# Select-Menu Map Overlay
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 1280
|
|
|
|
height = 608
|
|
|
|
formats = 0x019
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 608
|
|
|
|
|
2019-08-06 18:43:04 +02:00
|
|
|
# Dyeing background: inventory fading border
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 1280
|
|
|
|
height = 400
|
|
|
|
formats = 0x19
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 400
|
|
|
|
|
2019-07-27 02:04:27 +02:00
|
|
|
# Mini-map GUI
|
2020-01-11 02:06:51 +01:00
|
|
|
[TextureRedefine]
|
2019-07-27 02:04:27 +02:00
|
|
|
width = 192
|
|
|
|
height = 192
|
|
|
|
formats = 0x019
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 192
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
|
|
|
|
# Red Viewport
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 1920
|
|
|
|
height = 912
|
|
|
|
formats = 0x001
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1920
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 912
|
|
|
|
|
|
|
|
# 3D Map Ganons Castle & Beasts
|
2020-01-11 02:06:51 +01:00
|
|
|
[TextureRedefine]
|
2019-07-27 02:04:27 +02:00
|
|
|
width = 512
|
|
|
|
height = 288
|
|
|
|
formats = 0x01a,0x80e
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 288
|
|
|
|
|
|
|
|
# Improve Color Banding for GUI Format 0x019
|
|
|
|
# 0x019 - R10_G10_B10_A2_UNORM ------> 0x01f - R16_G16_B16_A16_UNORM
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 1280
|
|
|
|
height = 720
|
|
|
|
formats = 0x019
|
|
|
|
overwriteFormat = 0x01f
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 640
|
|
|
|
height = 368
|
|
|
|
formats = 0x019
|
|
|
|
overwriteFormat = 0x01f
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
|
|
overwriteHeight = (($height/$gameHeight) * 368 ) + $heightfix
|
|
|
|
|
2020-01-11 02:06:51 +01:00
|
|
|
[TextureRedefine]
|
2019-07-27 02:04:27 +02:00
|
|
|
width = 640
|
|
|
|
height = 360
|
|
|
|
formats = 0x019
|
|
|
|
overwriteFormat = 0x01f
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 320
|
|
|
|
height = 192
|
|
|
|
formats = 0x019
|
|
|
|
overwriteFormat = 0x01f
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 320
|
|
|
|
height = 180
|
|
|
|
formats = 0x019
|
|
|
|
overwriteFormat = 0x01f
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 128
|
|
|
|
height = 720
|
|
|
|
formats = 0x019
|
|
|
|
overwriteFormat = 0x01f
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 110
|
|
|
|
height = 720
|
|
|
|
formats = 0x019
|
|
|
|
overwriteFormat = 0x01f
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 110
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
|
|
|
|
# Fix texture cache's mismatch warnings
|
|
|
|
|
|
|
|
[TextureRedefine] # 1280x720; Map: travel confirm menu background blur
|
|
|
|
width = 1280
|
|
|
|
height = 288
|
|
|
|
depth = 1
|
|
|
|
formats = 0x19
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 288
|
|
|
|
|
|
|
|
[TextureRedefine] # same as above
|
|
|
|
width = 1280
|
|
|
|
height = 278
|
|
|
|
depth = 1
|
|
|
|
formats = 0x19
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 278
|
|
|
|
|
|
|
|
[TextureRedefine] # 640x360 mip 1; Scope dof close-up depth
|
|
|
|
width = 512
|
|
|
|
height = 256
|
|
|
|
depth = 1
|
|
|
|
formats = 0x1
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
|
|
|
|
[TextureRedefine] # 640x360 mip 2; same as above
|
|
|
|
width = 256
|
|
|
|
height = 128
|
|
|
|
depth = 1
|
|
|
|
formats = 0x1
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
|
|
|
|
# Uncomment if HUD setting is Pro
|
|
|
|
# [TextureRedefine] # 640x360 mip 3; Designated level for dof processing. breaks sound wave HUD
|
|
|
|
# width = 128
|
|
|
|
# height = 64
|
|
|
|
# depth = 1
|
|
|
|
# formats = 0x1
|
|
|
|
# tilemodes = 4
|
|
|
|
# overwriteWidth = ($width/$gameWidth) * 128
|
|
|
|
# overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
|
|
|
|
[TextureRedefine] # 320x180; Blur on center piece of the map. not used at the moment of the capture
|
|
|
|
width = 293
|
|
|
|
height = 185
|
|
|
|
depth = 1
|
|
|
|
formats = 0x1a
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 293
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 185
|
|
|
|
|
|
|
|
# [TextureRedefine] # 128x64; Fix sound HUD, breaks icons and teleport strips
|
|
|
|
# width = 64
|
|
|
|
# height = 64
|
|
|
|
# depth = 1
|
|
|
|
# formats = 0x1
|
|
|
|
# tilemodes = 4
|
|
|
|
# overwriteWidth = ($width/$gameWidth) * 64
|
|
|
|
# overwriteHeight = ($height/$gameHeight) * 64
|
2019-07-28 17:51:47 +02:00
|
|
|
|
2019-08-04 05:58:26 +02:00
|
|
|
# Uncomment if HUD setting is Pro
|
|
|
|
# [TextureRedefine] # 128x64; Mini-game count down number fade
|
|
|
|
# width = 40
|
|
|
|
# height = 50
|
|
|
|
# depth = 1
|
|
|
|
# formats = 0x1
|
|
|
|
# tilemodes = 4
|
|
|
|
# overwriteWidth = ($width/$gameWidth) * 40
|
|
|
|
# overwriteHeight = ($height/$gameHeight) * 50
|
2019-08-04 04:01:02 +02:00
|
|
|
|
2019-07-28 17:51:47 +02:00
|
|
|
# Resize letters box: Subtitle
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 512
|
|
|
|
height = 96
|
|
|
|
depth = 1
|
|
|
|
formats = 0x1a
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 500
|
|
|
|
height = 94
|
|
|
|
depth = 1
|
|
|
|
formats = 0x1a
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 500
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 94
|
|
|
|
|
|
|
|
# Resize letters box: pop up message
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 480
|
|
|
|
height = 32
|
|
|
|
depth = 1
|
|
|
|
formats = 0x1a
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 464
|
|
|
|
height = 28
|
|
|
|
depth = 1
|
|
|
|
formats = 0x1a
|
|
|
|
tilemodes = 4
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 464
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 28
|