simon.kagstrom
7ab4f8f443
Separate server and peer addresses
2010-02-14 08:57:55 +00:00
simon.kagstrom
f2a9185cc0
Rename connection_addr -> peer_addr (thanks again eclipse)
2010-02-14 08:28:40 +00:00
simon.kagstrom
7d0453cd5c
Dead code from NetworkUnix.h
2009-03-29 17:42:31 +00:00
simon.kagstrom
2536022038
Correct quit when the wii is using networking, move network init to Network.cpp
2009-03-28 09:34:31 +00:00
simon.kagstrom
0298df2061
Lots of wii network fixes, updated changelog
2009-03-08 19:02:19 +00:00
simon.kagstrom
2bbbe035ff
Make the stuff compile for Wii, removed some cruft and correct the network key
2009-03-01 15:47:50 +00:00
simon.kagstrom
ae2a0a2fb2
Network cleanup (merge some stuff into the wii part)
2009-03-01 14:41:18 +00:00
simon.kagstrom
4e2de3ac50
Whitespace
2009-03-01 11:03:29 +00:00
simon.kagstrom
ee84f8f727
First working version of the network broker + UDP hole punching. Well, at
...
least locally on the machine :-)
2009-02-28 18:45:26 +00:00
simon.kagstrom
ed13ce7073
Re-fix Wii compile
2009-02-21 07:59:45 +00:00
simon.kagstrom
4e90dad903
The network stuff should be finsihed now. But it's untested still
2009-02-16 19:20:00 +00:00
simon.kagstrom
18b0f333f5
Even more menu simplification
2009-02-13 07:58:33 +00:00
simon.kagstrom
09bca43d1c
Yet another refactoring of the network stuff. When will this end? Who knows?
2009-02-08 11:27:56 +00:00
simon.kagstrom
63e7cab880
Naming
2009-02-08 08:22:15 +00:00
simon.kagstrom
1daa74debe
Remove some gibberish and german
2009-02-07 18:50:01 +00:00
simon.kagstrom
ef79dac020
Fixed network communication with UDP now. Connection is still ad-hoc so this
...
isn't really finished yet. Well, well. We'll see about that :-)
2009-02-07 18:24:50 +00:00
simon.kagstrom
b714e699fb
lots of very broken network stuff
2009-02-07 11:08:50 +00:00
simon.kagstrom
8c73c900df
Refactored the network implementation. It's now based on a
...
singleton/factory pattern where peers are equal (almost!). This has
simplified the code a bit and also in theory allows clients to
"re-export" connections to third/fourth/... parties.
2009-02-01 19:47:21 +00:00
simon.kagstrom
f317afd4e8
Implemented traffic throttling (skipping frames if needed). There is
...
probably some work to do to get a steady transfer state working well.
2009-01-30 17:49:47 +00:00
simon.kagstrom
47f73f2b83
Minor refactoring, only send joystick data on changes
2009-01-30 15:37:15 +00:00
simon.kagstrom
1fc28d9bbf
Small bug fix, close socket
2009-01-29 20:35:06 +00:00
simon.kagstrom
f8f469ddaa
Disconnection code, some refactoring, sock opts (broken)
2009-01-29 18:04:31 +00:00
simon.kagstrom
5eca531105
Corrected the diff implementation, refactored the networking
...
implementation
2009-01-26 21:00:23 +00:00
simon.kagstrom
404dfdc409
Added diff update as well, more frequent kb/s updates
2009-01-25 10:07:51 +00:00
simon.kagstrom
83d797ede3
Somewhat working networking (hey - hardcoding!)
2009-01-24 20:57:23 +00:00
simon.kagstrom
f31320b774
Various networking stuff
2009-01-24 15:48:43 +00:00
simon.kagstrom
435014ecdb
Added, probably not be used
2009-01-19 06:44:19 +00:00