2017-10-18 04:06:31 +02:00
|
|
|
[Definition]
|
|
|
|
titleIds = 0005000010172600,0005000010172700,000500001011B900
|
2018-10-31 11:03:04 +01:00
|
|
|
name = Resolution
|
|
|
|
path = "Bayonetta 2/Graphics/Resolution"
|
2020-01-11 02:06:51 +01:00
|
|
|
description = Changes the resolution of the game. Made by Slashiee and getdls.
|
2020-01-18 05:31:42 +01:00
|
|
|
version = 4
|
2017-10-18 04:06:31 +02:00
|
|
|
|
2018-10-31 11:03:04 +01:00
|
|
|
[Preset]
|
|
|
|
name = 1280x720 (Default)
|
|
|
|
$width = 1280
|
|
|
|
$height = 720
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
2020-01-11 02:06:51 +01:00
|
|
|
# Performance
|
2018-10-31 11:03:04 +01:00
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 640x360
|
|
|
|
$width = 640
|
|
|
|
$height = 360
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 960x540
|
|
|
|
$width = 960
|
|
|
|
$height = 540
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
2020-01-11 02:06:51 +01:00
|
|
|
# Common HD Resolutions
|
2018-10-31 11:03:04 +01:00
|
|
|
|
2018-12-01 06:35:12 +01:00
|
|
|
[Preset]
|
|
|
|
name = 1600x900
|
|
|
|
$width = 1600
|
|
|
|
$height = 900
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
2018-10-31 11:03:04 +01:00
|
|
|
[Preset]
|
|
|
|
name = 1920x1080
|
|
|
|
$width = 1920
|
|
|
|
$height = 1080
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 2560x1440
|
|
|
|
$width = 2560
|
|
|
|
$height = 1440
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3200x1800
|
|
|
|
$width = 3200
|
|
|
|
$height = 1800
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
|
|
|
[Preset]
|
|
|
|
name = 3840x2160
|
|
|
|
$width = 3840
|
|
|
|
$height = 2160
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
2019-01-31 23:25:34 +01:00
|
|
|
[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering
|
|
|
|
name = --- SSAA res Tweaks - Set scaling to Stretch
|
|
|
|
$width = 1920
|
|
|
|
$height = 2160
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
|
|
|
[Preset]
|
2020-01-11 02:06:51 +01:00
|
|
|
name = 1920x1080 (Vertical 200%, 2160)
|
2019-01-31 23:25:34 +01:00
|
|
|
$width = 1920
|
|
|
|
$height = 2160
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
|
|
|
[Preset]
|
2020-01-11 02:06:51 +01:00
|
|
|
name = 2560x1440 (Vertical 200%, 1440)
|
2019-01-31 23:25:34 +01:00
|
|
|
$width = 2560
|
|
|
|
$height = 2880
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
2020-01-11 02:06:51 +01:00
|
|
|
[Preset]
|
|
|
|
name = 3840x2160 (Vertical 200%, 4320)
|
2019-01-31 23:25:34 +01:00
|
|
|
$width = 3840
|
|
|
|
$height = 4320
|
|
|
|
$gameWidth = 1280
|
|
|
|
$gameHeight = 720
|
|
|
|
|
2018-10-31 11:03:04 +01:00
|
|
|
[TextureRedefine] # Game Resolution
|
|
|
|
width = 1280
|
2017-10-18 04:06:31 +02:00
|
|
|
height = 720
|
2017-10-19 06:22:22 +02:00
|
|
|
tileModesExcluded = 0x001
|
2018-10-31 11:03:04 +01:00
|
|
|
overwriteWidth = ($width / $gameWidth) * 1280
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 720
|
|
|
|
|
|
|
|
[TextureRedefine] # Blur Map
|
|
|
|
width = 640
|
|
|
|
height = 368
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 640
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 368
|
2020-01-11 02:06:51 +01:00
|
|
|
|
2018-10-31 11:03:04 +01:00
|
|
|
[TextureRedefine] # Blur Map
|
|
|
|
width = 640
|
2017-10-18 04:06:31 +02:00
|
|
|
height = 360
|
2020-01-11 02:06:51 +01:00
|
|
|
tileModesExcluded = 0x001
|
2018-10-31 11:03:04 +01:00
|
|
|
overwriteWidth = ($width / $gameWidth) * 640
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 360
|
|
|
|
|
|
|
|
[TextureRedefine] # Motion Blur Map
|
|
|
|
width = 320
|
|
|
|
height = 192
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 192
|
2017-10-18 04:06:31 +02:00
|
|
|
|
2018-10-31 11:03:04 +01:00
|
|
|
[TextureRedefine] # Motion Blur Map
|
|
|
|
width = 320
|
2017-10-18 04:06:31 +02:00
|
|
|
height = 180
|
2018-10-31 11:03:04 +01:00
|
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 180
|
|
|
|
|
|
|
|
[TextureRedefine] # Bloom Map
|
|
|
|
width = 320
|
2018-01-11 01:06:45 +01:00
|
|
|
height = 176
|
2018-10-31 11:03:04 +01:00
|
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 176
|
|
|
|
|
2020-01-12 21:36:58 +01:00
|
|
|
[TextureRedefine] # depth loading etc
|
|
|
|
width = 256
|
|
|
|
height = 256
|
|
|
|
formats = 0x011
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 256
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 256
|
|
|
|
|
2018-10-31 11:03:04 +01:00
|
|
|
[TextureRedefine] # Bloom Mip
|
|
|
|
width = 96
|
|
|
|
height = 48
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 96
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 48
|
|
|
|
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
|
|
width = 80
|
2018-01-11 01:06:45 +01:00
|
|
|
height = 48
|
2018-10-31 11:03:04 +01:00
|
|
|
overwriteWidth = ($width / $gameWidth) * 80
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 48
|
|
|
|
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
|
|
width = 64
|
|
|
|
height = 32
|
|
|
|
formats = 0x1a
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 64
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 32
|
|
|
|
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
|
|
width = 48
|
2018-01-11 01:06:45 +01:00
|
|
|
height = 32
|
2018-10-31 11:03:04 +01:00
|
|
|
overwriteWidth = ($width / $gameWidth) * 48
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 32
|
2020-01-12 21:36:58 +01:00
|
|
|
|
|
|
|
[TextureRedefine] # particles
|
|
|
|
width = 8
|
|
|
|
height = 8
|
|
|
|
formats = 0x01a
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 8
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 8
|
|
|
|
|
|
|
|
[TextureRedefine] # grading?
|
|
|
|
width = 4
|
|
|
|
height = 4
|
|
|
|
formats = 0x80e
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 4
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 4
|