Commit Graph

79 Commits

Author SHA1 Message Date
simon.kagstrom
4e90dad903 The network stuff should be finsihed now. But it's untested still 2009-02-16 19:20:00 +00:00
simon.kagstrom
18b0f333f5 Even more menu simplification 2009-02-13 07:58:33 +00:00
simon.kagstrom
b2ca587041 Implemented broker communication (untested, might not compile) 2009-02-13 07:57:40 +00:00
simon.kagstrom
debf526c38 Implement binding of keys to any wiimote direction or button. If it
works? Who knows :-)

Also some comments about what network should do.
2009-02-11 20:07:28 +00:00
simon.kagstrom
331320c6e5 Don't wait forever 2009-02-08 11:52:09 +00:00
simon.kagstrom
09bca43d1c Yet another refactoring of the network stuff. When will this end? Who knows? 2009-02-08 11:27:56 +00:00
simon.kagstrom
63e7cab880 Naming 2009-02-08 08:22:15 +00:00
simon.kagstrom
1daa74debe Remove some gibberish and german 2009-02-07 18:50:01 +00:00
simon.kagstrom
ef79dac020 Fixed network communication with UDP now. Connection is still ad-hoc so this
isn't really finished yet. Well, well. We'll see about that :-)
2009-02-07 18:24:50 +00:00
simon.kagstrom
e5ca00de87 No need to link the unused SDL_image 2009-02-07 12:12:55 +00:00
simon.kagstrom
1f1c7da4ef Unbreak Wii again 2009-02-07 11:28:29 +00:00
simon.kagstrom
b714e699fb lots of very broken network stuff 2009-02-07 11:08:50 +00:00
simon.kagstrom
138854cc88 Moved network data structures out of the union, added some future defines 2009-02-03 18:10:09 +00:00
simon.kagstrom
568e6eb5b7 Sound network stuff (not working yet) 2009-02-02 19:51:58 +00:00
simon.kagstrom
a0a3097dec Throttle before encoding display, otherwise updates can be missed 2009-02-02 18:36:51 +00:00
simon.kagstrom
8c73c900df Refactored the network implementation. It's now based on a
singleton/factory pattern where peers are equal (almost!). This has
simplified the code a bit and also in theory allows clients to
"re-export" connections to third/fourth/... parties.
2009-02-01 19:47:21 +00:00
simon.kagstrom
2ab9d452dc Prepare for the future... 2009-02-01 10:52:32 +00:00
simon.kagstrom
c593cd43dd Allow setting hostname 2009-02-01 09:04:46 +00:00
simon.kagstrom
1a29531f81 Added binding of joystick directions, add throttling info to the traffic meter 2009-01-31 07:51:23 +00:00
simon.kagstrom
f317afd4e8 Implemented traffic throttling (skipping frames if needed). There is
probably some work to do to get a steady transfer state working well.
2009-01-30 17:49:47 +00:00
simon.kagstrom
47f73f2b83 Minor refactoring, only send joystick data on changes 2009-01-30 15:37:15 +00:00
simon.kagstrom
5a0941ff7e Send joystick data over the network as well, games are mostly playable now 2009-01-29 21:11:04 +00:00
simon.kagstrom
3c3d364190 Actually receive disconnects, allow server updates 2009-01-29 20:48:58 +00:00
simon.kagstrom
1fc28d9bbf Small bug fix, close socket 2009-01-29 20:35:06 +00:00
simon.kagstrom
978f0ce537 Do network vblank last, correct spelling 2009-01-29 20:26:40 +00:00
simon.kagstrom
f8f469ddaa Disconnection code, some refactoring, sock opts (broken) 2009-01-29 18:04:31 +00:00
simon.kagstrom
0a40441b46 This is now dead code. Bye bye 2009-01-28 20:59:37 +00:00
simon.kagstrom
bdcad56361 Merged the display encoding 2009-01-28 20:57:48 +00:00
simon.kagstrom
5eca531105 Corrected the diff implementation, refactored the networking
implementation
2009-01-26 21:00:23 +00:00
simon.kagstrom
f693404434 New icon 2009-01-26 06:20:46 +00:00
simon.kagstrom
404dfdc409 Added diff update as well, more frequent kb/s updates 2009-01-25 10:07:51 +00:00
simon.kagstrom
c2a49cde0f Add display string for the transfer speed 2009-01-25 07:22:44 +00:00
simon.kagstrom
8b6f14dcaa Replaced icon with that from wilsoff instead 2009-01-25 07:03:26 +00:00
simon.kagstrom
83d797ede3 Somewhat working networking (hey - hardcoding!) 2009-01-24 20:57:23 +00:00
simon.kagstrom
f31320b774 Various networking stuff 2009-01-24 15:48:43 +00:00
simon.kagstrom
a6c5b3c6f9 Release version 2009-01-24 10:11:31 +00:00
simon.kagstrom
7215eb3a07 Handle reset 2009-01-24 09:55:11 +00:00
simon.kagstrom
7611af0e16 Correct listing 2009-01-24 09:21:45 +00:00
simon.kagstrom
a2725ef19f Simplified menu code 2009-01-24 08:54:38 +00:00
simon.kagstrom
1646301ba4 Updated 2009-01-24 08:37:59 +00:00
simon.kagstrom
2ee93bab27 Add ability to type with the virtual keyboard 2009-01-24 08:36:47 +00:00
simon.kagstrom
a063dfe18d Simplified faking key sequences and do this through the virtual keyboard 2009-01-24 07:30:06 +00:00
simon.kagstrom
c7f2c6e943 ... and drawing of the string. All done 2009-01-23 21:07:53 +00:00
simon.kagstrom
f6dc84ce30 More C64-like kbd, layout fixes, code cleanup 2009-01-23 20:55:17 +00:00
simon.kagstrom
f3c87f4bc1 Unused get_string added, handle -2 2009-01-23 20:49:00 +00:00
simon.kagstrom
1ee6fe673e Even further simplfication 2009-01-23 18:29:09 +00:00
simon.kagstrom
fa07068d04 Handle empty spots more intelligently 2009-01-23 18:26:34 +00:00
simon.kagstrom
4799e2e91b No need to pass shifted out 2009-01-23 18:19:10 +00:00
simon.kagstrom
1e3e2778ab Moved key-to-string to virtualkeyboard 2009-01-22 21:05:04 +00:00
simon.kagstrom
7f262477fa Implemented virtual keyboard 2009-01-22 20:34:33 +00:00