Commit Graph

1667 Commits

Author SHA1 Message Date
Dima
41cf4bb12d Stub GetLanguageCode 2022-12-10 14:58:20 +00:00
Dima
3e078d54b6 Stub GetIdleTimeDetectionExtension 2022-12-10 14:58:20 +00:00
Dima
2311f777fc Stub IsCpuOverclockEnabled 2022-12-10 14:58:20 +00:00
Dima
4601c28c28 Stub GetCurrentIpAddress 2022-12-10 14:58:20 +00:00
Dima
18e6a6c53c Stub DeclareOpenOnlinePlaySession and DeclareCloseOnlinePlaySession 2022-12-10 14:58:20 +00:00
Dima
150c1370c2 Stub some IApplicationFunctions funcs 2022-12-10 14:58:20 +00:00
Dima
a6f3aa3062 Stub TrySelectUserWithoutInteraction and ListQualifiedUsers 2022-12-10 14:58:20 +00:00
Dima
5a9a2861df Add TitleId TextView in App Dialog 2022-12-10 14:57:46 +00:00
Abandoned Cart
b08fcd7027 Favor a predefined "click" over system vibration 2022-12-10 14:57:33 +00:00
Abandoned Cart
cfd3bfecba Add a rudimentary OSC button vibration setting 2022-12-10 14:57:33 +00:00
Niccolò Betto
2afd33b305
Replace Ko-fi link with Patreon 2022-12-05 15:19:00 +01:00
Billy Laws
7c802aea46 Mark vertex buffers as dirty on limit changes 2022-12-03 22:50:56 +00:00
Billy Laws
df19810c6c Always set vertex stride for unbound buffers 2022-12-03 22:50:56 +00:00
Billy Laws
f4f658e3b7 Fix typo 2022-12-03 22:50:56 +00:00
Billy Laws
45b10ef776 Return whole mapping for shader code when end instrs aren't found 2022-12-03 22:50:56 +00:00
Billy Laws
d849875656 Only unlock GPU channel state on queue wait if it was previously locked 2022-12-03 22:50:56 +00:00
Billy Laws
a5e0a64adc Switch patch error logs to debug 2022-12-03 22:50:56 +00:00
Billy Laws
af7c54297f Cache staging buffer used for texture download 2022-12-03 22:50:56 +00:00
Billy Laws
8c5e6d2bb4 Update VKMA 2022-12-03 22:50:56 +00:00
Billy Laws
bba07fb101 Update for new hades 2022-12-03 22:50:56 +00:00
Billy Laws
a16383fd4b Disable compute shaders on mali
This will need to be debugged properly at some point but its fine for now.
2022-12-03 22:50:56 +00:00
Billy Laws
d69c6851f3 Update hades 2022-12-03 22:50:56 +00:00
Billy Laws
137d801843 Skip host1x HW emulation and effectively stub submission
This was causing a bunch of logspam and isn't really needed as we will be using a HLE approach.
2022-12-03 22:50:56 +00:00
Billy Laws
579a2d9337 Add dynamic executor slot growth 2022-12-03 22:50:56 +00:00
Billy Laws
60169fce4c Support 0-sized constant buffers 2022-12-03 22:50:56 +00:00
Billy Laws
b86dd99e1a Align all SSBOs to 0x40 bytes
Required by Adreno GPUs
2022-12-03 22:50:56 +00:00
Billy Laws
bfae292fb0 Make executor slot count setting exponential 2022-12-03 22:50:56 +00:00
Billy Laws
e0ae94be9d Enable robustness1 Vulkan feature 2022-12-03 22:50:56 +00:00
Billy Laws
e8ef2d80af CMake build file updates 2022-12-03 22:50:56 +00:00
Billy Laws
bf03f945ee Implement the Kepler compute engine
This can reuse a fair bit of the now-commonised Maxwell 3D code and mostly consists of compute-specific pipeline code which was deemed not suitable for being commonised (e.g. descriptor update code is somewhat duplicated). Of note is how compute lacks any active state at all de to its use of QMDs which bundle up all state into a single object in memory.
2022-12-03 22:50:56 +00:00
Billy Laws
4bc81f007f Add some convinience helpers to compute engine regs 2022-12-03 22:50:56 +00:00
Billy Laws
4267a6af36 Add support for parsing and compiling compute shaders to the shader manager 2022-12-03 22:50:56 +00:00
Billy Laws
86dab65af4 Commonise maxwell3d state updater 2022-12-03 22:50:56 +00:00
Billy Laws
a0b81d54d6 Use pitch layout for linear RTs
More likely to match in the texture cache when being sampled.
2022-12-03 22:50:56 +00:00
Billy Laws
ac85df7b7a Start transition cache lookup with most recent one 2022-12-03 22:50:56 +00:00
Billy Laws
62c86b7690 Move maxwell3d to common constant buffer code 2022-12-03 22:50:56 +00:00
Billy Laws
8f0a6e78c5 Add Vulkan stride dynamic state and robustness support
Fixes the waterfall in SMO by specifying vertex buffer bounds.
2022-12-03 22:50:56 +00:00
Billy Laws
23a7f70a8e Commonise maxwell3d guest shader caching code 2022-12-03 22:50:56 +00:00
Billy Laws
6f6a312692 Commonise maxwell3d pipeline binding handling code
A lot of pipeline code is difficult to commonise due to the inherent difference between compute and graphics pipelines, however the binding layout is shared so we can at least commonise that
2022-12-03 22:50:56 +00:00
Billy Laws
be8cbabd97 Commonise maxwell3d texture code
This will be shared with the compute engine implementation.
2022-12-03 22:50:56 +00:00
Billy Laws
61e95c4b2c Commonise maxwell3d sampler code
This will be shared with the compute engine implementation, the only thing of note with this is that the binding register is now passed as a param since it is part of the compute QMD which can't be dirty tracked.
2022-12-03 22:50:56 +00:00
Billy Laws
7f93ec3df6 Commonise maxwell3d interconnect common code for use by other engines
The compute engine will require most of this for basic functionality.
2022-12-03 22:50:56 +00:00
Billy Laws
281838fde1 Apply GPU readback hack to both buffers and textures
And rename as appropriate.
2022-12-03 22:50:56 +00:00
Billy Laws
f358c4517e Update edge credits 2022-12-03 22:50:56 +00:00
Billy Laws
eb00dc62f8 Implement support for 36 bit games by using split code/heap mappings
Although rtld and IPC prevent TLS/IO and code from being above the 36-bit AS limit, nothing depends the heap being below it. We can take advantage of this by stealing as much AS as possible for code in the lower 36-bits.
2022-12-02 22:10:03 +00:00
Dima
e8e1b910c3 Add possibility to disable audio output 2022-12-02 00:33:28 +01:00
lynxnb
70109f8fbd Work around invalid values in CNTFRQ_EL0 register
Exynos SoCs have a bug where the `CNTFRQ_EL0` register is either set to 0 or contain incoherent values. With this patch, the frequency value is loaded into a static variable and used instead of reading the register. The value will be initialised to the correct value for affected SoCs, while unaffected ones will use the value from the register.
2022-12-02 00:23:28 +01:00
lynxnb
54d0246ca6 Tweak GpuDriverActivity FAB padding 2022-11-28 00:06:07 +01:00
lynxnb
2e8d7b559c Use the original view padding/margin when applying window insets
Adding to the current view padding/margin values results in applying the insets over and over again as insets listeners can be called multiple times.
2022-11-28 00:04:39 +01:00
Billy Laws
b2384e83f5 Add prepo:a service 2022-11-25 16:26:00 +00:00