.. |
2dEffect.h
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finished CEntity
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2019-06-30 21:06:55 +02:00 |
Antennas.cpp
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added CAntennas
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2019-05-30 11:13:06 +02:00 |
Antennas.h
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added CAntennas
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2019-05-30 11:13:06 +02:00 |
Clouds.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
Clouds.h
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misc classes finished
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2019-07-06 12:27:21 +02:00 |
Coronas.cpp
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Corona streaks fix
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2019-10-07 01:59:38 +03:00 |
Coronas.h
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CAutomobile::PreRender; whole class finished
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2019-07-28 13:14:08 +02:00 |
Credits.cpp
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Update Frontend.
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2019-07-03 17:30:26 +02:00 |
Credits.h
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implemented splashes; fixed zones
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2019-06-01 23:28:13 +02:00 |
Draw.cpp
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AnimViewer!
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2019-08-15 17:51:39 +03:00 |
Draw.h
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AnimViewer!
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2019-08-15 17:51:39 +03:00 |
Fluff.cpp
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More more more audio
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2019-08-27 21:18:47 +02:00 |
Fluff.h
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More more more audio
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2019-08-27 21:18:47 +02:00 |
Font.cpp
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Fixed a bunch of calculation mistakes in CHud
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2019-10-05 22:26:29 +03:00 |
Font.h
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Initial commit for Frontend.
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2019-06-25 02:36:26 +02:00 |
Glass.cpp
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CGame::Process() && CGame::ReloadIPLs
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2019-10-19 01:23:40 +03:00 |
Glass.h
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CGame::Process() && CGame::ReloadIPLs
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2019-10-19 01:23:40 +03:00 |
Hud.cpp
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Fixes&Peds
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2019-10-25 22:17:55 +03:00 |
Hud.h
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Fixed a bunch of calculation mistakes in CHud
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2019-10-05 22:26:29 +03:00 |
Lights.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
Lights.h
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more RW lights
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2019-06-01 12:02:31 +02:00 |
Lines.cpp
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implemented col line rendering
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2019-07-19 13:58:19 +02:00 |
Lines.h
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implemented col line rendering
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2019-07-19 13:58:19 +02:00 |
MBlur.cpp
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Cleanup project a bit
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2019-06-30 12:56:50 +02:00 |
MBlur.h
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Update Frontend.
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2019-07-03 17:30:26 +02:00 |
Particle.cpp
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Fixes&Peds
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2019-10-25 22:17:55 +03:00 |
Particle.h
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Fixes&Peds
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2019-10-25 22:17:55 +03:00 |
ParticleMgr.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
ParticleMgr.h
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got rid of upper case types
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2019-06-17 00:23:19 +02:00 |
PointLights.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
PointLights.h
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shadows done
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2019-07-24 19:55:43 +03:00 |
RenderBuffer.cpp
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shadows done
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2019-07-24 19:55:43 +03:00 |
RenderBuffer.h
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shadows done
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2019-07-24 19:55:43 +03:00 |
Renderer.cpp
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finished CPathFind
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2019-08-09 19:42:18 +02:00 |
Renderer.h
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implemented col line rendering
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2019-07-19 13:58:19 +02:00 |
Rubbish.cpp
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CGame::Process() && CGame::ReloadIPLs
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2019-10-19 01:23:40 +03:00 |
Rubbish.h
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CGame::Process() && CGame::ReloadIPLs
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2019-10-19 01:23:40 +03:00 |
Shadows.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
Shadows.h
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CAutomobile::PreRender; whole class finished
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2019-07-28 13:14:08 +02:00 |
Skidmarks.cpp
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CGame::Process() && CGame::ReloadIPLs
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2019-10-19 01:23:40 +03:00 |
Skidmarks.h
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CGame::Process() && CGame::ReloadIPLs
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2019-10-19 01:23:40 +03:00 |
SpecialFX.cpp
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Merge pull request #247 from Sergeanur/3dMarkers
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2019-10-24 00:45:16 +03:00 |
SpecialFX.h
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Merge pull request #247 from Sergeanur/3dMarkers
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2019-10-24 00:45:16 +03:00 |
Sprite2d.cpp
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Triangular radar blips
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2019-10-05 17:32:01 +03:00 |
Sprite2d.h
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Triangular radar blips
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2019-10-05 17:32:01 +03:00 |
Sprite.cpp
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added wrappers around math functions
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2019-07-10 17:18:26 +02:00 |
Sprite.h
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added CCoronas
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2019-06-01 01:58:19 +02:00 |
Timecycle.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
Timecycle.h
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shadows done
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2019-07-24 19:55:43 +03:00 |
VisibilityPlugins.cpp
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More more more audio
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2019-08-27 21:18:47 +02:00 |
VisibilityPlugins.h
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finished some classes
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2019-06-13 12:25:55 +02:00 |
WaterCannon.cpp
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Fixes for nitpicks
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2019-10-26 13:05:00 +02:00 |
WaterCannon.h
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Fixes for nitpicks
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2019-10-26 13:05:00 +02:00 |
WaterLevel.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
WaterLevel.h
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implemented cBuoyancy
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2019-07-23 22:55:23 +02:00 |
WeaponEffects.cpp
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Darkel/Wanted update.
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2019-07-04 22:33:19 +02:00 |
WeaponEffects.h
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Darkel/Wanted update.
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2019-07-04 22:33:19 +02:00 |
Weather.cpp
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CGame::Process() && CGame::ReloadIPLs
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2019-10-19 01:23:40 +03:00 |
Weather.h
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CGame::Process() && CGame::ReloadIPLs
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2019-10-19 01:23:40 +03:00 |