Commit Graph

84 Commits

Author SHA1 Message Date
Crementif
bd41f842db [SMM] Add grid workaround 2019-03-16 15:57:33 +01:00
Alstura
fa8e28675b [BotW] Add Intel iGPU workarounds 2019-03-11 23:26:54 +01:00
Xalphenos
81af77bccc
Add NSMBUv80EU to crashfix pack. 2019-03-01 23:03:46 -06:00
Michael
3684cfb1d9 [SLW] rename display fixes and remove grass removal
grass got fixed recently it seems, no more need for this
2019-02-21 17:54:19 -08:00
getdls
727c021fd9 [XCX] Brightness settings were inverted
Nivida = $exposure = 0.53
2019-02-08 22:03:28 +01:00
Xalphenos
5319a11f6b
Add USv0 NSMBU crash fix. 2019-02-08 03:04:37 -06:00
Crementif
73cfd2f249
[XCX] Switch exposure from AMD and Nvidia
They were switched from the previous versions. Besides that, somebody reported it being different then before, but I can't find the difference. (There's a slight difference because the vibrancy in one shader was 0.1375 instead of 0.138 but I doubt this would be a big difference and it does simplify it a little bit).
2019-01-26 15:15:11 +01:00
Michael
0d6c980c2c merge XCX brightness workaround packs into ones
hopefully i did this correctly, didn't notice anything going wrong when i tested it
2019-01-21 21:06:19 -08:00
Michael
9476f8817f Add Intel to BotW AMD Shadows pack name
This change will require to re-enable the pack, apologies.
2019-01-21 20:55:36 -08:00
Crementif
9ee99e2eba
[NSMBU] Correct crash fix description
🤦‍♂️
2019-01-17 12:23:26 +01:00
Crementif
e8fabb27f2
[NSMBU] Correct crash fix name 2019-01-17 12:10:40 +01:00
Xalphenos
1d307365d1
Create patches.txt 2019-01-17 01:24:10 -06:00
Xalphenos
3163124372
Create rules.txt 2019-01-17 01:23:39 -06:00
Michael
fb372a1842 add mk8 reduce online desync workaround pack
it forces the FPS to 59fps to reduce the chances of a desync
2019-01-03 20:56:14 -08:00
Michael
b3569ce5a2 remove splatoon ultrawide fixes and slw no time limit
splatoon pack only causes distorted UI and i don't even think the time limit remover even worked
2019-01-01 18:21:28 -08:00
Michael
b4f7d3843f Add Color Splash Intro Softlock workaround
Replaces the video file with a blank file (0 bytes) with the same name
If you want me to do it properly and encode a blank video, please let me know
2018-12-13 19:03:27 -08:00
Exzap
c4a81cede7 [eShop] Add workaround for gray overlay (#284) 2018-11-30 18:55:29 +01:00
Skal Fate
bb854168c8
Super Smash Bros Pixel-Mess Revert (#266)
* Delete 42f0844ab0996fe2_0000000000000079_ps.txt

This shader allows for changing of the color for the pixel-mess texture and or making it transparent/opaque. However its also responsible for the Cursor Text in selection screen. So messing with this Shader also messes with the Cursor text. The best way to hide the pixel-mess is to do it the old "version 2" way.

* Update rules.txt

The best way to hide the pixel-mess is to do it the old "version 2" way. Messing with shaders also affects the cursor in selection screen.
2018-11-12 18:20:29 -07:00
Skal Fate
4904b5172d
Some Updates to Super Smash Brothers (#265)
* Update 315d61ad21f97614_0000000000000000_vs.txt

Proper Cast the variables  as floats because they were failing to compile.

* Update 4b92e636153d6b54_0000000000000000_vs.txt

Proper Cast the variables as floats because they were failing to compile.

* Delete 1ed6dd85057f3924_0000000000000000_vs.txt

It is not needed as editing this shader won't fix the issue.

* Add files via upload

Fragment Shader that when modified does the same thing as resizing the pixel mess texture. However the shader is reloadable.

* Update rules.txt

Presets to load hide the pixel mess broken effect and set it back to original behavior.
2018-11-11 23:38:32 -07:00
Michael
86fcbae1d8 Add WIP Smash No Pixel Mess
Removes the pixel mess but causes several effects to go missing. partially fixes #255
2018-11-11 12:37:46 -08:00
Michael
bf1f74f721 Fix Smash's No Boxing Ring Screen Pack
Adds the rounded resolution with it's format along. It also moves it to Enhancements since you wouldn't really get much of a performance boost from it.
2018-11-11 10:56:21 -08:00
Crementif
2be2651ada Add Paper Mario: Color Splash Resolution and Green Tint Workaround
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/242
2018-11-11 15:32:24 +01:00
RandomGuyJCI
d17f099e6c Remove quotation marks. (#261) 2018-11-08 20:09:37 -08:00
Michael
5ed146b20c . 2018-11-03 21:43:27 -07:00
klittle81
49b2df13eb Add files via upload (#251)
Add HyruleWarrior fixes updated for 1.14
2018-11-03 20:33:28 -07:00
Michael
96cdf816cd Adjust ordering of packs 2018-11-03 13:29:56 -07:00
Crementif
cc1e5f7f9a Fix capitalization, paths and add pro+ 2018-11-01 20:39:18 +01:00
Crementif
8433e2253c Replace with 1.14.0 repository
Also new website! We've got the version2 branch if people want to search in those files.
2018-10-31 11:03:04 +01:00
Michael
442aa06ee4 Fix inconsistencies with naming 2017-03-28 22:12:01 -07:00
Darkemaste
4b05c783f7 Bokoblin blinding
Add temporary workaround for Bokoblin eyes stretching on AMD.
2017-03-18 17:27:14 -05:00
Michael
3ef930616d [Batyonetta 1] Bloom Workaround 2017-02-18 17:03:12 -08:00
Michael
68bea22428 Fix multiple games 2017-02-16 19:34:58 -08:00
Michael
476a2cadb2 Low res splatoon shadows 2017-01-18 18:36:46 -08:00
Michael
12e3dff2b0 Make XCX AMD GCN4 workaround separate 2017-01-16 16:54:18 -08:00