Maschell
5b387ffec1
Implement the internal scaling as SSAA
2020-08-13 13:26:45 +02:00
Maschell
482bf28a3a
Force braces
2020-08-13 12:58:19 +02:00
Maschell
2b42bbd60f
Formatting
2020-08-13 12:38:07 +02:00
GaryOderNichts
79675c9426
add state support for all 5 channels
2020-04-24 12:32:30 +02:00
GaryOderNichts
3597fdcd22
Use chanIdx instead of chan for State
2020-04-24 12:29:52 +02:00
Maschell
40d4391788
- Move lib from $(DESTDIR)$(DEVKITPRO)/wut/ to $(DESTDIR)$(DEVKITPRO)/wut/usr
...
- Remove fs dependencies
- Replace CMutex with std::recursive_mutex
- Remove the AsyncDeleter (dependency)
- memoryInitialize was renamed to libgui_memoryInialized and added to this lib (same for memoryRelease)
2020-02-22 23:24:10 +01:00
Maschell
886ae7e19b
Fix the Shader3D
2020-02-18 19:48:23 +01:00
Maschell
c9ae9cf218
Allow jpg, bmp and tga files
2020-02-18 00:45:08 +01:00
Maschell
4e23508b0e
Fix compiling
2019-11-17 10:31:51 +01:00
orboditilt
21bb3b0417
Compatible with latest WUT
2019-08-14 23:24:55 +02:00
Maschell
e8f1942db4
Add first commit on wut branch
2018-06-21 20:44:58 +02:00
Maschell
90ff87fd12
Removed some hardcoded frm the GuiParticleImage
2017-11-11 13:38:50 +01:00
Maschell
b783255b2d
Removed hardcoded values from the GuiSrollbar class
2017-10-31 19:48:27 +01:00
Maschell
2db871522d
Some small tweaks
2017-10-31 17:18:42 +01:00
Maschell
9c4efe8b71
Remove hardcoded values from the GuiSelectBox Class
2017-10-29 16:03:33 +01:00
Maschell
345bb53c6a
First commit, have fun!
2017-10-29 10:28:14 +01:00