Commit Graph

1467 Commits

Author SHA1 Message Date
Skal Fate
5df59c72e3
Botw AA World/Inventory and FXAA Improved Further (#288)
* Update rules.txt

* Update 0f2b9ee517917425_00000000000003c9_ps.txt

botw Improved Inventory AA

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt

Improved World AA

* Update 0f2b9ee517917425_00000000000003c9_ps.txt

update resolution pack shader code inventory aa

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt

update botw world aa resolution pack
2018-12-03 21:42:04 -07:00
Skal Fate
82b942bf78
Update 0f2b9ee517917425_00000000000003c9_ps.txt
Fixed up a comment symbol mistake.
2018-12-03 00:10:30 -07:00
Skal Fate
3ff3c36a11
BOTW : Fixed up Inventory Native AA and FXAA World AA (#287)
* Update 0f2b9ee517917425_00000000000003c9_ps.txt
Resolution pack Inventory AA

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt
Resolution pack World AA

* Update 0f2b9ee517917425_00000000000003c9_ps.txt
AA Pack

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt
AA Pack

* Update rules.txt
AA Pack

Fixed up Inventory Native AA and FXAA World AA
2018-12-02 22:05:15 -07:00
Michael
906839bf6c do internal changes with pokken, enable 720 native render as a sneak peek for now
need more people to test other resolutions with native render
2018-12-01 22:36:49 -08:00
getdls
b054bc0892 [ZU] Remove broken shader
If devs can't be arsed to write useful release notes I can't be arsed to
figure what breaks
2018-12-01 13:07:12 +01:00
Michael
5a470c46f5 fix pokken texture overwrite resolutions 2018-11-30 22:38:34 -08:00
Skal Fate
f55f569783
Added 1600x900 Resolution to Packs that didnt have it (#286)
Added 1600x900 resolution to all packs that didn't have it.
2018-11-30 22:35:12 -07:00
Skal Fate
774b0a2fe7
Botw Inventory AA Fixup (#285)
* Delete disabled_58b8411478181d7f_0000000000000079_ps.txt

not needed

* Delete disabled_58b84124c01721ff_0000000000000079_ps.txt

not needed

* Update 0f2b9ee517917425_00000000000003c9_ps.txt

Inventory AA Fixup for 1080p by rounding up

. Anything between 720p-1080p (1.0-1.5) would get rounded down to 1.0 and therefore messy/fuzzy inventory especially in 1080p. The reason it got rounded down is because all the vector data types are initialized as integers instead of normal floats for accuracy.

* Update rules.txt

Added 1600x900 resolution per request, that resolution no longer glitches out due to cemu workaround. We may never know now lol.
2018-11-30 20:19:14 -07:00
Michael
6839fabe61 Separate BotW Cheats into their own packs
Allows people to enable the ones they want via the graphic pack menu
2018-11-30 18:09:00 -08:00
Michael
a89f270565 rename graphics to resolutions 2018-11-30 17:53:53 -08:00
getdls
f9b82b4a57 [FRN] Scale half x resolutions, sort by res 2018-12-01 01:35:55 +01:00
Exzap
c4a81cede7 [eShop] Add workaround for gray overlay (#284) 2018-11-30 18:55:29 +01:00
Michael
bd92120a0c
redirect game mods to wiki page 2018-11-29 21:18:17 -08:00
Michael
2305c1bf21 Change naming of Modifications to Mods and Source to Graphics 2018-11-29 17:52:25 -08:00
Skal Fate
3c7168b946
Update rules.txt
Reorganized and added some missing smaller resolutions for Wind Waker
2018-11-28 15:40:28 -07:00
Michael
fc2584ea62 clarify that i don't want game file mods 2018-11-27 19:48:50 -08:00
Skal Fate
84abcf48d6
Update rules.txt
Zelda BOTW : 3D Map Ganons Castle & Beasts Upscale
2018-11-27 15:51:26 -07:00
getdls
86d40cd8a1 [SMM] AA fix, [TP] Colour truncation format convert 2018-11-26 23:27:29 +01:00
Skal Fate
8d8d06fa64
Corrected comment symbol for 16:10 (#283)
* Update rules.txt

Corrected comment symbol

* Update rules.txt

Corrected comment symbol

* Update resolutions_1080.md

Corrected comment symbol
2018-11-26 10:34:34 -07:00
Skal Fate
97b93fab9e
Update 16:10 Resolutions to prevent rounding errors (#281)
* Update rules.txt

Update 16:10 resolutions to fix rounding errors and remove black line at the bottom of the screen.

* Update rules.txt

Update 16:10 resolutions to fix rounding errors and remove black line at the bottom of the screen.

* Update resolutions_1080.md

Fix up 16:10 resolutions to prevent rounding down issues.
2018-11-25 16:49:38 -07:00
getdls
693104c34a [ZU] FoV, rules more compatible 2018-11-23 00:40:49 +01:00
Michael
5f215ced6e fix bayo res list inconsistency 2018-11-20 18:25:16 -08:00
Zalnor
852c3a661d [Bayonetta] Fix game crash caused by the resolution pack 2018-11-20 15:08:37 +01:00
getdls
eab96c0870 [ZU] AA fix, chromatic aberration config 2018-11-19 22:22:48 +01:00
getdls
c5a158365f _Resolution 2018-11-18 23:58:57 +01:00
Michael
f46b40a292 Scale more formats in MK8
Fixes shadows in 3P/4P mode
2018-11-18 14:28:36 -08:00
Michael
4a769a314a Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2018-11-18 14:05:38 -08:00
Michael
9b9133ec73 Remove 3840x1600 resolution for rounding errors
Change it to 4300x1800 in BotW only per request
2018-11-18 14:05:18 -08:00
getdls
c5dc0ec85b [ZU] Fix colour truncation, shadow detail scaling 2018-11-18 22:50:04 +01:00
Skal Fate
bba1beb735
Update patches.txt
Another Checksum added for Europe FatalFrame
2018-11-18 12:34:22 -07:00
getdls
f2608ea963 [ZU] Res + lens dirt tweak 2018-11-18 18:14:17 +01:00
getdls
3168e6cd60 [TMS] 1280 returns 2018-11-17 18:34:55 +01:00
getdls
2a7dc684a6 [TMS] 21:9: 16:10 patch n res
GUI is a bit funky, but no worse than it was in 1.13,  committing.
2018-11-17 13:49:20 +01:00
Michael
e7cdc3fe17 Fix blur sometimes rendering nothing in Splatoon 2018-11-15 22:44:43 -08:00
Michael
800951b92a Add 32:9 resolutions to MK8
Added for local multiplayer purposes
2018-11-15 22:28:09 -08:00
Michael
277cf7d6c7 Decrease color banding in Splatoon 2018-11-15 21:56:03 -08:00
Michael
3aadad1216 Re-add squid sisters tv aspect ratio fix 2018-11-15 20:52:01 -08:00
Michael
38ff0febad Reformat resolution list (when applicable)
Changed so that now only common resolutions appear. 16:10 resolutions were added due to demand.
Only packs that don't have the reformatting are those with extra variables.
The resoluton list for 1280x720 and 1920x1080 games is in docs/resources, use this list for graphic pack development.
2018-11-15 20:32:19 -08:00
Skal Fate
145b2d37c5
Update rules.txt
Odd Resolution Request by a github user: Permission Granted by Slashie
2018-11-15 19:53:09 -07:00
Michael
690d08686c fix resYScale using width instead of height for SM3DW 2018-11-15 18:31:33 -08:00
Michael
0d5f5a6060 (hopefully) replace remaining casting issues 2018-11-15 18:27:31 -08:00
Skal Fate
cff6321de9
NSMBU Proper Float Casting (#270)
* Update 70b82af4d17024d2_0000000000000000_vs.txt

* Update ec4a85d51e778437_0000000000000000_vs.txt
2018-11-15 19:08:14 -07:00
getdls
bb152f6dd0 [TMS] intfloat -> float 2018-11-15 22:43:42 +01:00
Michael
76819c0f41 add eShop selects Title ID to Fast Racing Neo 2018-11-14 19:45:01 -08:00
getdls
924b0d062b [NSMBU] 1.14 Scaling fixes, more sensible AA fix 2018-11-14 00:13:39 +01:00
getdls
18271fde34 [XCX] LOD scaling pack...
LOD scaling pack, note LOD is partially broken due to Cemu (grass)
Rules.txt smoother LOD transitiion by matching shadow map
Rules.txt fix dialog fade (again)
2018-11-13 23:42:04 +01:00
Crementif
359aa1aeaa
[Fatal Frame] Add alternative japanese patch
Supposedly it's from the japanese game, even though it reports as EU in Cemu's titlebar.
2018-11-13 15:40:58 +01:00
Skal Fate
bb854168c8
Super Smash Bros Pixel-Mess Revert (#266)
* Delete 42f0844ab0996fe2_0000000000000079_ps.txt

This shader allows for changing of the color for the pixel-mess texture and or making it transparent/opaque. However its also responsible for the Cursor Text in selection screen. So messing with this Shader also messes with the Cursor text. The best way to hide the pixel-mess is to do it the old "version 2" way.

* Update rules.txt

The best way to hide the pixel-mess is to do it the old "version 2" way. Messing with shaders also affects the cursor in selection screen.
2018-11-12 18:20:29 -07:00
Skal Fate
4904b5172d
Some Updates to Super Smash Brothers (#265)
* Update 315d61ad21f97614_0000000000000000_vs.txt

Proper Cast the variables  as floats because they were failing to compile.

* Update 4b92e636153d6b54_0000000000000000_vs.txt

Proper Cast the variables as floats because they were failing to compile.

* Delete 1ed6dd85057f3924_0000000000000000_vs.txt

It is not needed as editing this shader won't fix the issue.

* Add files via upload

Fragment Shader that when modified does the same thing as resizing the pixel mess texture. However the shader is reloadable.

* Update rules.txt

Presets to load hide the pixel mess broken effect and set it back to original behavior.
2018-11-11 23:38:32 -07:00
Michael
5ad8b4eb42 Reduce Color Banding on Smash 2018-11-11 13:20:06 -08:00