fceugx/source/ngc/fceugx.h

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/****************************************************************************
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* FCE Ultra
* Nintendo Wii/Gamecube Port
*
* Tantric September 2008
*
* fceugx.h
*
* This file controls overall program flow. Most things start and end here!
****************************************************************************/
#ifndef _FCEUGX_H_
#define _FCEUGX_H_
#include <unistd.h>
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#include "driver.h"
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#define APPNAME "FCE Ultra GX"
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#define APPVERSION "3.1.1"
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#define APPFOLDER "fceugx"
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#define PREF_FILE_NAME "settings.xml"
#define NOTSILENT 0
#define SILENT 1
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const char pathPrefix[9][8] =
{ "", "sd:/", "usb:/", "dvd:/", "smb:/", "mca:/", "mcb:/", "carda:/", "cardb:/" };
enum {
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DEVICE_AUTO,
DEVICE_SD,
DEVICE_USB,
DEVICE_DVD,
DEVICE_SMB,
DEVICE_MC_SLOTA,
DEVICE_MC_SLOTB,
DEVICE_SD_SLOTA,
DEVICE_SD_SLOTB
};
enum {
FILE_RAM,
FILE_STATE,
FILE_ROM,
FILE_FDSBIOS,
FILE_GGROM,
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FILE_CHEAT
};
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enum
{
CTRL_PAD,
CTRL_ZAPPER,
CTRL_PAD2,
CTRL_PAD4,
CTRL_LENGTH
};
const char ctrlName[6][20] =
{ "NES Controller", "NES Zapper", "NES Controllers (2)", "NES Controllers (4)" };
struct SGCSettings{
int AutoLoad;
int AutoSave;
int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB)
int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, Memory Card Slot A, Memory Card Slot B, USB, SMB
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char LoadFolder[MAXPATHLEN]; // Path to game files
char SaveFolder[MAXPATHLEN]; // Path to save files
char CheatFolder[MAXPATHLEN]; // Path to cheat files
char smbip[16];
char smbuser[20];
char smbpwd[20];
char smbshare[20];
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float zoomHor; // horizontal zoom amount
float zoomVert; // vertical zoom amount
int VerifySaves;
int render; // 0 - original, 1 - filtered, 2 - unfiltered
int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
int widescreen;
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int FilterMethod; // convert to RenderFilter
int hideoverscan;
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int gamegenie;
int currpal;
int timing;
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int Controller;
int crosshair;
int spritelimit;
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int xshift; // video output shift
int yshift;
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int WiimoteOrientation;
int ExitAction;
int MusicVolume;
int SFXVolume;
int Rumble;
};
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void ExitApp();
void ShutdownWii();
extern struct SGCSettings GCSettings;
extern int ScreenshotRequested;
extern int ConfigRequested;
extern int ShutdownRequested;
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extern int ExitRequested;
extern char appPath[];
extern int frameskip;
extern int turbomode;
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extern bool romLoaded;
#endif