Commit Graph

646 Commits

Author SHA1 Message Date
Rajko Stojadinovic
8907bd5edf Put back missing version directive from previous config 2017-10-18 05:50:06 +02:00
Rajko Stojadinovic
1058f99020 Execute build.sh during appveyor build phase using Cygwin 2017-10-18 05:31:55 +02:00
Michael
28416bd718 Add Captain Toad build scripts 2017-10-17 19:16:46 -07:00
Michael
437a91aa02 Add Bayonetta and Bayonetta 2 build scripts 2017-10-17 19:06:31 -07:00
Michael
14a772239c Add more SM3DW build resolutions 2017-10-17 18:56:50 -07:00
Michael
d2d955825a [AppVeyor] Ignore other branches 2017-10-17 18:35:30 -07:00
Michael
a20d9c34c8 [Sploot] add 1440 & 2160 UW and 900p pack 2017-10-17 16:23:43 -07:00
Michael
76e5ab599b Add higher depth to Sploot build 2017-10-17 16:20:29 -07:00
Michael
16365d54f3 [Sploot] Add build script 2017-10-17 15:50:26 -07:00
Alex Chirila
876cc190d4 [BotW] Added build script 2017-10-18 00:38:23 +03:00
alexkiri
60ee19f9af Merge pull request #109 from slashiee/fixedRadiusBlur
[BotW] Added fixed radius blur shaders
2017-10-17 12:52:44 +03:00
Joel
240aabc99b [BOTW] Change name of AdjustableBloom pack to AdjustableFog 2017-10-17 11:39:03 +02:00
Michael
8c93b4338a Merge branch 'master' into fixedRadiusBlur 2017-10-16 21:28:10 -07:00
NAVras-Z
4e7269b450 [BotW] smoke workaround add bomb arrow explosion center fire, remove pixel shaders
dang it's not the same one as guardian's
ps: even in min this one is not completely fixed, I've seen it rotate vertically in min as well
remove pixel shaders for experimental purpose
2017-10-16 18:36:37 +08:00
Michael
59ade1d925 Fix github site on readme.txt 2017-10-15 22:54:24 -07:00
Michael
1d06e60f7d Update appveyor readme 2017-10-15 22:49:47 -07:00
Michael
5ba5748a7d Fix AppVeyor (again) 2017-10-15 22:17:18 -07:00
Michael
08758f68cb Fix AppVeyor build 2017-10-15 22:14:49 -07:00
Michael
1290855b2f Add readme that nobody will read 2017-10-15 22:08:40 -07:00
Michael
719e9099ea Remove Blur shaders from SM3D 2017-10-15 11:15:57 -07:00
Michael
4050d02415 Remove the rest of the old blur shaders 2017-10-15 11:00:12 -07:00
Michael
7f35e4ab0a [MK8] Add The Void
Name taken from here: https://www.twitch.tv/videos/49924757

Replaces Mario Kart Circuit
2017-10-14 18:01:11 -07:00
lasyan3
8eb5083548 Update patches.txt 2017-10-14 21:51:11 +02:00
lasyan3
d09d54e137 Update patches.txt 2017-10-14 21:50:57 +02:00
lasyan3
dff35d5361 Update patches.txt 2017-10-14 21:50:32 +02:00
Alex Chirila
52ec5df12c [BotW] Added fixed radius blur shaders 2017-10-14 16:52:40 +03:00
Alex Chirila
a08f02bbb4 [BotW] Removed yet more blur shaders, a blur fix will follow 2017-10-14 16:16:51 +03:00
lasyan3
9ff1fb6664 Add modification packs for Xenoblade Chronicles X
Add 2 new packs. One that increases collectibles range, other that allow customization of drop ratio for enemies loot.
2017-10-14 11:15:34 +02:00
NAVras-Z
6f5bfdfaf2 remove blur shaders (#107)
* [BotW] remove blur shaders
* [Splatoon] remove blur shaders
Removing blur shaders for now we've noticed some of them got really CPU intensive.

Our new plan:
Creating branch with 'fixed' shaders that are less intensive (maybe something with the vertex shaders) and then when they're corrected push them to the master. It probably won't look as good but would (preferable, maybe not possible) remain radius and remove the grid look.
2017-10-14 10:39:05 +02:00
NAVras-Z
3e2c260094 [BotW] fix camera... again
_'tough luck, nightwings'_
2017-10-14 08:49:32 +08:00
Alex Chirila
b254e944ab [BotW] AO Fix and some AA Restore extra bits 2017-10-14 01:03:09 +03:00
NAVras-Z
94870ed334 ...copy-paste error
fuzzy head
ps: 1.33333333 is actually the original offset is this shader, divide by it then left with whatever you need
maybe could also change vertex shader tho
2017-10-13 13:24:25 +08:00
NAVras-Z
5fb6f76021 [BotW] fix sth i just broke... (camera dof)
dang thought they gonna be fine without these which apparently not
2017-10-13 12:32:15 +08:00
NAVras-Z
d3de96e30e [Splatoon] adapted some blur related shaders from BotW to Splatoon 2017-10-13 11:52:35 +08:00
NAVras-Z
6c05eebe65 [BotW] blur shaders updates and fixes
update this first before adding splatoon
caution: gpu taxing at high res, if get framerate drop, try replacing them with ones from lower res, bloom will appear smaller and brighter (concentrated)
hope cemu will get more specific texture exclude so we don't have to upscale the blurs...
any advice on optimization is appreciated
2017-10-13 11:48:39 +08:00
Michael
3b479af442 [BotW] Add 30fps lock
no more rivatuner
2017-10-12 18:46:00 -07:00
Michael
aabf270f37 [BotW] Change scaling for high shadows to 16x
[Aqua TV] Remove Space in folder names
2017-10-12 18:39:46 -07:00
Alex Chirila
28b6c3f4b4 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-10-13 00:32:09 +03:00
Alex Chirila
d3d202d464 [BotW] Updated AARemoval, removed files that interfered with the restored AA 2017-10-13 00:31:46 +03:00
Rajko Stojadinovic
97b0d9ce27 Update "Source code" and build script to work with php7 (default on win10 linux subsystem ubuntu) 2017-10-12 23:23:48 +02:00
Rajko Stojadinovic
070bf8e649 Merge branch 'master' of github.com:slashiee/cemu_graphic_packs 2017-10-12 22:54:08 +02:00
Rajko Stojadinovic
a1fcd184fb Add sample "Source code" and build script for Super Mario 3D World 2017-10-12 22:53:47 +02:00
Alex Chirila
d64ade46e8 [BotW] Added ReflExtra - Enhanced Reflections 2017-10-12 22:28:16 +03:00
Alex Chirila
74da3e3dd6 [BOTW] Correct reflections 2017-10-12 09:34:05 +03:00
Alex Chirila
a12e7da0e2 [BOTW] Antialiasing restoration v2 code cleanup 2017-10-12 09:28:24 +03:00
Michael
e0a9a61734 [Sploot] oops 2017-10-11 22:08:07 -07:00
Michael
60cc53ddfd [Sploot] 2160p player name scaling
Prep for next cemu version
2017-10-11 22:07:07 -07:00
alexkiri
b8b8cfec0f [BOTW] Antialiasing restoration v2 (#104)
* Added resolution independent FXAA for BotW

* Renamed to give FXAA priority over base graphics packs

* Updated FXAA implementation. Integrated Contrasty.

* Moved some defines to make more readable/editable

* Sharper detail settings, to make it look better at native res.

* Native AntiAliasing Restoration.

* Antialiasing restoration, removed unnecessary files.

* Edited Contrasty to be disabled by default

* [BotW] Fixed upscaled blur pixelation for reflections on shrine walls

* Antialiasing restoration, part 2
2017-10-12 00:49:34 +02:00
NAVras-Z
18d3fb4c5a Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-10-12 03:45:13 +08:00
NAVras-Z
15b1ff9522 [BotW] so many smoke shaders...
added the smoke shaders of guardian explosion this time, although tbh might not need all of them to workaround the bug, just in case... (too lazy to check xD
2017-10-12 03:45:04 +08:00