Commit Graph

330 Commits

Author SHA1 Message Date
simon.kagstrom
16eb63dfcd Fix saving of game info 2010-01-30 08:35:29 +00:00
simon.kagstrom
00ee6da738 Dynamic buffers for filenames 2010-01-30 08:17:42 +00:00
simon.kagstrom
fecfac664f Also allow directories for save games 2010-01-30 08:08:11 +00:00
simon.kagstrom
a664d7c884 Refactor the filebrowser to allow nested directories 2010-01-30 08:06:32 +00:00
simon.kagstrom
9d1d6190c8 Rearrange the files a bit: Move timer/utils to Src and fix a few small
issues
2010-01-29 06:35:40 +00:00
simon.kagstrom
7619e36910 Implement joystick swapping 2010-01-25 16:31:20 +00:00
simon.kagstrom
0c5570e64a Correct setting of prefs 2010-01-25 16:31:05 +00:00
simon.kagstrom
40809b7238 Correct gui timing and show status bar messages longer 2010-01-25 15:50:05 +00:00
simon.kagstrom
6016806bd9 Correct CPU reset 2010-01-25 15:46:00 +00:00
simon.kagstrom
7945ba0b26 Remove some dead code 2010-01-25 15:45:46 +00:00
simon.kagstrom
e6b297c573 Correct snapshot loading 2010-01-25 15:28:39 +00:00
simon.kagstrom
756ae88990 Remove dead code 2010-01-25 15:25:01 +00:00
simon.kagstrom
57a47a036d Make it possible to load files 2010-01-25 15:23:00 +00:00
simon.kagstrom
3eca51218f Update prefs on gui pop 2010-01-25 15:11:26 +00:00
simon.kagstrom
dd957bcbff Fix prefs to the new style 2010-01-25 14:25:19 +00:00
simon.kagstrom
db72041d91 Convert images to the display format 2010-01-25 13:49:48 +00:00
simon.kagstrom
d9a1ce3de9 No deactivation, push main view on activation 2010-01-25 13:28:03 +00:00
simon.kagstrom
fcf5d06256 Activate the Gui (basic stuff works!) 2010-01-25 13:23:14 +00:00
simon.kagstrom
0ae643c77e Moved 2010-01-25 13:19:39 +00:00
simon.kagstrom
bd062dfe70 Mocks are no longer needed 2010-01-25 13:12:27 +00:00
simon.kagstrom
328c6db22e Copy in the new GUI code. Builds but will not work now. 2010-01-25 13:01:22 +00:00
simon.kagstrom
4e70ae6205 Removed the first gui try (will never become anything) 2010-01-25 12:08:57 +00:00
simon.kagstrom
a71a5b1870 Refactor the makefile for host builds (completely). This is step 1,
the second is to go through the warnings and ... fix them!
2010-01-22 06:28:46 +00:00
simon.kagstrom
6a3d4a436d Use SDL joystick for input handling. This is partially taken from UAE,
but is currently untested. It does compile though.

It makes the code a lot smaller and simpler, which is good, and also
removes the dependency to Wii.
2010-01-10 17:24:39 +00:00
simon.kagstrom
8a7c6eee24 Try getting DHCP twice 2010-01-10 17:23:27 +00:00
simon.kagstrom
787db07c8a Deps 2010-01-10 17:22:16 +00:00
simon.kagstrom
529a332720 Use the native bit depth instead of hardcoding 8 2010-01-07 20:29:57 +00:00
simon.kagstrom
f02c428969 More fixes (tmp tmp) 2009-11-16 19:00:22 +00:00
simon.kagstrom
b0ca5f88bd ListBox 2009-11-15 15:39:17 +00:00
simon.kagstrom
2cb604b095 List (will this even work???) 2009-11-15 15:31:07 +00:00
simon.kagstrom
59365e831f More gui work. 2009-11-15 15:12:53 +00:00
simon.kagstrom
c483dc63bb Cleanup round 1 2009-11-15 12:31:06 +00:00
simon.kagstrom
5b48ef1baf Build gui 2009-11-15 11:21:32 +00:00
simon.kagstrom
8c01747859 Add some (unused / unfinished) gui stuff 2009-11-15 11:17:26 +00:00
simon.kagstrom
744ab16862 Add gui code (not used yet but builds) 2009-11-10 06:12:10 +00:00
simon.kagstrom
32874b305a Don't reset the master, display message if the peer disconnects 2009-11-10 05:46:21 +00:00
simon.kagstrom
ac52ec73fe Higher lowest kbps 2009-11-10 05:44:10 +00:00
simon.kagstrom
5275eda76b Only wait for 5 tries (15 seconds) for the bandwidth reply 2009-11-10 05:43:43 +00:00
simon.kagstrom
de583835c3 Correct FSM to go to the CONN_CONNECTED state 2009-11-08 16:10:19 +00:00
simon.kagstrom
d554070fc3 Move up ConnectToPeer 2009-11-08 15:59:18 +00:00
simon.kagstrom
78c7473510 Larger limit 2009-11-08 15:51:59 +00:00
simon.kagstrom
a3e4556785 Don't display the bandwidth message 2009-11-08 15:34:47 +00:00
simon.kagstrom
0b0db6875f Reset the C64 instead 2009-11-08 15:29:55 +00:00
simon.kagstrom
0e2bd92a57 Reset linecount on connects, reset the SID when the client disconnects 2009-11-08 15:29:16 +00:00
simon.kagstrom
92c007817d Add printout of network bw, reduce size to 1024 2009-11-08 15:21:53 +00:00
simon.kagstrom
ba7ee22494 Cap at 80kbps and 300kbps 2009-11-08 12:52:54 +00:00
simon.kagstrom
a909b551b2 Add bandwidth testing code 2009-11-08 12:50:56 +00:00
simon.kagstrom
1033f94d24 Check that the network magic is correct 2009-11-08 09:34:00 +00:00
simon.kagstrom
4a183a000e Correct description 2009-11-08 09:16:10 +00:00
simon.kagstrom
2ce92d07e2 Only display network traffic string during connections 2009-11-08 09:12:46 +00:00
simon.kagstrom
3073af1d84 Move network status updates to Network 2009-11-08 09:04:48 +00:00
simon.kagstrom
b469064bc2 Remove printout 2009-11-07 16:04:19 +00:00
simon.kagstrom
ecec8b6134 Move network-related sound stuff to common code (so that it will work
on all platforms)
2009-11-07 14:13:21 +00:00
simon.kagstrom
32a405739b Remove unused var 2009-11-07 14:06:10 +00:00
simon.kagstrom
fef3fd298e Correct disconnections - we are no longer connected then 2009-11-07 14:05:51 +00:00
simon.kagstrom
4d56918c8d Move remove-on-no-ping to the thread instead 2009-11-07 14:01:38 +00:00
simon.kagstrom
914bcd03ba Correct handling of data > 4096 bytes. This is for example sent out as
screenshots when multiple servers are waiting on the frodo network
2009-11-07 13:52:22 +00:00
simon.kagstrom
bb3fbc0fb2 Split packets in 4096 byte chunks 2009-11-07 13:50:53 +00:00
simon.kagstrom
b919f9cf95 No need to run the emulator on the client 2009-11-07 12:37:15 +00:00
simon.kagstrom
334d729bf1 Do sound transfer at the correct time 2009-11-07 12:33:09 +00:00
simon.kagstrom
8607e7827d Move linecount to c64 2009-11-07 10:12:49 +00:00
simon.kagstrom
0209c7eb86 More debugging, allow writes from the client 2009-11-07 10:03:49 +00:00
simon.kagstrom
f1bd3a86f4 More sound fixes 2009-11-07 09:54:51 +00:00
simon.kagstrom
4946f709c3 Remove printout 2009-11-07 09:38:25 +00:00
simon.kagstrom
898d330979 Correct ring buffer copy and marshal iteration 2009-11-07 09:36:01 +00:00
simon.kagstrom
17177212b9 Sigh. don't demarshal flags twice... 2009-11-07 08:52:46 +00:00
simon.kagstrom
67464bc2ac Correct tail setting after send 2009-11-07 08:39:07 +00:00
simon.kagstrom
f4357b88bd Fix sending of the data 2009-11-07 08:32:51 +00:00
simon.kagstrom
1a9c4b8c1d Do sound decoding 2009-11-06 19:57:02 +00:00
simon.kagstrom
22fad7d05b Also handle the client (well, a bit) 2009-11-06 17:16:35 +00:00
simon.kagstrom
6d79aaee12 Demarshal and marshal data, use linecnt for delay 2009-11-06 06:31:06 +00:00
simon.kagstrom
e65c29ed4c More client-side sound implementation (not done yet) 2009-11-06 06:18:22 +00:00
simon.kagstrom
4a7efdbb68 Add function to unqueue the current sound info (for the client).
Still needs code to actually push the data to the client!
2009-11-05 06:24:36 +00:00
simon.kagstrom
441e9f4890 Encode sound buffers, still untested 2009-11-04 20:09:04 +00:00
simon.kagstrom
2ac3409df4 OOps, correct type 2009-11-04 17:43:05 +00:00
simon.kagstrom
977f3042f0 Implement some of the sound stuff (not working) 2009-11-04 17:41:54 +00:00
simon.kagstrom
3a72e6a87c Remove current sound implementation (doesn't work anyway) 2009-11-04 17:12:20 +00:00
simon.kagstrom
3ba94e90c5 delay_cycles in 16 bits 2009-11-04 17:00:56 +00:00
simon.kagstrom
8964f2ec03 Add image generator and check for interestingness 2009-11-04 16:50:24 +00:00
simon.kagstrom
a16a2c3d18 Cleanup: Remove most references of "Network::is_master" and make it
non-static. C64::network_connection_state should be used instead
2009-11-04 16:43:47 +00:00
simon.kagstrom
3029688fc6 Some cleanup 2009-11-04 16:29:58 +00:00
simon.kagstrom
c7fddd94f6 Make that three columns instead 2009-11-03 20:36:41 +00:00
simon.kagstrom
5deb489b18 Keep countries in two columns 2009-11-03 20:21:52 +00:00
simon.kagstrom
e83e24f785 Add sound structures, fix build of menu.h 2009-11-03 17:27:21 +00:00
simon.kagstrom
6b27bcbb86 Generate html at startup 2009-11-03 17:26:28 +00:00
simon.kagstrom
45ee58ac8d (Untested) refactor menu code a bit - move stuff to menu.c instead 2009-11-02 06:36:25 +00:00
simon.kagstrom
2ee1b5a907 Heading 2009-11-02 06:35:31 +00:00
simon.kagstrom
b42a538329 Better HTML 2009-11-01 16:12:22 +00:00
simon.kagstrom
d5eec1ef2f Correct HTML generation (not finished) 2009-11-01 11:15:37 +00:00
simon.kagstrom
2c69ce49cf Correct network broker and remove printouts 2009-11-01 09:28:02 +00:00
simon.kagstrom
9d19e9c876 Fix network connection from the command-line 2009-11-01 08:44:34 +00:00
simon.kagstrom
958eddfd37 Correct struct unpack 2009-11-01 08:43:18 +00:00
simon.kagstrom
3518863b67 More networking work 2009-11-01 08:38:13 +00:00
simon.kagstrom
7be94b966a Rework network handling to let go of the server/client approach
You now connect and become server/client on demand.
2009-10-28 18:04:30 +00:00
simon.kagstrom
76c522249c Bump network protocol version 2009-10-28 17:49:30 +00:00
simon.kagstrom
0179f2dbf5 Implement new networking support for the broker: no need to connect
as client/server any more.
2009-10-28 17:48:49 +00:00
simon.kagstrom
a8385ec53c Use define 2009-10-27 16:59:05 +00:00
simon.kagstrom
24d5e6fa91 Fix build on host (no need to build the Frodo binary, it wont work anyway) 2009-10-27 16:55:14 +00:00
simon.kagstrom
51b44d48be Disable SAM for v11 2009-04-26 09:41:52 +00:00
simon.kagstrom
66cf5202e5 Quit back to the homebrew channel by default, but not if networking has been
enabled
2009-04-26 06:02:57 +00:00