Commit Graph

38 Commits

Author SHA1 Message Date
Daryl
917dae0650 wii u widescreen patch, report whether wii u CPU is full speed 2020-06-01 21:15:47 -06:00
Daryl Borth
1cbf014667 move savebuffer on gamecube from ARAM to MEM1. fixes browser game images
not working on gamecube.
2020-02-16 17:55:30 -07:00
Daryl Borth
70076aff41 cleanup screenshot memory management. fixes preview image not displaying
on gamecube
2019-03-02 16:38:53 -07:00
Daryl Borth
f490574b9e add ability to externally load fonts and activate japanese/korean
translations.
2019-01-05 17:14:22 -07:00
Zalo
052b068223 added ocerFolder and ArtworkFolder 2019-01-05 10:54:09 +01:00
Daryl Borth
242395f20b Add Wii U GamePad support (thanks Fix94!) 2018-09-05 19:58:04 -06:00
Daryl Borth
a5801017f0 menu button should be labelled Exit, and leave the emu instead of going
back to the main menu. cleanup autoboot code.
2018-08-30 10:17:14 -06:00
Daryl Borth
99498882a5 prevent overrunning the file buffer (eg: loading a game cover image
that's too big)
2018-08-27 09:25:53 -06:00
Daryl Borth
70ce1b8239 compiles on latest devkitPPC/libogc. Note: crashes as soon as wiimote is
connected with the freetype portlib supplied by devkitPPC. using an
older freetype works.
2018-08-02 10:33:25 -06:00
Daryl Borth
29ce302842 remove wiiupc since libogc wiiuse now supports WiiU Pro controller.
remove update check completely. compatibility fixes for newer devkitppc.
2018-08-01 12:43:16 -06:00
dborth
296eccf273
Merge pull request #371 from libertyernie/allow-two-arguments
Allow loader to pass 2 arguments instead of 3 for autoload
2018-07-30 12:08:10 -06:00
libertyernie
72f97e7649 Allow loader to pass 2 arguments instead of 3 for autoload 2018-07-28 15:47:00 -05:00
libertyernie
28e304aeb5 Fix compilation errors with latest libOGC/devkitPPC
(Partially ported from snes9xgx: a417745817)
2018-07-28 15:45:29 -05:00
Askot
aa7cf18989 -Too many to write 2016-09-17 20:43:24 -07:00
dborth
2037f6cfa1 merge changes from cebolleto 2014-10-24 02:51:36 +00:00
dborth
50372e3236 sync to FCEUX r2815 2013-01-01 23:27:33 +00:00
dborth
bbd3eebfb2 finalize 3.3.1 2012-07-07 17:45:30 +00:00
dborth
b22d3828dc 2011-06-21 02:21:31 +00:00
dborth
789eeaf38e support for Famicom 3D System games (thanks Carl Kenner!) 2010-12-26 23:44:46 +00:00
dborth
6e6b0b8d65 add IOS whitelist, reload if found. display warning if not. 2010-12-18 16:04:30 +00:00
dborth
8c36474b6d simplify 2010-10-14 20:15:40 +00:00
dborth
647bf81a74 sync to latest FCEUX SVN 2010-08-29 21:15:42 +00:00
dborth
d21d1494c4 improved network init and file code 2010-08-18 00:15:06 +00:00
dborth
a6017afa64 finalize 3.2.2 2010-08-14 05:54:00 +00:00
dborth
8caf7fd972 typefix 2010-08-09 18:16:03 +00:00
dborth
febf7a3ae4 remove IOS 202 code 2010-08-09 03:42:41 +00:00
dborth
7988928c6f finalize 3.2.0 2010-07-20 06:43:55 +00:00
dborth
dcb5932e37 updated usb2 support (now supports both ports). requires new cIOS 202. freetypegx optimization. 2010-07-06 06:38:51 +00:00
dborth
ace152d883 add missing malloc 2010-06-28 20:49:33 +00:00
dborth
af23ede581 fix 16:9 on original mode, fix timing switching issue, cleanup other code 2010-06-22 23:30:29 +00:00
dborth
f178d4e5a6 bugfix 2010-06-21 04:29:24 +00:00
dborth
483ba2d027 source cleanup 2010-06-08 18:21:09 +00:00
dborth
3586b005bb change IOS reload 2010-06-05 01:45:53 +00:00
dborth
f951869f64 use less memory for snapshot screenshots - so now thumbs are activated for GameCube 2010-06-03 23:15:58 +00:00
dborth
c11da59319 small fixes 2010-04-17 03:04:21 +00:00
dborth
2421a712dc PAL <> NTSC timing corrections 2010-04-12 21:15:11 +00:00
dborth
9c1a10b74e reorg 2010-03-21 23:49:24 +00:00
dborth
67b76b81de reorg 2010-03-21 20:19:17 +00:00