Commit Graph

1373 Commits

Author SHA1 Message Date
lasyan3
d09d54e137 Update patches.txt 2017-10-14 21:50:57 +02:00
lasyan3
dff35d5361 Update patches.txt 2017-10-14 21:50:32 +02:00
Alex Chirila
52ec5df12c [BotW] Added fixed radius blur shaders 2017-10-14 16:52:40 +03:00
Alex Chirila
a08f02bbb4 [BotW] Removed yet more blur shaders, a blur fix will follow 2017-10-14 16:16:51 +03:00
lasyan3
9ff1fb6664 Add modification packs for Xenoblade Chronicles X
Add 2 new packs. One that increases collectibles range, other that allow customization of drop ratio for enemies loot.
2017-10-14 11:15:34 +02:00
NAVras-Z
6f5bfdfaf2 remove blur shaders (#107)
* [BotW] remove blur shaders
* [Splatoon] remove blur shaders
Removing blur shaders for now we've noticed some of them got really CPU intensive.

Our new plan:
Creating branch with 'fixed' shaders that are less intensive (maybe something with the vertex shaders) and then when they're corrected push them to the master. It probably won't look as good but would (preferable, maybe not possible) remain radius and remove the grid look.
2017-10-14 10:39:05 +02:00
NAVras-Z
3e2c260094 [BotW] fix camera... again
_'tough luck, nightwings'_
2017-10-14 08:49:32 +08:00
Alex Chirila
b254e944ab [BotW] AO Fix and some AA Restore extra bits 2017-10-14 01:03:09 +03:00
NAVras-Z
94870ed334 ...copy-paste error
fuzzy head
ps: 1.33333333 is actually the original offset is this shader, divide by it then left with whatever you need
maybe could also change vertex shader tho
2017-10-13 13:24:25 +08:00
NAVras-Z
5fb6f76021 [BotW] fix sth i just broke... (camera dof)
dang thought they gonna be fine without these which apparently not
2017-10-13 12:32:15 +08:00
NAVras-Z
d3de96e30e [Splatoon] adapted some blur related shaders from BotW to Splatoon 2017-10-13 11:52:35 +08:00
NAVras-Z
6c05eebe65 [BotW] blur shaders updates and fixes
update this first before adding splatoon
caution: gpu taxing at high res, if get framerate drop, try replacing them with ones from lower res, bloom will appear smaller and brighter (concentrated)
hope cemu will get more specific texture exclude so we don't have to upscale the blurs...
any advice on optimization is appreciated
2017-10-13 11:48:39 +08:00
Michael
3b479af442 [BotW] Add 30fps lock
no more rivatuner
2017-10-12 18:46:00 -07:00
Michael
aabf270f37 [BotW] Change scaling for high shadows to 16x
[Aqua TV] Remove Space in folder names
2017-10-12 18:39:46 -07:00
Alex Chirila
28b6c3f4b4 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-10-13 00:32:09 +03:00
Alex Chirila
d3d202d464 [BotW] Updated AARemoval, removed files that interfered with the restored AA 2017-10-13 00:31:46 +03:00
Rajko Stojadinovic
97b0d9ce27 Update "Source code" and build script to work with php7 (default on win10 linux subsystem ubuntu) 2017-10-12 23:23:48 +02:00
Rajko Stojadinovic
070bf8e649 Merge branch 'master' of github.com:slashiee/cemu_graphic_packs 2017-10-12 22:54:08 +02:00
Rajko Stojadinovic
a1fcd184fb Add sample "Source code" and build script for Super Mario 3D World 2017-10-12 22:53:47 +02:00
Alex Chirila
d64ade46e8 [BotW] Added ReflExtra - Enhanced Reflections 2017-10-12 22:28:16 +03:00
Alex Chirila
74da3e3dd6 [BOTW] Correct reflections 2017-10-12 09:34:05 +03:00
Alex Chirila
a12e7da0e2 [BOTW] Antialiasing restoration v2 code cleanup 2017-10-12 09:28:24 +03:00
Michael
e0a9a61734 [Sploot] oops 2017-10-11 22:08:07 -07:00
Michael
60cc53ddfd [Sploot] 2160p player name scaling
Prep for next cemu version
2017-10-11 22:07:07 -07:00
alexkiri
b8b8cfec0f [BOTW] Antialiasing restoration v2 (#104)
* Added resolution independent FXAA for BotW

* Renamed to give FXAA priority over base graphics packs

* Updated FXAA implementation. Integrated Contrasty.

* Moved some defines to make more readable/editable

* Sharper detail settings, to make it look better at native res.

* Native AntiAliasing Restoration.

* Antialiasing restoration, removed unnecessary files.

* Edited Contrasty to be disabled by default

* [BotW] Fixed upscaled blur pixelation for reflections on shrine walls

* Antialiasing restoration, part 2
2017-10-12 00:49:34 +02:00
NAVras-Z
18d3fb4c5a Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-10-12 03:45:13 +08:00
NAVras-Z
15b1ff9522 [BotW] so many smoke shaders...
added the smoke shaders of guardian explosion this time, although tbh might not need all of them to workaround the bug, just in case... (too lazy to check xD
2017-10-12 03:45:04 +08:00
Michael
383bfe9618 [BotW] Add FPS++ (made by Xalphenos)
This marks v2-100 on the AppVeyor!
2017-10-10 22:33:38 -07:00
Michael
712bffb2b1 [Splatoon] Add player icon setup to other resolution
Once again, for next Cemu version preparation.
2017-10-10 20:08:50 -07:00
Michael
cb2c77084f [Splatoon] set up player icon for 2160p
In preparation of the next Cemu version.
2017-10-10 20:04:12 -07:00
Joel
56e703d7ba [BOTW] Remove x2.5 shadow scaling cap 2017-10-10 19:50:20 +02:00
NAVras-Z
9d2f5ed768 [BotW] more smoke shader
The cloud in the vallys and on the dueling peaks
2017-10-10 21:27:30 +08:00
NAVras-Z
08518d64ca another bloom shader
stumbled on another bloom shader, which does 2x2 average and bright pass to make bloom spread wider.
now bloom should be a little larger.
2017-10-10 18:13:42 +08:00
NAVras-Z
0ba7ed7c8b Merge pull request #102 from NAVras-Z/master
leaf AA yet to be restored, the files in repo used to be unedited ones by accident
2017-10-10 17:57:22 +08:00
Michael
65f27a10d1 [BotW] Add dummy FPS pack
Still need to get Xal's permission to upload it onto the repo.
2017-10-09 21:11:22 -07:00
Michael
fd8530b325 Rename Cheats to Modifications 2017-10-09 21:09:01 -07:00
Crementif
908ab8acdc Splitted SM3DW and CTTT. Added partial DoF and Bloom fix.
Splitted Super Mario 3D World and Captain Toad: Treasure Tracker as both are getting their own shaders. Both are partial due to mips which are hard to scale and due to the rarity of some of the bloom shaders (only in the latest world. Might fix them later but they're awfully long and weird)
2017-10-09 21:26:07 +02:00
NAVras-Z
c088fc6f20 leaf aa yet to be restored 2017-10-09 15:42:56 +08:00
NAVras-Z
12ddaa5768 Splatoon bloom & another BotW smoke fix
* fix splatoon missing bloom
the bloom miss because the game creates a mipmap seperately so cemu can't auto rescale it
only added one, the rest 3 then is all handled by cemu (tested with 1440p)
* yet another smoke shader
report by Bleed.0xx on discord
only vertex, smoke itself seems to be only a texture
2017-10-09 08:01:09 +02:00
Michael
c374533ac0 [BotW] re-enable shadow scaling in resolution packs
defeats the purpose of them being there if commented out
2017-10-08 08:28:32 -07:00
Michael
3e5849384c [BotW] shadow stuff
-disable shadows in resolution packs
-anything past 1800p is 2.5 scale
-high res shadows makes a return, at 4x scale
2017-10-08 08:24:25 -07:00
alexkiri
bd4f6cc09e [BOTW] Shrine reflections blur fix (#99)
* Added resolution independent FXAA for BotW

* Renamed to give FXAA priority over base graphics packs

* Updated FXAA implementation. Integrated Contrasty.

* Moved some defines to make more readable/editable

* Sharper detail settings, to make it look better at native res.

* Native AntiAliasing Restoration.

* Antialiasing restoration, removed unnecessary files.

* Edited Contrasty to be disabled by default

* [BotW] Fixed upscaled blur pixelation for reflections on shrine walls
2017-10-08 14:30:25 +02:00
Michael
f97fd45530 Merge pull request #95 from slashiee/BLOOM
Fix Breath of the Wild's bloom
2017-10-07 21:24:36 -07:00
NAVras-Z
df950f92d5 workaround upscaled blur pixelation (#97)
the old way used in menu blur is kinda hacky (cuz i found the games's original blur is
linear sampled 5x5, not jump lines), and seems to have some negative effect when used on bloom (pixelation)
so back to increasing taps, however as the image size goes up, it becomes quite harder/impossible to get the same blurry result for some reason. 5x5 menu blur ends up in 100 taps in 10k to get the similar blur, and 9x9 used in bloom is even blurrier... so i give up trying to get the same blur by increasing a lot taps, but just scale linearly to fix pixelation first and wait for a better solution.
also the texturesize() returns weird value when mipmap is present, so changed to calculate the image size from the data passed from vertex shader (as we already figured out what blur is used so offset is known).
2017-10-07 21:24:22 -07:00
NAVras-Z
9c8569d5e2 Fix explosion smoke by using the min shaders (#98)
A quick found by Xalphenos and Rajkosto
Partially fix thin paper look explosion smoke on nvdia when using AccurateShaderMul = true, by using the ones from AccurateShaderMul = min
Shaders dumped from Cemu 1.10.0f and BotW 1.3.1
2017-10-07 21:22:02 -07:00
Michael
14353778a9 Add 2160p shader edit 2017-10-07 18:30:59 -07:00
Michael
48f4caef67 Push NAVras' 1440p shaders 2017-10-07 17:08:21 -07:00
Michael
e6814c5d28 Merge branch 'master' into BLOOM 2017-10-07 16:59:38 -07:00
Michael
d6b79ff97a [BotW] regular shadows formats = 0x005 2017-10-07 16:59:29 -07:00
Michael
ddae73d4e2 Merge branch 'master' into BLOOM 2017-10-07 16:57:22 -07:00