Commit Graph

1709 Commits

Author SHA1 Message Date
getdls
107f58da1a [TPHD] 0x007 to 0x00f conversion 2019-08-31 01:52:33 +02:00
Crementif
105dd80508
[BotW] Add Freeze Time Preset to day length mod 2019-08-29 15:45:51 +02:00
getdls
d630597c19 [TPHD] Remove expermintal stuff..
Mixed private and public... Should fix all of the cloud banding.
2019-08-27 20:39:31 +02:00
getdls
cba5441cd8 [TPHD] Fancy FX 8k option
Eyeballed nr of passes to aproximate same blur feel as native res. Old
approach, from res,  really started to break down around 5k.
2019-08-27 20:24:57 +02:00
NAVras-Z
f9066de98d [Filters] Use textureSize() instead
As of Cemu 1.15.12b, the textureSrcResolution (textureSrc_Resolution not texture_SrcResolution) uniform used by internal/external resize shaders still gives the native resolution of the game even when a resolution gfx pack is active.
We can just ask for texture resolution ourselves in the shaders as a workaround.
2019-08-20 08:07:57 +08:00
NAVras-Z
01f7fa002f [BotW] Update night star shader
With Cemu 1.15.12 's gl_PointCoord support, night stars now have proper (varying) alpha value. Should be no need for workaround anymore, just scale its size accordingly.
2019-08-20 05:18:33 +08:00
Crementif
3c270be471
[HW] More fixes for character swap pack
Fix by MelonSpeedruns
2019-08-18 19:18:23 +02:00
getdls
3b5bbc519d [TPHD] move filter to enhancements for local changes
As this is a per-game override, not global it makes more sense to stick
it in enhancements.
2019-08-17 02:35:04 +02:00
getdls
fd8096f862 [TPHD] actually commit the files 2019-08-17 02:25:53 +02:00
getdls
661ba94aca [TPHD] Add bicubic (sharpen) filter
Add  : bicubic (sharpen) filter.  @NAVras-Z Thnx
Fix : LOD description makes sense for regular users.
2019-08-17 02:23:26 +02:00
getdls
c58d2f707c [TPHD] Negative texture LOD
-1 looks good at 4k+
2019-08-16 21:21:03 +02:00
getdls
3580a30420 [TPHD] Aspect fixes, burn in protecc, maps
Add : Burn in protection option for OLED, plasma, sets .w to 0.75 for
static UI elements
Add: More maps scaled
Fix : Missing aspect shaders,  lamp oil, amibo, dungeon map objects
2019-08-15 00:06:14 +02:00
getdls
63851b6e4b [TPHD] Add additional (blur) pass option for 4k+ res 2019-08-14 00:29:06 +02:00
getdls
f9d602e10f [TPHD] UI aspect matching 21:9, 16:10, 16:9
Scales UI and video to match current 3d aspect.
2019-08-14 00:25:23 +02:00
getdls
755153c3f1 [TPHD] Scale world map, 16:10 res
Add:  Scaling of world map
Add : 16:10 resolutions
Add : x2 SSAA vert res for 21:9, 48x9
Fix :  Better alpha for x2 Subres, rounds to native x2 if possible
2019-08-13 23:56:16 +02:00
getdls
ef3690860c [TMS] UI aspect matching 21:9, 16:10, 16:9
Scales UI and video to match current 3d aspect.
2019-08-11 20:10:34 +02:00
getdls
91f6779539 [TMS] Pan n scan video for 21:9, 16:10
Cuts top n bottom  so video will fill whole screen for 21:9, while
keeping aspect
2019-08-11 19:52:41 +02:00
Vladimir-1799
e872be8d4f [Wind Waker HD] Added Picto-Box workaround (#394) by Vladimir-1799
Added workaround for 'Lenzo's Research Assistant' quest.
2019-08-08 12:37:45 +02:00
NAVras-Z
6ec0cfd368 [BotW] Resize dyeing menu background
The game re-applies a cropped 1280x400 background in order to create the fading on the inventory borders. Not resizing it causes the background especially Link and items he is holding to become blurry and aliased mid-screen with two cutoff lines. This rule was present in pre-1.14 rules.
2019-08-07 00:43:04 +08:00
NAVras-Z
d1791b0e5d [BotW] Disable count down fade resize by default
Because it's caused by 128x64 which is disabled by default
2019-08-04 11:58:26 +08:00
NAVras-Z
736412e70f [BotW] Fix mini game count down background
Another mismatch. Shows a broken background at number 3 on one pc while appear normal on another.
2019-08-04 10:01:02 +08:00
Michael
e6500772b8 nevermind 2019-08-02 23:55:22 -07:00
Michael
1f40eeb930 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2019-08-02 23:52:24 -07:00
Michael
d28d8d02f8 Add linguist gitattributes 2019-08-02 23:52:20 -07:00
NAVras-Z
c8aca9778c
Add scaling filters (#391)
Add your titleID in rules.txt for them to work.
Updated Cemuhook's Bicubic and Lanczos scaling shader. Credit rajkosto.
2019-08-02 12:21:17 +00:00
Crementif
27bda17d31
[BotW] Rename Pro+ Hud to HUD remover 2019-07-29 18:00:35 +02:00
NAVras-Z
ef2db1c62b
[BotW] Resize letters box to make text less blurry (#388)
For many cutscenes the game draw the subtitles on a 500x94 box first and apply the box with the letters onto the screen.
2019-07-28 23:51:47 +08:00
NAVras-Z
9b1e530fbe
[BotW] Update ChangeAnicentGlowColor Mod (#387)
...Also added 'glow' in the file name to be more specific.
Add brightness scaling for Guardians, scale original brightness of others instead of overwriting them.
2019-07-28 10:17:08 +08:00
NAVras-Z
b27294a2d9
[BotW] Mod: Change Ancient stuff's color
Mainly Guardians, plus Ancient/Guardian weapons and Armor.
Included a few preset colors that were originally used by the game.
2019-07-27 08:09:22 +08:00
NAVras-Z
f4ca28a860
[BotW] Fix 960x540 background ambient light, bloom (#385)
...And other texture cache's mismatch warnings.
Separate slices of cubemap being caught by 32x16 resize is not fixed.
2019-07-27 08:04:27 +08:00
Crementif
30668e3f33
[Docs] Add Devil's Third to the list 2019-07-27 00:01:52 +02:00
Crementif
a05a3f0545
Add Devil's Third resolution pack 2019-07-18 22:17:56 +02:00
Crementif
4a7ade1c45
[Batman Origins] Add 60FPS pack 2019-07-18 13:02:09 +02:00
Michael
61aa613472 add more theboy181 60fps patches 2019-07-15 00:25:22 -07:00
Crementif
3e223b4f17
[BotW] Warn about blood moons in Day Light pack 2019-07-14 12:02:31 +02:00
Crementif
33fd1ad665
[BotW] Clarify reshade compatibility description 2019-07-14 00:50:39 +02:00
Crementif
c732c869f2 [Docs] Add Darksiders to the list 2019-07-12 14:08:49 +02:00
Michael
12257be366 add more theboy181 60fps patches 2019-07-11 22:40:26 -07:00
Michael
1beeed9c6e add more theboy181 60fps patches 2019-07-10 09:05:16 -07:00
Michael
008e0cd203 Add Disney Planes 60fps and Darksiders Resolution/Uncapped, fix up 60FPS packs 2019-07-08 11:43:23 -07:00
NAVras-Z
a60932d040 [BotW] Make circular blur more optimized (used in battle, camera and scope)
PR made by NAVras-Z!
2019-07-07 11:26:09 +02:00
lasyan3
352d1d5af7 [XCX] Various fixes.
- Loot/Treasure Quality: fixed the "No Treasure" preset (now Forced).
- Blade/Offline tasks and missions: fix crash on display missions.
- Experience/Battle Points: fix crash on display missions.
- Experience/Class Exp Points: fix crash on display missions.
- Experience/Inner Exp Points: fix crash on display missions.
2019-06-30 10:25:53 +02:00
Crementif
387cf574e8 Add Fist of the Northstar and Deus Ex 60 FPS packs 2019-06-29 23:34:14 +02:00
lasyan3
9ad0dc0352 [XCX] Offline BLADE Missions : temporary removed tickets presets (seems unstable, investigation in progress). 2019-06-25 20:02:55 +02:00
Crementif
29e2332ab4 [BotW] Add Reshade compatibility pack
Added a warning that people hopefully will read. Credits go to Exzap for creating this.
2019-06-25 00:37:45 +02:00
Crementif
fdc925149a [MK8] Add MKTV watermark removal pack
Requested by https://www.reddit.com/r/cemu/comments/c4ey4f/mario_kart_8_mktv_watermark/ 

I also changed the name of the 60FPS pack for Mario Kart 8 to conform to our Game_UpperCasePackName folder naming scheme and made a proper description, name and path.
2019-06-24 11:35:19 +02:00
Crementif
3f6c6be1d7
[BotW] Add another shader to AMD crash pack 2019-06-20 11:59:46 +02:00
Crementif
c01d0cf5e4
[BotW] Add AMD crash workaround
Workaround made by Exzap, helped by darkemaste and some other folks
2019-06-19 08:15:00 +02:00
Crementif
54dc49bc06 Remove .gitattributes file
Don't need the file anymore since we don't use an automated Linux build system which previously would convert all the line endings. Back then the files after being build would make the files in Windows Notepad app appear to not have any line endings.

Also, this hopefully fixes any issues that happen when you use the Github website to edit files since I'm pretty sure it gets ignored by the website. Rejoice!
2019-06-13 18:21:21 +02:00
Crementif
50a397c02f [BotW] Group GPU workarounds to tidy stuff up
(Partially) solves https://github.com/slashiee/cemu_graphic_packs/issues/375 (tidying them makes a lot of sense). We can't change the order of the graphic packs (without a lot of work on our end), if you want to see this happen you should file a feature request on Cemu's bug tracker: http://bugs.cemu.info
2019-06-13 17:58:41 +02:00