patchimage/script.d/common.sh

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#!/bin/bash
PATCHIMAGE_VERSION=6.3.0
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PATCHIMAGE_RELEASE=2016-07-03
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[[ -e $HOME/.patchimage.rc ]] && source $HOME/.patchimage.rc
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setup_tools () {
if [[ $(uname -m) == "x86_64" ]]; then
SUFFIX=64
else SUFFIX=32
fi
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WIT=${PATCHIMAGE_TOOLS_DIR}/wit.${SUFFIX}
PPF=${PATCHIMAGE_TOOLS_DIR}/applyppf3.${SUFFIX}
IPS=${PATCHIMAGE_TOOLS_DIR}/uips.${SUFFIX}
UNP=${PATCHIMAGE_TOOLS_DIR}/unp
SZS=${PATCHIMAGE_TOOLS_DIR}/wszst.${SUFFIX}
XD3=${PATCHIMAGE_TOOLS_DIR}/xdelta3.${SUFFIX}
GDOWN=${PATCHIMAGE_TOOLS_DIR}/gdown.pl
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}
ask_game () {
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echo -e \
"************************************************
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patchimage v${PATCHIMAGE_VERSION}
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ID Name
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<<<<<< New Super Mario Bros. Wii >>>>>>
NSMB1 NewerSMB
NSMB2 Newer Summer Sun
NSMB3 AnotherSMB
NSMB4 Newer: Holiday Special
NSMB5 Cannon Super Mario Bros.
NSMB6 Epic Super Bowser World
NSMB7 Koopa Country
NSMB8 New Super Mario Bros. 4
NSMB9 New Super Mario Bros. Wii Retro Remix
NSMB10 Super Mario: Mushroom Adventure PLUS - Winter Moon
NSMB11 NSMBW3: The Final Levels
NSMB12 Super Mario Vacation
NSMB13 Awesomer Super Luigi Mini
NSMB14 Super Mario Skyland
NSMB15 RVLution Wii (NewSMB Mod)
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NSMB16 Midi's Super Mario Wii (Just A Little Adventure)
NSMB17 DarkUmbra SMB Anniversary Edition
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NSMB18 Newer Apocalypse
NSMB19 Luigi's Super Yoshi Bros.
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NSMB20 Newer: Falling Leaf
NSMB21 Devil Mario Winter Special
NSMB22 New Super Mario Bros. Wii - Other World
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NSMB23 The Legend of Yoshi
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NSMB24 Remixed Super Mario Bros. Wii
NSMB25 Ghostly Super Ghost Boos. Wii
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NSMB99 Customize Characters
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<<<<<< Mario Kart Wii >>>>>>
MKW1 Wiimfi Patcher. Patch Mario Kart to use Wiimm's server
MKW2 Wiimfi Patcher. Patch WFC games to use Wiimm's server (exp)
MKW3 Mario Kart Wiimm. Custom Mario Kart Distribution
MKW4 Custom Items. Replace items in the game
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MKW5 Custom Font. Replace font in the game
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MKW6 Custom Karts. Replace characters in the game
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<<<<<< Kirby's Adventure Wii >>>>>>
KAW1 Change first player's character
<<<<<< Tokyo Mirage Sessions #FE >>>>>>
TMS1 Uncensor US/EUR version
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<<<<<< ROMS >>>>>>
ZEL1 The Legend of Zelda: Parallel Worlds
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ID Name
Enter ID for the Game you want to create:
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"
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read GAME
}
download_soundtrack () {
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if [[ ${SOUNDTRACK_LINK} ]]; then
[[ ! -d ${PATCHIMAGE_AUDIO_DIR} ]] && mkdir -p ${PATCHIMAGE_AUDIO_DIR}
wget --no-check-certificate "${SOUNDTRACK_LINK}" -O "${PATCHIMAGE_AUDIO_DIR}"/${SOUNDTRACK_ZIP} || exit 57
echo -e "\n >>> soundtrack saved to\n >>> ${PATCHIMAGE_AUDIO_DIR}/${SOUNDTRACK_ZIP}"
else
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echo -e "no soundtrack for ${GAMENAME} available."
fi
}
download_banner () {
if [[ ${PATCHIMAGE_BANNER_DOWNLOAD} == "TRUE" ]]; then
if [[ ${CUSTOM_BANNER} ]]; then
if [[ ! -f "${PATCHIMAGE_RIIVOLUTION_DIR}"/${GAMEID}-custom-banner.bnr ]]; then
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wget --no-check-certificate "${CUSTOM_BANNER}" -O "${PATCHIMAGE_RIIVOLUTION_DIR}"/${GAMEID}-custom-banner.bnr__tmp || exit 57
mv "${PATCHIMAGE_RIIVOLUTION_DIR}"/${GAMEID}-custom-banner.bnr__tmp "${PATCHIMAGE_RIIVOLUTION_DIR}"/${GAMEID}-custom-banner.bnr
fi
BANNER="${PATCHIMAGE_RIIVOLUTION_DIR}"/${GAMEID}-custom-banner.bnr
else
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echo "*** >> no custom banner available"
fi
fi
}
nsmbw_version () {
if [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_232911 ]]; then
VERSION=EURv1
REG_LETTER=P
elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2010-01-05_152101 ]]; then
VERSION=EURv2
REG_LETTER=P
elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_232303 ]]; then
VERSION=USAv1
REG_LETTER=E
elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2010-01-05_143554 ]]; then
VERSION=USAv2
REG_LETTER=E
elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_231655 ]]; then
VERSION=JPNv1
REG_LETTER=J
elif [[ ! ${VERSION} ]]; then
echo -e "please specify your games version using --version={EURv1,EURv2,USAv1,USAv2,JPNv1}"
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exit 27
fi
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echo "*** >> status: ${VERSION}"
}
apply_banner () {
if [[ ${BANNER} != "" ]]; then
if [[ -e ${BANNER} ]]; then
cp "${BANNER}" "${BANNER_LOCATION}"
else
echo "specified banner ${BANNER} does not exist, not modifying"
fi
fi
}
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check_directories () {
if [[ ! -d ${PATCHIMAGE_RIIVOLUTION_DIR} ]]; then
mkdir -p ${PATCHIMAGE_RIIVOLUTION_DIR}
fi
if [[ ! -d ${PATCHIMAGE_WBFS_DIR} ]]; then
mkdir -p ${PATCHIMAGE_WBFS_DIR}
fi
if [[ ! -d ${PATCHIMAGE_GAME_DIR} ]]; then
mkdir -p ${PATCHIMAGE_GAME_DIR}
fi
if [[ ! -d ${PATCHIMAGE_AUDIO_DIR} ]]; then
mkdir -p ${PATCHIMAGE_AUDIO_DIR}
fi
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if [[ ! -d ${PATCHIMAGE_COVER_DIR} ]]; then
mkdir -p ${PATCHIMAGE_COVER_DIR}
fi
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}
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check_input_image () {
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x=0
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if [[ ! ${IMAGE} ]]; then
if [[ -f BASE.wbfs ]]; then
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x=1
IMAGE=BASE.wbfs
elif [[ -f BASE.iso ]]; then
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x=1
IMAGE=BASE.iso
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fi
fi
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echo "*** >> status: ${x}"
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}
check_input_image_nsmb () {
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x=0
if [[ ! ${IMAGE} ]]; then
if test -f SMN?01.wbfs; then
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x=1
IMAGE=SMN?01.wbfs
elif test -f SMN?01.iso; then
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x=2
IMAGE=SMN?01.iso
elif test -f ${PATCHIMAGE_WBFS_DIR}/SMN?01.iso; then
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x=3
IMAGE=${PATCHIMAGE_WBFS_DIR}/SMN?01.iso
elif test -f ${PATCHIMAGE_WBFS_DIR}/SMN?01.wbfs; then
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x=4
IMAGE=${PATCHIMAGE_WBFS_DIR}/SMN?01.wbfs
else
echo -e "please specify image to use with --iso=<path>"
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exit 15
fi
fi
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echo "*** >> status: ${x}"
}
check_input_image_kirby () {
x=0
if [[ ! ${IMAGE} ]]; then
if test -f SMN?01.wbfs; then
x=1
IMAGE=SMN?01.wbfs
elif test -f SMN?01.iso; then
x=2
IMAGE=SMN?01.iso
elif test -f ${PATCHIMAGE_WBFS_DIR}/SUK?01.iso; then
x=3
IMAGE=${PATCHIMAGE_WBFS_DIR}/SUK?01.iso
elif test -f ${PATCHIMAGE_WBFS_DIR}/SUK?01.wbfs; then
x=4
IMAGE=${PATCHIMAGE_WBFS_DIR}/SUK?01.wbfs
else
echo -e "please specify image to use with --iso=<path>"
exit 15
fi
fi
echo "*** >> status: ${x}"
}
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check_input_image_mkwiimm () {
x=0
if [[ ! ${IMAGE} ]]; then
if test -f RMC?01.wbfs; then
x=1
IMAGE=RMC?01.wbfs
elif test -f RMC?01.iso; then
x=2
IMAGE=RMC?01.iso
elif test -f ${PATCHIMAGE_WBFS_DIR}/RMC?01.iso; then
x=3
IMAGE=${PATCHIMAGE_WBFS_DIR}/RMC?01.iso
elif test -f ${PATCHIMAGE_WBFS_DIR}/RMC?01.wbfs; then
x=4
IMAGE=${PATCHIMAGE_WBFS_DIR}/RMC?01.wbfs
else
echo -e "please specify image to use with --iso=<path>"
exit 15
fi
fi
echo "*** >> status: ${x}"
}
show_nsmb_db () {
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ID1=${1:0:3}
ID2=${1:4:2}
gawk -F \: "/^${ID1}\*${ID2}/"'{print $2}' \
< ${PATCHIMAGE_SCRIPT_DIR}/nsmbw.db || echo "** Unknown **"
}
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show_mkwiimm_db () {
ID=${1:4:2}
[[ ${ID} == [0-9][0-9] ]] && gawk -F \: "/^${ID}/"'{print $2}' \
< ${PATCHIMAGE_SCRIPT_DIR}/mkwiimm.db || echo "** Unknown **"
}
ask_input_image_mkwiimm () {
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echo "Choose Mario Kart Wii Image to modify
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ALL patch all images"
for image in ${1}/RMC???.{iso,wbfs}; do
if [[ -e ${image} ]]; then
echo " ${image##*/} $(show_mkwiimm_db ${image##*/})"
fi
done
echo ""
}
ask_input_image_nsmb () {
echo "Choose New Super Mario Bros. Wii Image to modify
ALL patch all images"
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for image in ${1}/SMN???.{iso,wbfs} ${1}/SLF???.{iso,wbfs} ${1}/SMM???.{iso,wbfs} ${1}/SMV???.{iso,wbfs} ${1}/MRR???.{iso,wbfs}; do
if [[ -e ${image} ]]; then
echo " ${image##*/} $(show_nsmb_db ${image##*/})"
fi
done
echo ""
}
show_titles_db () {
ID=${1/.*}
gawk -F \: "/^${ID}/"'{print $2}' \
< ${PATCHIMAGE_SCRIPT_DIR}/titles.db || echo "** Unknown **"
}
check_wfc () {
ID=${1/.*}
if [[ $(grep ${ID} ${PATCHIMAGE_SCRIPT_DIR}/wfc.db) ]]; then
echo TRUE
else
echo FALSE
fi
}
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ask_input_image_wiimmfi () {
echo "Choose Wii Game Image to wiimmfi"
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for image in ${1}/*.{iso,wbfs}; do
if [[ -e ${image} && ! ${image} == "*/RMC*" && $(check_wfc ${image##*/}) == TRUE ]]; then
echo " ${image##*/} $(show_titles_db ${image##*/})"
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fi
done
echo ""
}
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check_riivolution_patch () {
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x=0
if [[ ! -d ${RIIVOLUTION_DIR} ]]; then
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x=1
if [[ -f "${PWD}/${RIIVOLUTION_DIR}" ]]; then
echo "*** >> unpacking"
x=2
${UNP} "${PWD}/${RIIVOLUTION_ZIP}" >/dev/null || exit 63
elif [[ -f "${PATCHIMAGE_RIIVOLUTION_DIR}/${RIIVOLUTION_ZIP}" ]]; then
echo "*** >> unpacking"
x=3
${UNP} "${PATCHIMAGE_RIIVOLUTION_DIR}/${RIIVOLUTION_ZIP}" >/dev/null || exit 63
elif [[ ${PATCHIMAGE_RIIVOLUTION_DOWNLOAD} == "TRUE" ]]; then
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x=4
if [[ ${DOWNLOAD_LINK} == *docs.google* ]]; then
if [[ ! -f "${PATCHIMAGE_RIIVOLUTION_DIR}/${RIIVOLUTION_ZIP}" ]]; then
x=5
echo "*** >> downloading"
${GDOWN} "${DOWNLOAD_LINK}" "${PATCHIMAGE_RIIVOLUTION_DIR}/${RIIVOLUTION_ZIP}"__tmp >/dev/null || exit 57
mv "${PATCHIMAGE_RIIVOLUTION_DIR}/${RIIVOLUTION_ZIP}"__tmp "${PATCHIMAGE_RIIVOLUTION_DIR}/${RIIVOLUTION_ZIP}"
echo "*** >> unpacking"
${UNP} "${PATCHIMAGE_RIIVOLUTION_DIR}/${RIIVOLUTION_ZIP}" >/dev/null || exit 63
fi
elif [[ ${DOWNLOAD_LINK} ]]; then
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if [[ ! -f "${PATCHIMAGE_RIIVOLUTION_DIR}/${RIIVOLUTION_ZIP}" ]]; then
x=5
echo "*** >> downloading"
wget --no-check-certificate ${DOWNLOAD_LINK} -O "${PATCHIMAGE_RIIVOLUTION_DIR}/${RIIVOLUTION_ZIP}"__tmp >/dev/null || exit 57
mv "${PATCHIMAGE_RIIVOLUTION_DIR}/${RIIVOLUTION_ZIP}"__tmp "${PATCHIMAGE_RIIVOLUTION_DIR}/${RIIVOLUTION_ZIP}"
echo "*** >> unpacking"
${UNP} "${PATCHIMAGE_RIIVOLUTION_DIR}/${RIIVOLUTION_ZIP}" >/dev/null || exit 63
fi
else
echo "no download link for ${GAMENAME} available."
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exit 21
fi
else
echo -e "please specify zip/rar to use with --riivolution=<path>"
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exit 21
fi
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fi
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echo "*** >> status: ${x}"
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}
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download_covers () {
for path in cover cover3D coverfull disc disccustom; do
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wget -O ${PATCHIMAGE_COVER_DIR}/${1}_${path}.png \
http://art.gametdb.com/wii/${path}/EN/${1}.png &>/dev/null \
|| ( echo "Cover (${path}) does not exist for gameid ${1}." && \
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rm ${PATCHIMAGE_COVER_DIR}/${1}_${path}.png )
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done
}
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optparse () {
xcount=0
pcount=$#
while [[ $xcount -lt $pcount ]]; do
case $1 in
--iso* )
ISO_PATH=${1/*=}
ISO_EXT=${ISO_PATH//*./}
if [[ -e "${ISO_PATH}" ]]; then
ln -sf "${ISO_PATH}" BASE.${ISO_EXT}
IMAGE=BASE.${ISO_EXT}
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else
echo -e "ISO not found"
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exit 15
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fi
;;
--rom* )
ROM_PATH=${1/*=}
ROM_EXT=${ROM_PATH//*./}
if [[ -e "${ROM_PATH}" ]]; then
ln -sf "${ROM_PATH}" BASE.${ROM_EXT}
IMAGE=BASE.${ROM_EXT}
else
echo -e "ROM not found"
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exit 15
fi
;;
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--riivolution* )
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RIIVOLUTION=${1/*=}
if [[ -e "${RIIVOLUTION}" ]]; then
${UNP} "${RIIVOLUTION}" >/dev/null
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else
echo -e "Riivolution patch ${RIIVOLUTION} not found."
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exit 21
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fi
;;
--patch* )
PATCH=${1/*=}
if [[ -e "${PATCH}" ]]; then
${UNP} "${PATCH}" >/dev/null
else
echo -e "PATCH patch ${PATCH} not found."
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exit 21
fi
;;
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--customid* )
CUSTOMID=${1/*=}
if [[ ${#CUSTOMID} != 6 ]]; then
echo -e "CustomID ${CUSTOMID} needs to have 6 digits"
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exit 39
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fi
;;
--download )
PATCHIMAGE_RIIVOLUTION_DOWNLOAD=TRUE
;;
--soundtrack )
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PATCHIMAGE_SOUNDTRACK_DOWNLOAD=TRUE
;;
--only-soundtrack )
PATCHIMAGE_SOUNDTRACK_DOWNLOAD=TRUE
ONLY_SOUNDTRACK=TRUE
;;
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--version=* )
VERSION=${1/*=}
case ${VERSION} in
EURv1 )
REG_LETTER=P
;;
EURv2 )
REG_LETTER=P
;;
USAv1 )
REG_LETTER=E
;;
USAv2 )
REG_LETTER=E
;;
JPNv1 )
REG_LETTER=J
;;
* )
echo -e "unrecognized game version: ${VERSION}"
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exit 27
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;;
esac
;;
--sharesave )
PATCHIMAGE_SHARE_SAVE=TRUE
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;;
--game* )
GAME=${1/*=}
;;
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--covers* )
PATCHIMAGE_COVER_DOWNLOAD=TRUE
;;
--only-covers* )
PATCHIMAGE_COVER_DOWNLOAD=TRUE
download_covers ${1/*=}
exit 0
;;
--banner=* )
BANNER=${1/*=}
BANNER_EXT=${BANNER//*./}
if [[ ${BANNER_EXT} != "bnr" ]]; then
echo "given banner (${BANNER}) is not a .bnr file!"
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exit 33
fi
;;
--download-banner )
PATCHIMAGE_BANNER_DOWNLOAD=TRUE
;;
--xdelta=* )
XDELTA_PATH=${1/*=}
;;
--cpk=* )
CPK_PATH=${1/*=}
;;
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--help | -h )
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echo -e "patchimage ${PATCHIMAGE_VERSION} (${PATCHIMAGE_RELEASE})
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(c) 2013-2016 Christopher Roy Bratusek <nano@jpberlin.de>
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patchimage creates wbfs images from riivolution patches.
--game=<gamename/gameletter> | specify game you want to create
--iso/--rom=/home/test/<Image> | specify which ISO/ROM to use for building
--riivolution/--patch=<Patch> | specify path to Riivolution/Patch files
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--version=EURv1,EURv2,USAv1,USAv2,JPNv1 | specify your game version
--customdid=SMNP02 | specify a custom ID to use for the game
--sharesave | let modified game share savegame with original game
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--download | download riivolution patchfiles
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--soundtrack | download soundtrack (if available)
--only-soundtrack | download soundtrack only (if available) and exit
--covers | download covers (if available)
--only-covers=SMNP02 | download covers only (if available)
--banner=<banner.bnr> | use a custom banner (riivolution games)
--download-banner | download a custom banner (if available)
--xdelta=<path> | path to xdelta patches
--cpk=<path> | path to unpatched xdelta patches"
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exit 0
;;
esac
shift
xcount=$(($xcount+1))
done
}