PabloG02
5a8db15725
Move update check to onStart
2023-02-19 19:39:24 +01:00
PabloG02
ad5222eed3
Forgot 1 string
2023-02-19 19:00:03 +01:00
PabloG02
d442be37b6
Remove APK when app is opened
2023-02-19 19:00:03 +01:00
PabloG02
1cc0b42720
Make dialog translatable and replace handlers with coroutines
2023-02-19 19:00:02 +01:00
PabloG02
c623278d09
Remove @JvmStatic and fix formatting of the changelog
2023-02-19 19:00:02 +01:00
PabloG02
19c4bf0aeb
Make checking latest build its own function
2023-02-19 19:00:01 +01:00
PabloG02
b6c1647476
Change equal to ==
2023-02-19 19:00:01 +01:00
PabloG02
68b0abfa91
Add badge to notify when update is available
2023-02-19 19:00:00 +01:00
PabloG02
411b79ed9e
Hide button on edge flavor
2023-02-19 19:00:00 +01:00
PabloG02
d6eab932a7
Use coroutine
2023-02-19 19:00:00 +01:00
PabloG02
b2de510b2b
Add an in-app updater
2023-02-19 18:59:59 +01:00
mk73ds
cb62e15748
Ignore new layer creations instead of replacing previous ones while waiting for proper multiple layers support.
2023-02-18 12:06:37 +00:00
Erwin Spitaler
2855d12f31
quick and dirty implementation for GetFreeSpaceSize
2023-02-18 12:06:18 +00:00
Abandoned Cart
b20c6e9fc4
onBackPressed
-> onBackPressedDispatcher
2023-02-16 14:50:02 +01:00
MrPurple666
bc3c49bc28
Add TIC format: 0x58D24946
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Cult of the Lamb must be in-game and should fix some textures in Bayonetta 3
Co-authored-by: neogan-bot <neogan-bot@users.noreply.github.com>
2023-02-13 12:10:29 +00:00
PixelyIon
3407f5a6d1
Fix Depth RT layer stride
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The layer stride provided by the depth register in Maxwell3D needs to be shifted by 2, this caused the stride to be 1/4th of what it needed to be resulting in OOB access.
2023-02-13 12:02:29 +00:00
PixelyIon
df3b961d5d
Fix mipmapped GOB dimensions calculation
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When calculating mip-level dimensions in terms of GOBs, they need to be divided by 2 while rounding upwards rather than downwards. This fixes corrupted textures and OOB access on lower mip levels across a substantial amount of titles, reducing arbitrary crashes as a result.
2023-02-13 12:02:29 +00:00
Billy Laws
bff232f326
Update edge names
2023-02-07 16:52:33 +00:00
Billy Laws
754a9dfd77
Avoid storing guest shader hash in generated spirv
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This accidentally broke VK spec and could harm driver caching.
2023-02-07 16:50:46 +00:00
german77
9e1c9caa36
input: Fix motion orientation based on phone orientation
2023-02-07 16:16:41 +00:00
german77
56d43a70c0
Implement SixAxis sensor
2023-02-07 16:16:41 +00:00
lynxnb
bac4ec2977
Update Kotlin + Android dependencies
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* Update Kotlin to 1.7.21
* Migrate Hilt to Gradle Plugin DSL and use updated package name
* Update dependencies
* Misc cleanup of build scripts
2023-02-06 15:04:20 +01:00
lynxnb
85a711c420
Suppress warnings in AndroidManifest
2023-02-06 15:04:20 +01:00
lynxnb
42e0cc4290
Update build.gradle to remove deprecated properties
2023-02-06 15:04:20 +01:00
PixelyIon
2cdff40bcb
Add debug log for SVC CancelSynchronization
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This SVC was missing a log which makes it harder to trace issues to it, it has been added to assist with future debugging.
2023-02-05 18:07:11 +05:30
Billy Laws
7f1b6de1fe
Update hades
2023-02-04 23:10:45 +00:00
Billy Laws
94ac457ce0
Ensure mappings are always aligned to big page size when deallocated and
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mapped
Since we align up when allocating, not doing so when deallocating would result in a gradual buildup of boundary pages that eventually fill the whole address space.
2023-02-04 23:10:45 +00:00
Billy Laws
d659b4f55e
Swap min and max depth when negative scale is used
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Fixes Super Mario 3D All Stars rendering.
2023-02-04 23:10:45 +00:00
Billy Laws
198e9e8e48
Avoid page faults when using the fallback shader size
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These occured in some homebrew otherwise.
2023-02-04 23:10:45 +00:00
Billy Laws
10e7e6272a
Pass in pipeline tessellation state to Vulkan
2023-02-04 23:10:45 +00:00
Billy Laws
12c88babd0
Fix address space allocator slow path to avoid OOB
2023-02-04 23:10:45 +00:00
Billy Laws
4a4f6df792
Stub GetBufferHistory transaction
2023-02-04 23:10:45 +00:00
Billy Laws
3795ecceff
Stub IdleTickCount GetInfo result
2023-02-04 23:10:45 +00:00
Billy Laws
3ef84b27c3
Avoid pipeline cache warning
2023-02-04 23:10:45 +00:00
Billy Laws
bb3baa888d
Add a hack to disable shader subgroup shuffles
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These are about 100x as expensive on adreno than nvidia due to the lack of a dedicated instruction, since some games work fine without them add a hack to disable them.
2023-02-04 23:10:45 +00:00
Billy Laws
568306195f
Prevent Vulkan guest crashes by avoiding intermediate syncpt event signal state
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The vulkan guest driver doesn't expect a 0xB return code from SyncptEventWait, even though this is valid when an event is being signalled. Just ignore the intermediate state instead as doing so avoids races without causing any more.
2023-02-04 23:10:45 +00:00
Billy Laws
fcb8f2a229
Apply texture shader compiler generated descriptor shifts
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These were missed on a hades version upgrade.
2023-02-04 23:10:45 +00:00
Billy Laws
bbef006051
Simplify free descriptor set accounting and update ratios
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Slightly reduces descriptor usage in Breath of The Wild
2023-02-04 23:10:45 +00:00
Billy Laws
5e862cf5f7
Bail out early if the new pipeline key matches that of the current one
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Prevents the transition cache of some pipelines from getting full of copies of itself in cases where an update happens redundantly.
2023-02-04 23:10:45 +00:00
Billy Laws
3e971d4043
Wait for pipeline compilation to finish before loading the guest
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The excessive blocking caused by initial compilation happening async to the guest caused issues in some cases, now we have a Vulkan pipeline cache to speed it up we can wait for a full compile before launch without too many issues.
2023-02-04 23:10:45 +00:00
Billy Laws
be6f08cd97
Add debug pipeline statistics recording for finding redundant pipelines
2023-02-04 23:10:45 +00:00
Billy Laws
6333a92b53
Only include active RTs in pipeline state key
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This was causing a buildup of many redundant pipelines in SMO as a depth-only shader was being called without previous RTs being unbound.
2023-02-04 23:10:45 +00:00
Billy Laws
9d3a9f63d5
Move graphics piplines away from storing hades shader info struct
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By only using what we need, and mirroring the descriptor structs to allow for much tighter packing (while keeping the same member names) we can reduce pipeline memory to about 1/3 of what it was before.
2023-02-04 23:10:45 +00:00
Billy Laws
dd92cb1536
Implement support for (de)serialising VkPipelineCaches to/from storage
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Significantly improves launch times in games with many shader combinations, giving an 5x speedup in some cases.
2023-02-04 23:10:45 +00:00
Billy Laws
db173083d7
Update edge credits
2023-02-04 23:10:45 +00:00
PabloG02
35617930d5
Fix rebase
2023-01-28 11:57:19 +00:00
PabloG02
8b9d6f79ab
Add option to enable/disable shader cache
2023-01-28 11:57:19 +00:00
PixelyIon
8bfda0d84d
Fix hole punching in mappings with SVC UnmapPhysicalMemory
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Certain titles such as Super Smash Bros Ultimate can use SVC `UnmapPhysicalMemory` to punch holes into physical memory mappings, this wasn't handled correctly as we completely deleted the portion after the hole. It has now been fixed which results in these titles which depend on this behavior to work now.
2023-01-23 21:28:59 +00:00
hacobot.dev
ff1e62df7a
deleted unnecessary convertion
2023-01-23 21:28:49 +00:00
hacobot.dev
75f6f5e31c
pull request requested changes
2023-01-23 21:28:49 +00:00