Crementif
fa9719f1c3
[BotW] Fix lava waterfall/lake Nvidia artifacts
...
Thanks to crispylegs for reporting this lava lake spot which turned out to be a slightly different shader to the main lake shader.
2018-04-13 20:03:51 +02:00
Crementif
22e3a5cf7e
Add Nvidia (water)fall artifact fix
2018-04-10 21:30:52 +02:00
Crementif
bf2862e4dd
Rename Fluid to Glitch Artifacts & add ice artifacts fix
...
This fix might only apply to artifacts found on the reflective ice on a frost talus fight.
This pack also got renamed due to being used in many more spots besides lava and water. I don't have a great name for it, so I choose this because it's easy to understand for normal people without a clue.
2018-04-10 12:41:43 +02:00
Crementif
2c47597e91
[BotW] Add Nvidia workaround for fluid artifacts
2018-04-10 00:46:17 +02:00
getdls
486a20ec2a
[XCX] Brighter night values
2018-03-28 01:04:06 +02:00
getdls
f7ef21ef54
[XCX] Improve point light scaling
...
One value was off in the first version, less bright instead of scaling
2018-03-17 00:58:12 +01:00
getdls
9a06175208
[XCX] Adjustable brightness - added glare reduction as separate shader
2018-03-14 19:30:27 +01:00
getdls
6191ba1223
[XCX] Adjustable brightness new default, bloom alignment
...
Slight lift to shadows + gamma balancing loss of contrast. Works better
for hardcoded night scenes, NLA attack, opening
Bloom alignment merge pass, mostly for 4k+
2018-03-13 23:42:29 +01:00
getdls
d804e1429a
Revert "Revert "[XCX] fix - Sharpness scaling add skell view brightness fix""
...
This reverts commit d9b2dc9e86
.
2018-03-01 19:01:21 +01:00
getdls
d9b2dc9e86
Revert "[XCX] fix - Sharpness scaling add skell view brightness fix"
...
This reverts commit 0fbf2f464b
.
2018-02-28 22:38:21 +01:00
getdls
0fbf2f464b
[XCX] fix - Sharpness scaling add skell view brightness fix
2018-02-28 22:24:22 +01:00
nosklo
07fc88a224
First batch of correcting the title ids of patches ( #199 )
...
* correct title id
Mario and Sonic Game Olympics demo was not released in USA.
* padronize titleids
Use full 16-digit hex number
* padronize titleids
Use full titleids with 16 hexadecimal digits
* correct titleids
18 hexadecimal digits is too much
* correct title id
splatoon japanese title id is wrong
* splatoon japanese title id is wrong
splatoon japanese title id is wrong
* splatoon japanese title id is wrong
splatoon japanese title id is wrong
* splatoon japanese title id is wrong
splatoon japanese title id is wrong
* splatoon japanese title id is wrong
splatoon japanese title id is wrong
* splatoon japanese title id is wrong
splatoon japanese title id is wrong
* splatoon japanese title id is wrong
splatoon japanese title id is wrong
* removing unknown titleids
removing unknown titleids
* removing unknown titleids
removing unknown titleids
* removing unknown titleids
removing unknown titleids
* removing unknown titleids
removing unknown titleids
* removing unknown titleids
removing unknown titleids
* removing unknown titleids
removing unknown titleids
* removing unknown titleids
removing unknown titleids
2018-02-27 22:13:06 -08:00
Michael
d6750e35f2
[SLW] disable grass
2018-02-25 14:58:51 -08:00
Michael
5313197025
[SLW] adjust brightness fix edit
2018-02-25 12:22:33 -08:00
Michael
33e3e0c86d
[SLW] improve brightness fix
2018-02-25 07:59:28 -08:00
getdls
eae6d02914
[XCX] 21:9 fixes, brightness tweak
...
Late game 21:9 fixes
Brightness closer in line with preview framebuffer shots
2018-02-18 21:29:49 +01:00
emoose
1a0d1b2d06
[HW] Add support for JP release
2018-02-07 14:35:19 -08:00
Rajko Stojadinovic
c5b95ece3a
Fix HW DoF removal patches.txt, calls to cave locations should always be absolute
2018-02-02 16:16:31 +01:00
Rajko Stojadinovic
2b45c4095d
Update Botw patches.txt (except FPS++) for 1.5.0
2018-02-01 11:40:29 +01:00
Michael
34ab7cad69
Update patches.txt
2018-01-31 16:54:13 -08:00
MelonSpeedruns
14a673d193
Created Wind Waker HD FPS Slowdown Fix Pack! ( #175 )
...
* Create rules.txt
* Create patches.txt
2018-01-31 16:53:20 -08:00
MelonSpeedruns
1ddc3d13de
Update patches.txt
2018-01-31 16:53:08 -08:00
Michael
39c17494fb
Reorganize misc HW packs
2018-01-25 18:21:23 -08:00
getdls
4fa595b430
[XCX] Brightness/colour tweaks
...
Less pre expose, more post...I'm guessing AMD should be around exposure
= 0.25;
2018-01-22 18:55:43 +01:00
getdls
29322c144e
[XCX] scaling 806,820
...
Scaling 32,x32 8 etc if not
0x031,0x032,0x033,0x034,0x431,0x432,0x433,0x434,0x435,0x081
2018-01-21 22:10:15 +01:00
Michael
b91759595e
Add Intel Fixes Pack for Wind Waker HD
...
Thanks BenjaminLSR!
2018-01-14 02:22:24 -08:00
Rajko Stojadinovic
342b1c01f7
Update BotW code patches for 1.4.1
2017-12-17 14:40:32 +01:00
Michael
c9ebe5e48d
Update rules.txt
2017-12-15 08:58:03 -08:00
Michael
b76894bcfe
Fix misleading name
2017-12-15 08:56:59 -08:00
cypher80b
2f098d5d94
Updated AMD shadows fix for BotW 1.4.0
2017-12-14 08:49:17 +02:00
cypher80b
2e912c962a
Updated AMD lights fix for BotW 1.4.0
2017-12-12 21:40:27 +01:00
Rajko Stojadinovic
9ea3bc51be
Add LWZX crash workaround to the repo because people update graphic packs more often than they check cemuhook zip
2017-12-12 04:47:25 +01:00
Alex Kiri
46c9604a10
[BotW] Fixed issues with version 1.4.0 - Shadow filtering, Reflextra, Square shadows, etc
2017-12-10 23:58:23 +02:00
Michael
a541e5a868
separate brightness fix
...
need to figure out how to do it via vertex shaders and not pixel shaders
2017-12-06 21:05:28 -08:00
getdls
c01f7b8334
[XCX] Tweak brigntess
...
Bettter fit for general gameplay, intro is still too dark.
2017-12-02 23:47:43 +01:00
getdls
f53f4fdaeb
[XCX] XYZ capped not just X
...
Fix - Scale R G B, not just R even if source is monochrome
2017-11-28 23:19:41 +01:00
getdls
9ffc9b6cdb
Revert "[XCX] XYZ capped not just X,"
...
This reverts commit fa8bdc20c6
.
2017-11-28 01:09:42 +01:00
getdls
fa8bdc20c6
[XCX] XYZ capped not just X,
2017-11-28 00:41:40 +01:00
getdls
96bdf7eb9d
[XCX] Def brightness increased to match dithering
2017-11-27 23:39:28 +01:00
getdls
6331abdc50
[XCX] Colour banding fix, godray stencil, AA and brightness tweaks
...
Add - God ray stencil scaling. Actually does improve quality.. just hard
to notice
Fix - Sky colour banding, increase depth + dithering
Improve - Brightness truncation banding, increase depth + dithering
Improve - AA "fix" edges was still using old logic
2017-11-27 23:05:06 +01:00
getdls
7caacf21fb
[XCX] Remove brightness part out of main build
...
Play nice with jamie
2017-11-25 11:16:39 +01:00
Alex Chirila
e10fdfaa3e
[BotW] Removed obsolete code in AMD Light Circle fix
2017-11-21 08:39:07 +02:00
Valery Guskov
3cfd4de132
whitespace cleanup
2017-11-15 00:54:24 +02:00
Valery Guskov
91e6222239
added AMD light circles experimental fix
...
shamelessly based on @alexkiri work
2017-11-15 00:52:43 +02:00
getdls
a096202fca
[XCX] Added cross fade brighness fix
...
Second shader interpolates the grading between inital scene and next..
including fade to black
2017-11-12 14:05:46 +01:00
Alex Chirila
be7333c8fd
[BotW] Added experimental shadow blur fix for the AMDShadows pack
2017-11-04 11:41:30 +02:00
Michael
9eb9b8fb08
[BotW] rename folder names to prevent some pack conflicts
2017-11-01 22:19:11 -07:00
Alex Chirila
192ba0363c
[BotW] Fixed critical failure for SquareShadows. Removed obsolete ShadowBlur removal pack
2017-10-28 23:01:38 +03:00
Alex Chirila
d556c7db98
[BotW] Added workaround for square shadows issue
2017-10-28 19:38:06 +03:00
Michael
818f65fee8
rename bomb arrow smoke fix pack
2017-10-23 19:27:37 -07:00