Commit Graph

74 Commits

Author SHA1 Message Date
fabio.olimpieri
285d304f01 Version 2.4
Added SMB support
2011-08-08 11:21:52 +00:00
simon.kagstrom
3c27c3b326 Add some unused network packets for game info transmission 2010-08-15 11:29:51 +00:00
simon.kagstrom
dcf255f1e2 Split send and receive buffers to be able to answer pings 2010-02-24 18:53:07 +00:00
simon.kagstrom
a6a05b650e Remove huge chunks of dead code, simplify ping handling (although a
hack is still needed there).
2010-02-22 19:17:49 +00:00
simon.kagstrom
e41dcc3c2b Added network server messages (well, it's broken right now but anyway) 2010-02-21 16:33:25 +00:00
simon.kagstrom
47f6f6d174 Receive and handle text messages at the server end 2010-02-21 15:36:30 +00:00
simon.kagstrom
8af1a6c773 Add region handling for the network as well 2010-02-21 10:43:54 +00:00
simon.kagstrom
65f0844cae Implement network region setting (but still not on the network end) 2010-02-21 10:25:39 +00:00
simon.kagstrom
63b7d45688 Cleanup some unused stuff and redesign text message sending (not
quite done yet, has bugs, but in theory functional)
2010-02-21 07:58:53 +00:00
simon.kagstrom
845b3f4311 Network connections work now, although there is no display updates being sent 2010-02-20 14:30:27 +00:00
simon.kagstrom
240c89f783 First round of network refactoring: The network connection will be
stateless. Currently only getting the list of peers will work, but
more is on the way.
2010-02-20 13:01:23 +00:00
simon.kagstrom
7ab4f8f443 Separate server and peer addresses 2010-02-14 08:57:55 +00:00
simon.kagstrom
f2a9185cc0 Rename connection_addr -> peer_addr (thanks again eclipse) 2010-02-14 08:28:40 +00:00
simon.kagstrom
7b3cd3555a Implement peer selection properly (though still untested) 2010-02-14 08:05:08 +00:00
simon.kagstrom
a5618a93d7 Redesign the network setup. Untested of course. 2010-02-12 06:35:24 +00:00
simon.kagstrom
6e3a5d74e0 Rename data packets 2010-02-07 09:22:37 +00:00
simon.kagstrom
c8c231ebb2 New type 2010-02-06 16:22:52 +00:00
simon.kagstrom
332264abcb Add screenshot to network connect messages (not tested) 2010-02-06 14:00:12 +00:00
simon.kagstrom
a909b551b2 Add bandwidth testing code 2009-11-08 12:50:56 +00:00
simon.kagstrom
914bcd03ba Correct handling of data > 4096 bytes. This is for example sent out as
screenshots when multiple servers are waiting on the frodo network
2009-11-07 13:52:22 +00:00
simon.kagstrom
22fad7d05b Also handle the client (well, a bit) 2009-11-06 17:16:35 +00:00
simon.kagstrom
6d79aaee12 Demarshal and marshal data, use linecnt for delay 2009-11-06 06:31:06 +00:00
simon.kagstrom
4a7efdbb68 Add function to unqueue the current sound info (for the client).
Still needs code to actually push the data to the client!
2009-11-05 06:24:36 +00:00
simon.kagstrom
441e9f4890 Encode sound buffers, still untested 2009-11-04 20:09:04 +00:00
simon.kagstrom
977f3042f0 Implement some of the sound stuff (not working) 2009-11-04 17:41:54 +00:00
simon.kagstrom
3a72e6a87c Remove current sound implementation (doesn't work anyway) 2009-11-04 17:12:20 +00:00
simon.kagstrom
3ba94e90c5 delay_cycles in 16 bits 2009-11-04 17:00:56 +00:00
simon.kagstrom
a16a2c3d18 Cleanup: Remove most references of "Network::is_master" and make it
non-static. C64::network_connection_state should be used instead
2009-11-04 16:43:47 +00:00
simon.kagstrom
3029688fc6 Some cleanup 2009-11-04 16:29:58 +00:00
simon.kagstrom
e83e24f785 Add sound structures, fix build of menu.h 2009-11-03 17:27:21 +00:00
simon.kagstrom
3518863b67 More networking work 2009-11-01 08:38:13 +00:00
simon.kagstrom
7be94b966a Rework network handling to let go of the server/client approach
You now connect and become server/client on demand.
2009-10-28 18:04:30 +00:00
simon.kagstrom
76c522249c Bump network protocol version 2009-10-28 17:49:30 +00:00
simon.kagstrom
66cf5202e5 Quit back to the homebrew channel by default, but not if networking has been
enabled
2009-04-26 06:02:57 +00:00
simon.kagstrom
86e66fb0a6 Bump network protocol version, adjust 110 speed 2009-04-14 18:17:46 +00:00
simon.kagstrom
0680b1d8e0 Add text message stuff (not used yet), simplified some function calls 2009-04-13 06:31:12 +00:00
simon.kagstrom
d9171701f8 Whitespace 2009-04-13 05:45:20 +00:00
simon.kagstrom
7c216605bc Transfer only larger sound buffers 2009-04-11 11:50:10 +00:00
simon.kagstrom
13ebe272a4 Add handling of RLE encoded sound data, correct handling of throttled data,
implement network transfer of sound for the wii. No testing.
2009-04-10 11:39:46 +00:00
simon.kagstrom
42a6e19e0d Implemented sound transfer over the network (for Linux). This hasn't
been even the least tested yet, so don't try this code. You have been
warned!
2009-04-09 13:42:49 +00:00
simon.kagstrom
4722d9f028 Good error message if no servers 2009-04-04 11:18:03 +00:00
simon.kagstrom
5ab6b38e6c Add versioning to the peer list 2009-04-04 07:40:17 +00:00
simon.kagstrom
bc6bc61cf0 Implemented ping / ack between the broker and the peers. Every 5 seconds
the broker will try to ping the peers, and if the peer hasn't replied
within 15 seconds, it is removed lazily when a client connects.
2009-03-28 15:18:50 +00:00
simon.kagstrom
bd757f9479 Periodically refresh the screen if bandwidth allows 2009-03-28 12:37:06 +00:00
simon.kagstrom
2536022038 Correct quit when the wii is using networking, move network init to Network.cpp 2009-03-28 09:34:31 +00:00
simon.kagstrom
0916f0025d Send at most 4096 bytes so that wii networking *can* work. The Wii can now
connect at least, but the connection (through the broker) still doesn't
work. Well, well, might be some other problem.
2009-03-16 20:56:04 +00:00
simon.kagstrom
0298df2061 Lots of wii network fixes, updated changelog 2009-03-08 19:02:19 +00:00
simon.kagstrom
ee84f8f727 First working version of the network broker + UDP hole punching. Well, at
least locally on the machine :-)
2009-02-28 18:45:26 +00:00
simon.kagstrom
4e90dad903 The network stuff should be finsihed now. But it's untested still 2009-02-16 19:20:00 +00:00
simon.kagstrom
b2ca587041 Implemented broker communication (untested, might not compile) 2009-02-13 07:57:40 +00:00