Commit Graph

31 Commits

Author SHA1 Message Date
getdls
da421eb94a [XCX] scaling test, to be reverted 2018-03-18 17:54:08 +01:00
getdls
58b37a6798 [XCX] scaling test 3, to be reverted 2018-03-18 17:07:18 +01:00
getdls
c49b9a0953 Revert "[XCX] Test, to be reverted"
This reverts commit 9ba1afe0fa.
2018-03-18 16:55:14 +01:00
getdls
b41e4133cd Revert "[XCX] to be reverted 2..."
This reverts commit c21653bdc9.
2018-03-18 16:54:17 +01:00
getdls
c21653bdc9 [XCX] to be reverted 2... 2018-03-18 16:45:36 +01:00
getdls
9ba1afe0fa [XCX] Test, to be reverted 2018-03-18 16:42:26 +01:00
getdls
9bc060f481 [XCX] further AA tweaks 2018-03-04 12:47:01 +01:00
getdls
edb182c491 [XCX} Default to super sampling 0x01a LOD and AA removal 2018-03-04 03:10:33 +01:00
getdls
f42fd6b791 [XCX} Skell view fix, AA sharpen fix, 2018-03-01 19:05:35 +01:00
getdls
6490a99614 [XCX] [WWHD] [MK8] Shadow flicker fix v2 - Rounding
Fixes rounding so shadows should work fine for res packs below 1280 x
720
2018-02-20 18:29:24 +01:00
getdls
a740eeb463 [XCX] rounding fix 2018-02-20 18:04:19 +01:00
getdls
0eff3cf278 [WWHD] [XCX] [MK8] 21:9 shadow flicker fix
[WWHD] [XCX] [MK8]  21:9 shadows should still scale to pow2  or they
will flicker. Fixed by scaling both X and Y to Y value.
[XCX] further 21:9 late game fixes
2018-02-19 23:13:55 +01:00
getdls
ca7c6521a4 [XCX] reduce fog shimmer 2018-02-03 12:44:48 +01:00
getdls
3eb451a13c [XCX] 21:9 fixes, de-band bloom/sun
Fix - Muzzle flash for 21:9
Fix - Bloom banding (sun/overbright transitions), by dithering and
increased colour depth
2018-01-23 23:12:14 +01:00
getdls
ad7fecf802 [XCX] PR screen restore 2018-01-22 21:36:29 +01:00
getdls
bc95f7c122 [XCX] missing header... 2018-01-21 22:38:07 +01:00
getdls
4ee64d1bb1 [XCX} buildfix- trailing space 2018-01-21 22:23:14 +01:00
getdls
29322c144e [XCX] scaling 806,820
Scaling 32,x32 8 etc if not
0x031,0x032,0x033,0x034,0x431,0x432,0x433,0x434,0x435,0x081
2018-01-21 22:10:15 +01:00
getdls
052019c690 Revert "[xcx]Test tules build - to be reverted"
This reverts commit 8f461c8d25.
2018-01-20 18:39:39 +01:00
getdls
8f461c8d25 [xcx]Test tules build - to be reverted 2018-01-20 18:32:48 +01:00
getdls
aeb0234c20 [XCX] Copy paste fix 2017-12-17 20:14:09 +01:00
getdls
e1cda328f8 [XCX] Move shadow scaling to main source
As discussed in issue #143
2017-12-17 20:04:43 +01:00
getdls
17c3070a04 [XCX] XCX logo screen shows after flyover
Fix - NLA fly over logo screen - Cheers GITech
2017-12-02 11:32:23 +01:00
getdls
6331abdc50 [XCX] Colour banding fix, godray stencil, AA and brightness tweaks
Add - God ray stencil scaling. Actually does improve quality.. just hard
to notice
Fix - Sky colour banding,  increase depth + dithering
Improve - Brightness truncation banding,   increase depth + dithering
Improve - AA "fix" edges was still using old logic
2017-11-27 23:05:06 +01:00
getdls
c130421f7a [XCX] Aligment tweak
[fix]  Rule aligment fix.  Game uses 16:9 logic for aligment, but had to
scale smallest buffer to even. So upscaling from even multiplied the
error.
2017-11-21 21:25:15 +01:00
Michael
fa05f6e2dc Fix Lego not appearing & XCX gamepad scaling 2017-11-20 10:13:10 -08:00
getdls
61bf0415c7 [XCX} Probe view, Blur fix
Fix - Scale map view so probe doesn't break
Fix - Inital commit of blur fix
2017-11-20 01:53:39 +01:00
getdls
918d447755 [XCX] Movies, shadows, dof, bloom is now fixed in shaders
Add - Fix for stasis move
Add - Remove undomment fpr bloom and DOF resolution fixed in shades
2017-11-12 12:34:56 +01:00
Milan
2df7de5f3e Reverting some of Slashiee's changes
Now that we have Rajkosto's check, removing the unnessecairy checks in the files themselves. Didn't change other changes that commit made.
2017-10-19 18:02:23 +02:00
Michael
f47e634122 don't make native res packs, fix most naming issues 2017-10-19 00:22:38 -07:00
Michael
919c17eac4 Add Pokkén, Woolly, and XCX to build script 2017-10-18 20:49:18 -07:00