Commit Graph

256 Commits

Author SHA1 Message Date
lynxnb
ddfa9013a9 Use a proper tag for AppItem in intent extras and arguments 2023-02-27 19:56:53 +01:00
lynxnb
2f4778247c Use per-game settings during emulation 2023-02-27 19:56:53 +01:00
lynxnb
1a11aaa651 Add per-game settings configuration functionality 2023-02-27 19:56:53 +01:00
lynxnb
0467614dc0 Add per-game support to EmulationSettings
Implements support for retrieving per-game emulation settings
2023-02-27 19:56:53 +01:00
lynxnb
cd426d9f18 Split PreferenceSettings into AppSettings and EmulationSettings
`PreferenceSettings` was removed in favor of:
* `AppSettings`: stores general purpose settings mostly used for UI configuration and state
* `EmulationSettings`: stores emulation-related settings, most of these are passed to native emulation code
2023-02-27 19:56:53 +01:00
lynxnb
854ea1a42d Make NativeSettings a serializable data class 2023-02-27 19:56:53 +01:00
lynxnb
ee98aaaed1 Add a method to return format in AppItem 2023-02-27 19:56:53 +01:00
lynxnb
d1fd44e32e Move preference fragment to a separate file for modularity 2023-02-27 19:56:53 +01:00
lynxnb
a683978e8c Split preferences to multiple files for reusability 2023-02-27 19:56:53 +01:00
lynxnb
a1ca84f95e Move Kotlin settings to a dedicate package 2023-02-27 19:56:53 +01:00
lynxnb
180d1efd4d Revert "Toggle DisableFrameThrottling setting by clicking on FPS"
This commit reverts PR #2037. Passing `NativeSettings` to emulation code through a member reference, instead of a local variable, caused unpredictable crashes when using custom GPU drivers (v615+) on some Qualcomm SoCs.
The exact cause of the issue remains unknown, my best guess is that it was caused by an incorrect optimization performed on the Kotlin bytecode in release mode, which caused an issue when reading memory that had been forked, because of running emulation in a separate process.
Runtime settings modification will be reimplemented in the future via an alternative method.
2023-02-27 19:00:52 +01:00
lynxnb
5b0a397165 Update native settings after toggling frame throttling 2023-02-20 21:45:30 +00:00
Matesic Darko
f850271e2d toggle DisableFrameThrottling setting by clicking on FPS display
s/jSurface/vkSurface
2023-02-20 21:45:30 +00:00
Billy Laws
a47f010653 Add an option to allow CPU writes when fast readback is used 2023-02-20 18:01:49 +00:00
Abandoned Cart
b20c6e9fc4 onBackPressed -> onBackPressedDispatcher 2023-02-16 14:50:02 +01:00
german77
9e1c9caa36 input: Fix motion orientation based on phone orientation 2023-02-07 16:16:41 +00:00
german77
56d43a70c0 Implement SixAxis sensor 2023-02-07 16:16:41 +00:00
Billy Laws
bb3baa888d Add a hack to disable shader subgroup shuffles
These are about 100x as expensive on adreno than nvidia due to the lack of a dedicated instruction, since some games work fine without them add a hack to disable them.
2023-02-04 23:10:45 +00:00
PabloG02
8b9d6f79ab Add option to enable/disable shader cache 2023-01-28 11:57:19 +00:00
hacobot.dev
ff1e62df7a deleted unnecessary convertion 2023-01-23 21:28:49 +00:00
hacobot.dev
75f6f5e31c pull request requested changes 2023-01-23 21:28:49 +00:00
hacobot.dev
7cd13916a3 Main activity is now refreshing when the group checkbox is changed 2023-01-23 21:28:49 +00:00
hacobot.dev
b67bfe3848 Added functionality to make optional to group games by format and sort 2023-01-23 21:28:49 +00:00
Abandoned Cart
88b3f371f4 Display a preview of the current profile picture
This removes the need to concatenate the variable multiple times, recycles the scaled bitmap after it has been stored, addresses the Android Studio complaint about that method name, and generates a preview of the current profile image as the preference icon.
2023-01-13 14:28:20 +01:00
lynxnb
aa36c591c6 Exclude Home button from controller setup guide 2023-01-11 20:51:18 +00:00
Billy Laws
28b2a7a8a1 Dynamically apply GPU turbo clocks only when GPU submissions are queued
Allows for the GPU to clock down in cases where it's idle for most of the time, while still forcing maximum clocks when we care.
2023-01-08 19:30:52 +00:00
Billy Laws
3d31ade35f Implement an alternative buffer path using direct memory importing
By importing guest memory directly onto the host GPU we can avoid many of the complexities that occur with memory tracking as well as the heavy performance overhead in some situations. Since it's still desired to support the traditional buffer method, as it's faster in some cases and more widely supported, most of the exposed buffer methods have been split into two variants with just a small amount of shared code. While in most cases the code is simpler, one area with more complexity is handling CPU accesses that need to be sequenced, since we don't have any place we can easily apply writes to on the GPFIFO thread that wont also impact the buffer on the GPU, to solve this, when the GPU is actively using a buffer's contents, an interval list is used to keep track of any GPFIO-written regions on the CPU and any CPU reads to them will instead be directed to a shadow of the buffer with just those writes applied. Once the GPU has finished using buffer contents the shadow can then be removed as all writes will have been done by the GPU.

The main caveat of this is that it requires tying host sync to guest sync, this can reduce performance in games which double buffer command buffers as it prevents us from fully saturating the CPU with the GPFIFO thread.
2023-01-08 19:30:52 +00:00
Billy Laws
c67f27e914 Add a setting to control the maximum number of accumulated GPU cmds
This helps to keep the GPU fed when processing large command buffers which don't have any syncpoints to force a flush inbetween.
2023-01-08 19:30:52 +00:00
Billy Laws
77214a98dd Add a setting to force maximum GPU clocks on KGSL devices 2023-01-08 19:30:52 +00:00
PabloG02
80c0f8f04d
Implement full profile picture support
Extends the profile picture stub into a full-fledged implementation with the ability for users to set their profile picture in settings while having the Skyline icon as the default profile picture.
2022-12-27 22:53:41 +05:30
Dima
5a9a2861df Add TitleId TextView in App Dialog 2022-12-10 14:57:46 +00:00
Abandoned Cart
b08fcd7027 Favor a predefined "click" over system vibration 2022-12-10 14:57:33 +00:00
Abandoned Cart
cfd3bfecba Add a rudimentary OSC button vibration setting 2022-12-10 14:57:33 +00:00
Billy Laws
bfae292fb0 Make executor slot count setting exponential 2022-12-03 22:50:56 +00:00
Billy Laws
281838fde1 Apply GPU readback hack to both buffers and textures
And rename as appropriate.
2022-12-03 22:50:56 +00:00
Dima
e8e1b910c3 Add possibility to disable audio output 2022-12-02 00:33:28 +01:00
lynxnb
2e8d7b559c Use the original view padding/margin when applying window insets
Adding to the current view padding/margin values results in applying the insets over and over again as insets listeners can be called multiple times.
2022-11-28 00:04:39 +01:00
lynxnb
163f4f2014 Fix window insets handling when in landscape mode
To avoid code duplication, insets handling has been moved to a separate interface.
2022-11-23 19:49:42 +05:30
lynxnb
ab6c5f4c50 Improve robustness of KeyReader.import
* Close the input and output file streams before moving the output file to the final destination
* Clean up the destination path before moving the new file
* Introduce a `ImportResult` return value to differentiate between the possible causes of import errors
* Display more meaningful error messages in the UI
2022-11-23 19:49:42 +05:30
lynxnb
ee8c055641 Make GpuDriverInstallResult PascalCase 2022-11-23 19:49:42 +05:30
lynxnb
b209ae8e90 Account for stick flat area when retrieving axes value from a MotionEvent 2022-11-17 21:54:15 +01:00
lynxnb
c966220bab Zero-initialize axes history instead of using null values
Use zero initialization for axes history instead of using null values. Fixes the first axis event after launching a game being completely ignored.
2022-11-17 21:54:15 +01:00
lynxnb
3a657c44cc Don't ignore HAT axes input events
Capture HAT axes events ourselves instead of relying on the android framework to turn them into KeyCodes. Fixes handling of DPAD button presses on most controllers.
2022-11-17 21:54:15 +01:00
lynxnb
f1ec771944 Fix inverted axis polarity
In the case of axis value being zero, polarity would favor one side of the stick resulting in invalid values. Fix that by taking into account axis history when calculating polarity.
2022-11-17 21:54:15 +01:00
lynxnb
675e8dbb2e Move input handling code to a dedicated class 2022-11-17 21:54:15 +01:00
lybxlpsv
18861d73a3 Set systemUiVisibility during onResume for A11 2022-11-17 14:04:57 +01:00
lynxnb
cc71e7b56c Run emulation in a separate process
Exiting from emulation has always been a big issue for Skyline, with guest and host threads that would keep running in the background unless the app was manually killed. Running emulation in a separate process allows us to kill it when we are done, avoiding the need for complex exiting management code.
2022-11-11 11:49:33 +00:00
lynxnb
e2a5da1d67 Fix AppDialog layout
* Add a drag indicator at the top
* Fix flex layout wrapping when buttons didn't fit on a single line
* Fix BottomSheetDialog peek height too small on landscape orientation
* General cleanup of the layout
2022-11-09 23:07:23 +05:30
lynxnb
86364a84a2 Allow content to be drawn behind the navigation bar 2022-11-09 23:07:23 +05:30
lynxnb
f93d3b78d3 Add a drag indicator element at the top of LicenceDialog
A new `DragIndicatorView` had been introduced, which draws a small drag handle element. When used inside a `BottomSheetDialog`, this view will add a callback for hiding the indicator when the dialog is fully expanded.
2022-11-09 23:07:23 +05:30