re3-wiiu/src/core/Frontend.cpp

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#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#include "common.h"
#include "patcher.h"
#include "win.h"
#include "Frontend.h"
#include "Font.h"
#include "Pad.h"
#include "Text.h"
#include "main.h"
#include "Timer.h"
#include "Game.h"
#include "DMAudio.h"
#include "MusicManager.h"
#include "FileMgr.h"
#include "Streaming.h"
#include "TxdStore.h"
#include "General.h"
#include "PCSave.h"
#include "Script.h"
#include "Camera.h"
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#include "MenuScreens.h"
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#include "ControllerConfig.h"
#include "Vehicle.h"
#include "MBlur.h"
#include "PlayerSkin.h"
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#include "PlayerInfo.h"
#include "World.h"
#define ALL_ORIGINAL_FRONTEND 1
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int32 &CMenuManager::OS_Language = *(int32*)0x5F2F78;
int8 &CMenuManager::m_PrefsUseVibration = *(int8*)0x95CD92;
int8 &CMenuManager::m_DisplayControllerOnFoot = *(int8*)0x95CD8D;
int8 &CMenuManager::m_PrefsVsync = *(int8*)0x5F2E58;
int8 &CMenuManager::m_PrefsVsyncDisp = *(int8*)0x5F2E5C;
int8 &CMenuManager::m_PrefsFrameLimiter = *(int8*)0x5F2E60;
int8 &CMenuManager::m_PrefsShowSubtitles = *(int8*)0x5F2E54;
int8 &CMenuManager::m_PrefsSpeakers = *(int8*)0x95CD7E;
int8 &CMenuManager::m_ControlMethod = *(int8*)0x8F5F7C;
int8 &CMenuManager::m_PrefsDMA = *(int8*)0x5F2F74;
int8 &CMenuManager::m_PrefsLanguage = *(int8*)0x941238;
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bool &CMenuManager::m_PrefsAllowNastyGame = *(bool*)0x5F2E64;
bool &CMenuManager::m_bStartUpFrontEndRequested = *(bool*)0x95CCF4;
bool &CMenuManager::m_bShutDownFrontEndRequested = *(bool*)0x95CD6A;
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int8 &CMenuManager::m_PrefsUseWideScreen = *(int8*)0x95CD23;
int8 &CMenuManager::m_PrefsRadioStation = *(int8*)0x95CDA4;
int8 &CMenuManager::m_bDisableMouseSteering = *(int8*)0x60252C;
int32 &CMenuManager::m_PrefsBrightness = *(int32*)0x5F2E50;
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float &CMenuManager::m_PrefsLOD = *(float*)0x8F42C4;
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int8 &CMenuManager::m_bFrontEnd_ReloadObrTxtGxt = *(int8*)0x628CFC;
int32 &CMenuManager::m_PrefsMusicVolume = *(int32*)0x5F2E4C;
int32 &CMenuManager::m_PrefsSfxVolume = *(int32*)0x5F2E48;
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char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74;
int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70;
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CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;
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// Move this somewhere else.
float lodMultiplier = *(float*)0x5F726C;
// Stuff not in CMenuManager:
uint32 VibrationTime;
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char* pEditString = (char*)0x628D00;
int32 *&pControlEdit = *(int32**)0x628D08;
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int8 DisplayComboButtonErrMsg;
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int8 MouseButtonJustClicked;
int8 JoyButtonJustClicked;
int32 &nTimeForSomething = *(int32*)0x628D54;
int32 TypeOfControl = 0;
int32 *pControlTemp = 0;
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// Frontend inputs.
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bool GetPadBack();
bool GetPadExitEnter();
bool GetPadForward();
bool GetPadMoveUp();
bool GetPadMoveDown();
bool GetPadMoveLeft();
bool GetPadMoveRight();
bool GetMouseClickLeft();
bool GetMouseClickRight();
bool GetMouseClickMiddle();
bool GetMouseWheelUp();
bool GetMouseWheelDown();
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bool GetMouseForward();
bool GetMouseBack();
bool GetMousePos();
bool GetMouseMoveLeft();
bool GetMouseMoveRight();
bool GetPadInput();
bool GetMouseInput();
char *FrontendFilenames[] = {
"fe2_mainpanel_ul",
"fe2_mainpanel_ur",
"fe2_mainpanel_dl",
"fe2_mainpanel_dr",
"fe2_mainpanel_dr2",
"fe2_tabactive",
"fe_iconbrief",
"fe_iconstats",
"fe_iconcontrols",
"fe_iconsave",
"fe_iconaudio",
"fe_icondisplay",
"fe_iconlanguage",
"fe_controller",
"fe_controllersh",
"fe_arrows1",
"fe_arrows2",
"fe_arrows3",
"fe_arrows4",
"fe_radio1", // HEAD_RADIO
"fe_radio2", // DOUBLE_CLEF
"fe_radio5", // JAH_RADIO
"fe_radio7", // RISE_FM
"fe_radio8", // LIPS_106
"fe_radio3", // GAME_FM
"fe_radio4", // MSX_FM
"fe_radio6", // FLASHBACK
"fe_radio9", // CHATTERBOX
};
char *MenuFilenames[] = {
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"connection24", "",
"findgame24", "",
"hostgame24", "",
"mainmenu24", "",
"Playersetup24", "",
"singleplayer24", "",
"multiplayer24", "",
"dmalogo128", "dmalogo128m",
"gtaLogo128", "gtaLogo128",
"rockstarLogo128", "rockstarlogo128m",
"gamespy256", "gamespy256a",
"mouse", "mousetimera",
"mousetimer", "mousetimera",
"mp3logo", "mp3logoA",
"downOFF", "buttonA",
"downON", "buttonA",
"upOFF", "buttonA",
"upON", "buttonA",
"gta3logo256", "gta3logo256m",
nil, nil
};
#if ALL_ORIGINAL_FRONTEND
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WRAPPER void CMenuManager::BuildStatLine(char *text, float *stat, bool aFloat, float* stat2) { EAXJMP(0x483870); }
#else
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void CMenuManager::BuildStatLine(char *text, float *stat, bool aFloat, float* stat2)
{
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if (!text)
return;
if (stat2) {
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if (aFloat)
sprintf(gString2, " %.2f %s %.2f", *stat, UnicodeToAscii(TheText.Get("FEST_OO")), *stat2);
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else
sprintf(gString2, " %d %s %d", *(int*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(int*)stat2);
}
else if (stat2) {
if (aFloat)
sprintf(gString2, " %.2f", *stat);
else
sprintf(gString2, " %d", *(int*)stat);
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}
else
gString2[0] = '\0';
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UnicodeStrcpy(gUString, TheText.Get(text));
AsciiToUnicode(gString2, gUString2);
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::CentreMousePointer() { EAXJMP(0x48ACE0); }
#else
void CMenuManager::CentreMousePointer()
{
tagPOINT Point;
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if (SCREEN_WIDTH * 0.5f == 0.0f && 0.0f == SCREEN_HEIGHT * 0.5f) {
Point.x = SCREEN_WIDTH / 2;
Point.y = SCREEN_HEIGHT / 2;
ClientToScreen(PSGLOBAL(window), &Point);
SetCursorPos(Point.x, Point.y);
PSGLOBAL(lastMousePos.x) = SCREEN_WIDTH / 2;
PSGLOBAL(lastMousePos.y) = SCREEN_HEIGHT / 2;
}
}
#endif
#if 1
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WRAPPER int CMenuManager::CheckCodesForControls(int32) { EAXJMP(0x48A950); }
#else
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void CMenuManager::CheckCodesForControls(int, int)
{
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DisplayComboButtonErrMsg = 0;
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER bool CMenuManager::CheckHover(int, int, int, int) { EAXJMP(0x48ACA0); }
#else
bool CMenuManager::CheckHover(int x1, int x2, int y1, int y2)
{
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return m_nMousePosX > x1 && m_nMousePosX < x2 &&
m_nMousePosY > y1 && m_nMousePosY < y2;
}
#endif
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void CMenuManager::CheckSliderMovement(int value)
{
float fBrightness = 0.0f;
float fDrawDistance = 0.0f;
float fRadioVolume = 0.0f;
float fSfxVolume = 0.0f;
float fMouseSens = 0.0f;
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_BRIGHTNESS:
fBrightness = m_PrefsBrightness + (value * (512.0f) / 16.0f);
if (fBrightness > 511.0f)
fBrightness = 511.0f;
else if (fBrightness < 0.0f)
fBrightness = 0.0f;
m_PrefsBrightness = fBrightness;
SaveSettings();
break;
case MENUACTION_DRAWDIST:
fDrawDistance = m_PrefsLOD + (value * (1.8f - 0.8f) / 16.0f);
if (fDrawDistance > 1.8f)
fDrawDistance = 1.8f;
else if (fDrawDistance < 0.8f)
fDrawDistance = 0.8f;
m_PrefsLOD = fDrawDistance;
SaveSettings();
break;
case MENUACTION_MUSICVOLUME:
fRadioVolume = m_PrefsMusicVolume + (value * (128.0f) / 16.0f);
if (fRadioVolume > 127.0f)
fRadioVolume = 127.0f;
else if (fRadioVolume < 0.0f)
fRadioVolume = 0.0f;
m_PrefsMusicVolume = fRadioVolume;
DMAudio.SetMusicMasterVolume(fRadioVolume);
SaveSettings();
break;
case MENUACTION_SFXVOLUME:
fSfxVolume = m_PrefsSfxVolume + (value * (128.0f) / 16.0f);
if (fSfxVolume > 127)
fSfxVolume = 127;
else if (fSfxVolume < 0.0f)
fSfxVolume = 0.0f;
m_PrefsSfxVolume = fSfxVolume;
DMAudio.SetEffectsMasterVolume(fSfxVolume);
SaveSettings();
break;
case MENUACTION_MOUSESENS:
fMouseSens = TheCamera.m_fMouseAccelHorzntl + (value * (0.005f - 0.0003125f) / 16.0f);
if (fMouseSens > 0.005f)
fMouseSens = 0.005f;
else if (fMouseSens < 0.0003125f)
fMouseSens = 0.0003125f;
TheCamera.m_fMouseAccelHorzntl = fMouseSens;
// BUG: game doesn't set Y Axis.
TheCamera.m_fMouseAccelVertical = fMouseSens;
SaveSettings();
break;
}
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}
#if 1
WRAPPER int CMenuManager::CostructStatLine(int) { EAXJMP(0x482800); }
#else
int CMenuManager::CostructStatLine(int)
{
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::DisplayHelperText() { EAXJMP(0x48B490); }
#else
void CMenuManager::DisplayHelperText()
{
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static int32 AlphaText = 255;
static int32 Time = 0;
if (m_nHelperTextMsgId && m_nHelperTextMsgId != 1) {
if (CTimer::GetTimeInMillisecondsPauseMode() - Time > 10) {
Time = CTimer::GetTimeInMillisecondsPauseMode();
m_nHelperTextAlpha -= 2;
if (AlphaText < 1)
ResetHelperText();
AlphaText = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha;
}
}
wchar *HelperTextToPrint = nil;
// TODO: name this cases?
switch (m_nHelperTextMsgId) {
case 0:
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HelperTextToPrint = TheText.Get("FET_MIG");
break;
case 1:
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HelperTextToPrint = TheText.Get("FET_APP");
break;
case 2:
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HelperTextToPrint = TheText.Get("FET_HRD");
break;
case 3:
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HelperTextToPrint = TheText.Get("FET_RSO");
break;
case 4:
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HelperTextToPrint = TheText.Get("FET_RSC");
break;
default:
break;
}
CFont::SetAlignment(ALIGN_CENTER);
CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f));
CFont::SetFontStyle(FONT_HEADING);
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CFont::SetDropColor(CRGBA(0, 0, 0, AlphaText));
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CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE);
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CFont::SetColor(CRGBA(255, 255, 255, AlphaText));
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CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_FROM_BOTTOM(120.0f), HelperTextToPrint);
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER float CMenuManager::DisplaySlider(float, float, float, float, float, float) { EAXJMP(0x488420); }
#else
float CMenuManager::DisplaySlider(float x, float y, float leftSize, float rightSize, float rectSize, float progress)
{
CRGBA color;
float sizeRange;
float input = 0.0f;
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for (int i = 0; i < 16; i++) {
input = i * rectSize/16.0f + x;
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if (i/16.0f + 1/32.0f < progress)
color = CRGBA(255, 217, 106, FadeIn(255));
else
color = CRGBA(185, 120, 0, FadeIn(255));
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sizeRange = max(leftSize, rightSize);
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float _x = i * rectSize/16.0f + x;
float _y = y + sizeRange - ((16 - i) * leftSize + i * rightSize)/16.0f;
float _w = SCREEN_SCALE_X(10.0f) + i * rectSize/16.0f + x;
float _h = y + sizeRange;
float _s = SCREEN_SCALE_X(2.0f);
CSprite2d::DrawRect(CRect(_x + _s, _y + _s, _w + _s, _h + _s), CRGBA(0, 0, 0, FadeIn(255))); // Shadow
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CSprite2d::DrawRect(CRect(i * rectSize/16.0f + x, y + sizeRange - ((16 - i) * leftSize + i * rightSize)/16.0f, SCREEN_SCALE_X(10.0f) + i * rectSize/16.0f + x, y + sizeRange), color);
}
return input;
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::DoSettingsBeforeStartingAGame() { EAXJMP(0x48AB40); }
#else
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void CMenuManager::DoSettingsBeforeStartingAGame()
{
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CCamera::m_bUseMouse3rdPerson = m_ControlMethod == 0;
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
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m_bStartGameLoading = true;
ShutdownJustMenu();
UnloadTextures();
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::Draw() { EAXJMP(0x47AE00); }
#else
void CMenuManager::Draw()
{
CFont::SetBackgroundOff();
CFont::SetPropOn();
CFont::SetCentreOff();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f));
CFont::SetRightJustifyWrap(0.0f);
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CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A)));
switch (m_nCurrScreen) {
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case MENUPAGE_STATS:
PrintStats();
break;
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case MENUPAGE_BRIEFS:
PrintBriefs();
break;
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case MENUPAGE_CONTROLLER_DEBUG:
DrawControllerScreenExtraText(0, 350, 20);
break;
}
// Header.
if (aScreens[m_nCurrScreen].m_ScreenName[0]) {
CFont::SetDropShadowPosition(0);
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
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CFont::SetScale(SCREEN_SCALE_X(MENUHEADER_WIDTH), SCREEN_SCALE_Y(MENUHEADER_HEIGHT));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
}
// Action text.
wchar *str;
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if (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) {
switch (m_nCurrScreen) {
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case MENUPAGE_LOAD_SLOT_CONFIRM:
if (m_bGameNotLoaded)
str = TheText.Get("FES_LCG");
else
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break;
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case MENUPAGE_SAVE_OVERWRITE_CONFIRM:
if (Slots[m_nCurrSaveSlot] == 1)
str = TheText.Get("FESZ_QZ");
else
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break;
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case MENUPAGE_EXIT:
if (m_bGameNotLoaded)
str = TheText.Get("FEQ_SRW");
else
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break;
default:
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break;
}
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CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A)));
CFont::SetFontStyle(FONT_BANK);
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CFont::SetScale(SCREEN_SCALE_X(MENUACTION_WIDTH), SCREEN_SCALE_Y(MENUACTION_HEIGHT));
CFont::SetAlignment(ALIGN_LEFT);
CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
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CFont::PrintString(SCREEN_SCALE_X(MENUACTION_POS_X), SCREEN_SCALE_Y(MENUACTION_POS_Y), str);
}
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for (int i = 0; i < MENUROWS; ++i) {
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if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0]) {
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wchar *textToPrint[MENUCOLUMNS] = { nil, nil };
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bool Locked = false;
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if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) {
textToPrint[MENUCOLUMN_LEFT] = GetNameOfSavedGame(i - 1);
textToPrint[MENUCOLUMN_RIGHT] = GetSavedGameDateAndTime(i - 1);
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if (!textToPrint[MENUCOLUMN_LEFT][0]) {
sprintf(gString, "FEM_SL%d", i);
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textToPrint[MENUCOLUMN_LEFT] = TheText.Get(gString);
}
}
else {
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textToPrint[MENUCOLUMN_LEFT] = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName);
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if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_SCREENRES) {
if (m_bGameNotLoaded)
Locked = false;
else
Locked = true;
}
}
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
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case MENUACTION_CTRLVIBRATION:
break;
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case MENUACTION_CTRLCONFIG:
switch (CPad::GetPad(0)->Mode) {
case 0:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_CF1");
break;
case 1:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_CF2");
break;
case 2:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_CF3");
break;
case 3:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_CF4");
break;
}
break;
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case MENUACTION_CTRLDISPLAY:
break;
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case MENUACTION_FRAMESYNC:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF");
break;
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case MENUACTION_FRAMELIMIT:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsFrameLimiter ? "FEM_ON" : "FEM_OFF");
break;
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case MENUACTION_TRAILS:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(CMBlur::BlurOn ? "FEM_ON" : "FEM_OFF");
break;
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case MENUACTION_SUBTITLES:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsShowSubtitles ? "FEM_ON" : "FEM_OFF");
break;
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case MENUACTION_WIDESCREEN:
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#ifndef ASPECT_RATIO_SCALE
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsUseWideScreen ? "FEM_ON" : "FEM_OFF");
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#else
switch (m_PrefsUseWideScreen) {
case AR_AUTO:
textToPrint[MENUCOLUMN_RIGHT] = (wchar*)L"AUTO";
break;
case AR_4_3:
textToPrint[MENUCOLUMN_RIGHT] = (wchar*)L"4:3";
break;
case AR_16_9:
textToPrint[MENUCOLUMN_RIGHT] = (wchar*)L"16:9";
break;
}
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#endif
break;
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case MENUACTION_RADIO:
sprintf(gString, "FEA_FM%d", m_PrefsRadioStation);
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gString);
break;
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case MENUACTION_SETDBGFLAG:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(CTheScripts::DbgFlag ? "FEM_ON" : "FEM_OFF");
break;
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case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(CTheScripts::DbgFlag ? "FEM_ON" : "FEM_OFF");
break;
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case MENUACTION_INVVERT:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(MousePointerStateHelper.bInvertVertically ? "FEM_ON" : "FEM_OFF");
break;
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case MENUACTION_SCREENRES:
{
char *res = _psGetVideoModeList()[m_nDisplayVideoMode];
if (!res)
res = "";
AsciiToUnicode(res, gUString);
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textToPrint[MENUCOLUMN_RIGHT] = gUString;
}
break;
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case MENUACTION_AUDIOHW:
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if (m_nPrefsAudio3DProviderIndex == -1)
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_NAH");
else {
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char *provider = MusicManager.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
AsciiToUnicode(provider, gUString);
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textToPrint[MENUCOLUMN_RIGHT] = gUString;
}
break;
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case MENUACTION_SPEAKERCONF:
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if (m_nPrefsAudio3DProviderIndex == -1)
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_NAH");
else {
switch (m_PrefsSpeakers) {
case 0:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_2SP");
break;
case 1:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_EAR");
break;
case 2:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_4SP");
break;
}
}
break;
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case MENUACTION_CTRLMETHOD:
switch (m_ControlMethod) {
case 0:
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textToPrint[MENUCOLUMN_LEFT] = TheText.Get("FET_SCN");
break;
case 1:
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textToPrint[MENUCOLUMN_LEFT] = TheText.Get("FET_CCN");
break;
}
break;
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case MENUACTION_DYNAMICACOUSTIC:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF");
break;
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case MENUACTION_MOUSESTEER:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_bDisableMouseSteering ? "FEM_ON" : "FEM_OFF");
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break;
}
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CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A)));
CFont::SetCentreSize(SCREEN_WIDTH);
CFont::SetWrapx(SCREEN_WIDTH);
CFont::SetRightJustifyWrap(-SCREEN_WIDTH);
// Set alignment.
CVector2D vecPositions = { 0.0f, 0.0f };
float fVerticalSpacing;
float fBarSize;
int SavePageSlot =
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m_nCurrScreen == MENUPAGE_CHOOSE_LOAD_SLOT ||
m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT ||
m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT;
if (SavePageSlot) {
CFont::SetFontStyle(FONT_BANK);
CFont::SetAlignment(ALIGN_LEFT);
CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.7f));
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fVerticalSpacing = MENUCOLUMN_SPACING_MIN;
fBarSize = MENUSELECT_BOX_MIN;
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vecPositions.x = SCREEN_SCALE_X(MENUCOLUMN_SAVE_X);
vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_SAVE_Y);
}
else {
CFont::SetFontStyle(FONT_HEADING);
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int LeftMenuColumn =
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m_nCurrScreen == MENUPAGE_SOUND_SETTINGS ||
m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS ||
m_nCurrScreen == MENUPAGE_MOUSE_CONTROLS;
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if (LeftMenuColumn) {
CFont::SetAlignment(ALIGN_LEFT);
CFont::SetScale(SCREEN_SCALE_X(0.55f), SCREEN_SCALE_Y(0.8f));
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fVerticalSpacing = MENUCOLUMN_SPACING_MIN;
fBarSize = MENUSELECT_BOX_MIN;
}
else {
CFont::SetAlignment(ALIGN_CENTER);
CFont::SetScale(SCREEN_SCALE_X(0.75f), SCREEN_SCALE_Y(0.9f));
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fVerticalSpacing = MENUCOLUMN_SPACING_MAX;
fBarSize = MENUSELECT_BOX_MAX;
}
// Set positions.
if (CFont::GetDetails().centre)
vecPositions.x = SCREEN_WIDTH / 2;
else
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vecPositions.x = SCREEN_SCALE_X(MENUCOLUMN_POS_X);
switch (m_nCurrScreen) {
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case MENUPAGE_BRIEFS:
case MENUPAGE_STATS:
vecPositions.y = SCREEN_SCALE_FROM_BOTTOM(MENUCOLUMN_FEDS);
break;
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case MENUPAGE_SOUND_SETTINGS:
vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MAX_Y);
if (i > 5)
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vecPositions.y += SCREEN_SCALE_Y(MENURADIO_ICON_H * 1.16f);
break;
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case MENUPAGE_LANGUAGE_SETTINGS:
vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MIN_Y);
break;
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case MENUPAGE_MOUSE_CONTROLS:
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case MENUPAGE_GRAPHICS_SETTINGS:
vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MAX_Y);
break;
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case MENUPAGE_OPTIONS:
vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MID_Y);
break;
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case MENUPAGE_PAUSE_MENU:
vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_PAUSE_Y);
break;
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case MENUPAGE_NEW_GAME:
vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MID_Y);
break;
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case MENUPAGE_START_MENU:
vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_START_Y);
break;
default:
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vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MID_Y);
break;
}
}
if (i > 0)
vecPositions.y += SCREEN_SCALE_Y(fVerticalSpacing * i);
// Set color and draw selection bar.
if (i == m_nCurrOption && m_nMenuFadeAlpha >= 255) {
CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(11.0f), vecPositions.y - SCREEN_STRETCH_Y(fBarSize * 0.13f), SCREEN_STRETCH_FROM_RIGHT(11.0f), vecPositions.y + SCREEN_STRETCH_Y(fBarSize)), CRGBA(100, 200, 50, 50));
}
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else
CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
// Draw
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if (textToPrint[MENUCOLUMN_LEFT])
CFont::PrintString(vecPositions.x, vecPositions.y, textToPrint[MENUCOLUMN_LEFT]);
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if (textToPrint[MENUCOLUMN_RIGHT]) {
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if (Locked)
CFont::SetColor(CRGBA(190, 130, 40, FadeIn(255)));
CFont::SetAlignment(ALIGN_RIGHT);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SavePageSlot ? MENUCOLUMN_SAVE_X : MENUCOLUMN_POS_X), vecPositions.y, textToPrint[MENUCOLUMN_RIGHT]);
}
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// Mouse support.
// TODO: inputs for these pages.
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
}
else if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
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}
else {
static bool bIsMouseInPosition = false;
if (m_nMenuFadeAlpha >= 255 && GetMouseInput()) {
CVector2D vecInputSize = { SCREEN_SCALE_X(20.0f), SCREEN_SCALE_FROM_RIGHT(20.0f) };
if (m_bShowMouse &&
((CheckHover(vecInputSize.x, vecInputSize.y, vecPositions.y, vecPositions.y + SCREEN_STRETCH_Y(20.0f)))))
bIsMouseInPosition = true;
else
bIsMouseInPosition = false;
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if (bIsMouseInPosition) {
if (m_nCurrOption != i) {
m_nCurrOption = i;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
}
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m_nPrevOption = m_nCurrOption;
if (GetMouseForward())
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m_nHoverOption = HOVEROPTION_NULL;
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else
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m_nHoverOption = HOVEROPTION_DEFAULT;
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}
}
}
// Sliders
// TODO: CheckHover
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
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case MENUACTION_BRIGHTNESS:
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DisplaySlider(SCREEN_SCALE_FROM_RIGHT(MENUSLIDER_X), vecPositions.y - SCREEN_SCALE_Y(3.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(18.0f), SCREEN_SCALE_X(256.0f), m_PrefsBrightness/512.0f);
break;
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case MENUACTION_DRAWDIST:
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DisplaySlider(SCREEN_SCALE_FROM_RIGHT(MENUSLIDER_X), vecPositions.y - SCREEN_SCALE_Y(3.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(18.0f), SCREEN_SCALE_X(256.0f), (m_PrefsLOD - 0.8f) * 1.0f);
break;
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case MENUACTION_MUSICVOLUME:
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DisplaySlider(SCREEN_SCALE_FROM_RIGHT(MENUSLIDER_X), vecPositions.y - SCREEN_SCALE_Y(3.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(18.0f), SCREEN_SCALE_X(256.0f), m_PrefsMusicVolume/128.0f);
break;
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case MENUACTION_SFXVOLUME:
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DisplaySlider(SCREEN_SCALE_FROM_RIGHT(MENUSLIDER_X), vecPositions.y - SCREEN_SCALE_Y(3.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(18.0f), SCREEN_SCALE_X(256.0f), m_PrefsSfxVolume/128.0f);
break;
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case MENUACTION_MOUSESENS:
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DisplaySlider(SCREEN_SCALE_FROM_RIGHT(MENUSLIDER_X), vecPositions.y - SCREEN_SCALE_Y(3.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(18.0f), SCREEN_SCALE_X(256.0f), TheCamera.m_fMouseAccelHorzntl * 200.0f);
break;
}
// Radio icons.
float fIconSpacing = 59.52f;
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if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
for (int i = 0; i < POLICE_RADIO; i++) {
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#ifndef ASPECT_RATIO_SCALE
if (i < USERTRACK)
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m_aFrontEndSprites[i + FE_RADIO1].Draw(SCREEN_STRETCH_X(MENURADIO_ICON_X + fIconSpacing * i), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENURADIO_ICON_Y), SCREEN_SCALE_X(MENURADIO_ICON_W), SCREEN_SCALE_Y(MENURADIO_ICON_H), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170));
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if (i > CHATTERBOX && DMAudio.IsMP3RadioChannelAvailable())
m_aMenuSprites[MENUSPRITE_MP3LOGO].Draw(SCREEN_STRETCH_X(MENURADIO_ICON_X + fIconSpacing * i), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENURADIO_ICON_Y), SCREEN_SCALE_X(MENURADIO_ICON_W), SCREEN_SCALE_Y(MENURADIO_ICON_H), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170));
#else
float fMp3Pos = 0.0f;
if (DMAudio.IsMP3RadioChannelAvailable())
fMp3Pos = 34.0f;
if (i < USERTRACK)
m_aFrontEndSprites[i + FE_RADIO1].Draw((SCREEN_WIDTH * 0.5) + SCREEN_SCALE_X(-fMp3Pos + MENURADIO_ICON_X + (fIconSpacing * i)), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENURADIO_ICON_Y), SCREEN_SCALE_X(MENURADIO_ICON_W), SCREEN_SCALE_Y(MENURADIO_ICON_H), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170));
if (i > CHATTERBOX && DMAudio.IsMP3RadioChannelAvailable())
m_aMenuSprites[MENUSPRITE_MP3LOGO].Draw((SCREEN_WIDTH * 0.5) + SCREEN_SCALE_X(-fMp3Pos + MENURADIO_ICON_X + (fIconSpacing * i)), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENURADIO_ICON_Y), SCREEN_SCALE_X(MENURADIO_ICON_W), SCREEN_SCALE_Y(MENURADIO_ICON_H), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170));
#endif
}
}
// Helpers
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES")) {
if (m_nDisplayVideoMode == m_nPrefsVideoMode) {
if (m_nHelperTextMsgId == 1)
ResetHelperText();
}
else
SetHelperText(1);
}
else {
if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
m_nDisplayVideoMode = m_nPrefsVideoMode;
SetHelperText(3);
}
}
switch (m_nCurrScreen) {
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case MENUPAGE_CONTROLLER_SETTINGS:
case MENUPAGE_SOUND_SETTINGS:
case MENUPAGE_GRAPHICS_SETTINGS:
case MENUPAGE_SKIN_SELECT:
case MENUPAGE_CONTROLLER_PC:
case MENUPAGE_MOUSE_CONTROLS:
DisplayHelperText();
break;
}
}
}
}
#endif
#if 1
WRAPPER void CMenuManager::DrawControllerBound(int, int, int, uint8) { EAXJMP(0x489710); }
#else
void CMenuManager::DrawControllerBound(int, int, int, uint8)
{
}
#endif
#if 1
WRAPPER void CMenuManager::DrawControllerScreenExtraText(int, int, int) { EAXJMP(0x4892F0); }
#else
void CMenuManager::DrawControllerScreenExtraText(int, int, int)
{
}
#endif
#if 1
WRAPPER void CMenuManager::DrawControllerSetupScreen() { EAXJMP(0x481210); }
#else
void CMenuManager::DrawControllerSetupScreen()
{
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::DrawFrontEnd(void) { EAXJMP(0x47A540); }
#else
void CMenuManager::DrawFrontEnd()
{
CFont::SetAlphaFade(255.0f);
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if (m_nCurrScreen == MENUPAGE_NONE) {
m_nMenuFadeAlpha = 0;
if (m_bGameNotLoaded)
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m_nCurrScreen = MENUPAGE_START_MENU;
else
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m_nCurrScreen = MENUPAGE_PAUSE_MENU;
}
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if (!m_nCurrOption && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)
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m_nCurrOption = MENUROW_1;
CMenuManager::DrawFrontEndNormal();
CMenuManager::PrintErrorMessage();
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::DrawFrontEndNormal(void) { EAXJMP(0x47A5B0); }
#else
void CMenuManager::DrawFrontEndNormal()
{
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSCLAMP);
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
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eMenuSprites previousSprite = MENUSPRITE_MAINMENU;
if (m_nMenuFadeAlpha < 255) {
switch (m_nPrevScreen) {
case MENUPAGE_STATS:
case MENUPAGE_START_MENU:
case MENUPAGE_PAUSE_MENU:
previousSprite = MENUSPRITE_MAINMENU;
break;
case MENUPAGE_NEW_GAME:
case MENUPAGE_CHOOSE_LOAD_SLOT:
case MENUPAGE_CHOOSE_DELETE_SLOT:
case MENUPAGE_NEW_GAME_RELOAD:
case MENUPAGE_LOAD_SLOT_CONFIRM:
case MENUPAGE_DELETE_SLOT_CONFIRM:
case MENUPAGE_EXIT:
previousSprite = MENUSPRITE_SINGLEPLAYER;
break;
case MENUPAGE_MULTIPLAYER_MAIN:
previousSprite = MENUSPRITE_MULTIPLAYER;
break;
case MENUPAGE_MULTIPLAYER_MAP:
case MENUPAGE_MULTIPLAYER_FIND_GAME:
case MENUPAGE_SKIN_SELECT:
case MENUPAGE_KEYBOARD_CONTROLS:
case MENUPAGE_MOUSE_CONTROLS:
previousSprite = MENUSPRITE_FINDGAME;
break;
case MENUPAGE_MULTIPLAYER_CONNECTION:
case MENUPAGE_MULTIPLAYER_MODE:
previousSprite = MENUSPRITE_CONNECTION;
break;
case MENUPAGE_MULTIPLAYER_CREATE:
previousSprite = MENUSPRITE_HOSTGAME;
break;
case MENUPAGE_SKIN_SELECT_OLD:
case MENUPAGE_OPTIONS:
previousSprite = MENUSPRITE_PLAYERSET;
break;
}
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if (m_nPrevScreen == MENUPAGE_NONE)
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CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255));
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else
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m_aMenuSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
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}
eMenuSprites currentSprite = MENUSPRITE_MAINMENU;
switch (m_nCurrScreen) {
case MENUPAGE_STATS:
case MENUPAGE_START_MENU:
case MENUPAGE_PAUSE_MENU:
currentSprite = MENUSPRITE_MAINMENU;
break;
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case MENUPAGE_NEW_GAME:
case MENUPAGE_CHOOSE_LOAD_SLOT:
case MENUPAGE_CHOOSE_DELETE_SLOT:
case MENUPAGE_NEW_GAME_RELOAD:
case MENUPAGE_LOAD_SLOT_CONFIRM:
case MENUPAGE_DELETE_SLOT_CONFIRM:
case MENUPAGE_EXIT:
currentSprite = MENUSPRITE_SINGLEPLAYER;
break;
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case MENUPAGE_MULTIPLAYER_MAIN:
currentSprite = MENUSPRITE_MULTIPLAYER;
break;
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case MENUPAGE_MULTIPLAYER_MAP:
case MENUPAGE_MULTIPLAYER_FIND_GAME:
case MENUPAGE_SKIN_SELECT:
case MENUPAGE_KEYBOARD_CONTROLS:
case MENUPAGE_MOUSE_CONTROLS:
currentSprite = MENUSPRITE_FINDGAME;
break;
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case MENUPAGE_MULTIPLAYER_CONNECTION:
case MENUPAGE_MULTIPLAYER_MODE:
currentSprite = MENUSPRITE_CONNECTION;
break;
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case MENUPAGE_MULTIPLAYER_CREATE:
currentSprite = MENUSPRITE_HOSTGAME;
break;
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case MENUPAGE_SKIN_SELECT_OLD:
case MENUPAGE_OPTIONS:
currentSprite = MENUSPRITE_PLAYERSET;
break;
}
uint32 savedShade;
uint32 savedAlpha;
RwRenderStateGet(rwRENDERSTATESHADEMODE, &savedShade);
RwRenderStateSet(rwRENDERSTATESHADEMODE, reinterpret_cast<void *>(rwSHADEMODEGOURAUD));
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &savedAlpha);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void *>(TRUE));
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if (m_nMenuFadeAlpha >= 255) {
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m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
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}
else {
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if (m_nMenuFadeAlpha < 255) {
m_nMenuFadeAlpha += 0.1f * 255.0f;
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if (m_nMenuFadeAlpha >= 255)
m_nMenuFadeAlpha = 255;
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m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha));
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}
else
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m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
}
// GTA LOGO
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if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
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m_aMenuSprites[MENUSPRITE_GTA3LOGO].Draw(CRect((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(115.0f), SCREEN_SCALE_Y(70.0f), (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(115.0f), SCREEN_SCALE_Y(180.0f)), CRGBA(255, 255, 255, FadeIn(255)));
else
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m_aMenuSprites[MENUSPRITE_GTALOGO].Draw(CRect((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(95.0f), SCREEN_SCALE_Y(40.0f), (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(95.0f), SCREEN_SCALE_Y(210.0f)), CRGBA(255, 255, 255, FadeIn(255)));
}
RwRenderStateSet(rwRENDERSTATESHADEMODE, reinterpret_cast<void *>(savedShade));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void *>(savedAlpha));
switch (m_nCurrScreen) {
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case MENUPAGE_SKIN_SELECT:
CMenuManager::DrawPlayerSetupScreen();
break;
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case MENUPAGE_KEYBOARD_CONTROLS:
CMenuManager::DrawControllerSetupScreen();
break;
default:
CMenuManager::Draw();
break;
}
CFont::DrawFonts();
// Draw mouse
if (m_bShowMouse)
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m_aMenuSprites[MENUSPRITE_MOUSE].Draw(m_nMousePosX, m_nMousePosY, SCREEN_SCALE_X(60.0f), SCREEN_SCALE_Y(60.0f), CRGBA(255, 255, 255, 255));
}
#endif
#if 1
WRAPPER void CMenuManager::DrawPlayerSetupScreen() { EAXJMP(0x47F2B0); }
#else
void CMenuManager::DrawPlayerSetupScreen()
{
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER int CMenuManager::FadeIn(int alpha) { EAXJMP(0x48AC60); }
#else
int CMenuManager::FadeIn(int alpha)
{
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if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS ||
m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS ||
m_nCurrScreen == MENUPAGE_DELETING)
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return alpha;
if (m_nMenuFadeAlpha >= alpha)
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return alpha;
return m_nMenuFadeAlpha;
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}
#endif
#if 1
WRAPPER void CMenuManager::FilterOutColorMarkersFromString(uint16, CRGBA &) { EAXJMP(0x4889C0); }
#else
void CMenuManager::FilterOutColorMarkersFromString(uint16, CRGBA &)
{
}
#endif
#if 1
WRAPPER int CMenuManager::GetStartOptionsCntrlConfigScreens() { EAXJMP(0x489270); }
#else
int CMenuManager::GetStartOptionsCntrlConfigScreens()
{
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::InitialiseChangedLanguageSettings() { EAXJMP(0x47A4D0); }
#else
void CMenuManager::InitialiseChangedLanguageSettings()
{
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if (m_bFrontEnd_ReloadObrTxtGxt) {
m_bFrontEnd_ReloadObrTxtGxt = false;
CTimer::Stop();
TheText.Unload();
TheText.Load();
CTimer::Update();
CGame::frenchGame = false;
CGame::germanGame = false;
switch (CMenuManager::m_PrefsLanguage) {
case LANGUAGE_FRENCH:
CGame::frenchGame = true;
break;
case LANGUAGE_GERMAN:
CGame::germanGame = true;
break;
default:
break;
}
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}
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::LoadAllTextures() { EAXJMP(0x47A230); }
#else
void CMenuManager::LoadAllTextures()
{
if (!m_bSpritesLoaded) {
CMenuManager::CentreMousePointer();
DMAudio.ChangeMusicMode(0);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
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m_nCurrOption = MENUROW_0;
m_PrefsRadioStation = DMAudio.GetRadioInCar();
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (CMenuManager::m_PrefsRadioStation > USERTRACK)
CMenuManager::m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
}
else if (CMenuManager::m_PrefsRadioStation > CHATTERBOX)
CMenuManager::m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9;
CFileMgr::SetDir("");
CTimer::Stop();
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CStreaming::MakeSpaceFor(700 * 1024);
CStreaming::ImGonnaUseStreamingMemory();
CTxdStore::PushCurrentTxd();
int frontend = CTxdStore::AddTxdSlot("frontend");
CTxdStore::LoadTxd(frontend, "MODELS/FRONTEND.TXD");
CTxdStore::AddRef(frontend);
CTxdStore::SetCurrentTxd(frontend);
CStreaming::IHaveUsedStreamingMemory();
CTimer::Update();
debug("LOAD frontend\n");
for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) {
m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i]);
m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
CTxdStore::PopCurrentTxd();
int menu = CTxdStore::AddTxdSlot("menu");
CTxdStore::LoadTxd(menu, "MODELS/MENU.TXD");
CTxdStore::AddRef(menu);
CTxdStore::SetCurrentTxd(menu);
debug("LOAD sprite\n");
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for (int i = 0; i < ARRAY_SIZE(MenuFilenames)/2; i++) {
m_aMenuSprites[i].SetTexture(MenuFilenames[i*2], MenuFilenames[i*2+1]);
m_aMenuSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
CTxdStore::PopCurrentTxd();
m_bSpritesLoaded = true;
}
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::LoadSettings() { EAXJMP(0x488EE0); }
#else
void CMenuManager::LoadSettings()
{
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CFileMgr::SetDirMyDocuments();
uint8 prevLang = m_PrefsLanguage;
MousePointerStateHelper.bInvertVertically = true;
static char Ver;
int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
if (fileHandle) {
CFileMgr::Read(fileHandle, buf(&Ver), sizeof(Ver));
if (strncmp(&Ver, "THIS FILE IS NOT VALID YET", 26)) {
CFileMgr::Seek(fileHandle, 0, 0);
ControlsManager.LoadSettings(fileHandle);
CFileMgr::Read(fileHandle, buf(gString), 20);
CFileMgr::Read(fileHandle, buf(gString), 20);
CFileMgr::Read(fileHandle, buf(gString), 4);
CFileMgr::Read(fileHandle, buf(gString), 4);
CFileMgr::Read(fileHandle, buf(gString), 1);
CFileMgr::Read(fileHandle, buf(gString), 1);
CFileMgr::Read(fileHandle, buf(gString), 1);
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CFileMgr::Read(fileHandle, buf(&TheCamera.m_bHeadBob), 1);
CFileMgr::Read(fileHandle, buf(&TheCamera.m_fMouseAccelHorzntl), 4);
CFileMgr::Read(fileHandle, buf(&TheCamera.m_fMouseAccelVertical), 4);
CFileMgr::Read(fileHandle, buf(&MousePointerStateHelper.bInvertVertically), 1);
CFileMgr::Read(fileHandle, buf(&CVehicle::m_bDisableMouseSteering), 1);
CFileMgr::Read(fileHandle, buf(&m_PrefsSfxVolume), 1);
CFileMgr::Read(fileHandle, buf(&m_PrefsMusicVolume), 1);
CFileMgr::Read(fileHandle, buf(&m_PrefsRadioStation), 1);
CFileMgr::Read(fileHandle, buf(&m_PrefsSpeakers), 1);
CFileMgr::Read(fileHandle, buf(&m_nPrefsAudio3DProviderIndex), 1);
CFileMgr::Read(fileHandle, buf(&m_PrefsDMA), 1);
CFileMgr::Read(fileHandle, buf(&m_PrefsBrightness), 1);
CFileMgr::Read(fileHandle, buf(&m_PrefsLOD), 4);
CFileMgr::Read(fileHandle, buf(&m_PrefsShowSubtitles), 1);
CFileMgr::Read(fileHandle, buf(&m_PrefsUseWideScreen), 1);
CFileMgr::Read(fileHandle, buf(&m_PrefsVsyncDisp), 1);
CFileMgr::Read(fileHandle, buf(&m_PrefsFrameLimiter), 1);
CFileMgr::Read(fileHandle, buf(&m_nDisplayVideoMode), 1);
CFileMgr::Read(fileHandle, buf(&CMBlur::BlurOn), 1);
CFileMgr::Read(fileHandle, buf(m_PrefsSkinFile), 256);
CFileMgr::Read(fileHandle, buf(&m_ControlMethod), 1);
CFileMgr::Read(fileHandle, buf(&m_PrefsLanguage), 1);
}
}
CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
m_PrefsVsync = m_PrefsVsyncDisp;
lodMultiplier = m_PrefsLOD;
if (m_nPrefsAudio3DProviderIndex == -1)
m_nPrefsAudio3DProviderIndex = -2;
if (m_PrefsLanguage == prevLang)
m_bLanguageLoaded = false;
else {
m_bLanguageLoaded = true;
TheText.Unload();
TheText.Load();
m_bFrontEnd_ReloadObrTxtGxt = true;
InitialiseChangedLanguageSettings();
debug("The previously saved language is now in use");
}
/*struct _WIN32_FIND_DATAA FindFileData;
HANDLE H = FindFirstFileA("skins\*.bmp", &FindFileData);
char Dest;
bool SkinFound = false;
for (int i = 1; H != (HANDLE)-1 && i; i = FindNextFileA(H, &FindFileData)) {
strcpy(&Dest, buf(m_PrefsSkinFile));
strcat(&Dest, ".bmp");
if (!strcmp(FindFileData.cFileName, &Dest))
SkinFound = true;
}
FindClose(H);
if (!SkinFound) {
debug("Default skin set as no other skins are available OR saved skin not found!");
strcpy((char *)CMenuManager::m_PrefsSkinFile, "$$\"\"");
strcpy(m_aSkinName, "$$\"\"");
}*/
}
#endif
#if 1
WRAPPER void CMenuManager::MessageScreen(char *) { EAXJMP(0x48B7E0); }
#else
void CMenuManager::MessageScreen(char *)
{
}
#endif
#if 1
WRAPPER void CMenuManager::PickNewPlayerColour() { EAXJMP(0x488C40); }
#else
void CMenuManager::PickNewPlayerColour()
{
}
#endif
#if 1
WRAPPER void CMenuManager::PrintBriefs() { EAXJMP(0x484D60); }
#else
void CMenuManager::PrintBriefs()
{
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::PrintErrorMessage() { EAXJMP(0x484F70); }
#else
void CMenuManager::PrintErrorMessage()
{
if (!CPad::bDisplayNoControllerMessage && !CPad::bObsoleteControllerMessage)
return;
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(140.0f), SCREEN_WIDTH - SCREEN_SCALE_X(20.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(140.0f)), CRGBA(64, 16, 16, 224));
CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOff();
CFont::SetPropOn();
CFont::SetCentreOff();
CFont::SetJustifyOn();
CFont::SetRightJustifyOff();
CFont::SetBackGroundOnlyTextOn();
CFont::SetWrapx(SCREEN_WIDTH - 40.0f);
CFont::SetColor(CRGBA(165, 165, 165, 255));
CFont::SetScale(SCREEN_SCALE_X(0.9f), SCREEN_SCALE_Y(0.9f));
CFont::PrintString(SCREEN_SCALE_X(40.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(60.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT"));
CFont::DrawFonts();
}
#endif
#if 1
WRAPPER void CMenuManager::PrintStats() { EAXJMP(0x482100); }
#else
void CMenuManager::PrintStats()
{
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::Process(void) { EAXJMP(0x485100); }
#else
void CMenuManager::Process(void)
{
field_112 = 0;
if (!m_bSaveMenuActive && TheCamera.GetScreenFadeStatus() != FADE_0)
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return;
//m_bLanguageLoaded = false; //XXX
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m_bStartGameLoading = false;
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InitialiseChangedLanguageSettings();
if (GetPadExitEnter()) //XXX only escape
RequestFrontEndStartUp();
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SwitchMenuOnAndOff();
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// Be able to re-open menu correctly.
if (m_bMenuActive) {
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// Load frontend textures.
LoadAllTextures();
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// Set save/delete game pages.
if (m_nCurrScreen == MENUPAGE_DELETING) {
bool SlotPopulated = false;
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if (PcSaveHelper.DeleteSlot(m_nCurrSaveSlot)) {
PcSaveHelper.PopulateSlotInfo();
SlotPopulated = true;
}
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if (SlotPopulated) {
m_nPrevScreen = m_nCurrScreen;
m_nCurrScreen = MENUPAGE_DELETE_SUCCESS;
m_nCurrOption = 0;
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
else
SaveLoadFileError_SetUpErrorScreen();
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}
if (m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS) {
int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot);
PcSaveHelper.PopulateSlotInfo();
if (SaveSlot) {
m_nPrevScreen = m_nCurrScreen;
m_nCurrScreen = MENUPAGE_SAVE_SUCCESSFUL;
m_nCurrOption = 0;
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
else
SaveLoadFileError_SetUpErrorScreen();
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}
if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) {
if (CheckSlotDataValid(m_nCurrSaveSlot)) {
TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == 0;
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
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DMAudio.Service();
m_bStartGameLoading = 1;
RequestFrontEndShutdown();
m_bLoadingSavedGame = 1;
b_FoundRecentSavedGameWantToLoad = 1;
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
}
else
SaveLoadFileError_SetUpErrorScreen();
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}
ProcessButtonPresses();
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// Set binding keys.
if (pEditString && CPad::EditString(pEditString, 0) == nil) {
if (*pEditString == 0)
strcpy(pEditString, "NoName");
pEditString = nil;
SaveSettings();
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}
if (field_113 && !field_456) {
pControlEdit = CPad::EditCodesForControls(pControlEdit, 1);
JoyButtonJustClicked = 0;
MouseButtonJustClicked = 0;
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if (GetMouseClickLeft())
MouseButtonJustClicked = 1;
else if (GetMouseClickRight())
MouseButtonJustClicked = 3;
else if (GetMouseClickMiddle())
MouseButtonJustClicked = 2;
else if (GetMouseWheelUp())
MouseButtonJustClicked = 4;
else if (GetMouseWheelDown())
MouseButtonJustClicked = 5;
//XXX two more buttons
JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
if (JoyButtonJustClicked)
TypeOfControl = 3;
if (MouseButtonJustClicked)
TypeOfControl = 2;
if (*pControlEdit != rsNULL)
TypeOfControl = 0;
if (!field_534) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
pControlEdit = nil;
field_113 = 0;
m_KeyPressedCode = -1;
field_456 = 0;
}
else if (!m_bKeyChangeNotProcessed) {
if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked)
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CheckCodesForControls(TypeOfControl);
field_535 = 1;
}
else {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
for (int i = 0; i < 4; i++)
ControlsManager.ClearSettingsAssociatedWithAction(m_CurrCntrlAction, i);
field_534 = false;
m_bKeyChangeNotProcessed = false;
pControlEdit = nil;
field_113 = 0;
m_KeyPressedCode = -1;
field_456 = 0;
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}
}
if ((m_nCurrScreen == MENUPAGE_13 || m_nCurrScreen == MENUPAGE_16) && CTimer::GetTimeInMillisecondsPauseMode() > field_558) {
m_nCurrScreen = m_nPrevScreen;
m_nCurrOption = 0;
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}
// Reset pad shaking.
if (VibrationTime && CTimer::GetTimeInMillisecondsPauseMode() > VibrationTime) {
CPad::StopPadsShaking();
VibrationTime = 0;
}
}
else {
UnloadTextures();
field_452 = 0;
// byte_5F33E4 = 1; // unused
m_nPrevScreen = 0;
m_nCurrScreen = m_nPrevScreen;
m_nCurrOption = 0;
pEditString = nil;
field_113 = 0;
}
if (!m_bStartGameLoading) {
if (m_bGameNotLoaded)
DMAudio.Service();
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}
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::ProcessButtonPresses() { EAXJMP(0x4856F0); }
#else
void CMenuManager::ProcessButtonPresses()
{
if(pEditString)
return;
if(pControlEdit)
return;
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// Update mouse position
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m_nMouseOldPosX = m_nMousePosX;
m_nMouseOldPosY = m_nMousePosY;
m_nMousePosX = m_nMouseTempPosX;
m_nMousePosY = m_nMouseTempPosY;
if (m_nMousePosX < 0)
m_nMousePosX = 0;
if (m_nMousePosX > SCREEN_WIDTH)
m_nMousePosX = SCREEN_WIDTH;
if (m_nMousePosY < 0)
m_nMousePosY = 0;
if (m_nMousePosY > SCREEN_HEIGHT)
m_nMousePosY = SCREEN_HEIGHT;
// Show/hide mouse cursor.
if (GetMouseInput())
m_bShowMouse = true;
else if (GetPadInput())
m_bShowMouse = false;
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if (m_nCurrScreen == MENUPAGE_MULTIPLAYER_FIND_GAME || m_nCurrScreen == MENUPAGE_SKIN_SELECT || m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT)
field_440 = m_nSkinsTotal;
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
field_440 = m_ControlMethod ? 30 : 25;
if (field_44C > field_440)
field_44C = field_440 - 1;
}
if (!GetPadBack() || m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS || field_535)
field_535 = 0;
else if (field_536 == 19) {
m_nHoverOption = 42;
field_113 = 1;
field_456 = 1;
m_bKeyChangeNotProcessed = 1;
pControlEdit = &m_KeyPressedCode;
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}
if (GetPadForward()) {
switch (field_536) {
case 19:
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
field_113 = 1;
field_456 = 1;
pControlEdit = &m_KeyPressedCode;
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}
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players->SetPlayerSkin(m_PrefsSkinFile);
field_536 = 9;
}
m_nHoverOption = HOVEROPTION_NULL;
SaveSettings();
break;
case 21:
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players->SetPlayerSkin(m_PrefsSkinFile);
field_536 = 9;
break;
default:
break;
}
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}
bool once = false;
if (!once) {
once = true;
nTimeForSomething = 0;
}
if ((CTimer::GetTimeInMillisecondsPauseMode() - nTimeForSomething) > 200) {
field_520 = 0;
field_521 = 0;
field_522 = 0;
field_523 = 0;
field_524 = 0;
nTimeForSomething = CTimer::GetTimeInMillisecondsPauseMode();
}
}
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// Get number of menu options.
uint8 NumberOfMenuOptions = GetNumberOfMenuOptions();
// Select next/previous option with pad. Mouse is done in drawing function.
if (GetPadMoveUp()) {
m_nPrevOption = m_nCurrOption;
m_nCurrOption -= 1;
if (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) {
if (m_nCurrOption < MENUROW_1)
m_nCurrOption = NumberOfMenuOptions;
}
else {
if (m_nCurrOption < MENUROW_0)
m_nCurrOption = NumberOfMenuOptions;
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
}
else if (GetPadMoveDown()) {
m_nPrevOption = m_nCurrOption;
m_nCurrOption += 1;
if (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) {
if (m_nCurrOption > NumberOfMenuOptions)
m_nCurrOption = MENUROW_1;
}
else {
if (m_nCurrOption > NumberOfMenuOptions)
m_nCurrOption = MENUROW_0;
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
}
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// Set what happens if ESC is pressed.
if (GetPadBack()) {
bool PlayEscSound = false;
switch (m_nCurrScreen) {
case MENUPAGE_START_MENU:
break;
case MENUPAGE_CHOOSE_SAVE_SLOT:
case MENUPAGE_PAUSE_MENU:
RequestFrontEndShutdown();
PlayEscSound = true;
break;
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case MENUPAGE_KEYBOARD_CONTROLS:
if (!m_bKeyChangeNotProcessed) {
m_bKeyChangeNotProcessed = true;
field_534 = 0;
}
else
SwitchToNewScreen(aScreens[m_nCurrScreen].m_PreviousPage[0]);
break;
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default:
SwitchToNewScreen(aScreens[m_nCurrScreen].m_PreviousPage[0]);
PlayEscSound = true;
break;
}
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if (PlayEscSound)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0);
}
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// Set hover options, how it is supposed to be used isn't really clear yet.
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if (GetMouseForward()) {
switch (m_nHoverOption) {
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case HOVEROPTION_DEFAULT:
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if (m_nCurrOption || m_nCurrScreen != MENUPAGE_PAUSE_MENU)
m_nCurrOption = m_nPrevOption;
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m_nHoverOption = HOVEROPTION_DEFAULT;
break;
case HOVEROPTION_12:
m_nHoverOption = HOVEROPTION_14;
break;
case HOVEROPTION_13:
m_nHoverOption = HOVEROPTION_15;
break;
case HOVEROPTION_19:
m_nHoverOption = HOVEROPTION_20;
break;
case HOVEROPTION_CHANGESKIN:
if (m_nSkinsTotal > 0) {
m_pSelectedSkin = m_sSkin.field_304;
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players->SetPlayerSkin(m_PrefsSkinFile);
SaveSettings();
}
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break;
default:
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m_nHoverOption = HOVEROPTION_NULL;
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break;
}
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}
// Process all menu options here, but first check if it's an option or a redirect.
int32 CurrAction = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
if ((GetPadForward() || GetMouseForward()) ||
((GetPadMoveLeft() || GetMouseMoveRight()) || (GetPadMoveRight() || GetMouseMoveLeft())) &&
(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == m_nCurrScreen &&
CurrAction != MENUACTION_CHANGEMENU &&
CurrAction != MENUACTION_LOADRADIO &&
CurrAction != MENUACTION_RESTOREDEF &&
CurrAction != MENUACTION_PLAYERSETUP)) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB"))
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0);
else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
ProcessOnOffMenuOptions();
}
// Process screens that may redirect you somewhere, or may not.
switch (m_nCurrScreen) {
case MENUPAGE_LOAD_SLOT_CONFIRM:
break;
case MENUPAGE_NEW_GAME_RELOAD:
if (m_bGameNotLoaded)
DoSettingsBeforeStartingAGame();
break;
case MENUPAGE_CHOOSE_DELETE_SLOT:
case MENUPAGE_CHOOSE_SAVE_SLOT:
case MENUPAGE_CHOOSE_LOAD_SLOT:
PcSaveHelper.PopulateSlotInfo();
break;
default:
break;
}
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::ProcessOnOffMenuOptions() { EAXJMP(0x48AE60); }
#else
void CMenuManager::ProcessOnOffMenuOptions()
{
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int8 InputDirection = (GetPadMoveLeft() || GetMouseMoveLeft()) && (!GetPadForward() && !GetMouseForward()) ? -1 : 1;
int8 InputEnter = GetPadForward();
uint8 NumberOfMenuOptions = GetNumberOfMenuOptions();
// In numerical order.
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_CHANGEMENU:
SwitchToNewScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu);
break;
case MENUACTION_CTRLVIBRATION:
if (!m_PrefsUseVibration)
m_PrefsUseVibration = true;
if (m_PrefsUseVibration) {
CPad::GetPad(0)->StartShake(350, 150);
VibrationTime = CTimer::GetTimeInMillisecondsPauseMode() + 500;
}
SaveSettings();
break;
case MENUACTION_FRAMESYNC:
m_PrefsVsync = m_PrefsVsync == false;
SaveSettings();
break;
case MENUACTION_FRAMELIMIT:
m_PrefsFrameLimiter = m_PrefsFrameLimiter == false;
SaveSettings();
break;
case MENUACTION_TRAILS:
CMBlur::BlurOn = CMBlur::BlurOn == false;
if (CMBlur::BlurOn)
CMBlur::MotionBlurOpen(Scene.camera);
else
CMBlur::MotionBlurClose();
SaveSettings();
break;
case MENUACTION_SUBTITLES:
m_PrefsShowSubtitles = m_PrefsShowSubtitles == false;
SaveSettings();
break;
case MENUACTION_WIDESCREEN:
#ifndef ASPECT_RATIO_SCALE
m_PrefsUseWideScreen = m_PrefsUseWideScreen == false;
#else
if (InputDirection > 0) {
switch (m_PrefsUseWideScreen) {
case AR_AUTO:
m_PrefsUseWideScreen = AR_4_3;
break;
case AR_4_3:
m_PrefsUseWideScreen = AR_16_9;
break;
case AR_16_9:
m_PrefsUseWideScreen = AR_AUTO;
break;
}
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}
else {
switch (m_PrefsUseWideScreen) {
case AR_AUTO:
m_PrefsUseWideScreen = AR_16_9;
break;
case AR_4_3:
m_PrefsUseWideScreen = AR_AUTO;
break;
case AR_16_9:
m_PrefsUseWideScreen = AR_4_3;
break;
}
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}
#endif
SaveSettings();
break;
case MENUACTION_BRIGHTNESS:
case MENUACTION_DRAWDIST:
case MENUACTION_MUSICVOLUME:
case MENUACTION_SFXVOLUME:
case MENUACTION_MOUSESENS:
if (InputDirection > 0)
CheckSliderMovement(1.0f);
else
CheckSliderMovement(-1.0f);
break;
case MENUACTION_RADIO:
if (InputDirection < 0)
m_PrefsRadioStation -= 1;
else
m_PrefsRadioStation += 1;
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (m_PrefsRadioStation > USERTRACK)
m_PrefsRadioStation = HEAD_RADIO;
else if (m_PrefsRadioStation < HEAD_RADIO)
m_PrefsRadioStation = USERTRACK;
}
else {
if (m_PrefsRadioStation > CHATTERBOX)
m_PrefsRadioStation = HEAD_RADIO;
else if (m_PrefsRadioStation < HEAD_RADIO)
m_PrefsRadioStation = CHATTERBOX;
}
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SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
break;
case MENUACTION_LANG_ENG:
if (m_PrefsLanguage != LANGUAGE_AMERICAN) {
m_PrefsLanguage = LANGUAGE_AMERICAN;
m_bFrontEnd_ReloadObrTxtGxt = true;
InitialiseChangedLanguageSettings();
SaveSettings();
}
break;
case MENUACTION_LANG_FRE:
if (m_PrefsLanguage != LANGUAGE_FRENCH) {
m_PrefsLanguage = LANGUAGE_FRENCH;
m_bFrontEnd_ReloadObrTxtGxt = true;
InitialiseChangedLanguageSettings();
SaveSettings();
}
break;
case MENUACTION_LANG_GER:
if (m_PrefsLanguage != LANGUAGE_GERMAN) {
m_PrefsLanguage = LANGUAGE_GERMAN;
m_bFrontEnd_ReloadObrTxtGxt = true;
InitialiseChangedLanguageSettings();
SaveSettings();
}
break;
case MENUACTION_LANG_ITA:
if (m_PrefsLanguage != LANGUAGE_ITALIAN) {
m_PrefsLanguage = LANGUAGE_ITALIAN;
m_bFrontEnd_ReloadObrTxtGxt = true;
InitialiseChangedLanguageSettings();
SaveSettings();
}
break;
case MENUACTION_LANG_SPA:
if (m_PrefsLanguage != LANGUAGE_SPANISH) {
m_PrefsLanguage = LANGUAGE_SPANISH;
m_bFrontEnd_ReloadObrTxtGxt = true;
InitialiseChangedLanguageSettings();
SaveSettings();
}
break;
case MENUACTION_UPDATESAVE:
PcSaveHelper.PopulateSlotInfo();
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrOption].m_aEntries[m_nCurrOption].m_SaveSlot <= SAVESLOT_8) {
m_nCurrSaveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 2;
SwitchToNewScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu);
}
break;
case MENUACTION_CHECKSAVE:
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrOption].m_aEntries[m_nCurrOption].m_SaveSlot <= SAVESLOT_8) {
m_nCurrSaveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 2;
if (Slots[m_nCurrSaveSlot] != 1 && Slots[m_nCurrSaveSlot] != 2)
SwitchToNewScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu);
}
break;
case MENUACTION_NEWGAME:
DoSettingsBeforeStartingAGame();
break;
case MENUACTION_SETDBGFLAG:
CTheScripts::DbgFlag = CTheScripts::DbgFlag == false;
break;
case MENUACTION_UPDATEMEMCARDSAVE:
RequestFrontEndShutdown();
break;
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case MENUACTION_GETKEY:
//*pControlEdit = m_KeyPressedCode;
break;
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case MENUACTION_INVVERT:
MousePointerStateHelper.bInvertVertically = MousePointerStateHelper.bInvertVertically == false;
return;
case MENUACTION_CANCLEGAME:
DMAudio.Service();
RsEventHandler(rsQUITAPP, 0);
break;
case MENUACTION_RESUME:
RequestFrontEndShutdown();
break;
case MENUACTION_SCREENRES:
if (m_bGameNotLoaded) {
if (InputEnter) {
if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
m_nPrefsVideoMode = m_nDisplayVideoMode;
_psSelectScreenVM(m_nPrefsVideoMode);
CentreMousePointer();
m_PrefsUseWideScreen = false;
SaveSettings();
}
}
else {
char** VideoModeList = _psGetVideoModeList();
int NumVideoModes = _psGetNumVideModes();
if (InputDirection > 0) {
int nCurrentVidMode = m_nDisplayVideoMode + 1;
if (nCurrentVidMode >= NumVideoModes)
nCurrentVidMode = 0;
while (!VideoModeList[nCurrentVidMode]) {
++nCurrentVidMode;
if (nCurrentVidMode >= NumVideoModes)
nCurrentVidMode = 0;
}
m_nDisplayVideoMode = nCurrentVidMode;
}
else {
int nCurrentVidMode = m_nDisplayVideoMode - 1;
if (nCurrentVidMode < 0)
nCurrentVidMode = NumVideoModes - 1;
while (!VideoModeList[nCurrentVidMode]) {
--nCurrentVidMode;
if (nCurrentVidMode < 0)
nCurrentVidMode = NumVideoModes - 1;
}
m_nDisplayVideoMode = nCurrentVidMode;
}
}
}
break;
case MENUACTION_AUDIOHW:
{
int8 AudioHardware = m_nPrefsAudio3DProviderIndex;
if (m_nPrefsAudio3DProviderIndex == -1)
break;
if (InputDirection > 0) {
switch (m_nPrefsAudio3DProviderIndex) {
case 0:
m_nPrefsAudio3DProviderIndex = 1;
break;
case 1:
m_nPrefsAudio3DProviderIndex = 2;
break;
case 2:
m_nPrefsAudio3DProviderIndex = 3;
break;
case 3:
m_nPrefsAudio3DProviderIndex = 4;
break;
case 4:
m_nPrefsAudio3DProviderIndex = 5;
break;
case 5:
m_nPrefsAudio3DProviderIndex = 6;
break;
case 6:
m_nPrefsAudio3DProviderIndex = 0;
break;
}
}
else {
switch (m_nPrefsAudio3DProviderIndex) {
case 0:
m_nPrefsAudio3DProviderIndex = 6;
break;
case 1:
m_nPrefsAudio3DProviderIndex = 0;
break;
case 2:
m_nPrefsAudio3DProviderIndex = 1;
break;
case 3:
m_nPrefsAudio3DProviderIndex = 2;
break;
case 4:
m_nPrefsAudio3DProviderIndex = 3;
break;
case 5:
m_nPrefsAudio3DProviderIndex = 4;
break;
case 6:
m_nPrefsAudio3DProviderIndex = 5;
break;
}
}
DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex);
if (AudioHardware == m_nPrefsAudio3DProviderIndex)
SetHelperText(0);
else
SetHelperText(4);
SaveSettings();
break;
}
case MENUACTION_SPEAKERCONF:
if (m_nPrefsAudio3DProviderIndex == -1)
break;
if (InputDirection > 0) {
switch (m_PrefsSpeakers) {
case 0:
m_PrefsSpeakers = 1;
break;
case 1:
m_PrefsSpeakers = 2;
break;
case 2:
m_PrefsSpeakers = 0;
break;
}
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}
else {
switch (m_PrefsSpeakers) {
case 0:
m_PrefsSpeakers = 2;
break;
case 1:
m_PrefsSpeakers = 0;
break;
case 2:
m_PrefsSpeakers = 1;
break;
}
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}
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
SaveSettings();
break;
case MENUACTION_RESTOREDEF:
SetDefaultPreferences(m_nCurrScreen);
SetHelperText(2);
SaveSettings();
break;
case MENUACTION_CTRLMETHOD:
if (m_ControlMethod) {
TheCamera.m_bUseMouse3rdPerson = 1;
m_ControlMethod = 0;
}
else {
TheCamera.m_bUseMouse3rdPerson = 0;
m_ControlMethod = 1;
}
SaveSettings();
break;
case MENUACTION_DYNAMICACOUSTIC:
m_PrefsDMA = m_PrefsDMA == false;
break;
case MENUACTION_MOUSESTEER:
m_bDisableMouseSteering = m_bDisableMouseSteering == false;
return;
}
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::RequestFrontEndShutdown() { EAXJMP(0x488750); }
#else
void CMenuManager::RequestFrontEndShutdown()
{
m_bShutDownFrontEndRequested = true;
DMAudio.ChangeMusicMode(1);
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::RequestFrontEndStartUp() { EAXJMP(0x488770); }
#else
void CMenuManager::RequestFrontEndStartUp()
{
m_bStartUpFrontEndRequested = 1;
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::ResetHelperText() { EAXJMP(0x48B470); }
#else
void CMenuManager::ResetHelperText()
{
m_nHelperTextMsgId = 0;
m_nHelperTextAlpha = 300;
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::SaveLoadFileError_SetUpErrorScreen() { EAXJMP(0x488930); }
#else
void CMenuManager::SaveLoadFileError_SetUpErrorScreen()
{
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switch (PcSaveHelper.m_nHelper) {
case 1:
case 2:
case 3:
m_nPrevScreen = m_nCurrScreen;
m_nCurrScreen = MENUPAGE_SAVE_FAILED;
m_nCurrOption = MENUROW_0;
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
break;
break;
case 4:
case 5:
case 6:
this->m_nPrevScreen = m_nCurrScreen;
this->m_nCurrScreen = MENUPAGE_LOAD_FAILED;
m_nCurrOption = MENUROW_0;
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
break;
case 7:
this->m_nPrevScreen = m_nCurrScreen;
this->m_nCurrScreen = MENUPAGE_LOAD_FAILED_2;
m_nCurrOption = MENUROW_0;
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
break;
case 8:
case 9:
case 10:
m_nPrevScreen = m_nCurrScreen;
m_nCurrScreen = MENUPAGE_DELETE_FAILED;
m_nCurrOption = MENUROW_0;
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
break;
default:
return;
}
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::SetHelperText(int text) { EAXJMP(0x48B450); }
#else
void CMenuManager::SetHelperText(int text)
{
m_nHelperTextMsgId = text;
m_nHelperTextAlpha = 300;
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::SaveSettings() { EAXJMP(0x488CC0); }
#else
void CMenuManager::SaveSettings()
{
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CFileMgr::SetDirMyDocuments();
int fileHandle = CFileMgr::OpenFile("gta3.set", "w");
if (fileHandle) {
ControlsManager.SaveSettings(fileHandle);
CFileMgr::Write(fileHandle, buf("stuffmorestuffevenmorestuff etc"), 20);
CFileMgr::Write(fileHandle, buf("stuffmorestuffevenmorestuff etc"), 20);
CFileMgr::Write(fileHandle, buf("stuffmorestuffevenmorestuff etc"), 4);
CFileMgr::Write(fileHandle, buf("stuffmorestuffevenmorestuff etc"), 4);
CFileMgr::Write(fileHandle, buf("stuffmorestuffevenmorestuff etc"), 1);
CFileMgr::Write(fileHandle, buf("stuffmorestuffevenmorestuff etc"), 1);
CFileMgr::Write(fileHandle, buf("stuffmorestuffevenmorestuff etc"), 1);
CFileMgr::Write(fileHandle, buf(&TheCamera.m_bHeadBob), 1);
CFileMgr::Write(fileHandle, buf(&TheCamera.m_fMouseAccelHorzntl), 4);
CFileMgr::Write(fileHandle, buf(&TheCamera.m_fMouseAccelVertical), 4);
CFileMgr::Write(fileHandle, buf(&MousePointerStateHelper.bInvertVertically), 1);
CFileMgr::Write(fileHandle, buf(&CVehicle::m_bDisableMouseSteering), 1);
CFileMgr::Write(fileHandle, buf(&m_PrefsSfxVolume), 1);
CFileMgr::Write(fileHandle, buf(&m_PrefsMusicVolume), 1);
CFileMgr::Write(fileHandle, buf(&m_PrefsRadioStation), 1);
CFileMgr::Write(fileHandle, buf(&m_PrefsSpeakers), 1);
CFileMgr::Write(fileHandle, buf(&m_nPrefsAudio3DProviderIndex), 1);
CFileMgr::Write(fileHandle, buf(&m_PrefsDMA), 1);
CFileMgr::Write(fileHandle, buf(&m_PrefsBrightness), 1);
CFileMgr::Write(fileHandle, buf(&m_PrefsLOD), sizeof(m_PrefsLOD));
CFileMgr::Write(fileHandle, buf(&m_PrefsShowSubtitles), 1);
CFileMgr::Write(fileHandle, buf(&m_PrefsUseWideScreen), 1);
CFileMgr::Write(fileHandle, buf(&m_PrefsVsyncDisp), 1);
CFileMgr::Write(fileHandle, buf(&m_PrefsFrameLimiter), 1);
CFileMgr::Write(fileHandle, buf(&m_nDisplayVideoMode), 1);
CFileMgr::Write(fileHandle, buf(&CMBlur::BlurOn), 1);
CFileMgr::Write(fileHandle, buf(m_PrefsSkinFile), 256);
CFileMgr::Write(fileHandle, buf(&m_ControlMethod), 1);
CFileMgr::Write(fileHandle, buf(&m_PrefsLanguage), 1);
}
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CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::ShutdownJustMenu() { EAXJMP(0x488920); }
#else
void CMenuManager::ShutdownJustMenu()
{
m_bMenuActive = false;
CTimer::EndUserPause();
}
#endif
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// We won't ever use this again.
#if ALL_ORIGINAL_FRONTEND
WRAPPER float CMenuManager::StretchX(float) { EAXJMP(0x48ABE0); }
#else
float CMenuManager::StretchX(float x)
{
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if (SCREEN_WIDTH == 640)
return x;
else
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return SCREEN_WIDTH * x * 0.0015625f;
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER float CMenuManager::StretchY(float) { EAXJMP(0x48AC20); }
#else
float CMenuManager::StretchY(float y)
{
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if (SCREEN_HEIGHT == 448)
return y;
else
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return SCREEN_HEIGHT * y * 0.002232143f;
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::SwitchMenuOnAndOff() { EAXJMP(0x488790); }
#else
void CMenuManager::SwitchMenuOnAndOff()
{
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// Just what the function name says.
if (m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) {
if (!m_bMenuActive)
m_bMenuActive = true;
if (m_bShutDownFrontEndRequested)
m_bMenuActive = false;
if (m_bStartUpFrontEndRequested)
m_bMenuActive = true;
if (m_bMenuActive) {
CTimer::StartUserPause();
}
else {
ShutdownJustMenu();
SaveSettings();
m_bStartUpFrontEndRequested = false;
pControlEdit = nil;
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m_bShutDownFrontEndRequested = false;
DisplayComboButtonErrMsg = 0;
CPad::GetPad(0)->Clear(0);
CPad::GetPad(1)->Clear(0);
SwitchToNewScreen(0);
}
}
if (m_bSaveMenuActive && !m_bQuitGameNoCD) {
m_bSaveMenuActive = false;
m_bMenuActive = true;
CTimer::StartUserPause();
SwitchToNewScreen(MENUPAGE_CHOOSE_SAVE_SLOT);
PcSaveHelper.PopulateSlotInfo();
}
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if (!m_bMenuActive)
field_112 = 1;
m_bStartUpFrontEndRequested = false;
m_bShutDownFrontEndRequested = false;
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::UnloadTextures() { EAXJMP(0x47A440); }
#else
void CMenuManager::UnloadTextures()
{
if (m_bSpritesLoaded) {
debug("Remove frontend\n");
for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); ++i)
m_aFrontEndSprites[i].Delete();
int frontend = CTxdStore::FindTxdSlot("frontend");
CTxdStore::RemoveTxdSlot(frontend);
debug("Remove menu textures\n");
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for (int i = 0; i < ARRAY_SIZE(MenuFilenames)/2; ++i)
m_aMenuSprites[i].Delete();
int menu = CTxdStore::FindTxdSlot("menu");
CTxdStore::RemoveTxdSlot(menu);
m_bSpritesLoaded = false;
}
}
#endif
#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::WaitForUserCD(void) { EAXJMP(0x48ADD0); }
#else
void CMenuManager::WaitForUserCD()
{
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LoadSplash(0);
if (!RsGlobal.quit) {
HandleExit();
CPad::UpdatePads();
MessageScreen("NO_PCCD");
if (GetPadBack()) {
m_bQuitGameNoCD = true;
RsEventHandler(rsQUITAPP, 0);
}
}
}
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#endif
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// New content:
uint8 CMenuManager::GetNumberOfMenuOptions()
{
uint8 Rows = MENUROW_NONE;
for (int i = 0; i < MENUROWS; i++) {
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_NOTHING)
break;
++Rows;
}
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return Rows;
}
void CMenuManager::SwitchToNewScreen(int8 screen)
{
ResetHelperText();
// Return to - behaviour.
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") ||
(screen == aScreens[m_nCurrScreen].m_PreviousPage[0])) {
if (m_bGameNotLoaded) {
m_nCurrOption = aScreens[m_nCurrScreen].m_ParentEntry[0];
m_nCurrScreen = aScreens[m_nCurrScreen].m_PreviousPage[0];
}
else {
m_nCurrOption = aScreens[m_nCurrScreen].m_ParentEntry[1];
m_nCurrScreen = aScreens[m_nCurrScreen].m_PreviousPage[1];
}
m_nMenuFadeAlpha = 0;
}
else {
// Go through - behaviour.
if (screen) {
m_nPrevScreen = m_nCurrScreen;
m_nCurrScreen = screen;
m_nCurrOption = MENUROW_0;
m_nMenuFadeAlpha = 0;
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
else {
m_nPrevScreen = MENUPAGE_NONE;
m_nCurrScreen = MENUPAGE_NONE;
m_nCurrOption = MENUROW_0;
}
}
// Set player skin.
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
CPlayerSkin::BeginFrontEndSkinEdit();
field_535 = 19;
m_bSkinsFound = false;
}
// Set radio station.
if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugStringA("FRONTEND AUDIO TRACK STOPPED");
}
else
DMAudio.StopFrontEndTrack();
}
void CMenuManager::SetDefaultPreferences(int8 screen)
{
switch (screen) {
case MENUPAGE_SOUND_SETTINGS:
m_PrefsMusicVolume = 102;
m_PrefsSfxVolume = 102;
m_PrefsSpeakers = 0;
m_nPrefsAudio3DProviderIndex = 6;
m_PrefsDMA = true;
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex);
break;
case MENUPAGE_GRAPHICS_SETTINGS:
m_PrefsBrightness = 256;
m_PrefsFrameLimiter = true;
m_PrefsVsync = true;
m_PrefsLOD = 1.2f;
m_PrefsVsyncDisp = true;
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lodMultiplier = 1.2f;
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CMBlur::BlurOn = true;
CMBlur::MotionBlurOpen(Scene.camera);
m_PrefsUseVibration = false;
m_PrefsShowSubtitles = true;
m_nDisplayVideoMode = m_nPrefsVideoMode;
m_PrefsUseWideScreen = false;
break;
case MENUPAGE_CONTROLLER_PC:
ControlsManager.MakeControllerActionsBlank();
ControlsManager.InitDefaultControlConfiguration();
CMouseControllerState state = MousePointerStateHelper.GetMouseSetUp();
ControlsManager.InitDefaultControlConfigMouse(state);
if (1) {
//TODO: JoyPad stuff.
}
TheCamera.m_bUseMouse3rdPerson = 1;
m_ControlMethod = 0;
MousePointerStateHelper.bInvertVertically = true;
TheCamera.m_fMouseAccelHorzntl = 0.0025f;
TheCamera.m_fMouseAccelVertical = 0.0025f;
CVehicle::m_bDisableMouseSteering = true;
TheCamera.m_bHeadBob = false;
break;
}
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}
// Frontend inputs.
bool GetPadBack()
{
return
(CPad::GetPad(0)->NewKeyState.ESC && !CPad::GetPad(0)->OldKeyState.ESC) ||
(CPad::GetPad(0)->NewState.Triangle && !CPad::GetPad(0)->OldState.Triangle);
}
bool GetPadExitEnter()
{
return
(CPad::GetPad(0)->NewKeyState.ESC && !CPad::GetPad(0)->OldKeyState.ESC) ||
(CPad::GetPad(0)->NewState.Start && !CPad::GetPad(0)->OldState.Start);
}
bool GetPadForward()
{
return
(CPad::GetPad(0)->NewKeyState.EXTENTER && !CPad::GetPad(0)->OldKeyState.EXTENTER) ||
(CPad::GetPad(0)->NewKeyState.ENTER && !CPad::GetPad(0)->OldKeyState.ENTER) ||
(CPad::GetPad(0)->NewState.Cross && !CPad::GetPad(0)->OldState.Cross);
}
bool GetPadMoveUp()
{
return
(CPad::GetPad(0)->NewState.DPadUp && !CPad::GetPad(0)->OldState.DPadUp) ||
(CPad::GetPad(0)->NewKeyState.UP && !CPad::GetPad(0)->OldKeyState.UP) ||
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(CPad::GetPad(0)->NewState.LeftStickY < 0 && !(CPad::GetPad(0)->OldState.LeftStickY < 0));
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}
bool GetPadMoveDown()
{
return
(CPad::GetPad(0)->NewState.DPadDown && !CPad::GetPad(0)->OldState.DPadDown) ||
(CPad::GetPad(0)->NewKeyState.DOWN && !CPad::GetPad(0)->OldKeyState.DOWN) ||
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(CPad::GetPad(0)->NewState.LeftStickY > 0 && !(CPad::GetPad(0)->OldState.LeftStickY > 0));
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}
bool GetPadMoveLeft()
{
return
(CPad::GetPad(0)->NewState.DPadLeft && !CPad::GetPad(0)->OldState.DPadLeft) ||
(CPad::GetPad(0)->NewKeyState.LEFT && !CPad::GetPad(0)->OldKeyState.LEFT) ||
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(CPad::GetPad(0)->NewState.LeftStickX < 0 && !(CPad::GetPad(0)->OldState.LeftStickX < 0));
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}
bool GetPadMoveRight()
{
return
(CPad::GetPad(0)->NewState.DPadRight && !CPad::GetPad(0)->OldState.DPadRight) ||
(CPad::GetPad(0)->NewKeyState.RIGHT && !CPad::GetPad(0)->OldKeyState.RIGHT) ||
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(CPad::GetPad(0)->NewState.LeftStickX > 0 && !(CPad::GetPad(0)->OldState.LeftStickX > 0));
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}
bool GetMouseClickLeft()
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{
return
(CPad::GetPad(0)->NewMouseControllerState.LMB && !CPad::GetPad(0)->OldMouseControllerState.LMB);
}
bool GetMouseClickRight()
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{
return
(CPad::GetPad(0)->NewMouseControllerState.RMB && !CPad::GetPad(0)->OldMouseControllerState.RMB);
}
bool GetMouseClickMiddle()
{
return
(CPad::GetPad(0)->NewMouseControllerState.MMB && !CPad::GetPad(0)->OldMouseControllerState.MMB);
}
bool GetMouseWheelUp()
{
return
(CPad::GetPad(0)->NewMouseControllerState.WHEELUP && !CPad::GetPad(0)->OldMouseControllerState.WHEELUP);
}
bool GetMouseWheelDown()
{
return
(CPad::GetPad(0)->NewMouseControllerState.WHEELDN && !CPad::GetPad(0)->OldMouseControllerState.WHEELDN);
}
bool GetMouseForward()
{
return GetMouseClickLeft();
}
bool GetMouseBack()
{
return GetMouseClickRight;
}
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bool GetMousePos()
{
return
(CPad::GetPad(0)->NewMouseControllerState.x != 0.0f || CPad::GetPad(0)->OldMouseControllerState.y != 0.0f);
}
bool GetMouseMoveLeft()
{
return GetMouseWheelDown();
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}
bool GetMouseMoveRight()
{
return GetMouseWheelUp();
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}
bool GetPadInput()
{
return
GetPadBack() ||
GetPadForward() ||
GetPadMoveUp() ||
GetPadMoveDown() ||
GetPadMoveLeft() ||
GetPadMoveRight();
}
bool GetMouseInput()
{
return
GetMouseForward() ||
GetMouseBack() ||
GetMousePos() ||
GetMouseMoveLeft() ||
GetMouseMoveRight();
}
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STARTPATCHES
#ifndef ALL_ORIGINAL_FRONTEND
InjectHook(0x47A230, &CMenuManager::LoadAllTextures, PATCH_JUMP);
InjectHook(0x47A440, &CMenuManager::UnloadTextures, PATCH_JUMP);
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InjectHook(0x485100, &CMenuManager::Process, PATCH_JUMP);
InjectHook(0x4856F0, &CMenuManager::ProcessButtonPresses, PATCH_JUMP);
InjectHook(0x48AE60, &CMenuManager::ProcessOnOffMenuOptions, PATCH_JUMP);
InjectHook(0x488EE0, &CMenuManager::LoadSettings, PATCH_JUMP);
InjectHook(0x488CC0, &CMenuManager::SaveSettings, PATCH_JUMP);
for (int i = 1; i < ARRAY_SIZE(aScreens); i++)
Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]);
#endif
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ENDPATCHES