500000 in hex is 0x7a120. its used in a li instruction so it gets trimmed to 0xa120 which is a negative intiger. all negative intigers produce the exact same effect in this mod. this change just make the rules.txt say what the mod actually does
fixes mispelling of compatible
removes the `:` in the category names
changes every `:float` to `:double`
deletes credits comment at the bottom because it was already in the mods description
Thanks @intra0 for all of these changes!
Besides adding customizability (and support for more versions) to some existing XCX packs, this adds the following big features:
* Anisotropic filtering for WWHD and TPHD
* Donkey Kong now has coin, banana and live cheats
* Xenoblade Chronicles X now has options to change many attributes of your party like name, height, chest size, weapons, field skill, arts and levels
You might have to reconfigure some graphic pack settings after updating since the name of some options changed.
With the new bloom graphic pack you can simply choose a preset of the amount of bloom and brightness/post-processing inside the shadow land, or you can fine-tune it to your likings with the custom options.
Thanks to @KoB-Kirito for making this dedicated bloom pack!
* Add files via upload
* Update rules.txt
* Rename src/XenobladeChroniclesX/Mods/GraphicsNpcInfoBubblesDistance/patch_bubbles.asm to src/XenobladeChroniclesX/Mods/HudNpcInfoBubblesDistance/patch_bubbles.asm
move file location
* Rename src/XenobladeChroniclesX/Mods/GraphicsNpcInfoBubblesDistance/rules.txt to src/XenobladeChroniclesX/Mods/HudNpcInfoBubblesDistance/rules.txt
move file location
* Rename src/XenobladeChroniclesX/Mods/HUDFreecam/patch_Freecam.asm to src/XenobladeChroniclesX/Mods/GraphicsFreecam/patch_Freecam.asm
move file location
* Rename src/XenobladeChroniclesX/Mods/HUDFreecam/rules.txt to src/XenobladeChroniclesX/Mods/GraphicsFreecam/rules.txt
move file location
* Rename src/XenobladeChroniclesX/Mods/HUDNoModelFade/patch_NoModelFade.asm to src/XenobladeChroniclesX/Mods/GraphicsNoModelFade/patch_NoModelFade.asm
move file location
* Rename src/XenobladeChroniclesX/Mods/HUDNoModelFade/rules.txt to src/XenobladeChroniclesX/Mods/GraphicsNoModelFade/rules.txt
move file location
* Rename src/XenobladeChroniclesX/Mods/HUDRemoveOverdriveBlur/patch_RemoveBlur.asm to src/XenobladeChroniclesX/Mods/GraphicsRemoveOverdriveBlur/patch_RemoveBlur.asm
move file location
* Rename src/XenobladeChroniclesX/Mods/HUDRemoveOverdriveBlur/rules.txt to src/XenobladeChroniclesX/Mods/GraphicsRemoveOverdriveBlur/rules.txt
Move file location
* Update rules.txt
* Add files via upload
fix for blade metal mod
* Update rules.txt
* Update patch_Metal.asm
same line that was added in nemesis offline. when ever you turn the mod off your -1 what your supposed to be, this new line fixes that. (being 9998 instead of 9999 though is barely noticeable but it can be fixed so its being fixed)
* Update rules.txt
* Update patch_Metal.asm
1.0.1E and 1.0.2U had the same address values
* Update patch_Metal.asm
added comments
* typo fix oops
put 'metal' instead of 'medal'
* typo fix oops
put 'metal' instead of 'medal'
* Add files via upload
makes the new infinite blade metal line optional
* and I just figured out how to make blade medals unneeded
ok, I think I'm actually done at this point
* fixed readablilty and made it easier to change
sorry for all the commits
* small typo fix
again sorry for all the commits
* changed addi to subi
makes the rules.txt look nicer
* Update patch_offline_nemesis.asm
* Add files via upload