Daryl
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917dae0650
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wii u widescreen patch, report whether wii u CPU is full speed
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2020-06-01 21:15:47 -06:00 |
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Daryl Borth
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1cbf014667
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move savebuffer on gamecube from ARAM to MEM1. fixes browser game images
not working on gamecube.
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2020-02-16 17:55:30 -07:00 |
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Daryl Borth
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70076aff41
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cleanup screenshot memory management. fixes preview image not displaying
on gamecube
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2019-03-02 16:38:53 -07:00 |
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Daryl Borth
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f490574b9e
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add ability to externally load fonts and activate japanese/korean
translations.
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2019-01-05 17:14:22 -07:00 |
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Zalo
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052b068223
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added ocerFolder and ArtworkFolder
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2019-01-05 10:54:09 +01:00 |
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Daryl Borth
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242395f20b
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Add Wii U GamePad support (thanks Fix94!)
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2018-09-05 19:58:04 -06:00 |
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Daryl Borth
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a5801017f0
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menu button should be labelled Exit, and leave the emu instead of going
back to the main menu. cleanup autoboot code.
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2018-08-30 10:17:14 -06:00 |
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Daryl Borth
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99498882a5
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prevent overrunning the file buffer (eg: loading a game cover image
that's too big)
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2018-08-27 09:25:53 -06:00 |
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Daryl Borth
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70ce1b8239
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compiles on latest devkitPPC/libogc. Note: crashes as soon as wiimote is
connected with the freetype portlib supplied by devkitPPC. using an
older freetype works.
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2018-08-02 10:33:25 -06:00 |
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Daryl Borth
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29ce302842
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remove wiiupc since libogc wiiuse now supports WiiU Pro controller.
remove update check completely. compatibility fixes for newer devkitppc.
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2018-08-01 12:43:16 -06:00 |
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dborth
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296eccf273
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Merge pull request #371 from libertyernie/allow-two-arguments
Allow loader to pass 2 arguments instead of 3 for autoload
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2018-07-30 12:08:10 -06:00 |
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libertyernie
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72f97e7649
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Allow loader to pass 2 arguments instead of 3 for autoload
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2018-07-28 15:47:00 -05:00 |
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libertyernie
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28e304aeb5
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Fix compilation errors with latest libOGC/devkitPPC
(Partially ported from snes9xgx: a417745817 )
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2018-07-28 15:45:29 -05:00 |
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Askot
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aa7cf18989
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-Too many to write
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2016-09-17 20:43:24 -07:00 |
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dborth
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2037f6cfa1
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merge changes from cebolleto
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2014-10-24 02:51:36 +00:00 |
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dborth
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50372e3236
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sync to FCEUX r2815
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2013-01-01 23:27:33 +00:00 |
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dborth
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bbd3eebfb2
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finalize 3.3.1
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2012-07-07 17:45:30 +00:00 |
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dborth
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b22d3828dc
|
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2011-06-21 02:21:31 +00:00 |
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dborth
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789eeaf38e
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support for Famicom 3D System games (thanks Carl Kenner!)
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2010-12-26 23:44:46 +00:00 |
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dborth
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6e6b0b8d65
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add IOS whitelist, reload if found. display warning if not.
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2010-12-18 16:04:30 +00:00 |
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dborth
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8c36474b6d
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simplify
|
2010-10-14 20:15:40 +00:00 |
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dborth
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647bf81a74
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sync to latest FCEUX SVN
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2010-08-29 21:15:42 +00:00 |
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dborth
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d21d1494c4
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improved network init and file code
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2010-08-18 00:15:06 +00:00 |
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dborth
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a6017afa64
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finalize 3.2.2
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2010-08-14 05:54:00 +00:00 |
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dborth
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8caf7fd972
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typefix
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2010-08-09 18:16:03 +00:00 |
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dborth
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febf7a3ae4
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remove IOS 202 code
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2010-08-09 03:42:41 +00:00 |
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dborth
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7988928c6f
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finalize 3.2.0
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2010-07-20 06:43:55 +00:00 |
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dborth
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dcb5932e37
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updated usb2 support (now supports both ports). requires new cIOS 202. freetypegx optimization.
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2010-07-06 06:38:51 +00:00 |
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dborth
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ace152d883
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add missing malloc
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2010-06-28 20:49:33 +00:00 |
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dborth
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af23ede581
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fix 16:9 on original mode, fix timing switching issue, cleanup other code
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2010-06-22 23:30:29 +00:00 |
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dborth
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f178d4e5a6
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bugfix
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2010-06-21 04:29:24 +00:00 |
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dborth
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483ba2d027
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source cleanup
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2010-06-08 18:21:09 +00:00 |
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dborth
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3586b005bb
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change IOS reload
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2010-06-05 01:45:53 +00:00 |
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dborth
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f951869f64
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use less memory for snapshot screenshots - so now thumbs are activated for GameCube
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2010-06-03 23:15:58 +00:00 |
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dborth
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c11da59319
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small fixes
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2010-04-17 03:04:21 +00:00 |
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dborth
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2421a712dc
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PAL <> NTSC timing corrections
|
2010-04-12 21:15:11 +00:00 |
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dborth
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9c1a10b74e
|
reorg
|
2010-03-21 23:49:24 +00:00 |
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dborth
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67b76b81de
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reorg
|
2010-03-21 20:19:17 +00:00 |
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