Commit Graph

36 Commits

Author SHA1 Message Date
Maschell
3e37d5aa46 Add mutex to position vector 2020-02-22 22:49:06 +01:00
Maschell
fff867846d Add support to drag icons into empty spots 2020-02-22 22:25:27 +01:00
Maschell
c26ded08f6 Add game title when selected 2020-02-22 22:20:11 +01:00
Maschell
11c295b2b5 Drag&Drop support for multiple screens 2020-02-22 21:17:37 +01:00
Maschell
0776a13841 Buttons are no longer holdable when the screen is scrolling 2020-02-22 21:17:09 +01:00
Maschell
8a597a805d Add very basic drag & drop to move titles 2020-02-22 20:51:04 +01:00
Maschell
1cced24ea6 Implement basic title loading 2020-02-21 21:37:32 +01:00
Maschell
6c0c6387b6 - Fix locking the game container while updating the icon data 2020-02-21 21:37:12 +01:00
Maschell
7ec159152c - Added support for multiple pages
- Added support for non touch controls
2020-02-21 20:17:24 +01:00
Maschell
d7ed76e9f6 Create a bunch of empty icons for later usage 2020-02-21 15:01:14 +01:00
Maschell
477efedf24 Allow a GuiImage in GameInfoContainer 2020-02-21 15:00:27 +01:00
Maschell
7b0f3cf507 Adding back the titleAdded singal as it seems to be stable again 2020-02-21 14:37:59 +01:00
Maschell
e96e51ad46 Add support for exiting the application while loading title infos 2020-02-21 14:35:20 +01:00
Maschell
933a97f2f3 Add missing disconnects on MainWindows 2020-02-21 14:26:17 +01:00
Maschell
052a6e8cb6 Move the UDP logger to C++ and use a std::recursive_mutex instead of a basic volatile int. 2020-02-21 14:24:55 +01:00
Maschell
c71d820202 Increase the maximum async element list and change the time to wait 2020-02-21 14:24:17 +01:00
Maschell
b42b090442 Stop calling the titleAdded signal when adding titles 2020-02-21 14:23:44 +01:00
Maschell
b4f5393906 - Use std::recursive_mutex instead of CMutex which is exactly the same
- Load icons in one async task instead of creating one task for each icon to improve stability with many icons
2020-02-21 14:22:36 +01:00
Maschell
72bb786fa2 Fix some compiler warning 2020-02-21 12:43:54 +01:00
Maschell
04810b3d8f Add inital buttons and images for pagination 2020-02-21 12:43:29 +01:00
Maschell
6af6c0baee Add an option to filter the list using the built in on screen keyboard 2020-02-20 15:20:49 +01:00
Maschell
b4cdf11f6a Remove titles from the GuiIconGrid which were removed from the GameList 2020-02-20 15:20:20 +01:00
Maschell
7ef3e4dc2e Fix displaying GuiIcons which already have imageData 2020-02-20 15:19:48 +01:00
Maschell
340baed8ed Add a mutex for accessing the GameList 2020-02-20 15:19:25 +01:00
Maschell
25a0aa54e7 Implemeting filterting of the game list 2020-02-20 15:17:45 +01:00
Maschell
6e041490d6 Only update the name of a title if it's empty 2020-02-20 15:16:45 +01:00
Maschell
57a1a34bea Option to sort the game list by name 2020-02-20 11:12:50 +01:00
Maschell
c36dcb6728 Rename GameList::loadIcon to GameList::updateTitleInfo. Only call the callback when things acutally have changed. 2020-02-20 11:10:55 +01:00
Maschell
b8226ea729 Fix the particle to be in background only 2020-02-20 11:10:05 +01:00
Maschell
382964ca1d Fadeout on exit 2020-02-20 11:09:37 +01:00
Maschell
0d19397664 Use the fancy 3d icons instead if just images 2020-02-20 11:09:29 +01:00
Maschell
358f368462 - The AsyncExeuctor does now clean itself in 50ms intervals (still could produce dead locks which sucks)
- Only allow a maximum of 10 "tasks" at the same time.
- Increase the stack size of the "Application" which hopefully improves stability?
2020-02-20 02:05:54 +01:00
Maschell
d97d5ed325 - Actually displaying installed title now
- Try to clean up the async stuff when the vector gets bigger
2020-02-20 02:03:43 +01:00
Maschell
4c4fbcfb2e - Add missing images for opening the settings and swap the screens.
- Add basic screen swapping
2020-02-19 20:39:43 +01:00
Maschell
b1797266c9 Ignore generated filelist.h file 2020-02-19 20:39:03 +01:00
Maschell
3d2ef7aa6a Add basic rendering of a screen with particles 2020-02-19 20:19:46 +01:00