Commit Graph

326 Commits

Author SHA1 Message Date
Dima
5a9a2861df Add TitleId TextView in App Dialog 2022-12-10 14:57:46 +00:00
Abandoned Cart
b08fcd7027 Favor a predefined "click" over system vibration 2022-12-10 14:57:33 +00:00
Abandoned Cart
cfd3bfecba Add a rudimentary OSC button vibration setting 2022-12-10 14:57:33 +00:00
Billy Laws
bfae292fb0 Make executor slot count setting exponential 2022-12-03 22:50:56 +00:00
Billy Laws
281838fde1 Apply GPU readback hack to both buffers and textures
And rename as appropriate.
2022-12-03 22:50:56 +00:00
Dima
e8e1b910c3 Add possibility to disable audio output 2022-12-02 00:33:28 +01:00
lynxnb
2e8d7b559c Use the original view padding/margin when applying window insets
Adding to the current view padding/margin values results in applying the insets over and over again as insets listeners can be called multiple times.
2022-11-28 00:04:39 +01:00
lynxnb
163f4f2014 Fix window insets handling when in landscape mode
To avoid code duplication, insets handling has been moved to a separate interface.
2022-11-23 19:49:42 +05:30
lynxnb
ab6c5f4c50 Improve robustness of KeyReader.import
* Close the input and output file streams before moving the output file to the final destination
* Clean up the destination path before moving the new file
* Introduce a `ImportResult` return value to differentiate between the possible causes of import errors
* Display more meaningful error messages in the UI
2022-11-23 19:49:42 +05:30
lynxnb
ee8c055641 Make GpuDriverInstallResult PascalCase 2022-11-23 19:49:42 +05:30
lynxnb
b209ae8e90 Account for stick flat area when retrieving axes value from a MotionEvent 2022-11-17 21:54:15 +01:00
lynxnb
c966220bab Zero-initialize axes history instead of using null values
Use zero initialization for axes history instead of using null values. Fixes the first axis event after launching a game being completely ignored.
2022-11-17 21:54:15 +01:00
lynxnb
3a657c44cc Don't ignore HAT axes input events
Capture HAT axes events ourselves instead of relying on the android framework to turn them into KeyCodes. Fixes handling of DPAD button presses on most controllers.
2022-11-17 21:54:15 +01:00
lynxnb
f1ec771944 Fix inverted axis polarity
In the case of axis value being zero, polarity would favor one side of the stick resulting in invalid values. Fix that by taking into account axis history when calculating polarity.
2022-11-17 21:54:15 +01:00
lynxnb
675e8dbb2e Move input handling code to a dedicated class 2022-11-17 21:54:15 +01:00
lybxlpsv
18861d73a3 Set systemUiVisibility during onResume for A11 2022-11-17 14:04:57 +01:00
lynxnb
cc71e7b56c Run emulation in a separate process
Exiting from emulation has always been a big issue for Skyline, with guest and host threads that would keep running in the background unless the app was manually killed. Running emulation in a separate process allows us to kill it when we are done, avoiding the need for complex exiting management code.
2022-11-11 11:49:33 +00:00
lynxnb
e2a5da1d67 Fix AppDialog layout
* Add a drag indicator at the top
* Fix flex layout wrapping when buttons didn't fit on a single line
* Fix BottomSheetDialog peek height too small on landscape orientation
* General cleanup of the layout
2022-11-09 23:07:23 +05:30
lynxnb
86364a84a2 Allow content to be drawn behind the navigation bar 2022-11-09 23:07:23 +05:30
lynxnb
f93d3b78d3 Add a drag indicator element at the top of LicenceDialog
A new `DragIndicatorView` had been introduced, which draws a small drag handle element. When used inside a `BottomSheetDialog`, this view will add a callback for hiding the indicator when the dialog is fully expanded.
2022-11-09 23:07:23 +05:30
lynxnb
f63fdf26c9 Partially revert 'Make all Dialogs use @color/backgroundColor as the background color'
This partially reverts commit 36a1f2a2ec.
2022-11-09 23:07:23 +05:30
lynxnb
dec04db647 AppListItem misc tweaks
* Restore text marquee on all layouts
* Text size and color tweaks
* List layout image has round corners
* Clean up unneeded attributes
2022-11-09 23:07:23 +05:30
Billy Laws
6c0f084aae Introduce hack to ignore frequently read-back textures
Readback can be especially slow on mobile due to the varying load pattern it creates which often prevents the CPU/GPU from clocking up. Since some games perform texture readback but don't actually use it for anything significant implement a hack to skip it and significantly improve performance in such cases.
2022-11-02 17:46:07 +00:00
Billy Laws
576bc6f37e Add CommandExecutor slot count setting 2022-11-02 17:46:07 +00:00
Abandoned Cart
267d25b5a5 Prevent a false positive SecurityException for DocumentsProvider 2022-10-25 20:17:18 +05:30
Billy Laws
160c2f3457 Add Ko-Fi credits to settings 2022-10-23 21:14:39 +01:00
lynxnb
782f9e37ee Add a system region setting
Needed for games such as AC:NH.
The `Auto` option automatically selects a region based on the currently selected system language.

Co-Authored-By: Timotej Leginus <35149140+timleg002@users.noreply.github.com>
2022-10-18 20:54:57 +01:00
lynxnb
bc016aff47 Make the vulkan validation layer toggleable via setting
As part of this commit, a new preference category for debug settings is being introduced. All future settings only relevant for debugging purposes will be put there. The category is hidden on release builds.
2022-10-18 19:47:23 +02:00
lynxnb
5cf14e45e1 Enable frame throttling when triple buffering is disabled 2022-10-18 19:27:14 +02:00
lynxnb
b17364bb92 Introduce a dev app flavor for side-by-side installation 2022-10-01 13:01:46 +02:00
Abandoned Cart
86f6fc510e Remove printing result message from author
There is no purpose in printing the same result twice, so any duplicate messages should instead allow the field to be truncated.
2022-08-27 18:54:27 +05:30
Abandoned Cart
1013857fc4 Refactor subtitle as author to remove subtitle
Subtitle is no longer used, so instances have been rerouted to author. DataItem was also updated to reflect the removal of a subtitle.
2022-08-27 18:54:27 +05:30
Abandoned Cart
04cae942ea Follow typical per-file detail formatting
Format the details in the expected format of individual files (instead of a complete game) and move the code to match the updated placement.
2022-08-27 18:54:27 +05:30
lynxnb
5d6eaee301 Correctly save/restore ROM version to/from game entry cache
PR #1758 introduced a bug where the game list would be entirely loaded every time the app was opened. This commit addresses that issue, which was caused by the `version` member of the cached game list being serialized to file (although incorrectly) but never actually read back when deserializing.
2022-08-21 20:24:36 +02:00
lynxnb
cfa5f0e030 Fix OSC alpha not changing on button press 2022-08-20 17:00:40 +02:00
KikiManjaro
8fb4e62c28 Add version information about rom
Review:
Co-authored-by: Niccolò Betto <niccolo.betto@gmail.com>
2022-08-20 13:48:07 +02:00
KikiManjaro
3407f6d530 Add OSC opacity adjustment 2022-08-20 13:46:17 +02:00
lynxnb
c4bf92a49f Fix Kotlin compilation errors from incorrect overloading of null-safe types 2022-08-17 12:16:26 +02:00
PixelyIon
2636a37b31
Introduce alternative FPS measurement for disabled frame throttling
The FPS is implicitly bound to the refresh rate due to the timestamp being that of the presentation time, this leads to a misleading FPS figure for disabled frame throttling. It has now been fixed by using the frame submission time rather than the presentation time when frame throttling is disabled and to make this more apparent the color of the OSD FPS has been changed.
2022-08-06 22:20:54 +05:30
lynxnb
8991ccac65 Pass ViewHolder on bind to RecyclerView items instead of ViewBinding
This change lets items get the updated position of their view holder in the adapter. Fixes an issue where the position of items was not updated after being removed from a `SelectableGenericAdapter`.
2022-08-06 22:00:19 +05:30
lynxnb
240e7033d7 Support loading a user-selected driver during vulkan initialization 2022-08-06 22:00:19 +05:30
lynxnb
c812de48ea Show an undo button after deleting a gpu driver
After a driver has been deleted, a snackbar will be shown confirming the deletion, with an button to undo it.
2022-08-06 22:00:19 +05:30
lynxnb
59c60df993 Add GPU Driver Configuration preference
This preference launches `GpuDriverActivity` for managing custom gpu drivers. When the device has an incompatible GPU, the preference will be disabled and greyed out.
2022-08-06 22:00:19 +05:30
lynxnb
48cf1263bc Add a custom GPU driver configuration activity
The activity adds the following functionalities:
* Lists installed drivers
* Allows the user to install new drivers, or remove installed ones
* Allows the user to select the driver that will be used by the emulator
2022-08-06 22:00:19 +05:30
lynxnb
e9f609b923 Add a gpuDriver preference setting
This setting represent the GPU driver selected by the user to be used by the emulator.
2022-08-06 22:00:19 +05:30
lynxnb
1815199d2b Add utilities for reading and installing gpu driver packages 2022-08-06 22:00:19 +05:30
lynxnb
f3dd3e53c1 Miscellaneous imports cleanup in preference package 2022-08-06 22:00:19 +05:30
lynxnb
1dfea9ef6f Create an ItemDecorations file for all RecyclerView item decorations
All item decorations are now placed in one file so that any `RecyclerView` in the app can use the same ones.
2022-08-06 22:00:19 +05:30
lynxnb
a59f2baa3a Add a SelectableGenericAdapter as subclass of GenericAdapter
`SelectableGenericAdapter` extends `GenericAdapter` with support for marking one item as selected.
2022-08-06 22:00:19 +05:30
lynxnb
e93fdce845 Add support for removal of items from GenericAdapter 2022-08-06 22:00:19 +05:30
lynxnb
0d1c7965df Add a ZipUtils class for unpacking zip files 2022-08-06 22:00:19 +05:30
lynxnb
30667a0899 Remove unused Compact Logs settings
Since we don't have a log viewer in the app anymore, the setting was left unused and can be safely removed.
2022-07-26 20:16:24 +05:30
lynxnb
5aa2a4cd1c Rename SettingsValues to NativeSettings
The previous name was chosen as an afterthought and didn't clearly indicate what the purpose of the class is. We needed a separate, simple class without delegates members (like PreferenceSettings), so that its fields can be easily accessed via JNI to get settings values from native code.
2022-07-26 20:16:24 +05:30
lynxnb
f734c4d145 Make log level setting changes immediately active 2022-07-26 20:16:24 +05:30
lynxnb
bb4937121f Remove settings from SharedPreference if they are of the wrong type 2022-07-26 20:16:24 +05:30
lynxnb
5b4ca79dc8 Rename Settings Kotlin class to PreferenceSettings
SharedPreferences will be partially swapped out in the future to support per-game settings. In the meantime, make it clear from which class settings are coming from.
2022-07-26 20:16:24 +05:30
lynxnb
3b27540250 Rename operationMode setting to isDocked 2022-07-26 20:16:24 +05:30
lynxnb
69cf25b1a7 Initial support for updating settings during emulation + observing settings changes 2022-07-26 20:16:24 +05:30
lynxnb
c5dde5953a Rework how settings are shared between Kotlin and native side
Settings are now shared to the native side by passing an instance of the Kotlin's `Settings` class. This way the C++ `Settings` class doesn't need to parse the SharedPreferences xml anymore.
2022-07-26 20:16:24 +05:30
lynxnb
4be8b4cf66 Add missing SPDX licence header 2022-07-26 20:16:24 +05:30
lynxnb
365ca66b1b Make integer settings use IntegerListPreference
Avoids unnecessary type casting of setting values and duplication in resource files.
2022-07-26 20:16:24 +05:30
MCredstoner2004
f9a0394577
Implement Software Keyboard applet
This implements the non-inline version of the Software Keyboard (swkbd) applet, which games use to get text input from the user.
2022-07-01 15:19:53 -05:00
MCredstoner2004
a9ee06914d Add ByteBufferSerializable
This allows sending C-like structs between Kotlin and C++ without struct-specific code
2022-06-30 01:17:32 +05:30
Billy Laws
b75a06af1b Support forcing 60Hz display on Xiaomi MIUI
Uses an API found through RE since none of the AOSP APIs work, additionaly the code for setting RR was consolidated to a single function that can be ran after all display updates.
2022-06-09 19:29:18 +01:00
PixelyIon
37453ed7fa Use DocumentsProvider for log sharing
We used a `FileProvider` for log sharing prior, this is no longer necessary since it comes under the `DocumentsProvider` now which can be utilized to share the log document directly.
2022-06-01 21:41:14 +05:30
PixelyIon
8efa9298f9 Fix name conflict resolution for copyDocument
Any documents with the same name existing in a directory that is copied to would cause an exception due to existing already, this fixes that by handling conflict resolution in those cases and automatically determining a file name that would avoid a conflict.
2022-06-01 21:41:14 +05:30
PixelyIon
e1cc8676cf Add option to view internal directory
With the Skyline document provider, easy access to the internal directory is required which may be hard to navigate to through the system file manager. This adds an option in settings to directly open up the directory in the system file manager.
2022-05-31 01:25:18 +05:30
PixelyIon
ba97985b55 Revise DocumentsProvider URI structure
The URIs (Document ID + Root) of the Skyline `DocumentsProvider` was unoptimal as it wasn't relative to a base directory. This is required for opening a root without knowledge of the full path in advance, it is therefore cleaner to provide a uniform `ROOT_ID` in a companion class.
2022-05-31 01:25:18 +05:30
Mylah Dee
ee7da31fc6 Add DocumentProvider for accessing internal files
On Android 12 and above, files from an application's external storage directory cannot be accessed by the user. The only proper SAF-compliant way to solve this is to create a `DocumentProvider` which proxies access to internal storage accordingly.
2022-05-30 15:09:30 +05:30
Narr the Reg
7aa6a5c4ca
Add HID touch attribute and index reporting
Adds missing parameter TouchAttribute and emulates correctly the touch point index. Both changes are necessary on Voez to keep track of each finger.
2022-05-29 10:28:51 +01:00
PixelyIon
36a7ad06bd Use built-in vibrator by default for controller #0
The vibration device had to be set manually prior which led to it generally not being set at all even though a user might want vibration, this commit fixes that by making controller #0 use the built-in vibrator by default.
2022-04-14 14:14:52 +05:30
PixelyIon
b45437b78b Move Skyline internal files to external directory
Any Skyline files that should have been user-accessible were moved from `/data/data/skyline.emu/files` to `/sdcard/Android/data/skyline.emu/files` as the former directory is entirely private and cannot be accessed without either adb or root. This made retrieving certain data such as saves or loading custom driver shared objects extremely hard to do while this can be trivially done now.
2022-04-14 14:14:52 +05:30
lynxnb
08e24915d8 Add support for drawing inside the display cutout areas 2022-04-14 14:14:52 +05:30
PixelyIon
5dea15632c Add Controller Setup Guide
A setup guide for controllers that goes through every available button/stick sequentially and opens up a corresponding dialog to map them.
2022-04-14 14:14:52 +05:30
PixelyIon
e2cae74425 Fix RecyclerView height in CoordinatorLayout for non touch-mode
Any `RecyclerView`s with an app bar in a `CoordinatorLayout` would end up going off-screen due to the layout behavior implementing an offset by using a transform which would not correctly handle focusing on off-screen objects. This has now been fixed by manually adjusting height to be clipped to what is visible on the screen.
2022-04-14 14:14:52 +05:30
PixelyIon
3ae62c7fcc Collapse appBarLayout on appList focus
We collapse the app bar when the focus is on the app list which only occurs while using a controller, this is required as the app bar will never be collapsed otherwise. It also removes the older code to work around the limitation on `View.FOCUS_DOWN` by collapsing only when the end of the list was reached.
2022-04-14 14:14:52 +05:30
PixelyIon
bac7c526ef Make layout selectable for grid items
The entire layout is now selectable for grid items rather than just the card, this greatly increases the visibility of the selection when not in touch mode as the contrast of a darken effect on the icon can be minimal depending on how dark the icon already is.
2022-04-14 14:14:52 +05:30
PixelyIon
1d070e6332 Close InputStream after usage in KeyReader
The `InputStream` would not be closed after reading the key file in `KeyReader#import`, it's now wrapped with `use{ }` which handles closing the stream after usage.
2022-04-14 14:14:52 +05:30
PixelyIon
b41d8b7997 Use Surface#setFrameRate for suggesting display refresh rate
Setting the refresh rate via the Display API's`preferredDisplayModeId` is an outdated method to do it on Android 11 and above, we now use `Surface#setFrameRate` alongside it to suggest a refresh rate for the display.
2022-04-14 14:14:52 +05:30
PixelyIon
62c16fa73e Upgrade Gradle (7.4), AGP (7.1.2) and Kotlin Dependencies 2022-04-14 14:14:52 +05:30
Billy Laws
dd91d063a5 Pass native library dir to OS + reorder OS init order so paths are first
This is required for integrating libadrenotools, which needs access to
library and app directories in the GPU class constructor.
2022-04-14 14:14:52 +05:30
lynxnb
58c871ed9a Correctly hide system bars in EmulationActivity on Android >= 11 2022-04-14 14:14:52 +05:30
PixelyIon
8f0db18624 Fix ControllerActivity Controller Type Change Crash
If the controller type was changed from a type with a larger amount of buttons/axes to one with a fewer amount, a crash would occur due to the transition animation retaining those elements as children yet returning `NO_POSITION` from `getChildAdapterPosition` in `DividerItemDecoration` which was an unhandled case and led to an OOB array access.
2022-04-14 14:14:52 +05:30
PixelyIon
2c46709064 Fix ControllerPreference's index not being passed to Activity
A bug caused by not passing the index argument to `ControllerActivity` led to all preferences opening the activity that pertained to Controller #1. This was fixed by passing the `index` argument in the activity launch intent.
2022-04-14 14:14:52 +05:30
lynxnb
a9d4e6bb1a Add screen orientation setting 2022-04-14 14:14:52 +05:30
lynxnb
882b939335 Automatically import key files from search location 2022-03-25 09:40:21 +05:30
Robin Kertels
6cf2ef8fb9 Grant Uri permission when sharing logs 2022-03-24 03:39:41 +05:30
Robin Kertels
2993f65a1c Ignore empty lines in key files 2022-02-04 23:51:46 +05:30
MCredstoner2004
0ceecbba4f Implement fixed aspect ratio surface
Adds a setting to letterbox the surface with black bars to 16:9 or 21:9 aspect ratio to avoid stretching out the rendered image
2022-01-12 22:09:39 +05:30
lynxnb
6913a90361 Use the new log file name & ext for every logger context 2021-11-11 16:32:19 +01:00
lynxnb
769e6c933d Make Logger class static and introduce LoggerContext
A thread local LoggerContext is now used to hold the output file stream instead of the `Logger` class. Before doing any logging operations, a LoggerContext must be initialized.
This commit will not build successfully on purpose.
2021-11-11 16:13:24 +01:00
PixelyIon
69ef93bfa8 Add Dividers to ControllerActivity's RecyclerView
Dividers after titles were missing in `ControllerActivity` which made it look inconsistent with `SettingsActivity` which did have them. They have now been added by extending `DividerItemDecoration` to be drawn before any `ControllerHeaderItem`.
2021-11-11 20:20:19 +05:30
PixelyIon
36a1f2a2ec Make all Dialogs use @color/backgroundColor as the background color
We wanted the color of the modals used by the dialogs to be the same as our regular background color rather than a lighter grey. This has now been enforced with style attributes in the case of `AlertDialog` and `setBackground` in the case of `BottomSheetDialog`.
2021-11-11 16:34:38 +05:30
lynxnb
df120ab76d Fix unicode characters being turned into emojis for some vendors 2021-11-10 17:41:07 +01:00
lynxnb
b7b0f07ba8 Update application branding
- Logo is now displayed next to the app name
- Remove search bar animation
- New color accent
- Improve visibility of controller binding setting's glyphs
2021-11-10 17:41:07 +01:00
PixelyIon
bed9fbf5e7 Fix EmulationActivity.vibrateDevice assert due to null Vibrator
`EmulationActivity.vibrateDevice` would assert when a `null` Vibrator is provided due to one not being set in the controller configuration. This has now been fixed by the code not playing a vibration when a vibration device isn't selected.
2021-11-01 00:28:11 +05:30
PixelyIon
9e3b7a75b2 Use finishAffinity instead of finishAndRemoveTask
The method used to finish (`finishAndRemoveTask`) an activity prior to going back to `MainActivity` or restarting the process led to the process prematurely exiting entirely and would result in it not being restarted or another activity not being launched. This has now been fixed by utilizing `finishAffinity` in its place which correctly only ends the activities with the same affinity as the caller.
2021-10-29 21:20:04 +05:30
PixelyIon
cfdb2abf9e Fix Non-builtin Uncached Vibrator Getter
If a non-builtin vibrator was attempted to be fetched, it'd insert it in the vibrator cache and return directly as opposed to playing the vibration on it prior to returning. This has now been fixed, the value is both put into the cache and the vibration is played on it.
2021-10-26 21:54:33 +05:30
PixelyIon
39e924aec8 Resume rather than relaunch when same shortcut is used 2021-10-26 10:46:36 +05:30
PixelyIon
1d57bab08f Revamp LicenseDialog + Update Licenses + Stop Bintray Usage
* Update licenses for dependent projects
* Add copyright notices (as provided)
* Revamp styling for `LicenseDialog` 
* Fix invisible `PreferenceDialog` buttons in Settings
* Consolidating color variables into `colorPrimary`, `backgroundColor` and `backgroundColorVariant`
* Use `com.google.android.flexbox:flexbox:3.0.0` (Google Maven) rather than `com.google.android:flexbox:2.0.1` (Bintray)
2021-10-26 10:46:36 +05:30
PixelyIon
bbf28d1942 Improve Clean Exit + Audio Pausing + Improve System Language Setting
* Clean Exiting was improved by implementing a robust system for when to abandon clean exiting and simply restart the process alongside moving clean exiting to the background when the application is quit by using the back button
* Audio is now automatically paused whenever the application is moved to the background and automatically resumed when it's brought to the foreground
* The system language setting had several errors and inconsistencies which have now been fixed, it's been brought more in line with HOS language (Albeit not entirely due to no region setting in Skyline)
* Fix a bug with `ThreadLocal` where the atomic `list` pointer was uninitialized resulting in a `SEGFAULT` during the destructor
2021-10-26 10:46:36 +05:30
PixelyIon
a7548c79a0 Android 12 Support + Update Libraries + Include Khronos Validation Layer
* Fix handling `SA_EXPOSE_TAGBITS` bit being set in Android 12 `sigaction`
* Fix CMake bug using `CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE` when not supported causing `-fuse-ld=gold` to be emitted as a linker flag
* Support using `VIBRATOR_MANAGER_SERVICE` rather than `VIBRATOR_SERVICE` on Android 12
* Optimize Imports for Kotlin code
* Move away from deprecated APIs in Kotlin or explicitly mark where it's not possible
* Update SDK, NDK and libraries
* Enable Gradle Configuration Cache
2021-10-26 10:46:36 +05:30
sspacelynx
4d20d7a4d0 Address CR + Code formatting 2021-09-30 02:19:19 +05:30
sspacelynx
6135f531ae Add refreshRequired xml attribute in IntegerListPreference
This attribute controls whether a rom list refresh will be triggered when the setting value changes.
2021-09-30 02:19:19 +05:30
sspacelynx
221039084e Make languages setting use IntegerListPreference 2021-09-30 02:19:19 +05:30
sspacelynx
c1a3ddcd1c Implement an IntegerListPreference
Unlike `ListPreference`, this preference class uses integers as its values instead of strings, avoiding unnecessary casting. It also doesn't require an array for values: in that case it will be using the clicked entry position as its value.
2021-09-30 02:19:19 +05:30
sspacelynx
fdc7e1238a Implement language support for rom loaders 2021-09-30 02:19:19 +05:30
sspacelynx
3fffde3061 Rework OS to allow passing a language 2021-09-30 02:19:19 +05:30
PixelyIon
6595670a5d Rework Performance Statistics
We used instantaneous values for FPS previously which led to a lot of variation in it and the inability to determine a proper FPS value due to constant fluctuations. All FPS values are now averaged to allow reading out a stable value and a deviation statistic has been added for the frame-time to judge judder and frame-pacing which allows for a significantly better measure of overall performance. The formatting for all the floating-point numbers is now fixed-point to prevent shifting of position due to decimal digits becoming 0.
2021-07-12 21:27:49 +05:30
PixelyIon
6854e07356 Replace LogActivity with "Share Logs" + Add Timestamp to Logger 2021-07-12 21:27:49 +05:30
PixelyIon
e511e158e3 Implement Display Settings + Attach Texture to FenceCycle 2021-07-12 21:27:49 +05:30
PixelyIon
36547cd5dc Redesign Texture Class + Improve Presentation Engine
This commit reworks the `Texture` class to include a Vulkan Image backing that can be optionally owning or non-owning and swapped in with consideration for Vulkan image layout, it also adds CPU-sided synchronization for the texture objects with FenceCycle. It also makes the appropriate changes to `PresentationEngine` and `GraphicBufferProducer` to work with the new `Texture` class while setting the groundwork for supporting swapchain recreation. It also fixes a log in `IpcResponse` and improves the display mode selection algorithm by further weighing refresh rate.
2021-07-12 21:27:49 +05:30
PixelyIon
2143b43068 Vulkan PhysicalDevice + Device Initialization + Report Accurate Version
Vulkan Device initialization is handled now, it supports required extensions but support for optional extensions/features/properties will come in later when we require those. In addition, we now correctly report the version of Skyline to Vulkan which can be accessed from debugging tools. 

There's also a minor change regarding the search pattern for `SkylineLibraries` which now only searches in headers of libraries and it also explicitly excludes the redundant `vulkan.hpp` from the `Vulkan-Headers` repository.
2021-07-12 21:27:49 +05:30
Willi Ye
bf2e20565f Check if fragment is attached when doing animations 2021-06-17 20:30:22 +05:30
Willi Ye
ce60101989 Filter on screen buttons by controller type 2021-06-17 20:30:22 +05:30
Willi Ye
2ff06d5421 Apply changed layout to all items
* Fix memory leaks
2021-06-17 20:30:22 +05:30
Willi Ye
7a5684e57f Rework focus for controller 2021-06-17 20:30:22 +05:30
Willi Ye
3c23302b82 Make rom extensions case insensitive
* Use standard margins
* Some clean up
2021-06-17 20:30:22 +05:30
Willi Ye
61c489dc68 Increase trigger distance of swipe to refresh 2021-06-17 20:30:22 +05:30
Willi Ye
e50f5a5d72 Make controller layout more preferences like 2021-06-17 20:30:22 +05:30
Willi Ye
4b7cb176f6 Add mime type to key picker 2021-06-17 20:30:22 +05:30
Willi Ye
8f3390f073 Use activity contracts for callbacks 2021-06-17 20:30:22 +05:30
Willi Ye
8dd4858612 Fix sorting in search 2021-06-17 20:30:22 +05:30
Willi Ye
d225bc9bef Fix search similarity average 2021-06-17 20:30:22 +05:30
Willi Ye
2e76fbe4b6 Add flexbox layout for wrapping
* Save filter selection
* Handle ini comments in key reader
2021-06-17 20:30:22 +05:30
Willi Ye
bcdd2d9027 main: Move title text up and add sub text 2021-06-17 20:30:22 +05:30
Willi Ye
4db75022d2 Add filter and move search bar down
* Fix crashes
2021-06-17 20:30:22 +05:30
Willi Ye
479209886b Rework search
* Call search once for all formats
2021-06-17 20:30:22 +05:30
Willi Ye
571e189ecd Make serialVersionUID static
* Some minor cleanup
2021-06-17 20:30:22 +05:30
Willi Ye
dca632d0d8 Correct reset value of global scale 2021-06-17 20:30:22 +05:30
Willi Ye
4b53a3b1a6 Enable full screen on resume
* Fix registering of buttons pairs in OSC with multiple fingers
* Enable OSC by default
* Increased OSC scale by default
2021-06-17 20:30:22 +05:30
Willi Ye
1fae3488ad Add button pairings to allow simultaneous pressing 2021-06-17 20:30:22 +05:30
Willi Ye
696f0c7769 Remove injection in dialog fragments
* Set result code in document activity
2021-06-17 20:30:22 +05:30
Willi Ye
a261ff8413 Add extension to retrieve input manager from context 2021-06-17 20:30:22 +05:30
Willi Ye
f5d5caf939 Switch to viewbinding and di with hilt 2021-06-17 20:30:22 +05:30
Willi Ye
ff1b9cb510 Show nsps first 2021-06-17 20:30:22 +05:30
Willi Ye
b12b4df35b Assign recenter setting to osc
* Make handheld/pro controller default for controller id 0
2021-06-17 20:30:22 +05:30
Willi Ye
71ca46fe1a Update dependencies and gradle
* Enable OSC if controller id is 0
* Fix night colors
2021-06-17 20:30:22 +05:30
Willi Ye
9f6a5df5e0 Redesign UI
* Change colors
* Replace toolbar in main activity
* Initial implementation of ViewModel
2021-06-17 20:30:22 +05:30
Billy Laws
63c54207d2 Add AndroidAsset{Backing,FileSystem} for accessing built-in assets
These only implement the subset of VFS needed for time, implementing
more is difficult due to some issues in the AAsset API which make
support quite ugly. The abstract asset filesystem can be accessed by
services through the OS class allowing other implementations to be used
in the future.
2021-03-21 18:56:31 +05:30
sspacelynx
666df1eb43 Add XCI file format support 2021-03-07 22:55:59 +05:30
PixelyIon
fe5061a8e0 Address CR Comments (#132) + Change Core Migration API
This addresses all CR comments including more codebase-wide changes arising from certain review comments like proper usage of its/it's and consistent contraction of it is into it's. 

An overhaul was made to the presentation and formatting of `KThread.h` and `LoadBalance` works has been superseded by `GetOptimalCoreForThread` which can be used alongside `InsertThread` or `MigrateToCore`. It makes the API far more atomic and neater. This was a major point of contention for the design prior, it's simplified some code and potentially improved performance.
2021-03-05 14:55:34 +05:30
◱ PixelyIon
80302cf1ad Update NDK, Gradle and dependencies + Improve Settings API + Migrate to PugiXML 2021-03-05 14:55:34 +05:30
◱ PixelyIon
a5927c5c7b Fix Native-Initiated Exiting 2020-11-22 23:56:17 +05:30
◱ PixelyIon
668f623256 Implement Exceptional Signal Handler + Fix Destruction Behavior
An exceptional signal handler allows us to convert an OS signal into a C++ exception, this allows us to alleviate a lot of crashes that would otherwise occur from signals being thrown during execution of games and be able to handle them gracefully.
2020-11-22 23:56:17 +05:30
◱ PixelyIon
3cde568c51 Run Guest on Main Emulator Thread + Remove Mutex/GroupMutex + Introduce PresentationEngine 2020-11-22 23:56:17 +05:30
◱ PixelyIon
779884edcf Introduce TID to Logger + Fix VMM Bug + Fix NSO Backtrace + Improve Logger 2020-11-22 23:56:17 +05:30
Willi Ye
7b13f2d387 Add visibility toggle for osc 2020-11-12 22:19:55 +05:30
Willi Ye
f479aeb4ac Add comments 2020-11-12 22:19:55 +05:30
Willi Ye
7526a985fb Use property delegate to handle preferences
* Add option to disable joystick recentering
2020-11-12 22:19:55 +05:30