Commit Graph

874 Commits

Author SHA1 Message Date
Daryl Borth
bf65ffe432 fix SD2SP2 2021-01-31 09:45:14 -07:00
Daryl Borth
82f15c4643 add .bs to list of files to display 2021-01-28 12:02:53 -07:00
Daryl Borth
3cf1285ea6 change max game image dimensions to 640x480 to support screenshots 2021-01-28 11:52:26 -07:00
Daryl Borth
bf8a8b4d44 finalize 4.4.9 2021-01-18 18:59:54 -07:00
bladeoner
faf5ef9f1b
Update file headers (#959) 2021-01-06 12:13:32 -08:00
bladeoner
4764320910
Create dummy files (#958) 2020-12-24 11:11:28 -07:00
Daryl Borth
05501bed81 revert git ignore 2020-10-25 11:58:57 -06:00
Daryl Borth
684068bd91 revert makefile changes, update CI 2020-10-25 11:57:36 -06:00
bladeoner
d1dd578f47
Refactor make files and change artifact output (#949)
This changes the following:
- Uploads a separate Wii and Gamecube artifact
- Excludes uploading the elf files
- Creates the complete Wii structure under executables/Snes9xGX
- Creates the complete GameCube structure under executables/Snes9xGX-GameCube
- Doesn't upload empty folders like the snes9xgx folder with cheats, roms and saves but it is created in a local environment
2020-10-25 10:19:32 -06:00
Daryl Borth
d4397bf6a5 copy freetype from buildtools dir 2020-10-06 10:07:31 -06:00
Daryl Borth
3f0e3a6b90 remove unneeded line 2020-09-28 16:48:26 -06:00
Daryl Borth
0e03e6c96a add ability to change the player mapped to a connected controller 2020-09-28 16:46:30 -06:00
Daryl
5df5747c54 correct aspect ratio by changing viWidth to 644 (vaguerant) 2020-09-02 18:33:16 -06:00
Daryl
ff223e4da8 load cover images directly from file instead of an intermediary buffer 2020-08-09 13:08:51 -06:00
bladeoner
c1fb2e5a1e
Snes9x - Remove S9xChooseFilename (#941)
This is integration of the frontend with the core. Disable
the snapshot button mappings that use it. Any frontend should
implement those port commands its own.

Co-authored-by: dborth <dborth@gmail.com>
2020-08-08 10:45:42 -06:00
bladeoner
c14ff9464a
Snes9x - Remove S9xSetPalette (#940) 2020-08-08 10:28:59 -06:00
bladeoner
158d09b9d2
Snes9x - Remove S9xChooseMovieFilename (#942)
This is integration of the frontend with the core. Disable
the button mappings that use it. The frontend should implement on
its own.
2020-08-08 10:28:38 -06:00
bladeoner
1c021f105b
Snes9x - Add explicit declaration of tile unit templates. (#943)
Silences warnings and prevents double-compilation.
2020-08-08 10:28:28 -06:00
Daryl
66da7346b9 use I4 instead of RGBA8 for fonts (much less memory) 2020-07-25 10:23:22 -06:00
Daryl
09c3376827 when unable to load the default rom directory, just drop into device
root. don't show an error when unable to find a load device.
2020-07-23 14:31:03 -06:00
bladeoner
7e2bbbb9ac
Fix CI/CD build and adjust Credits (#939)
- Remove Cirrus CI build
- Add Github Workflow
- Adjust README.md
- Adjust Credits
2020-07-21 15:10:14 -06:00
dborth
a13c3ab0a0
Delete readme.txt 2020-07-05 09:58:57 -06:00
bladeoner
06438d4467
Add README.md (#935) 2020-07-05 09:58:13 -06:00
bladeoner
b2f1a8f535
Update file headers (#934) 2020-07-02 00:50:35 -06:00
bladeoner
41258b063e
Readme additions (#933) 2020-07-02 00:43:54 -06:00
Daryl
b61d0102b0 finalize 4.4.8 2020-06-29 21:11:49 -06:00
bladeoner
de1155730c
Update devkitPro in Cirrus CI (#931) 2020-06-29 00:39:51 -06:00
Daryl
8435c09b65 BSX rom is now optional. if missing, it will load directly into the
game.
2020-06-28 21:24:42 -06:00
bladeoner
ffde2f7bf3
Add automated build via Cirrus CI (#929)
This change enables automated build via Cirrus CI.
2020-06-28 13:49:14 -06:00
Daryl
d6eeb5c77d silence a few warnings 2020-06-28 13:45:36 -06:00
Carsten Teibes
f875dfe346
Update Makefiles to latest build tools (#930)
* Update Makefiles to latest build tools

* Fix warnings about overlapping strings

* Fix oversight in GameCube compilation
2020-06-28 10:05:41 -06:00
bladeoner
3252710eb7
Snes9x - Fix some warnings. / Remove out-of-bounds access with macs rifle data. (#925)
* Snes9x - Fix some warnings.

* Snes9x - Remove out-of-bounds access with macs rifle data.
2020-06-24 22:01:32 -06:00
bladeoner
cd66ff803f
Snes9x - SA1: Remove memory remapping at load state. (#924)
This fixes the Mega Man X SA1 patch.
2020-06-13 15:29:27 -06:00
Daryl
bb341fed60 wii u widescreen patch, report whether wii u CPU is full speed 2020-06-01 21:16:28 -06:00
Daryl
77708edcc1 prevent cheat name overflow 2020-05-12 20:55:48 -06:00
CrewMdk
879b99ff82
Updated korean language translation (#922)
Added translation for text: SD Gecko Slot A and SD Gecko Slot B.
2020-04-09 20:32:05 -06:00
CrewMdk
bed83a5db1
Updated spanish language translation (#921)
Added translation for text: SD Gecko Slot A and SD Gecko Slot B.
2020-04-09 20:31:44 -06:00
bladeoner
b17cca4d1c
Snes9x - Increase SRAM size to 512KB (#920)
Increased SRAM size from 128KB to 512KB.  This fixes a crash in the
emulator when writing to SRAM between addresses $720000 and $7DFFFF.
2020-04-06 17:16:15 -06:00
CrewMdk
b9d6ec7883
Updated spanish language translation (#919)
Some texts were changed for a better understanding.
2020-04-04 12:27:42 -06:00
CrewMdk
9a3aac7e8f
Updated chinese (simplified) language translation (#918)
Texts that are no longer in the emulator code have been removed.
2020-04-02 18:26:09 -06:00
CrewMdk
2655348ecf
Updated english language translation (#917) 2020-04-02 18:25:56 -06:00
CrewMdk
55ee82cd96
Updated english language translation (#916) 2020-04-02 18:25:31 -06:00
CrewMdk
f26ce22342
Updated english language translation (#915)
* Updated english language translation

* Updated english language translation
2020-04-02 18:25:17 -06:00
CrewMdk
5df29089ec
Updated korean language translation (#914)
* Updated korean language translation

The text is organized in alphabetical order.
The texts for the interface are the first and the texts for Snes9x GX were moved at the end to have a better order and facilitate translation into other languages.

* Updated korean language translation

The text is organized in alphabetical order.
The texts for the interface are the first and the texts for Snes9x GX were moved at the end to have a better order and facilitate translation into other languages.

* Updated korean language translation

The text is organized in alphabetical order.
The texts for the interface are the first and the texts for Snes9x GX were moved at the end to have a better order and facilitate translation into other languages.

* Updated korean language translation

Translations have been added for the text "Chinese (Simplified)" and "Chinese (Traditional)".
2020-04-02 18:25:04 -06:00
CrewMdk
42b4f5fcdc
Updated spanish language translation (#913)
* Updated spanish language translation

The text is organized in alphabetical order.
The texts for the interface are the first and the texts for Snes9x GX were moved at the end to have a better order and facilitate translation into other languages.

* Updated spanish language translation

The text is organized in alphabetical order.
The texts for the interface are the first and the texts for Snes9x GX were moved at the end to have a better order and facilitate translation into other languages.

* Updated spanish language translation

Translations have been added for the text "Chinese (Simplified)" and "Chinese (Traditional)".
2020-04-02 18:24:50 -06:00
Daryl Borth
e847522abf reduce save buffer size on gamecube. fixes graphical glitches 2020-03-15 09:38:31 -06:00
Daryl Borth
c44a2db968 skip chinese traditional (no translation). fix language default. 2020-03-13 13:42:43 -06:00
xjsxjs197
29735a817d
update SIMP_CHINESE translations (#911)
* update SIMP_CHINESE translations

* update SIMP_CHINESE translations

* Update zh.lang
2020-03-13 13:25:21 -06:00
Daryl Borth
a0a72079f8 finalize 4.4.7 2020-03-04 17:22:00 -07:00
Daryl Borth
05b4abce98 fix controllers with bad calibration data 2020-02-28 18:49:52 -07:00