bladeoner
c5b911236d
Also apply Firepower 2000 scanline timing to Super SWIV (fixes 610) ( #886 )
2019-12-28 19:27:41 -07:00
Pwedge
cd264c16da
Added support for serial port 2 (SP2 / SD2SP2) on Gamecube ( #884 )
2019-12-23 22:30:59 -07:00
bladeoner
abbf71f2d9
Snes9x - add unlimited sprites (range) ( #879 )
2019-11-27 11:42:49 -07:00
bladeoner
adb43e9262
Snes9x - Add render position hack and clean up rest. ( #880 )
...
This removes the "known bad dumps" section, which probably aren't
relevant anymore. It also removes commented out APU hacks which are
no longer needed.
2019-11-27 11:42:40 -07:00
Daryl Borth
d7739e797e
only enable AutoDisplayMessages if display framerate or clock is on
2019-11-03 10:43:06 -07:00
Daryl Borth
1e5802f35f
updates to spanish translation
2019-11-03 10:36:08 -07:00
Daryl Borth
3c14d5e91a
finalize 4.4.4
2019-10-13 14:39:14 -06:00
bladeoner
96b7c849b4
Snes9x - Fix Mode7 mosaic glitch from tile cleanup. ( #876 )
2019-10-13 14:01:53 -06:00
bladeoner
3c573f69dc
update readme. finalize 4.4.4 ( #875 )
2019-10-09 23:00:27 -06:00
niuus
62e529c6e7
Working buttons for all SNES peripherals ( #872 )
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* Working buttons for all SNES peripherals
Mouse, SuperScope and the Konami's Justifier trigger/buttons never worked in any other controllers except the GCN pad and Wiimote. This fixes it, so you can use the Wii Classic Controller, Wii U Pro Controller and Wii U Gamepad to fully emulate the peripherals.
* Minor button rearrangement
2019-08-13 15:11:03 -06:00
Daryl Borth
4c15d55247
Add Retrode support (Thanks revvv!)
2019-08-05 18:22:54 -06:00
bladeoner
637f4b42cc
Snes9x - Fix out-of-bounds memory access. ( #871 )
2019-08-05 11:08:00 -06:00
Daryl Borth
ecd7869234
update spanish translation
2019-07-04 17:52:36 -06:00
bladeoner
27dea97a35
Snes9x - yoffy/unmacro-tile ( #865 )
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This patch provides maintainability and debuggability of tile.cpp.
It replacements many macros to C++ template, and abolish self inclusion.
2019-06-29 09:54:17 -06:00
bladeoner
66969747f7
Snes9x - Trim data elements beginning with colons in bml. ( #863 )
2019-06-25 13:03:45 -06:00
bladeoner
2200cc5c6e
bg_preview corrected right top line was too thick (thanks to Tanooki16) ( #861 )
2019-06-10 08:09:32 -06:00
bladeoner
c774b82786
Snes9x - Use helper function. ( #860 )
2019-06-06 20:30:14 -06:00
bladeoner
fee3081a05
Fix Dragon Ball Z Hyper Dimension black screen ( #858 )
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- Commit "Backport Reduced version of Vitor's fix for SA1 speed throttle" caused a black screen when starting DBZ Hyper Dimension, this change fixes that.
2019-06-04 20:39:06 -06:00
Daryl Borth
f15028a5ac
fix issue enabling both frame rate and clock
2019-06-03 19:18:57 -06:00
bladeoner
93bc3a8a7d
Snes9x - Multiple BML changes ( #856 )
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- Don't use a magic depth number for attributes.
- C++ification of bml parser.
- Fix MSVC build.
2019-06-03 19:15:16 -06:00
bladeoner
43e3b79937
Fix SuperFX2 Core Speed ( #852 )
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Commit "Snes9x - SFX: Make SFX2 1/3 faster than 1.59.2." fixes the SuperFX2 speed for Yoshi's Island but it broke the speed for other SuperFX2 games.
This hack will correct that.
2019-06-01 08:33:09 -06:00
bladeoner
9b3636bbfe
Reduce manual allocation in BML parser and cheats. ( #850 )
2019-05-15 18:55:44 -06:00
bladeoner
4a5a027e61
Use C++ memory allocation. ( #849 )
2019-05-15 18:55:12 -06:00
bladeoner
8447bdf94c
Add Show Local Time option. ( #848 )
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Adds the option 'Show Local Time" under Game Settings, Video when playing a game.
2019-05-15 18:54:54 -06:00
bladeoner
2dfce39f63
Change L+R+SELECT to go back to L+R+START ( #847 )
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This is a more universal combination
2019-04-21 09:35:06 -06:00
bladeoner
55b4306c4b
Change L+R+X+Y trigger to go back to L+R+SELECT ( #846 )
2019-04-20 10:53:22 -06:00
Daryl Borth
9bcb97dd10
add back L+R+X+Y trigger to go back to emulator
2019-04-19 13:05:52 -06:00
bladeoner
cfda443d78
Snes9x - Restore MSU1_AUDIO_POS. ( #844 )
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Snes9x:
- Restore MSU1_AUDIO_POS.
- Restore MSU1 playback position correctly.
2019-04-17 13:31:26 -06:00
Daryl Borth
ff33041e31
fix ZL button mapping for Wii U GamePad
2019-04-16 19:12:16 -06:00
bladeoner
0f771aaf7a
Snes9x - Round up calculated size to next 8k for bad hacks. ( #842 )
2019-04-16 18:03:46 -06:00
Daryl Borth
e8702bbb9d
update readme. finalize 4.4.3.
2019-04-13 10:46:27 -06:00
bladeoner
c6b0535999
Snes9x - Revert to higher APU clock. ( #841 )
2019-04-12 13:24:23 -06:00
Daryl Borth
daba8fcdae
update makefiles
2019-04-11 19:27:56 -06:00
bladeoner
6fc9c9f96d
Snes9x - Add Settings.IsPatched to know if ROM was patched. ( #840 )
2019-04-11 07:53:45 -06:00
bladeoner
11093a7e1a
Snes9x - Fix BPS patch support. (ArtiiP) ( #838 )
2019-04-10 17:03:00 -06:00
bladeoner
4e057ed7b4
Snes9x - Add the separate echo buffer option. ( #836 )
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Snes9x
- Add the separate echo buffer option.
2019-04-10 12:21:57 -06:00
Daryl Borth
246b28fcd5
update spanish translation (Psycho RFG)
2019-04-08 19:39:48 -06:00
bladeoner
d9e6091377
Increase Max Cheats ( #833 )
2019-04-07 13:25:40 -06:00
bladeoner
cd94c6ad1d
Fix Tenshi no Uta black screen ( #834 )
2019-04-07 12:29:15 -06:00
bladeoner
92c85e3688
Snes9x - SFX: Make SFX2 1/3 faster than 1.59.2. ( #831 )
2019-04-03 12:57:33 -06:00
bladeoner
30b717a1d6
Snes9x - Recorrect green bit math. ( #830 )
2019-04-03 12:56:33 -06:00
bladeoner
ff8f40e53b
Snes9x - Adjust new math to do 15->16 bit correctly. ( #829 )
...
Commits from Snes9x:
- Change variable names to make sense.
- Adjust new math to do 15->16 bit correctly.
2019-03-28 07:56:56 -06:00
bladeoner
56fb0046ba
Snes9x - Use for loops for DRAW_TILE. 3-4% speed benefit. Backport Select brightness function in tile renderer. ( #828 )
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- Use for loops for DRAW_TILE. 3-4% speed benefit.
- Select brightness function in tile renderer.
2019-03-27 15:17:24 -06:00
bladeoner
6dcba441ea
Snes9x - Proper 16-bit color conversion. Core version number 1.60
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Proper 16-bit color conversion
Core version number 1.60
2019-03-25 21:06:43 -06:00
bladeoner
f513ac5e2f
Fix Chou Aniki. Remove hack. ( #825 )
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- Fix Chou Aniki. Remove hack.
- Fix lines in License Stub
2019-03-10 19:29:24 -06:00
bladeoner
25fd692dc5
Backport GFX and PPU fixes ( #824 )
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- Fix PPU blending with unoptimized change.
- Use a lookup table. A little faster.
- Fix color add for non-GFX_MULTI_FORMAT.
- Make blending work with RGB555.
- Remove most of GFX_MULTI_FORMAT.
2019-03-09 09:59:21 -07:00
bladeoner
d3aa772352
Fix blackscreen Rendering Rangers R2 (J) ( #822 )
2019-03-04 07:50:55 -07:00
bladeoner
087ac22029
Backport and adjusted the Refactored APU Resampler ( #821 )
2019-03-03 09:28:18 -07:00
Daryl Borth
6e1a197edd
cleanup screenshot memory management. fixes preview image not displaying
...
on gamecube
2019-03-02 16:38:41 -07:00
bladeoner
f016b19cab
Backport Bump version number and copyright date. ( #819 )
2019-02-23 18:51:51 -07:00