Commit Graph

4970 Commits

Author SHA1 Message Date
Sergeanur
5bcdb933a7 Use bool8 in audio code 2021-06-24 21:34:32 +03:00
Sergeanur
bd94c16e78 Fix C3dMarkers::PlaceMarker calls in Radar 2021-06-24 21:34:32 +03:00
erorcun
618d689dff Pool fixes + peds not forming circle fix 2021-06-24 21:34:28 +03:00
Sergeanur
5c1af537af Don't restart OAL device when switching EAX 2021-06-24 21:32:44 +03:00
Sergeanur
a446dbefaa Fix police scanner on high fps 2021-06-24 21:32:44 +03:00
Sergeanur
2592da2273 Remove frameTime, fix pause mode timer 2021-06-24 21:32:44 +03:00
Sergeanur
b90784da90 Make times more accurate 2021-06-24 21:32:44 +03:00
Sergeanur
f741101e44 Fix redone + add hud fix 2021-06-24 21:32:44 +03:00
Sergeanur
cacec36dd1 Fix cut off sfx on high framerates 2021-06-24 21:32:44 +03:00
Sergeanur
f2390deaa9 Make sampman stream functions default to stream 0 2021-06-24 21:32:44 +03:00
Sergeanur
8fc99387f5 Fix use of enum in ped comment banks switch 2021-06-24 21:32:44 +03:00
Sergeanur
939d0c59a3 Add macros to set sample loop offsets 2021-06-24 21:32:44 +03:00
Sergeanur
edc25a689f Fix typo 2021-06-24 21:32:44 +03:00
Sergeanur
68b5270fe4 Fix some timer calls 2021-06-24 21:32:43 +03:00
Sergeanur
a11bf19b93 Fix sin & cos calls 2021-06-24 21:32:43 +03:00
Sergeanur
2ad3a75be5 Fix IsSphereVisible calls 2021-06-24 21:32:43 +03:00
aap
50058371ef CEntity and C(Vu)Vector fixes and cleanup 2021-06-24 21:32:43 +03:00
Sergeanur
ce0a097392 Undef PS2_AUDIO_CHANNELS for SQUEEZE_PERFORMANCE and VANILLA_DEFINES 2021-06-24 21:32:43 +03:00
Sergeanur
1e084dfab7 Set number of stereo sources 2021-06-24 21:32:43 +03:00
Sergeanur
5a55d3a949 Patch PolRadio 2021-06-24 21:32:43 +03:00
Sergeanur
7a2dbd9112 Increase the number of audio channels to PS2 count and some small audio fixes 2021-06-24 21:32:43 +03:00
Sergeanur
c9804510d1 This means sound should be panned right, not volume 2021-06-24 21:32:43 +03:00
Sergeanur
c37f4c3c1a Fix cAudioManager::SetupJumboFlySound 2021-06-24 21:32:43 +03:00
Sergeanur
319bf9d8d2 Fix return type 2021-06-24 21:32:43 +03:00
Sergeanur
786e101acf Use bool8 in audio code 2021-06-24 21:32:43 +03:00
Sergeanur
596e12b897 Fix C3dMarkers::PlaceMarker calls in Radar 2021-06-24 21:32:43 +03:00
Sergeanur
4a9d890ae9 Fix quiet police scanner on OpenAL 2021-06-24 21:32:43 +03:00
Sergeanur
873c4fc81e Make gang members react to sexy females 2021-06-24 21:32:43 +03:00
Sergeanur
f518676b76 fabs -> fabsf 2021-06-24 21:32:43 +03:00
Sergeanur
0f6583560d small RoadBlock fix 2021-06-24 21:32:43 +03:00
Sergeanur
6537dfe7f1 Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix 2021-06-24 21:32:43 +03:00
aap
f2b59f5097 update librw 2021-06-24 21:32:43 +03:00
erorcun
8ae4859398 Fix FPE 2021-06-24 21:32:43 +03:00
aap
c4f231deb4 experiment: sorted building list for new renderer 2021-06-24 21:32:43 +03:00
aap
c58d98a39e fix new renderer 2021-06-24 21:32:43 +03:00
aap
77ca9c593f fix postfx fix 2021-06-24 21:32:43 +03:00
erorcun
8488dc791a Pointless fixes 2021-06-24 21:32:39 +03:00
Sergeanur
0c41734c20 Fix quiet police scanner on OpenAL 2021-05-17 17:46:33 +03:00
Sergeanur
3a7cb9c5ce Fix oneshot audio crash 2021-05-17 08:06:05 +03:00
Sergeanur
8a728faeb6 Fixes to sfx names 2021-05-16 13:17:35 +03:00
Sergeanur
2fc431d1bb Complete sfx enum, rename some sounds + fixes of missing ped comments 2021-05-12 03:26:54 +03:00
Sergeanur
fc1bfcbc21 fabs -> fabsf 2021-05-10 09:13:32 +03:00
Sergeanur
4da733145e fix 2021-05-10 02:45:29 +03:00
Sergeanur
3dda658e42 Use some GetMatrix/SetMatrix logic based on SA
# Conflicts:
#	src/control/Pickups.cpp
#	src/control/RoadBlocks.cpp
#	src/core/World.cpp
#	src/entities/Entity.cpp
#	src/objects/CutsceneHead.cpp
#	src/objects/Object.cpp
2021-05-10 02:45:04 +03:00
Sergeanur
1817727a66 Small Acos fix 2021-05-10 02:36:18 +03:00
aap
ceb22d71dd update librw 2021-03-02 22:23:05 +01:00
erorcun
97008905b6 Fix FPEs 2021-03-02 03:38:41 +03:00
aap
6122f6980b fix new renderer 2021-02-28 19:07:46 +01:00
aap
7c42ed6edb fix postfx fix 2021-02-28 19:04:15 +01:00
aap
ce604c77ba fix postfx 2021-02-28 15:30:13 +01:00