Maschell
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3e37d5aa46
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Add mutex to position vector
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2020-02-22 22:49:06 +01:00 |
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Maschell
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fff867846d
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Add support to drag icons into empty spots
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2020-02-22 22:25:27 +01:00 |
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Maschell
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c26ded08f6
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Add game title when selected
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2020-02-22 22:20:11 +01:00 |
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Maschell
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11c295b2b5
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Drag&Drop support for multiple screens
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2020-02-22 21:17:37 +01:00 |
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Maschell
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0776a13841
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Buttons are no longer holdable when the screen is scrolling
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2020-02-22 21:17:09 +01:00 |
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Maschell
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8a597a805d
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Add very basic drag & drop to move titles
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2020-02-22 20:51:04 +01:00 |
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Maschell
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1cced24ea6
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Implement basic title loading
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2020-02-21 21:37:32 +01:00 |
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Maschell
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6c0c6387b6
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- Fix locking the game container while updating the icon data
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2020-02-21 21:37:12 +01:00 |
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Maschell
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7ec159152c
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- Added support for multiple pages
- Added support for non touch controls
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2020-02-21 20:17:24 +01:00 |
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Maschell
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d7ed76e9f6
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Create a bunch of empty icons for later usage
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2020-02-21 15:01:14 +01:00 |
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Maschell
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477efedf24
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Allow a GuiImage in GameInfoContainer
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2020-02-21 15:00:27 +01:00 |
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Maschell
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7b0f3cf507
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Adding back the titleAdded singal as it seems to be stable again
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2020-02-21 14:37:59 +01:00 |
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Maschell
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e96e51ad46
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Add support for exiting the application while loading title infos
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2020-02-21 14:35:20 +01:00 |
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Maschell
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933a97f2f3
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Add missing disconnects on MainWindows
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2020-02-21 14:26:17 +01:00 |
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Maschell
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052a6e8cb6
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Move the UDP logger to C++ and use a std::recursive_mutex instead of a basic volatile int.
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2020-02-21 14:24:55 +01:00 |
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Maschell
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c71d820202
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Increase the maximum async element list and change the time to wait
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2020-02-21 14:24:17 +01:00 |
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Maschell
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b42b090442
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Stop calling the titleAdded signal when adding titles
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2020-02-21 14:23:44 +01:00 |
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Maschell
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b4f5393906
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- Use std::recursive_mutex instead of CMutex which is exactly the same
- Load icons in one async task instead of creating one task for each icon to improve stability with many icons
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2020-02-21 14:22:36 +01:00 |
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Maschell
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72bb786fa2
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Fix some compiler warning
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2020-02-21 12:43:54 +01:00 |
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Maschell
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04810b3d8f
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Add inital buttons and images for pagination
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2020-02-21 12:43:29 +01:00 |
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Maschell
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6af6c0baee
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Add an option to filter the list using the built in on screen keyboard
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2020-02-20 15:20:49 +01:00 |
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Maschell
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b4cdf11f6a
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Remove titles from the GuiIconGrid which were removed from the GameList
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2020-02-20 15:20:20 +01:00 |
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Maschell
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7ef3e4dc2e
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Fix displaying GuiIcons which already have imageData
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2020-02-20 15:19:48 +01:00 |
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Maschell
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340baed8ed
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Add a mutex for accessing the GameList
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2020-02-20 15:19:25 +01:00 |
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Maschell
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25a0aa54e7
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Implemeting filterting of the game list
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2020-02-20 15:17:45 +01:00 |
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Maschell
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6e041490d6
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Only update the name of a title if it's empty
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2020-02-20 15:16:45 +01:00 |
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Maschell
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57a1a34bea
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Option to sort the game list by name
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2020-02-20 11:12:50 +01:00 |
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Maschell
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c36dcb6728
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Rename GameList::loadIcon to GameList::updateTitleInfo. Only call the callback when things acutally have changed.
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2020-02-20 11:10:55 +01:00 |
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Maschell
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b8226ea729
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Fix the particle to be in background only
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2020-02-20 11:10:05 +01:00 |
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Maschell
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382964ca1d
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Fadeout on exit
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2020-02-20 11:09:37 +01:00 |
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Maschell
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0d19397664
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Use the fancy 3d icons instead if just images
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2020-02-20 11:09:29 +01:00 |
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Maschell
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358f368462
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- The AsyncExeuctor does now clean itself in 50ms intervals (still could produce dead locks which sucks)
- Only allow a maximum of 10 "tasks" at the same time.
- Increase the stack size of the "Application" which hopefully improves stability?
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2020-02-20 02:05:54 +01:00 |
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Maschell
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d97d5ed325
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- Actually displaying installed title now
- Try to clean up the async stuff when the vector gets bigger
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2020-02-20 02:03:43 +01:00 |
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Maschell
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4c4fbcfb2e
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- Add missing images for opening the settings and swap the screens.
- Add basic screen swapping
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2020-02-19 20:39:43 +01:00 |
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Maschell
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b1797266c9
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Ignore generated filelist.h file
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2020-02-19 20:39:03 +01:00 |
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Maschell
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3d2ef7aa6a
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Add basic rendering of a screen with particles
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2020-02-19 20:19:46 +01:00 |
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