cemu_graphic_packs/build.sh

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#!/bin/bash
BGREEN='\033[1;32m'
GREEN='\033[0;32m'
BCYAN='\033[1;36m'
RED='\033[0;31m'
NC='\033[0m' # Removes Color
Switch to Travis CI with multiple builds (#218) * [Hyrule Warriors] Fixed coop-gamepad resolution (#212) Thanks to @offline2007 for making a PR with this fix. * [BotW] Add more lava artifact spots Thanks to Soos from the discord for reporting these two spots. Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader. * Add Minecraft * Shit pack Probably only prevents HUD from counting down lmao * add Splatoon LOD Bias pack * Add BotW LOD Bias * Change LOD Bias settings for BotW & Splat Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do: overwriteLodBias = -16 * [SSB4] Replace pixel mess with black screen Should take care of the character issue, but it's now a black screen... If you want to go back to the old method, comment out the width and height overrides and uncomment the format override https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png * Add Runner2 Blur automatically disabled in res packs, separate pack made for native res users Will add other regions at later date unless someone beats me to it * Add other regions to Runner2 Demo title id included * Switch to Travis CI with multiple builds This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
2018-05-13 22:10:06 +02:00
echo -e "${RED}Building $buildType resolutions of the graphic packs.\n"
baseOutDir=$1
if [ -n "$baseOutDir" ]; then
if [ ! -d "$baseOutDir" ]; then
echo -e "${GREEN}Making base output directory ${BGREEN}$baseOutDir\n"
mkdir "$baseOutDir"
fi
fi
build_dir () {
srcDir=$1
dstDir=$2
if [ -n "$baseOutDir" ]; then
dstDir="$baseOutDir/$dstDir"
fi
params=( "$@" )
rest=( "${params[@]:2}" )
if [ ! -d "$dstDir" ]; then
mkdir -p "$dstDir"
else
rm "$dstDir"/*.txt
fi
for f in "$srcDir"/*.txt
do
filename=`basename $f`
outName="$dstDir/$filename"
echo -e "\t${GREEN}[PHP] ${NC}Exec $f to $outName with params ${rest[@]}"
php "$f" "${rest[@]}" > "$outName"
if [ $? -ne 0 ]; then
rm "$outName"
fi
done
}
res_144p=( "Performance" 256 144 )
Switch to Travis CI with multiple builds (#218) * [Hyrule Warriors] Fixed coop-gamepad resolution (#212) Thanks to @offline2007 for making a PR with this fix. * [BotW] Add more lava artifact spots Thanks to Soos from the discord for reporting these two spots. Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader. * Add Minecraft * Shit pack Probably only prevents HUD from counting down lmao * add Splatoon LOD Bias pack * Add BotW LOD Bias * Change LOD Bias settings for BotW & Splat Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do: overwriteLodBias = -16 * [SSB4] Replace pixel mess with black screen Should take care of the character issue, but it's now a black screen... If you want to go back to the old method, comment out the width and height overrides and uncomment the format override https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png * Add Runner2 Blur automatically disabled in res packs, separate pack made for native res users Will add other regions at later date unless someone beats me to it * Add other regions to Runner2 Demo title id included * Switch to Travis CI with multiple builds This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
2018-05-13 22:10:06 +02:00
res_240p=( "Performance" 426 240 )
res_360p489=( "Performance" 1920 360 )
res_360p=( "Performance" 640 360 )
Switch to Travis CI with multiple builds (#218) * [Hyrule Warriors] Fixed coop-gamepad resolution (#212) Thanks to @offline2007 for making a PR with this fix. * [BotW] Add more lava artifact spots Thanks to Soos from the discord for reporting these two spots. Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader. * Add Minecraft * Shit pack Probably only prevents HUD from counting down lmao * add Splatoon LOD Bias pack * Add BotW LOD Bias * Change LOD Bias settings for BotW & Splat Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do: overwriteLodBias = -16 * [SSB4] Replace pixel mess with black screen Should take care of the character issue, but it's now a black screen... If you want to go back to the old method, comment out the width and height overrides and uncomment the format override https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png * Add Runner2 Blur automatically disabled in res packs, separate pack made for native res users Will add other regions at later date unless someone beats me to it * Add other regions to Runner2 Demo title id included * Switch to Travis CI with multiple builds This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
2018-05-13 22:10:06 +02:00
res_420p=( "Performance" 854 480 )
res_480p489=( "Performance" 2562 480 )
res_480p=( "Performance" 854 480 )
res_540p219=( "Performance" 1280 540 )
res_540p489=( "Performance" 2880 540 )
res_540p=( "Performance" 960 540 )
2017-12-31 00:29:37 +01:00
res_720p219=( "Performance" 1706 720 )
res_720p489=( "Performance" 3840 720 )
res_720p=( "Performance" 1280 720 )
res_768p=( "Quality" 1366 768 )
2017-12-18 04:31:50 +01:00
res_900p219=( "Quality" 2100 900 )
res_900p489=( "Quality" 4800 900 )
res_900p=( "Quality" 1600 900 )
res_1080p219=( "Quality" 2560 1080 )
res_1080p489=( "Quality" 5760 1080 )
res_1080p=( "Quality" 1920 1080 )
res_1440p219=( "Quality" 3440 1440 )
res_1440p489=( "Quality" 7680 1440 )
res_1440p=( "Quality" 2560 1440 )
res_1536p=( "Quality" 2732 1536 )
2017-12-18 04:31:50 +01:00
res_1800p219=( "Quality" 4200 1800 )
res_1800p489=( "Quality" 9600 1800 )
res_1800p=( "Quality" 3200 1800 )
res_2160p219=( "Quality" 5120 2160 )
res_2160p489=( "Quality" 11520 2160 )
res_2160p=( "Quality" 3840 2160 )
res_2880p219=( "Enthusiast" 6880 2880 )
res_2880p489=( "Enthusiast" 15360 2880 )
res_2880p=( "Enthusiast" 5120 2880 )
res_4320p219=( "Enthusiast" 10240 4320 )
res_4320p489=( "Enthusiast" 23040 4320 )
res_4320p=( "Enthusiast" 7680 4320 )
res_5760p219=( "Enthusiast" 13760 5760 )
res_5760p489=( "Enthusiast" 30720 5760 )
res_5760p=( "Enthusiast" 10240 5760 )
std_respack () {
gameName=$1
params=( "$@" )
rest=( "${params[@]:1}" )
Switch to Travis CI with multiple builds (#218) * [Hyrule Warriors] Fixed coop-gamepad resolution (#212) Thanks to @offline2007 for making a PR with this fix. * [BotW] Add more lava artifact spots Thanks to Soos from the discord for reporting these two spots. Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader. * Add Minecraft * Shit pack Probably only prevents HUD from counting down lmao * add Splatoon LOD Bias pack * Add BotW LOD Bias * Change LOD Bias settings for BotW & Splat Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do: overwriteLodBias = -16 * [SSB4] Replace pixel mess with black screen Should take care of the character issue, but it's now a black screen... If you want to go back to the old method, comment out the width and height overrides and uncomment the format override https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png * Add Runner2 Blur automatically disabled in res packs, separate pack made for native res users Will add other regions at later date unless someone beats me to it * Add other regions to Runner2 Demo title id included * Switch to Travis CI with multiple builds This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
2018-05-13 22:10:06 +02:00
echo -e "travis_fold:start:$gameName"
echo -e "${GREEN}[Building] ${BCYAN}$gameName ${NC}for ${rest[@]}"
for arrg in "${rest[@]}"
do
resvarname="res_${arrg}[@]"
if [ -v "$resvarname" ]; then
resdata=( "${!resvarname}" )
prefix="${resdata[0]}"
subparams=( "${resdata[@]:1}" )
inFolder="Source/$gameName"
outFolder="${gameName}_${arrg}"
if [ -n "$prefix" ]; then
outFolder="$prefix/$outFolder"
fi
#width="${subparams[0]}"
#height="${subparams[1]}"
#echo "$arrg w: $width h: $height inFolder: $inFolder outFolder: $outFolder"
build_dir "$inFolder" "$outFolder" "${subparams[@]}"
elif [ -n "$arrg" ]; then #only if requested resolution name not empty (which happens when you remove array elem naively)
echo -e "${RED}$arrg resolution not defined, define it in build.sh"
exit 1
fi
done
Switch to Travis CI with multiple builds (#218) * [Hyrule Warriors] Fixed coop-gamepad resolution (#212) Thanks to @offline2007 for making a PR with this fix. * [BotW] Add more lava artifact spots Thanks to Soos from the discord for reporting these two spots. Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader. * Add Minecraft * Shit pack Probably only prevents HUD from counting down lmao * add Splatoon LOD Bias pack * Add BotW LOD Bias * Change LOD Bias settings for BotW & Splat Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do: overwriteLodBias = -16 * [SSB4] Replace pixel mess with black screen Should take care of the character issue, but it's now a black screen... If you want to go back to the old method, comment out the width and height overrides and uncomment the format override https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png * Add Runner2 Blur automatically disabled in res packs, separate pack made for native res users Will add other regions at later date unless someone beats me to it * Add other regions to Runner2 Demo title id included * Switch to Travis CI with multiple builds This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
2018-05-13 22:10:06 +02:00
echo -e "travis_fold:end:$gameName"
}
mod_onearg () {
params=( "$@" )
subparams=( "${params[@]:1}" )
mod_folder="${params[0]}"
Switch to Travis CI with multiple builds (#218) * [Hyrule Warriors] Fixed coop-gamepad resolution (#212) Thanks to @offline2007 for making a PR with this fix. * [BotW] Add more lava artifact spots Thanks to Soos from the discord for reporting these two spots. Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader. * Add Minecraft * Shit pack Probably only prevents HUD from counting down lmao * add Splatoon LOD Bias pack * Add BotW LOD Bias * Change LOD Bias settings for BotW & Splat Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do: overwriteLodBias = -16 * [SSB4] Replace pixel mess with black screen Should take care of the character issue, but it's now a black screen... If you want to go back to the old method, comment out the width and height overrides and uncomment the format override https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png * Add Runner2 Blur automatically disabled in res packs, separate pack made for native res users Will add other regions at later date unless someone beats me to it * Add other regions to Runner2 Demo title id included * Switch to Travis CI with multiple builds This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
2018-05-13 22:10:06 +02:00
echo -e "travis_fold:start:$mod_folder"
echo -e "${GREEN}[Building] ${BCYAN}$mod_folder ${NC}with arguments: ${subparams[@]}"
for arrg in "${subparams[@]}"
do
inFolder="Source/$mod_folder"
outFolder="Modifications/${mod_folder}_${arrg}"
#echo "${arrg} inFolder: $inFolder outFolder: $outFolder"
build_dir "$inFolder" "$outFolder" "$arrg"
done
Switch to Travis CI with multiple builds (#218) * [Hyrule Warriors] Fixed coop-gamepad resolution (#212) Thanks to @offline2007 for making a PR with this fix. * [BotW] Add more lava artifact spots Thanks to Soos from the discord for reporting these two spots. Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader. * Add Minecraft * Shit pack Probably only prevents HUD from counting down lmao * add Splatoon LOD Bias pack * Add BotW LOD Bias * Change LOD Bias settings for BotW & Splat Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do: overwriteLodBias = -16 * [SSB4] Replace pixel mess with black screen Should take care of the character issue, but it's now a black screen... If you want to go back to the old method, comment out the width and height overrides and uncomment the format override https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png * Add Runner2 Blur automatically disabled in res packs, separate pack made for native res users Will add other regions at later date unless someone beats me to it * Add other regions to Runner2 Demo title id included * Switch to Travis CI with multiple builds This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
2018-05-13 22:10:06 +02:00
echo -e "travis_fold:end:$mod_folder"
}
Switch to Travis CI with multiple builds (#218) * [Hyrule Warriors] Fixed coop-gamepad resolution (#212) Thanks to @offline2007 for making a PR with this fix. * [BotW] Add more lava artifact spots Thanks to Soos from the discord for reporting these two spots. Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader. * Add Minecraft * Shit pack Probably only prevents HUD from counting down lmao * add Splatoon LOD Bias pack * Add BotW LOD Bias * Change LOD Bias settings for BotW & Splat Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do: overwriteLodBias = -16 * [SSB4] Replace pixel mess with black screen Should take care of the character issue, but it's now a black screen... If you want to go back to the old method, comment out the width and height overrides and uncomment the format override https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png * Add Runner2 Blur automatically disabled in res packs, separate pack made for native res users Will add other regions at later date unless someone beats me to it * Add other regions to Runner2 Demo title id included * Switch to Travis CI with multiple builds This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
2018-05-13 22:10:06 +02:00
if [ "$buildType" = "Common" ]; then
res16by9=( "480p" "720p" "900p" "1080p" "1440p" "2160p" "2880p" )
res21by9=( "720p219" "1080p219" "1440p219" "2160p219" "2880p219" )
just720p=( "720p" )
just1080p=( "1080p" )
else
res16by9=( "144p" "240p" "360p" "420p" "480p" "540p" "720p" "768p" "900p" "1080p" "1440p" "1536p" "1800p" "2160p" "2880p" "4320p" "5760p" )
Switch to Travis CI with multiple builds (#218) * [Hyrule Warriors] Fixed coop-gamepad resolution (#212) Thanks to @offline2007 for making a PR with this fix. * [BotW] Add more lava artifact spots Thanks to Soos from the discord for reporting these two spots. Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader. * Add Minecraft * Shit pack Probably only prevents HUD from counting down lmao * add Splatoon LOD Bias pack * Add BotW LOD Bias * Change LOD Bias settings for BotW & Splat Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do: overwriteLodBias = -16 * [SSB4] Replace pixel mess with black screen Should take care of the character issue, but it's now a black screen... If you want to go back to the old method, comment out the width and height overrides and uncomment the format override https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png * Add Runner2 Blur automatically disabled in res packs, separate pack made for native res users Will add other regions at later date unless someone beats me to it * Add other regions to Runner2 Demo title id included * Switch to Travis CI with multiple builds This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
2018-05-13 22:10:06 +02:00
res21by9=( "540p219" "720p219" "900p219" "1080p219" "1440p219" "1800p219" "2160p219" "2880p219" "4320p219" "5760p219" )
res48by9=( "360p489" "480p489" "540p489" "720p489" "900p489" "1080p489" "1440p489" "1800p489" "2160p489" "2880p489" "4320p489" "5760p489" )
just720p=( "720p" )
just1080p=( "1080p" )
fi
std_respack "AdventureTimeEtDBIDK" "${res16by9[@]/$just1080p}"
std_respack "AdventureTimeFJI" "${res16by9[@]/$just720p}"
std_respack "AmiiboFestival" "${res16by9[@]/$just720p}"
std_respack "AquaTV" "${res16by9[@]/$just720p}"
std_respack "BatmanArkham" "${res16by9[@]/$just720p}"
std_respack "Bayonetta" "${res16by9[@]/$just720p}"
std_respack "Bayonetta2" "${res16by9[@]/$just720p}"
std_respack "Ben10Omniverse" "${res16by9[@]/$just720p}"
std_respack "BreathOfTheWild" "${res16by9[@]/$just720p}" "${res21by9[@]}" "${res48by9[@]}"
std_respack "Brunswick" "${res16by9[@]/$just720p}"
std_respack "CaptainToad" "${res16by9[@]/$just720p}" "${res21by9[@]}" "${res48by9[@]}"
2018-02-13 12:56:21 +01:00
std_respack "Chariot" "${res16by9[@]/$just720p}"
std_respack "ChimpuzzlePro" "${res16by9[@]/$just720p}"
std_respack "ChompyChompChompParty" "${res16by9[@]/$just720p}"
std_respack "CitizensOfEarth" "${res16by9[@]/$just720p}"
std_respack "ColorSplash" "${res16by9[@]/$just720p}"
2018-01-26 17:46:39 +01:00
std_respack "DevilsThird" "${res16by9[@]/$just720p}"
std_respack "DuckTalesRemastered" "${res16by9[@]/$just1080p}"
std_respack "ElectronicSuperJoyGrooveCity" "${res16by9[@]/$just1080p}"
2018-01-05 02:19:05 +01:00
std_respack "FASTRacingNEO" "${res16by9[@]/$just720p}"
std_respack "FamilyTennisSP" "${res16by9[@]/$just720p}"
std_respack "FistoftheNorthStar" "${res16by9[@]/$just720p}"
std_respack "FrenchyBird" "${res16by9[@]/$just720p}"
std_respack "GhostBladeHD" "${res16by9[@]/$just720p}"
std_respack "GhostlyAdventures" "${res16by9[@]/$just720p}"
std_respack "GhostlyAdventures2" "${res16by9[@]/$just720p}"
std_respack "GianaSistersTwistedDreams" "${res16by9[@]/$just720p}"
std_respack "Guacamelee" "${res16by9[@]/$just720p}"
std_respack "HyruleWarriors" "${res16by9[@]/$just720p}" "${res21by9[@]}" "${res48by9[@]}"
std_respack "InfinityRunner" "${res16by9[@]/$just720p}"
std_respack "KamenRider" "${res16by9[@]/$just720p}"
std_respack "KickandFennick" "${res16by9[@]/$just720p}"
std_respack "KirbyRainbowCurse" "${res16by9[@]/$just720p}"
std_respack "KungFuPanda" "${res16by9[@]/$just720p}"
std_respack "LEGOCityUndercover" "${res16by9[@]/$just720p}"
std_respack "MarioKart8" "${res16by9[@]/$just720p}" "${res21by9[@]}" "${res48by9[@]}"
std_respack "MarioSonicRio" "${res16by9[@]/$just720p}"
std_respack "MarioSonicSochi" "${res16by9[@]/$just720p}"
std_respack "MarioTennis" "${res16by9[@]/$just720p}"
std_respack "MarioParty10" "${res16by9[@]/$just720p}"
Switch to Travis CI with multiple builds (#218) * [Hyrule Warriors] Fixed coop-gamepad resolution (#212) Thanks to @offline2007 for making a PR with this fix. * [BotW] Add more lava artifact spots Thanks to Soos from the discord for reporting these two spots. Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader. * Add Minecraft * Shit pack Probably only prevents HUD from counting down lmao * add Splatoon LOD Bias pack * Add BotW LOD Bias * Change LOD Bias settings for BotW & Splat Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do: overwriteLodBias = -16 * [SSB4] Replace pixel mess with black screen Should take care of the character issue, but it's now a black screen... If you want to go back to the old method, comment out the width and height overrides and uncomment the format override https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png * Add Runner2 Blur automatically disabled in res packs, separate pack made for native res users Will add other regions at later date unless someone beats me to it * Add other regions to Runner2 Demo title id included * Switch to Travis CI with multiple builds This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
2018-05-13 22:10:06 +02:00
std_respack "Minecraft" "${res16by9[@]/$just720p}"
2018-02-04 03:37:29 +01:00
std_respack "MinecraftStory" "${res16by9[@]/$just720p}"
2017-10-26 03:32:09 +02:00
std_respack "MonsterHunter3Ultimate" "${res16by9[@]/$just1080p}"
std_respack "NBA2K13" "${res16by9[@]/$just720p}"
std_respack "NewSuperMarioBrosU" "${res16by9[@]/$just720p}"
std_respack "NinjaGaiden3RE" "${res16by9[@]/$just720p}"
std_respack "NintendoLand" "${res16by9[@]/$just720p}"
2017-10-20 01:07:38 +02:00
std_respack "OnePiece" "${res16by9[@]/$just720p}"
std_respack "PaperMonstersRecut" "${res16by9[@]/$just720p}"
std_respack "PhineasFerb" "${res16by9[@]/$just720p}"
std_respack "Pikmin3" "${res16by9[@]/$just720p}"
std_respack "PokkenTournament" "${res16by9[@]/$just720p}"
std_respack "ProjectZero" "${res16by9[@]/$just720p}"
2017-12-20 06:12:27 +01:00
std_respack "PuyoPuyoTetris" "${res16by9[@]/$just1080p}"
std_respack "RiseOfLyric" "${res16by9[@]/$just720p}"
Switch to Travis CI with multiple builds (#218) * [Hyrule Warriors] Fixed coop-gamepad resolution (#212) Thanks to @offline2007 for making a PR with this fix. * [BotW] Add more lava artifact spots Thanks to Soos from the discord for reporting these two spots. Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader. * Add Minecraft * Shit pack Probably only prevents HUD from counting down lmao * add Splatoon LOD Bias pack * Add BotW LOD Bias * Change LOD Bias settings for BotW & Splat Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do: overwriteLodBias = -16 * [SSB4] Replace pixel mess with black screen Should take care of the character issue, but it's now a black screen... If you want to go back to the old method, comment out the width and height overrides and uncomment the format override https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png * Add Runner2 Blur automatically disabled in res packs, separate pack made for native res users Will add other regions at later date unless someone beats me to it * Add other regions to Runner2 Demo title id included * Switch to Travis CI with multiple builds This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
2018-05-13 22:10:06 +02:00
std_respack "Runner2" "${res16by9[@]/$just720p}"
std_respack "SanatoryHallways" "${res16by9[@]/$just720p}"
std_respack "ScribblenautsUnlimited" "${res16by9[@]/$just720p}"
std_respack "ScribblenautsUnmasked" "${res16by9[@]/$just720p}"
std_respack "Severed" "${res16by9[@]/$just720p}"
2018-01-20 20:50:22 +01:00
std_respack "ShantaeHGH" "${res16by9[@]/$just1080p}"
std_respack "ShovelKnight" "${res16by9[@]/$just1080p}"
2018-02-12 05:43:38 +01:00
std_respack "Smurfs2" "${res16by9[@]/$just1080p}"
std_respack "SonicLostWorld" "${res16by9[@]/$just720p}" "${res21by9[@]}" "${res48by9[@]}"
std_respack "Splatoon" "${res16by9[@]/$just720p}" "${res21by9[@]}"
std_respack "SpongeBob" "${res16by9[@]/$just720p}"
std_respack "StarFoxGuard" "${res16by9[@]/$just720p}"
std_respack "StarFoxZero" "${res16by9[@]/$just720p}"
std_respack "SuperMario3DWorld" "${res16by9[@]/$just720p}" "${res21by9[@]}" "${res48by9[@]}"
2017-12-25 17:59:48 +01:00
std_respack "SuperMarioMaker" "${res16by9[@]/$just720p}"
std_respack "SuperSmashBros" "${res16by9[@]/$just1080p}"
std_respack "TNTRacers" "${res16by9[@]/$just1080p}"
2017-12-20 06:24:13 +01:00
std_respack "TaikoNoTatsujin" "${res16by9[@]/$just720p}"
std_respack "Tekken" "${res16by9[@]/$just720p}"
std_respack "Tengami" "${res16by9[@]/$just720p}"
2018-07-01 00:30:03 +02:00
std_respack "TokyoMirage" "${res16by9[@]/$just720p}" "${res21by9[@]}" "${res48by9[@]}"
std_respack "TropicalFreeze" "${res16by9[@]/$just720p}" "${res21by9[@]}" "${res48by9[@]}"
std_respack "TurboSuperStuntSquad" "${res16by9[@]/$just720p}"
2018-08-19 06:13:29 +02:00
std_respack "TwilightPrincessHD" "${res16by9[@]/$just1080p}" "${res21by9[@]}" "${res48by9[@]}"
std_respack "WarriorsOrochi3" "${res16by9[@]/$just720p}"
2017-12-29 21:56:39 +01:00
std_respack "WiiUBIOS" "${res16by9[@]/$just720p}"
std_respack "WindWakerHD" "${res16by9[@]/$just1080p}" "${res21by9[@]}" "${res48by9[@]}"
std_respack "Wipeout3" "${res16by9[@]/$just720p}"
std_respack "WipeoutCreate" "${res16by9[@]/$just720p}"
std_respack "Wonderful101" "${res16by9[@]/$just720p}"
std_respack "WoollyWorld" "${res16by9[@]/$just720p}" "${res21by9[@]}" "${res48by9[@]}"
2018-09-20 01:22:42 +02:00
std_respack "WorldOfKeflings" "${res16by9[@]/$just720p}"
std_respack "XenobladeX" "${res16by9[@]/$just720p}" "${res21by9[@]}" "${res48by9[@]}"
2018-07-13 13:44:41 +02:00
if [ "$buildType" = "Common" ]; then
mod_onearg "BreathOfTheWild_StaticFPS" 30 45 60
else
mod_onearg "BreathOfTheWild_StaticFPS" 15 20 30 40 45 50 60 75 120
fi
echo -e "${NC}"