2019-05-30 00:47:33 +02:00
|
|
|
#pragma once
|
2019-05-15 16:52:37 +02:00
|
|
|
|
|
|
|
enum Config {
|
2020-03-22 15:23:40 +01:00
|
|
|
NUMPLAYERS = 1,
|
|
|
|
|
2020-02-25 18:24:45 +01:00
|
|
|
NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC)
|
|
|
|
MAX_CDIMAGES = 8, // additional cdimages
|
2019-07-24 18:55:43 +02:00
|
|
|
MAX_CDCHANNELS = 5,
|
2019-05-15 16:52:37 +02:00
|
|
|
|
|
|
|
MODELINFOSIZE = 5500,
|
|
|
|
TXDSTORESIZE = 850,
|
|
|
|
EXTRADIRSIZE = 128,
|
2019-09-28 17:16:52 +02:00
|
|
|
CUTSCENEDIRSIZE = 512,
|
2019-05-15 16:52:37 +02:00
|
|
|
|
|
|
|
SIMPLEMODELSIZE = 5000,
|
2020-01-20 21:41:41 +01:00
|
|
|
MLOMODELSIZE = 1,
|
|
|
|
MLOINSTANCESIZE = 1,
|
2019-05-15 16:52:37 +02:00
|
|
|
TIMEMODELSIZE = 30,
|
|
|
|
CLUMPMODELSIZE = 5,
|
|
|
|
PEDMODELSIZE = 90,
|
|
|
|
VEHICLEMODELSIZE = 120,
|
2020-01-20 21:41:41 +01:00
|
|
|
XTRACOMPSMODELSIZE = 2,
|
2019-05-15 16:52:37 +02:00
|
|
|
TWODFXSIZE = 2000,
|
|
|
|
|
2020-02-25 18:24:45 +01:00
|
|
|
MAXVEHICLESLOADED = 50, // 70 on mobile
|
2019-06-20 14:49:16 +02:00
|
|
|
|
2019-06-12 11:08:56 +02:00
|
|
|
NUMOBJECTINFO = 168, // object.dat
|
2019-05-15 16:52:37 +02:00
|
|
|
|
|
|
|
// Pool sizes
|
2019-06-12 11:08:56 +02:00
|
|
|
NUMPTRNODES = 30000, // 26000 on PS2
|
|
|
|
NUMENTRYINFOS = 5400, // 3200 on PS2
|
2020-02-25 18:24:45 +01:00
|
|
|
NUMPEDS = 140, // 90 on PS2
|
|
|
|
NUMVEHICLES = 110, // 70 on PS2
|
2019-06-12 11:08:56 +02:00
|
|
|
NUMBUILDINGS = 5500, // 4915 on PS2
|
2019-05-15 16:52:37 +02:00
|
|
|
NUMTREADABLES = 1214,
|
|
|
|
NUMOBJECTS = 450,
|
2019-06-12 11:08:56 +02:00
|
|
|
NUMDUMMIES = 2802, // 2368 on PS2
|
2019-05-15 16:52:37 +02:00
|
|
|
NUMAUDIOSCRIPTOBJECTS = 256,
|
2019-09-12 02:43:18 +02:00
|
|
|
NUMCUTSCENEOBJECTS = 50,
|
2019-05-15 16:52:37 +02:00
|
|
|
|
2020-05-08 20:58:40 +02:00
|
|
|
NUMANIMBLOCKS = 2,
|
|
|
|
NUMANIMATIONS = 250,
|
|
|
|
|
2019-07-08 21:37:47 +02:00
|
|
|
NUMTEMPOBJECTS = 30,
|
|
|
|
|
2019-08-09 19:42:18 +02:00
|
|
|
// Path data
|
|
|
|
NUM_PATHNODES = 4930,
|
|
|
|
NUM_CARPATHLINKS = 2076,
|
|
|
|
NUM_MAPOBJECTS = 1250,
|
|
|
|
NUM_PATHCONNECTIONS = 10260,
|
|
|
|
|
2019-05-15 16:52:37 +02:00
|
|
|
// Link list lengths
|
2020-04-16 11:44:04 +02:00
|
|
|
NUMALPHALIST = 20,
|
|
|
|
NUMALPHAENTITYLIST = 150,
|
2019-05-15 16:52:37 +02:00
|
|
|
NUMCOLCACHELINKS = 200,
|
|
|
|
NUMREFERENCES = 800,
|
|
|
|
|
|
|
|
// Zones
|
|
|
|
NUMAUDIOZONES = 36,
|
|
|
|
NUMZONES = 50,
|
|
|
|
NUMMAPZONES = 25,
|
|
|
|
|
|
|
|
// Cull zones
|
|
|
|
NUMCULLZONES = 512,
|
|
|
|
NUMATTRIBZONES = 288,
|
|
|
|
NUMZONEINDICES = 55000,
|
|
|
|
|
|
|
|
PATHNODESIZE = 4500,
|
|
|
|
|
|
|
|
NUMWEATHERS = 4,
|
|
|
|
NUMHOURS = 24,
|
2019-05-30 11:12:49 +02:00
|
|
|
|
2019-06-01 12:02:31 +02:00
|
|
|
NUMEXTRADIRECTIONALS = 4,
|
2019-05-30 11:12:49 +02:00
|
|
|
NUMANTENNAS = 8,
|
2019-06-01 19:18:19 +02:00
|
|
|
NUMCORONAS = 56,
|
2019-06-12 11:08:56 +02:00
|
|
|
NUMPOINTLIGHTS = 32,
|
2019-10-17 01:22:39 +02:00
|
|
|
NUM3DMARKERS = 32,
|
2020-04-07 16:48:49 +02:00
|
|
|
NUMBRIGHTLIGHTS = 32,
|
2020-04-07 12:33:14 +02:00
|
|
|
NUMSHINYTEXTS = 32,
|
2019-10-03 12:21:00 +02:00
|
|
|
NUMMONEYMESSAGES = 16,
|
2019-10-03 21:28:56 +02:00
|
|
|
NUMPICKUPMESSAGES = 16,
|
2020-03-22 11:20:36 +01:00
|
|
|
NUMBULLETTRACES = 16,
|
2020-04-07 22:26:01 +02:00
|
|
|
NUMMBLURSTREAKS = 4,
|
2020-04-08 16:35:23 +02:00
|
|
|
NUMSKIDMARKS = 32,
|
2019-06-12 11:08:56 +02:00
|
|
|
|
2019-06-25 00:42:23 +02:00
|
|
|
NUMONSCREENTIMERENTRIES = 1,
|
2019-06-23 13:11:41 +02:00
|
|
|
NUMRADARBLIPS = 32,
|
2019-10-03 21:28:56 +02:00
|
|
|
NUMGENERALPICKUPS = 320,
|
|
|
|
NUMSCRIPTEDPICKUPS = 16,
|
|
|
|
NUMPICKUPS = NUMGENERALPICKUPS + NUMSCRIPTEDPICKUPS,
|
|
|
|
NUMCOLLECTEDPICKUPS = 20,
|
2020-04-12 22:50:34 +02:00
|
|
|
NUMPACMANPICKUPS = 256,
|
2019-07-12 18:01:22 +02:00
|
|
|
NUMEVENTS = 64,
|
2019-07-27 20:28:18 +02:00
|
|
|
|
2019-09-11 20:42:34 +02:00
|
|
|
NUM_CARGENS = 160,
|
|
|
|
|
|
|
|
NUM_PATH_NODES_IN_AUTOPILOT = 8,
|
2019-09-15 01:28:07 +02:00
|
|
|
|
|
|
|
NUM_ACCIDENTS = 20,
|
2019-10-06 23:39:25 +02:00
|
|
|
NUM_FIRES = 40,
|
2020-01-03 17:48:13 +01:00
|
|
|
NUM_GARAGES = 32,
|
2020-01-12 12:31:04 +01:00
|
|
|
NUM_PROJECTILES = 32,
|
2019-10-06 23:39:25 +02:00
|
|
|
|
2020-04-01 23:04:56 +02:00
|
|
|
NUM_GLASSPANES = 45,
|
|
|
|
NUM_GLASSENTITIES = 32,
|
2020-02-25 18:24:45 +01:00
|
|
|
NUM_WATERCANNONS = 3,
|
|
|
|
|
2019-10-06 23:39:25 +02:00
|
|
|
NUMPEDROUTES = 200,
|
2019-11-25 03:25:10 +01:00
|
|
|
NUMPHONES = 50,
|
2020-02-16 03:15:58 +01:00
|
|
|
NUMPEDGROUPS = 31,
|
|
|
|
NUMMODELSPERPEDGROUP = 8,
|
2020-03-29 17:26:23 +02:00
|
|
|
NUMSHOTINFOS = 100,
|
2019-11-03 00:13:29 +01:00
|
|
|
|
2020-03-25 15:13:06 +01:00
|
|
|
NUMROADBLOCKS = 600,
|
|
|
|
|
2019-11-03 00:13:29 +01:00
|
|
|
NUMVISIBLEENTITIES = 2000,
|
|
|
|
NUMINVISIBLEENTITIES = 150,
|
2020-03-22 15:23:40 +01:00
|
|
|
|
2020-03-21 14:51:30 +01:00
|
|
|
NUM_AUDIOENTITY_EVENTS = 4,
|
|
|
|
NUM_PED_COMMENTS_BANKS = 2,
|
|
|
|
NUM_PED_COMMENTS_SLOTS = 20,
|
|
|
|
|
|
|
|
NUM_SOUNDS_SAMPLES_BANKS = 2,
|
|
|
|
NUM_SOUNDS_SAMPLES_SLOTS = 27,
|
|
|
|
NUM_AUDIOENTITIES = 200,
|
|
|
|
|
|
|
|
NUM_AUDIO_REFLECTIONS = 5,
|
|
|
|
NUM_SCRIPT_MAX_ENTITIES = 40,
|
2020-03-28 13:24:13 +01:00
|
|
|
|
2020-04-05 11:35:51 +02:00
|
|
|
NUM_GARAGE_STORED_CARS = 6,
|
|
|
|
|
2020-04-08 21:29:02 +02:00
|
|
|
NUM_CRANES = 8,
|
|
|
|
|
|
|
|
NUM_EXPLOSIONS = 48,
|
2019-05-15 16:52:37 +02:00
|
|
|
};
|
2019-05-30 23:49:06 +02:00
|
|
|
|
2019-07-06 12:27:21 +02:00
|
|
|
// We'll use this once we're ready to become independent of the game
|
|
|
|
// Use it to mark bugs in the code that will prevent the game from working then
|
|
|
|
//#define STANDALONE
|
2019-07-03 13:13:55 +02:00
|
|
|
|
2019-06-27 10:58:51 +02:00
|
|
|
// We don't expect to compile for PS2 or Xbox
|
|
|
|
// but it might be interesting for documentation purposes
|
|
|
|
#define GTA_PC
|
|
|
|
//#define GTA_PS2
|
|
|
|
//#define GTA_XBOX
|
|
|
|
|
2019-07-03 13:13:55 +02:00
|
|
|
// This enables things from the PS2 version on PC
|
|
|
|
#define GTA_PS2_STUFF
|
|
|
|
|
|
|
|
// This is enabled for all released games.
|
|
|
|
// any debug stuff that isn't left in any game is not in FINAL
|
|
|
|
//#define FINAL
|
|
|
|
|
|
|
|
// This is enabled for all released games except mobile
|
|
|
|
// any debug stuff that is only left in mobile, is not in MASTER
|
|
|
|
//#define MASTER
|
|
|
|
|
|
|
|
#if defined GTA_PS2
|
2020-04-09 05:20:44 +02:00
|
|
|
# define GTA_PS2_STUFF
|
2019-07-03 13:13:55 +02:00
|
|
|
# define RANDOMSPLASH
|
2020-07-27 15:38:12 +02:00
|
|
|
# define COMPRESSED_COL_VECTORS
|
2019-07-03 13:13:55 +02:00
|
|
|
#elif defined GTA_PC
|
|
|
|
# define GTA3_1_1_PATCH
|
2019-08-02 22:20:12 +02:00
|
|
|
//# define GTA3_STEAM_PATCH
|
2019-07-03 13:13:55 +02:00
|
|
|
# ifdef GTA_PS2_STUFF
|
2020-04-19 06:14:13 +02:00
|
|
|
# define USE_PS2_RAND
|
2019-07-03 13:13:55 +02:00
|
|
|
# define RANDOMSPLASH // use random splash as on PS2
|
|
|
|
# define PS2_MATFX
|
|
|
|
# endif
|
|
|
|
#elif defined GTA_XBOX
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef MASTER
|
|
|
|
// only in master builds
|
|
|
|
#else
|
|
|
|
// not in master builds
|
2019-10-08 22:07:11 +02:00
|
|
|
#define VALIDATE_SAVE_SIZE
|
2019-07-03 13:13:55 +02:00
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef FINAL
|
|
|
|
// in all games
|
|
|
|
# define USE_MY_DOCUMENTS // use my documents directory for user files
|
|
|
|
#else
|
|
|
|
// not in any game
|
|
|
|
# define NASTY_GAME // nasty game for all languages
|
|
|
|
# define NO_MOVIES // disable intro videos
|
2020-03-31 12:30:13 +02:00
|
|
|
# define NO_CDCHECK
|
2019-07-03 13:13:55 +02:00
|
|
|
# define CHATTYSPLASH // print what the game is loading
|
2020-05-09 15:06:13 +02:00
|
|
|
# define DEBUGMENU
|
2020-05-29 12:03:32 +02:00
|
|
|
# define TIMEBARS // print debug timers
|
2019-07-03 13:13:55 +02:00
|
|
|
#endif
|
|
|
|
|
2019-11-06 23:53:54 +01:00
|
|
|
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
|
2020-03-29 08:35:13 +02:00
|
|
|
#define MORE_LANGUAGES // Add more translations to the game
|
2020-05-28 10:49:58 +02:00
|
|
|
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
|
|
|
|
|
|
|
|
// Rendering/display
|
|
|
|
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
|
2020-05-11 04:55:57 +02:00
|
|
|
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
|
2020-04-27 20:56:44 +02:00
|
|
|
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
|
2020-04-29 18:08:54 +02:00
|
|
|
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
|
2020-07-09 19:40:15 +02:00
|
|
|
#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
|
2020-07-10 11:28:00 +02:00
|
|
|
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
|
2020-04-17 07:54:14 +02:00
|
|
|
//#define USE_TEXTURE_POOL
|
2020-07-11 11:03:56 +02:00
|
|
|
#define CUTSCENE_BORDERS_SWITCH
|
2020-04-23 10:24:03 +02:00
|
|
|
|
|
|
|
// Particle
|
|
|
|
//#define PC_PARTICLE
|
|
|
|
//#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2
|
2019-10-05 15:44:03 +02:00
|
|
|
|
|
|
|
// Pad
|
2020-05-11 04:55:57 +02:00
|
|
|
#if !defined(RW_GL3) && defined(_WIN32)
|
2020-03-27 19:54:35 +01:00
|
|
|
#define XINPUT
|
2020-04-26 13:18:34 +02:00
|
|
|
#endif
|
2020-05-02 18:00:47 +02:00
|
|
|
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
|
2019-07-01 21:46:44 +02:00
|
|
|
#define KANGAROO_CHEAT
|
2020-04-25 20:25:14 +02:00
|
|
|
#define ALLCARSHELI_CHEAT
|
|
|
|
#define ALT_DODO_CHEAT
|
2020-04-12 19:22:28 +02:00
|
|
|
#define REGISTER_START_BUTTON
|
2019-10-05 15:44:03 +02:00
|
|
|
|
2020-01-07 15:23:09 +01:00
|
|
|
// Hud, frontend and radar
|
2020-05-11 04:55:57 +02:00
|
|
|
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
|
2020-04-20 06:45:17 +02:00
|
|
|
#define BETA_SLIDING_TEXT
|
2020-06-29 09:29:02 +02:00
|
|
|
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
|
|
|
|
#define PC_MENU
|
|
|
|
|
|
|
|
#ifndef PC_MENU
|
|
|
|
# define PS2_MENU
|
|
|
|
//# define PS2_MENU_USEALLPAGEICONS
|
|
|
|
#else
|
|
|
|
# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
|
|
|
|
//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
|
|
|
|
# define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
|
|
|
|
# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
|
|
|
|
# define TRIANGLE_BACK_BUTTON
|
|
|
|
//# define CIRCLE_BACK_BUTTON
|
|
|
|
# define CUSTOM_FRONTEND_OPTIONS
|
|
|
|
#endif
|
2019-10-05 15:44:03 +02:00
|
|
|
|
|
|
|
// Script
|
2020-05-29 12:03:32 +02:00
|
|
|
#define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm
|
2020-02-16 21:08:54 +01:00
|
|
|
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
|
|
|
|
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
|
2020-06-29 09:29:02 +02:00
|
|
|
#ifdef PC_MENU
|
|
|
|
# define MISSION_REPLAY // mobile feature
|
|
|
|
#endif
|
2020-05-26 23:25:12 +02:00
|
|
|
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
|
2020-07-03 00:28:41 +02:00
|
|
|
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
2020-06-21 12:46:23 +02:00
|
|
|
#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log
|
2019-10-05 15:44:03 +02:00
|
|
|
|
2020-06-28 10:59:20 +02:00
|
|
|
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
|
|
|
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
|
|
|
|
#endif
|
|
|
|
|
2020-03-15 16:47:21 +01:00
|
|
|
// Replay
|
|
|
|
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
|
|
|
|
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
|
|
|
|
|
2019-10-05 15:44:03 +02:00
|
|
|
// Vehicles
|
2019-07-31 23:57:18 +02:00
|
|
|
#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
|
2019-09-11 20:42:34 +02:00
|
|
|
//#define REMOVE_TREADABLE_PATHFIND
|
2019-10-05 15:44:03 +02:00
|
|
|
|
|
|
|
// Pickups
|
|
|
|
//#define MONEY_MESSAGES
|
2020-04-20 07:17:08 +02:00
|
|
|
#define CAMERA_PICKUP
|
2019-10-05 15:44:03 +02:00
|
|
|
|
|
|
|
// Peds
|
2020-05-02 22:52:41 +02:00
|
|
|
#define PED_SKIN // support for skinned geometry on peds
|
2019-10-05 15:44:03 +02:00
|
|
|
#define ANIMATE_PED_COL_MODEL
|
2020-07-02 15:01:42 +02:00
|
|
|
// #define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
|
2020-03-25 15:13:06 +01:00
|
|
|
// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
|
2019-10-05 16:32:01 +02:00
|
|
|
#define CANCELLABLE_CAR_ENTER
|
2020-07-01 14:28:43 +02:00
|
|
|
//#define PEDS_REPORT_CRIMES_ON_PHONE
|
2020-03-26 14:16:06 +01:00
|
|
|
|
2020-03-29 14:05:21 +02:00
|
|
|
// Camera
|
2020-06-20 14:38:21 +02:00
|
|
|
//#define PS2_CAM_TRANSITION // old way of transitioning between cam modes
|
2020-03-26 14:16:06 +01:00
|
|
|
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
|
2020-04-02 12:48:01 +02:00
|
|
|
#define FREE_CAM // Rotating cam
|
2020-07-17 12:48:25 +02:00
|
|
|
|
|
|
|
// Audio
|
2020-07-25 20:25:34 +02:00
|
|
|
#ifndef AUDIO_OAL // is not working yet for openal
|
2020-07-17 12:48:25 +02:00
|
|
|
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
|
2020-07-25 20:25:34 +02:00
|
|
|
#endif
|
2020-07-23 15:14:26 +02:00
|
|
|
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
|