Commit Graph

269 Commits

Author SHA1 Message Date
Michael
de6a3c09d7
Update SplatFX (#223)
New shader is for Flounder Heights, editing only one shader is impossible.
2018-08-01 00:57:41 -07:00
Michael
7ffbbde804 Github. 2018-08-01 00:50:51 -07:00
getdls
299ea63976 [TMS] AA removal
AA removal, removes "Wiuu FXAA"
Does not improve perofmance, but clears up blur/artifacts if you inject
other AA.
2018-07-07 16:37:02 +02:00
Michael
5597e0e5d9 Next time, make a PR. 2018-07-02 14:48:57 -07:00
Michael
d1ec2a2be2 Fix BSoD Clarity preset
For some reason it was nowhere near his actual one

Old: https://cdn.discordapp.com/attachments/292733452590120961/452188599992057856/clarity.PNG

New: https://cdn.discordapp.com/attachments/292733452590120961/452188643923197955/clarity_2.PNG
2018-06-01 21:07:01 -07:00
Michael
91e2937ee3 Update Clarity presets
Updated presets:
-Bruz
-Serfrost
-CellHunter
2018-05-31 21:54:21 -07:00
Milan
5623b7ffed Switch to Travis CI with multiple builds (#218)
* [Hyrule Warriors] Fixed coop-gamepad resolution (#212)

Thanks to @offline2007 for making a PR with this fix.

* [BotW] Add more lava artifact spots

Thanks to Soos from the discord for reporting these two spots.

Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader.

* Add Minecraft

* Shit pack

Probably only prevents HUD from counting down lmao

* add Splatoon LOD Bias pack

* Add BotW LOD Bias

* Change LOD Bias settings for BotW & Splat

Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do:

overwriteLodBias = -16

* [SSB4] Replace pixel mess with black screen

Should take care of the character issue, but it's now a black screen...

If you want to go back to the old method, comment out the width and height overrides and uncomment the format override

https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png

* Add Runner2

Blur automatically disabled in res packs, separate pack made for native res users

Will add other regions at later date unless someone beats me to it

* Add other regions to Runner2

Demo title id included

* Switch to Travis CI with multiple builds

This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
2018-05-13 13:10:06 -07:00
Michael
b969a61b7b
Move shadow packs to main pack (#210)
* Move shadow packs to main pack

As talked about in #143

* remove splatoon shader edit

Same shader is also in the main pack... confusing

* Add end-screen fix for shadow scaling

Also added a label. Could mean that there's a need to scale a different shader like 
https://github.com/slashiee/cemu_graphic_packs/issues/149#issuecomment-379528843 suggests, although I'm not sure anymore.
2018-04-08 02:33:29 -07:00
Milan
91bdffd0da Fix high-res shadows & end-screen 2018-04-07 22:19:35 +02:00
getdls
048d8a435c [XCX} 21:9 gui - Remove game fixes from GUI fix
since game fixes are scaled in source
2018-03-24 12:58:54 +01:00
getdls
7e1658790b Revert "[XCX] 21:9 fix reveal intro"
This reverts commit 096a97b3e3.
2018-03-22 19:45:19 +01:00
getdls
096a97b3e3 [XCX] 21:9 fix reveal intro 2018-03-22 01:05:19 +01:00
getdls
9a9362e0c3 [XCX] 21:9 fix flashlight, blur scaling less aggressive on low res 2018-03-19 00:09:03 +01:00
nosklo
07fc88a224 First batch of correcting the title ids of patches (#199)
* correct title id

Mario and Sonic Game Olympics demo was not released in USA.

* padronize titleids

Use full 16-digit hex number

* padronize titleids

Use full titleids with 16 hexadecimal digits

* correct titleids

18 hexadecimal digits is too much

* correct title id

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids
2018-02-27 22:13:06 -08:00
getdls
4e07f2ec85 [XCX] 21:9 fixes, cut-scene alignment fixes 2018-02-25 14:00:51 +01:00
getdls
2746a8cae1 [XCX] 21:9 fixes, heat shimmer, aligment, desert monsters 2018-02-24 19:39:20 +01:00
getdls
d0e15cc25b [XCX] 21:9 fixes - Storms 2018-02-24 18:12:46 +01:00
getdls
bc5576b243 [XCX] 21:9 fix - fog skell flight 2018-02-24 12:27:16 +01:00
getdls
52d89f4aa3 [XCX] 21:9 fixes
Distant fog + alpha
2018-02-24 01:06:57 +01:00
CellHunter
327f440dd9 Fixed over saturation and made shadows darker. 2018-02-20 19:28:53 -08:00
getdls
0eff3cf278 [WWHD] [XCX] [MK8] 21:9 shadow flicker fix
[WWHD] [XCX] [MK8]  21:9 shadows should still scale to pow2  or they
will flicker. Fixed by scaling both X and Y to Y value.
[XCX] further 21:9 late game fixes
2018-02-19 23:13:55 +01:00
getdls
eae6d02914 [XCX] 21:9 fixes, brightness tweak
Late game 21:9 fixes
Brightness closer in line with preview framebuffer shots
2018-02-18 21:29:49 +01:00
CellHunter
9aa515b4c5 Reduced vibrance slightly. (#192)
* Reduced vibrance slightly.

* Update 37040a485a29d54e_00000000000003c9_ps.txt
2018-02-13 16:00:42 -08:00
CellHunter
b61d5c9a17 New CellHunter's Clarity Preset 2018-02-13 12:54:20 +01:00
getdls
05f4c3eabc [XCX] Remove edge AA fix, doesn't scale to some res 2018-02-13 00:00:39 +01:00
getdls
e320e47bfd [XCX] 21:9 fixes late game 2018-02-12 23:56:37 +01:00
nosklo
842ba9b776 Fix for Bruz' clarity preset 2018-02-11 15:50:12 +01:00
Jamie
c5009328fc Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2018-02-10 18:56:52 -08:00
Jamie
efd96062f9 Clarity
Bruz Preset updated with his final .
2018-02-10 18:56:48 -08:00
emoose
1a0d1b2d06 [HW] Add support for JP release 2018-02-07 14:35:19 -08:00
Rajko Stojadinovic
2b45c4095d Update Botw patches.txt (except FPS++) for 1.5.0 2018-02-01 11:40:29 +01:00
getdls
e193c4838d [SMM] - Removing CRT, not good enough.
Let's not encourage lazy commits.. If I ever get around to fixing
issues, I'll re-add CRT
MK8 -> clarification
2018-01-29 08:25:46 +01:00
Jamie
3ae2504dc8 Clarity
3 am Derptastic forgot adjustbloom
2018-01-27 04:04:34 -08:00
Jamie
5645417e34 Clarity
AMD fix...  This should hopefully elimate any issue.
2018-01-27 03:58:56 -08:00
Jamie
950f627360 Clarity
Fixed DPX, also sould have fixed issue where AMD gpu reports input as a reserved value...  (According to amd Shader Valadator.)
2018-01-27 02:06:24 -08:00
Jamie
47c3e6e991 Clarity
Fixed ?
2018-01-26 18:19:25 -08:00
getdls
4c849d9d51 [SMM] CRT filter
CRT filter, all credit to  Timothy Lottes - PD
Just for fun to see if it could be adapted, I'm not planning on fixing
issues
2018-01-27 00:53:50 +01:00
Jamie
21d8c9aa24 Clarity
Fixed spelling , I am a horrable speller.
2018-01-25 23:44:51 -08:00
Jamie
a4fb6e11ec Clarity
Fixed linespace that always seems to move.
2018-01-25 22:36:56 -08:00
Jamie
b49c3deb48 Clarity
Fixed Filmic Preset, removed old presets as they were all merged.
2018-01-25 22:33:28 -08:00
Michael
39c17494fb Reorganize misc HW packs 2018-01-25 18:21:23 -08:00
nosklo
6c7ae06667 [HW] DLC Fix (#173)
* [HW] DLC Fix

Allows the Hyrule Warriors DLC to be used
Credits to emoose

* [HW] DLC Fix

the actual patches to make DLC work... by emoose
2018-01-25 17:52:18 -08:00
nosklo
8790dddd83 Hyrule Warriors new enhancement packs (#170)
* New 60FPS patch for HyruleWarriors

Credits go to emoose

* Added text for HyruleWarriors 60FPS patch

Credits go to emoose

* Added patches.txt for 60FPS HyruleWarriors

Credits to emoose

* Added death fix for enemies on HyruleWarriors

For nvidia cards. Credits to emoose.

* [HW] Shader editing for enemy deaths

Credits go to emoose

* [HGW

* [HW] Remove DOF

credits go to emoose

* [HW] Shadow Removal

credits to emoose

* [HW] patches to remove shadows

by emoose

* [HW] Fix large enemies death

Fixes death animation for larger enemies too
by emoose
2018-01-25 13:26:31 -08:00
Jamie
a5153e0458 Clarity
Fixed some Gfx pack issues.
2018-01-24 21:26:32 -08:00
Jamie
bf7fcd614b Clarity
Updated Clarity, merged all presets into one shader.  Folder just there for time being.
2018-01-24 18:08:08 -08:00
Jamie
7427aeb73e Clarity
Fixed spelling .
2018-01-24 11:09:45 -08:00
getdls
3eb451a13c [XCX] 21:9 fixes, de-band bloom/sun
Fix - Muzzle flash for 21:9
Fix - Bloom banding (sun/overbright transitions), by dithering and
increased colour depth
2018-01-23 23:12:14 +01:00
Fabio Grassiotto
3c2bc2cbc2 Changed graphics pack to be a Clarity Preset 2018-01-21 02:12:00 -08:00
Fabio Grassiotto
2251a68aaa Created new BOTW graphics pack for LumaSharpening, based off Clarity 2018-01-21 02:12:00 -08:00
Michael
ec20dd7fff [NoDoF] remove misc shaders 2018-01-19 21:32:51 -08:00