* correct title id
Mario and Sonic Game Olympics demo was not released in USA.
* padronize titleids
Use full 16-digit hex number
* padronize titleids
Use full titleids with 16 hexadecimal digits
* correct titleids
18 hexadecimal digits is too much
* correct title id
splatoon japanese title id is wrong
* splatoon japanese title id is wrong
splatoon japanese title id is wrong
* splatoon japanese title id is wrong
splatoon japanese title id is wrong
* splatoon japanese title id is wrong
splatoon japanese title id is wrong
* splatoon japanese title id is wrong
splatoon japanese title id is wrong
* splatoon japanese title id is wrong
splatoon japanese title id is wrong
* splatoon japanese title id is wrong
splatoon japanese title id is wrong
* removing unknown titleids
removing unknown titleids
* removing unknown titleids
removing unknown titleids
* removing unknown titleids
removing unknown titleids
* removing unknown titleids
removing unknown titleids
* removing unknown titleids
removing unknown titleids
* removing unknown titleids
removing unknown titleids
* removing unknown titleids
removing unknown titleids
Updated v1.4.x code to not use a hard coded memory address. This will make it easier to port by anyone and will hopefully preemptively fix any problems caused by 1.11.4's updated rpl loading.
I really should back port the 1.4.x code to the older versions but I'm tired and most people are on 1.4.x anyway. But hopefully not too many people will complain about 1.11.4 breaking fps++ when it releases later today.