snes9xgx/source/video.h

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/****************************************************************************
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* Snes9x Nintendo Wii/Gamecube Port
*
* softdev July 2006
* Michniewski 2008
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* Tantric 2008-2020
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*
* video.h
*
* Video routines
***************************************************************************/
#ifndef _GCVIDEOH_
#define _GCVIDEOH_
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#include <ogcsys.h>
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#include "snes9x/snes9x.h"
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void AllocGfxMem();
void InitGCVideo ();
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void StopGX();
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void ResetVideo_Emu();
void setGFX();
void update_video (int width, int height);
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void ResetVideo_Menu();
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void TakeScreenshot();
void ClearScreenshot();
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void Menu_Render();
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void Menu_DrawImg(f32 xpos, f32 ypos, u16 width, u16 height, u8 data[], f32 degrees, f32 scaleX, f32 scaleY, u8 alphaF );
void Menu_DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 filled);
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extern GXRModeObj *vmode;
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extern int screenheight;
extern int screenwidth;
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extern bool progressive;
extern u8 * gameScreenPng;
extern int gameScreenPngSize;
extern u32 FrameTimer;
extern bool vmode_60hz;
extern int timerstyle;
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extern int CheckVideo;
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#endif