Commit Graph

874 Commits

Author SHA1 Message Date
Daryl Borth
e8702bbb9d update readme. finalize 4.4.3. 2019-04-13 10:46:27 -06:00
bladeoner
c6b0535999 Snes9x - Revert to higher APU clock. (#841) 2019-04-12 13:24:23 -06:00
Daryl Borth
daba8fcdae update makefiles 2019-04-11 19:27:56 -06:00
bladeoner
6fc9c9f96d Snes9x - Add Settings.IsPatched to know if ROM was patched. (#840) 2019-04-11 07:53:45 -06:00
bladeoner
11093a7e1a Snes9x - Fix BPS patch support. (ArtiiP) (#838) 2019-04-10 17:03:00 -06:00
bladeoner
4e057ed7b4 Snes9x - Add the separate echo buffer option. (#836)
Snes9x
- Add the separate echo buffer option.
2019-04-10 12:21:57 -06:00
Daryl Borth
246b28fcd5 update spanish translation (Psycho RFG) 2019-04-08 19:39:48 -06:00
bladeoner
d9e6091377 Increase Max Cheats (#833) 2019-04-07 13:25:40 -06:00
bladeoner
cd94c6ad1d Fix Tenshi no Uta black screen (#834) 2019-04-07 12:29:15 -06:00
bladeoner
92c85e3688 Snes9x - SFX: Make SFX2 1/3 faster than 1.59.2. (#831) 2019-04-03 12:57:33 -06:00
bladeoner
30b717a1d6 Snes9x - Recorrect green bit math. (#830) 2019-04-03 12:56:33 -06:00
bladeoner
ff8f40e53b Snes9x - Adjust new math to do 15->16 bit correctly. (#829)
Commits from Snes9x:
- Change variable names to make sense.
- Adjust new math to do 15->16 bit correctly.
2019-03-28 07:56:56 -06:00
bladeoner
56fb0046ba Snes9x - Use for loops for DRAW_TILE. 3-4% speed benefit. Backport Select brightness function in tile renderer. (#828)
- Use for loops for DRAW_TILE. 3-4% speed benefit.
- Select brightness function in tile renderer.
2019-03-27 15:17:24 -06:00
bladeoner
6dcba441ea Snes9x - Proper 16-bit color conversion. Core version number 1.60
Proper 16-bit color conversion
Core version number 1.60
2019-03-25 21:06:43 -06:00
bladeoner
f513ac5e2f Fix Chou Aniki. Remove hack. (#825)
- Fix Chou Aniki. Remove hack.
- Fix lines in License Stub
2019-03-10 19:29:24 -06:00
bladeoner
25fd692dc5 Backport GFX and PPU fixes (#824)
- Fix PPU blending with unoptimized change.
- Use a lookup table. A little faster.
- Fix color add for non-GFX_MULTI_FORMAT.
- Make blending work with RGB555.
- Remove most of GFX_MULTI_FORMAT.
2019-03-09 09:59:21 -07:00
bladeoner
d3aa772352 Fix blackscreen Rendering Rangers R2 (J) (#822) 2019-03-04 07:50:55 -07:00
bladeoner
087ac22029 Backport and adjusted the Refactored APU Resampler (#821) 2019-03-03 09:28:18 -07:00
Daryl Borth
6e1a197edd cleanup screenshot memory management. fixes preview image not displaying
on gamecube
2019-03-02 16:38:41 -07:00
bladeoner
f016b19cab Backport Bump version number and copyright date. (#819) 2019-02-23 18:51:51 -07:00
bladeoner
3ba51632de Backport Adjust APU hack for Circuit USA. (#818) 2019-02-23 18:51:41 -07:00
bladeoner
dc9149939e Backport frequency changes (#820)
Adjust default input rate, too.
Use nominal frequency ratio for APU.
2019-02-23 18:51:28 -07:00
askotx
d85c32f263
Merge pull request #816 from Fledge68/master
- fixed crash when used as wiiflow plugin.
2019-02-20 18:24:36 -07:00
Fledge68
1a35f03d47 - fixed crash when used as wiiflow plugin. 2019-02-19 17:12:03 -06:00
bladeoner
b66acdf476 Backport Move interlace flags to S9xSoftResetPPU. (#811) 2019-02-18 08:53:47 -07:00
bladeoner
f93f2b84fa Backport c4emu and gfx fixes (#810)
C4emu backport:
C4: Do the sign extend manually.
Revert "MSVC 2005 bugfix"

GFX backport:
Fix GCC warning about indentation. 
GFX.DoInterlace-- should occur even if we don't render frame.
2019-02-17 10:33:34 -07:00
Daryl Borth
6b23a58a83 fix crash on launch when using network shares 2019-01-29 20:47:40 -07:00
Corey Garst
e27e792485 Port option to not append Auto to save filenames from vbagx and fceugx (#808) 2019-01-29 20:31:25 -07:00
Daryl Borth
de067e5e6b fix issue with on-screen keyboard 2019-01-29 18:13:34 -07:00
DDinghoya
0e45f3bf09 - Updated Korean translation. (#806) 2019-01-26 11:50:42 -07:00
Daryl Borth
7b72e0bc5f finalize 4.4.2 2019-01-25 19:05:21 -07:00
DDinghoya
6214bdddf2 - Updated Korean translation. (#805) 2019-01-25 08:38:48 -07:00
DDinghoya
fdf34302d3 - Updated Korean translation. (#804) 2019-01-23 07:59:20 -07:00
dborth
8640ba22a4
Merge pull request #802 from bladeoner/ppu
Backport Only allow instantaneous IRQ when toggling IRQ completely
2019-01-19 10:35:24 -07:00
bladeoner
6d45274416
Backport Only allow instantaneous IRQ when toggling IRQ completely 2019-01-19 08:43:22 +01:00
dborth
1d2e9c8836
Merge pull request #801 from bladeoner/sa1
SA1 Hack Super Mario RPG and Kirby's Dreamland 3
2019-01-15 18:10:19 -07:00
bladeoner
aff6cd661f SA1 Hack Super Mario RPG and Kirby's Dreamland 3
This fixes the FPS drops in Super Mario RPG and Kirby's Dreamland 3.
2019-01-15 20:28:00 +01:00
dborth
f61ecd0ef1
Merge pull request #799 from bladeoner/sa1
Backport Reduced version of Vitor's fix for SA1 speed throttle
2019-01-12 09:30:15 -07:00
bladeoner
5ddfffd8fe Backport Reduced version of Vitor's fix for SA1 speed throttle 2019-01-12 09:06:18 +01:00
Askot
5517ec7567 -Fix overclock settings not loaded on start 2019-01-06 13:05:13 -07:00
Daryl Borth
b723af3635 Add support to load external background music 2019-01-06 10:17:20 -07:00
Daryl Borth
9e038bee04 add ability to externally load fonts and activate japanese/korean
translations.
2019-01-05 17:07:07 -07:00
Daryl Borth
5160445ae8 fix Wii U GamePad support 2019-01-05 13:34:21 -07:00
Daryl Borth
a129950089 set widescreen by default when in 16:9 mode 2019-01-05 10:58:10 -07:00
dborth
9a913e21b4
Merge pull request #797 from Zal0/master
Swapping preview images with + button
2019-01-05 10:49:52 -07:00
Zalo
9dfd4581f9 Merge branch 'DBORTH_master' 2019-01-05 13:56:07 +01:00
Daryl Borth
79a1111178 finalize 4.4.1 2019-01-04 18:12:35 -07:00
Zalo
d8e1b1b09d Merge branch 'master' of https://github.com/Zal0/snes9xgx
# Conflicts:
#	source/menu.cpp
2019-01-02 17:27:43 +01:00
Zalo
73cd9b9c74 changin image preview with plus button 2019-01-02 17:25:42 +01:00
Zalo
85cc152ca9 removed ImageFolder from GCSettings because it can always be retrieved from GCSettings.PreviewImage, added function to get its value 2019-01-02 17:25:13 +01:00