usbloadergx/source/settings/menus/FeatureSettingsMenu.cpp

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/****************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <gccore.h>
#include <ogc/machine/processor.h>
#include <unistd.h>
#include "FeatureSettingsMenu.hpp"
#include "Channels/channels.h"
#include "settings/CGameCategories.hpp"
#include "settings/CGameSettings.h"
#include "settings/GameTitles.h"
#include "settings/CSettings.h"
#include "settings/SettingsPrompts.h"
#include "network/update.h"
#include "network/Wiinnertag.h"
#include "network/networkops.h"
#include "FileOperations/fileops.h"
#include "FileOperations/DirList.h"
#include "utils/StringTools.h"
#include "prompts/PromptWindows.h"
#include "prompts/ProgressWindow.h"
#include "prompts/filebrowser.h"
#include "usbloader/GameList.h"
#include "usbloader/neek.hpp"
#include "language/gettext.h"
#include "wad/nandtitle.h"
#include "wad/wad.h"
#include "sys.h"
#include "cache/cache.hpp"
static const char * OnOffText[] =
{
trNOOP( "OFF" ),
trNOOP( "ON" )
};
static const char * WiilightText[WIILIGHT_MAX] =
{
trNOOP( "OFF" ),
trNOOP( "ON" ),
trNOOP( "Only for Install" )
};
FeatureSettingsMenu::FeatureSettingsMenu()
: SettingsMenu(tr("Features Settings"), &GuiOptions, MENU_NONE)
{
int Idx = 0;
Options->SetName(Idx++, "%s", tr( "Titles from GameTDB" ));
Options->SetName(Idx++, "%s", tr( "Cache Titles" ));
Options->SetName(Idx++, "%s", tr( "Use Game Header Cache" ));
Options->SetName(Idx++, "%s", tr( "Force Titles from Disc" ));
Options->SetName(Idx++, "%s", tr( "Wiilight" ));
Options->SetName(Idx++, "%s", tr( "Rumble" ));
Options->SetName(Idx++, "%s", tr( "AutoInit Network" ));
Options->SetName(Idx++, "%s", tr( "System Proxy Settings" ));
Options->SetName(Idx++, "%s", tr( "Messageboard Update" ));
Options->SetName(Idx++, "%s", tr( "Wiinnertag" ));
Options->SetName(Idx++, "%s", tr( "Import Categories" ));
Options->SetName(Idx++, "%s", tr( "Export All Saves to EmuNand" ));
OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. Changelog since last revision: - add banner/icon animation support for wii games / channels / gamecube - add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner) - add gamecube banner of system menu (not used right now since it sucks) - add banner grid of the system menu (resources loaded from nand) (with button highliter) - add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back" - add play count text to the banner frame window (can be disabled as up until now in the gui settings) - add zoom in/out/scroll animations to banner grid and change into big frame window - add loading gc banners from ISO and DVD - add loading wii banners from DVD discs even if the game is not installed - add favorite level setting to the game settings since it is no longer on the banner frame window - add new settings section for banner settings - add option to choose between disc window and banner window - added back ehci module to support 2 usb drives and re-enabled the option - add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet) - exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators) - add and fixed gui numpad for entering numbers of any kind - add setting for tooltip delay time - fix reload of cover image on game list when only 1 item is left after a change (e.g. sort) - add use of old build in font for credits window because it doesnt look good with the system menu one - fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1 - fixed bug where entering -1 (Use global) for cIOS was not possible in game settings - many source cleanups - add bnr chace setting - add DML configuration from the loader - removed creation of temporary "boot.bin" file - DML custom game paths. Additionally i added support for following forms of paths: 1. configpath/gamepath/game.iso 2. configpath/gamepath/game.gcm 3. configpath/gamepath/GAMEID6.iso 4. configpath/gamepath/GAMEID6.gcm Where gamepath can be anything you want inside the configure path in the custom path settings. I don't know if GCM files are allowed by DML but i just added support for it just in case. Changing path to USB is not blocked currently but games won't run from USB just keep that in mind. The "copy to SD before start" feature is not added yet. Listing the games should work though - DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii) - several DML internal configs are added as per game/global settings - added load of last cheat configuration from GCT files - added init of network into background thread so it is cancelable and has a timeout - added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path. all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else. - added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based) - added selection menu for gc multidisc which game to install - fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them - lots of string handling improvements (thanks to gerbilsoft for his patch) - added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr. - added several progress bar cancel buttons on some missing progress windows - improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed. - added pulsing new icon on banner grid layout for new games - added resize of widescreen screenshots to 768 width - added mii extract on save game extract if the file does not yet exists - added mii extractor and SYSCONF extractor that always extracts and overwrites old files - changed wifi gecko to UDP socket - support for DML v1.2+ NOTE: Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support. I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
2012-05-06 12:59:58 +02:00
Options->SetName(Idx++, "%s", tr( "Export Miis to EmuNand" ));
Options->SetName(Idx++, "%s", tr( "Export SYSCONF to EmuNand" ));
Options->SetName(Idx++, "%s", tr( "Dump NAND to EmuNand" ));
Options->SetName(Idx++, "%s", tr( "EmuNAND Wad Manager" ));
Options->SetName(Idx++, "%s", tr( "Update Nintendont" ));
Options->SetName(Idx++, "%s", tr( "WiiU Widescreen" ));
Options->SetName(Idx++, "%s", tr( "Boot Neek System Menu" ));
Options->SetName(Idx++, "%s", tr( "Reset All Game Settings" ));
Options->SetName(Idx++, "%s", tr( "Reset Game Header Cache" ));
OldTitlesOverride = Settings.titlesOverride;
OldCacheTitles = Settings.CacheTitles;
OldForceDiscTitles = Settings.ForceDiscTitles;
SetOptionValues();
}
FeatureSettingsMenu::~FeatureSettingsMenu()
{
if ( Settings.titlesOverride != OldTitlesOverride
|| Settings.CacheTitles != OldCacheTitles
|| Settings.ForceDiscTitles != OldForceDiscTitles)
{
if(Settings.ForceDiscTitles)
Settings.titlesOverride = OFF;
//! Remove cached titles and reload new titles
GameTitles.SetDefault();
if(Settings.titlesOverride) {
GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path);
}
else
{
//! Don't override titles, in other words read them from disc header or directory names
gameList.ReadGameList();
gameList.LoadUnfiltered();
}
}
}
void FeatureSettingsMenu::SetOptionValues()
{
int Idx = 0;
//! Settings: Titles from GameTDB
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.titlesOverride] ));
//! Settings: Cache Titles
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.CacheTitles] ));
//! Settings: Use Game Header Cache
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.UseGameHeaderCache] ));
//! Settings: Force Titles from Disc
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.ForceDiscTitles] ));
//! Settings: Wiilight
Options->SetValue(Idx++, "%s", tr( WiilightText[Settings.wiilight] ));
//! Settings: Rumble
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.rumble] ));
//! Settings: AutoInit Network
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.autonetwork] ));
//! Settings: System Proxy Settings
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.ProxyUseSystem] ));
//! Settings: Messageboard Update
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.PlaylogUpdate] ));
//! Settings: Wiinnertag
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.Wiinnertag] ));
//! Settings: Import categories from GameTDB
Options->SetValue(Idx++, " ");
//! Settings: Export Savegames to EmuNand
Options->SetValue(Idx++, " ");
OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. Changelog since last revision: - add banner/icon animation support for wii games / channels / gamecube - add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner) - add gamecube banner of system menu (not used right now since it sucks) - add banner grid of the system menu (resources loaded from nand) (with button highliter) - add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back" - add play count text to the banner frame window (can be disabled as up until now in the gui settings) - add zoom in/out/scroll animations to banner grid and change into big frame window - add loading gc banners from ISO and DVD - add loading wii banners from DVD discs even if the game is not installed - add favorite level setting to the game settings since it is no longer on the banner frame window - add new settings section for banner settings - add option to choose between disc window and banner window - added back ehci module to support 2 usb drives and re-enabled the option - add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet) - exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators) - add and fixed gui numpad for entering numbers of any kind - add setting for tooltip delay time - fix reload of cover image on game list when only 1 item is left after a change (e.g. sort) - add use of old build in font for credits window because it doesnt look good with the system menu one - fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1 - fixed bug where entering -1 (Use global) for cIOS was not possible in game settings - many source cleanups - add bnr chace setting - add DML configuration from the loader - removed creation of temporary "boot.bin" file - DML custom game paths. Additionally i added support for following forms of paths: 1. configpath/gamepath/game.iso 2. configpath/gamepath/game.gcm 3. configpath/gamepath/GAMEID6.iso 4. configpath/gamepath/GAMEID6.gcm Where gamepath can be anything you want inside the configure path in the custom path settings. I don't know if GCM files are allowed by DML but i just added support for it just in case. Changing path to USB is not blocked currently but games won't run from USB just keep that in mind. The "copy to SD before start" feature is not added yet. Listing the games should work though - DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii) - several DML internal configs are added as per game/global settings - added load of last cheat configuration from GCT files - added init of network into background thread so it is cancelable and has a timeout - added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path. all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else. - added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based) - added selection menu for gc multidisc which game to install - fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them - lots of string handling improvements (thanks to gerbilsoft for his patch) - added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr. - added several progress bar cancel buttons on some missing progress windows - improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed. - added pulsing new icon on banner grid layout for new games - added resize of widescreen screenshots to 768 width - added mii extract on save game extract if the file does not yet exists - added mii extractor and SYSCONF extractor that always extracts and overwrites old files - changed wifi gecko to UDP socket - support for DML v1.2+ NOTE: Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support. I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
2012-05-06 12:59:58 +02:00
//! Settings: Export Miis to EmuNand
Options->SetValue(Idx++, " ");
//! Settings: Export SYSCONF to EmuNand
Options->SetValue(Idx++, " ");
//! Settings: Dump NAND to EmuNand
Options->SetValue(Idx++, " ");
//! Settings: EmuNand Wad Manager
Options->SetValue(Idx++, " ");
//! Settings: Update Nintendont
Options->SetValue(Idx++, " ");
//! Settings: WiiU Widescreen
Options->SetValue(Idx++, " ");
//! Settings: Neek boot
Options->SetValue(Idx++, " ");
}
int FeatureSettingsMenu::GetMenuInternal()
{
int ret = optionBrowser->GetClickedOption();
if (ret < 0)
return MENU_NONE;
int Idx = -1;
//! Settings: Titles from GameTDB
if (ret == ++Idx)
{
if (++Settings.titlesOverride >= MAX_ON_OFF) Settings.titlesOverride = 0;
}
//! Settings: Cache Titles
else if (ret == ++Idx)
{
if (++Settings.CacheTitles >= MAX_ON_OFF) Settings.CacheTitles = 0;
}
//! Settings: Use Game Header Cache
else if (ret == ++Idx)
{
if (++Settings.UseGameHeaderCache >= MAX_ON_OFF) Settings.UseGameHeaderCache = 0;
}
//! Settings: Force Titles from Disc
else if (ret == ++Idx)
{
if (++Settings.ForceDiscTitles >= MAX_ON_OFF) Settings.ForceDiscTitles = 0;
}
//! Settings: Wiilight
else if (ret == ++Idx)
{
if (++Settings.wiilight >= WIILIGHT_MAX) Settings.wiilight = 0;
}
//! Settings: Rumble
else if (ret == ++Idx)
{
if (++Settings.rumble >= MAX_ON_OFF) Settings.rumble = 0; //RUMBLE
}
//! Settings: AutoInit Network
else if (ret == ++Idx)
{
if (++Settings.autonetwork >= MAX_ON_OFF) Settings.autonetwork = 0;
}
//! Settings: System Proxy Settings
else if (ret == ++Idx)
{
if (++Settings.ProxyUseSystem >= MAX_ON_OFF) Settings.ProxyUseSystem = 0;
}
//! Settings: Messageboard Update
else if (ret == ++Idx )
{
if (++Settings.PlaylogUpdate >= MAX_ON_OFF) Settings.PlaylogUpdate = 0;
}
//! Settings: Winnertag
else if (ret == ++Idx)
{
if (++Settings.Wiinnertag >= MAX_ON_OFF) Settings.Wiinnertag = 0;
if(Settings.Wiinnertag == ON && !Settings.autonetwork)
{
int choice = WindowPrompt(tr("Warning"), tr("Wiinnertag requires you to enable automatic network connect on application start. Do you want to enable it now?"), tr("Yes"), tr("Cancel"));
if(choice)
{
Settings.autonetwork = ON;
if(!IsNetworkInit())
Initialize_Network();
}
}
char filepath[200];
snprintf(filepath, sizeof(filepath), "%sWiinnertag.xml", Settings.WiinnertagPath);
if(Settings.Wiinnertag == ON && !CheckFile(filepath))
{
int choice = WindowPrompt(tr("Warning"), tr("No Wiinnertag.xml found in the config path. Do you want an example file created?"), tr("Yes"), tr("No"));
if(choice)
{
if(Wiinnertag::CreateExample(Settings.WiinnertagPath))
{
2020-12-12 22:35:12 +01:00
char text[300];
snprintf(text, sizeof(text), "%s %s", tr("An example file was created here:"), filepath);
WindowPrompt(tr("Success"), text, tr("OK"));
}
else
{
2020-12-12 22:35:12 +01:00
char text[300];
snprintf(text, sizeof(text), "%s %s", tr("Could not write to:"), filepath);
WindowPrompt(tr("Failed"), text, tr("OK"));
}
}
}
}
//! Settings: Import categories from GameTDB
else if (ret == ++Idx)
{
int choice = WindowPrompt(tr("Import Categories"), tr("Are you sure you want to import game categories from GameTDB?"), tr("Yes"), tr("Cancel"));
if(choice)
{
char xmlpath[300];
snprintf(xmlpath, sizeof(xmlpath), "%swiitdb.xml", Settings.titlestxt_path);
if(!GameCategories.ImportFromGameTDB(xmlpath))
{
WindowPrompt(tr("Error"), tr("Could not open the WiiTDB.xml file."), tr("OK"));
}
else
{
GameCategories.Save();
GameCategories.CategoryList.goToFirst();
WindowPrompt(tr("Import Categories"), tr("Import operation successfully completed."), tr("OK"));
}
}
}
//! Settings: Export Savegames to EmuNand
else if (ret == ++Idx)
{
OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. Changelog since last revision: - add banner/icon animation support for wii games / channels / gamecube - add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner) - add gamecube banner of system menu (not used right now since it sucks) - add banner grid of the system menu (resources loaded from nand) (with button highliter) - add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back" - add play count text to the banner frame window (can be disabled as up until now in the gui settings) - add zoom in/out/scroll animations to banner grid and change into big frame window - add loading gc banners from ISO and DVD - add loading wii banners from DVD discs even if the game is not installed - add favorite level setting to the game settings since it is no longer on the banner frame window - add new settings section for banner settings - add option to choose between disc window and banner window - added back ehci module to support 2 usb drives and re-enabled the option - add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet) - exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators) - add and fixed gui numpad for entering numbers of any kind - add setting for tooltip delay time - fix reload of cover image on game list when only 1 item is left after a change (e.g. sort) - add use of old build in font for credits window because it doesnt look good with the system menu one - fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1 - fixed bug where entering -1 (Use global) for cIOS was not possible in game settings - many source cleanups - add bnr chace setting - add DML configuration from the loader - removed creation of temporary "boot.bin" file - DML custom game paths. Additionally i added support for following forms of paths: 1. configpath/gamepath/game.iso 2. configpath/gamepath/game.gcm 3. configpath/gamepath/GAMEID6.iso 4. configpath/gamepath/GAMEID6.gcm Where gamepath can be anything you want inside the configure path in the custom path settings. I don't know if GCM files are allowed by DML but i just added support for it just in case. Changing path to USB is not blocked currently but games won't run from USB just keep that in mind. The "copy to SD before start" feature is not added yet. Listing the games should work though - DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii) - several DML internal configs are added as per game/global settings - added load of last cheat configuration from GCT files - added init of network into background thread so it is cancelable and has a timeout - added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path. all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else. - added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based) - added selection menu for gc multidisc which game to install - fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them - lots of string handling improvements (thanks to gerbilsoft for his patch) - added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr. - added several progress bar cancel buttons on some missing progress windows - improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed. - added pulsing new icon on banner grid layout for new games - added resize of widescreen screenshots to 768 width - added mii extract on save game extract if the file does not yet exists - added mii extractor and SYSCONF extractor that always extracts and overwrites old files - changed wifi gecko to UDP socket - support for DML v1.2+ NOTE: Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support. I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
2012-05-06 12:59:58 +02:00
int choice = WindowPrompt(tr( "Do you want to extract all the save games?" ), tr("The save games will be extracted to your emu nand save and channel path. Attention: All existing files will be overwritten."), tr( "Yes" ), tr( "Cancel" ));
if (choice == 1)
{
ProgressCancelEnable(true);
StartProgress(tr("Extracting files:"), 0, 0, true, false);
char filePath[512];
char nandPath[ISFS_MAXPATH];
bool noErrors = true;
bool skipErrors = false;
wString filter(gameList.GetCurrentFilter());
gameList.LoadUnfiltered();
OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. Changelog since last revision: - add banner/icon animation support for wii games / channels / gamecube - add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner) - add gamecube banner of system menu (not used right now since it sucks) - add banner grid of the system menu (resources loaded from nand) (with button highliter) - add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back" - add play count text to the banner frame window (can be disabled as up until now in the gui settings) - add zoom in/out/scroll animations to banner grid and change into big frame window - add loading gc banners from ISO and DVD - add loading wii banners from DVD discs even if the game is not installed - add favorite level setting to the game settings since it is no longer on the banner frame window - add new settings section for banner settings - add option to choose between disc window and banner window - added back ehci module to support 2 usb drives and re-enabled the option - add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet) - exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators) - add and fixed gui numpad for entering numbers of any kind - add setting for tooltip delay time - fix reload of cover image on game list when only 1 item is left after a change (e.g. sort) - add use of old build in font for credits window because it doesnt look good with the system menu one - fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1 - fixed bug where entering -1 (Use global) for cIOS was not possible in game settings - many source cleanups - add bnr chace setting - add DML configuration from the loader - removed creation of temporary "boot.bin" file - DML custom game paths. Additionally i added support for following forms of paths: 1. configpath/gamepath/game.iso 2. configpath/gamepath/game.gcm 3. configpath/gamepath/GAMEID6.iso 4. configpath/gamepath/GAMEID6.gcm Where gamepath can be anything you want inside the configure path in the custom path settings. I don't know if GCM files are allowed by DML but i just added support for it just in case. Changing path to USB is not blocked currently but games won't run from USB just keep that in mind. The "copy to SD before start" feature is not added yet. Listing the games should work though - DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii) - several DML internal configs are added as per game/global settings - added load of last cheat configuration from GCT files - added init of network into background thread so it is cancelable and has a timeout - added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path. all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else. - added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based) - added selection menu for gc multidisc which game to install - fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them - lots of string handling improvements (thanks to gerbilsoft for his patch) - added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr. - added several progress bar cancel buttons on some missing progress windows - improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed. - added pulsing new icon on banner grid layout for new games - added resize of widescreen screenshots to 768 width - added mii extract on save game extract if the file does not yet exists - added mii extractor and SYSCONF extractor that always extracts and overwrites old files - changed wifi gecko to UDP socket - support for DML v1.2+ NOTE: Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support. I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
2012-05-06 12:59:58 +02:00
//! extract the Mii file
snprintf(nandPath, sizeof(nandPath), "/shared2/menu/FaceLib/RFL_DB.dat");
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuChanPath, nandPath);
if(!CheckFile(filePath))
NandTitle::ExtractDir(nandPath, filePath);
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
if(!CheckFile(filePath))
NandTitle::ExtractDir(nandPath, filePath);
for(int i = 0; i < gameList.size(); ++i)
{
if( gameList[i]->type != TYPE_GAME_WII_IMG
&& gameList[i]->type != TYPE_GAME_NANDCHAN)
continue;
if(gameList[i]->tid != 0) //! Channels
{
snprintf(nandPath, sizeof(nandPath), "/title/%08x/%08x/data", (unsigned int) (gameList[i]->tid >> 32), (unsigned int) gameList[i]->tid );
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuChanPath, nandPath);
}
else //! Wii games
{
snprintf(nandPath, sizeof(nandPath), "/title/00010000/%02x%02x%02x%02x", gameList[i]->id[0], gameList[i]->id[1], gameList[i]->id[2], gameList[i]->id[3]);
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
}
ShowProgress(tr("Extracting files:"), GameTitles.GetTitle(gameList[i]), 0, 0, -1, true, false);
int ret = NandTitle::ExtractDir(nandPath, filePath);
if(ret == PROGRESS_CANCELED)
{
break;
}
else if(ret < 0) //! Games with installable channels: Mario Kart, Wii Fit, etc.
{
snprintf(nandPath, sizeof(nandPath), "/title/00010004/%02x%02x%02x%02x", gameList[i]->id[0], gameList[i]->id[1], gameList[i]->id[2], gameList[i]->id[3]);
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
ret = NandTitle::ExtractDir(nandPath, filePath);
}
if(ret < 0 && !skipErrors)
{
noErrors = false;
char text[200];
snprintf(text, sizeof(text), "%s %s. %s. %s", tr("Could not extract files for:"), GameTitles.GetTitle(gameList[i]), tr("Savegame might not exist for this game."), tr("Continue?"));
ProgressStop();
int ret = WindowPrompt(tr("Error"), text, tr("Yes"), tr("No"), tr("Skip Errors"));
if(ret == 0)
skipErrors = true;
else if(ret == 2)
break;
}
}
ProgressStop();
ProgressCancelEnable(false);
if(ret != PROGRESS_CANCELED)
{
if(noErrors)
WindowPrompt(tr("Success."), tr("All files extracted."), tr("OK"));
else
WindowPrompt(tr("Process finished."), tr("Errors occured."), tr("OK"));
}
gameList.FilterList(filter.c_str());
}
}
OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. Changelog since last revision: - add banner/icon animation support for wii games / channels / gamecube - add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner) - add gamecube banner of system menu (not used right now since it sucks) - add banner grid of the system menu (resources loaded from nand) (with button highliter) - add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back" - add play count text to the banner frame window (can be disabled as up until now in the gui settings) - add zoom in/out/scroll animations to banner grid and change into big frame window - add loading gc banners from ISO and DVD - add loading wii banners from DVD discs even if the game is not installed - add favorite level setting to the game settings since it is no longer on the banner frame window - add new settings section for banner settings - add option to choose between disc window and banner window - added back ehci module to support 2 usb drives and re-enabled the option - add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet) - exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators) - add and fixed gui numpad for entering numbers of any kind - add setting for tooltip delay time - fix reload of cover image on game list when only 1 item is left after a change (e.g. sort) - add use of old build in font for credits window because it doesnt look good with the system menu one - fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1 - fixed bug where entering -1 (Use global) for cIOS was not possible in game settings - many source cleanups - add bnr chace setting - add DML configuration from the loader - removed creation of temporary "boot.bin" file - DML custom game paths. Additionally i added support for following forms of paths: 1. configpath/gamepath/game.iso 2. configpath/gamepath/game.gcm 3. configpath/gamepath/GAMEID6.iso 4. configpath/gamepath/GAMEID6.gcm Where gamepath can be anything you want inside the configure path in the custom path settings. I don't know if GCM files are allowed by DML but i just added support for it just in case. Changing path to USB is not blocked currently but games won't run from USB just keep that in mind. The "copy to SD before start" feature is not added yet. Listing the games should work though - DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii) - several DML internal configs are added as per game/global settings - added load of last cheat configuration from GCT files - added init of network into background thread so it is cancelable and has a timeout - added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path. all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else. - added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based) - added selection menu for gc multidisc which game to install - fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them - lots of string handling improvements (thanks to gerbilsoft for his patch) - added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr. - added several progress bar cancel buttons on some missing progress windows - improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed. - added pulsing new icon on banner grid layout for new games - added resize of widescreen screenshots to 768 width - added mii extract on save game extract if the file does not yet exists - added mii extractor and SYSCONF extractor that always extracts and overwrites old files - changed wifi gecko to UDP socket - support for DML v1.2+ NOTE: Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support. I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
2012-05-06 12:59:58 +02:00
//! Settings: Export Miis to EmuNand
else if (ret == ++Idx)
{
int choice = WindowPrompt(tr( "Extract Miis to the Emu NAND?" ), tr("The Miis will be extracted to your emu nand path and emu nand channel path. Attention: All existing files will be overwritten."), tr( "Yes" ), tr( "Cancel" ));
if (choice == 1)
{
char filePath[512];
char nandPath[ISFS_MAXPATH];
bool Error = false;
ProgressCancelEnable(true);
StartProgress(tr("Extracting file:"), 0, 0, true, false);
//! extract the Mii file
snprintf(nandPath, sizeof(nandPath), "/shared2/menu/FaceLib/RFL_DB.dat");
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuChanPath, nandPath);
if(NandTitle::ExtractFile(nandPath, filePath) < 0)
Error = true;
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
if(NandTitle::ExtractFile(nandPath, filePath) < 0)
Error = true;
ProgressStop();
ProgressCancelEnable(false);
if(Error)
WindowPrompt(tr("Process finished."), tr("Errors occured."), tr("OK"));
else
WindowPrompt(tr("Success."), tr("All files extracted."), tr("OK"));
}
}
//! Settings: Export SYSCONF to EmuNand
else if (ret == ++Idx)
{
int choice = WindowPrompt(tr( "Extract SYSCONF to the Emu NAND?" ), tr("The SYSCONF file will be extracted to your emu nand path and emu nand channel path. Attention: All existing files will be overwritten."), tr( "Yes" ), tr( "Cancel" ));
if (choice == 1)
{
char filePath[512];
char nandPath[ISFS_MAXPATH];
bool Error = false;
ProgressCancelEnable(true);
StartProgress(tr("Extracting file:"), 0, 0, true, false);
//! extract the Mii file
snprintf(nandPath, sizeof(nandPath), "/shared2/sys/SYSCONF");
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuChanPath, nandPath);
if(NandTitle::ExtractFile(nandPath, filePath) < 0)
Error = true;
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
if(NandTitle::ExtractFile(nandPath, filePath) < 0)
Error = true;
ProgressStop();
ProgressCancelEnable(false);
if(Error)
WindowPrompt(tr("Process finished."), tr("Errors occured."), tr("OK"));
else
WindowPrompt(tr("Success."), tr("All files extracted."), tr("OK"));
}
}
//! Settings: Dump NAND to EmuNand
else if (ret == ++Idx)
{
OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. Changelog since last revision: - add banner/icon animation support for wii games / channels / gamecube - add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner) - add gamecube banner of system menu (not used right now since it sucks) - add banner grid of the system menu (resources loaded from nand) (with button highliter) - add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back" - add play count text to the banner frame window (can be disabled as up until now in the gui settings) - add zoom in/out/scroll animations to banner grid and change into big frame window - add loading gc banners from ISO and DVD - add loading wii banners from DVD discs even if the game is not installed - add favorite level setting to the game settings since it is no longer on the banner frame window - add new settings section for banner settings - add option to choose between disc window and banner window - added back ehci module to support 2 usb drives and re-enabled the option - add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet) - exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators) - add and fixed gui numpad for entering numbers of any kind - add setting for tooltip delay time - fix reload of cover image on game list when only 1 item is left after a change (e.g. sort) - add use of old build in font for credits window because it doesnt look good with the system menu one - fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1 - fixed bug where entering -1 (Use global) for cIOS was not possible in game settings - many source cleanups - add bnr chace setting - add DML configuration from the loader - removed creation of temporary "boot.bin" file - DML custom game paths. Additionally i added support for following forms of paths: 1. configpath/gamepath/game.iso 2. configpath/gamepath/game.gcm 3. configpath/gamepath/GAMEID6.iso 4. configpath/gamepath/GAMEID6.gcm Where gamepath can be anything you want inside the configure path in the custom path settings. I don't know if GCM files are allowed by DML but i just added support for it just in case. Changing path to USB is not blocked currently but games won't run from USB just keep that in mind. The "copy to SD before start" feature is not added yet. Listing the games should work though - DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii) - several DML internal configs are added as per game/global settings - added load of last cheat configuration from GCT files - added init of network into background thread so it is cancelable and has a timeout - added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path. all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else. - added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based) - added selection menu for gc multidisc which game to install - fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them - lots of string handling improvements (thanks to gerbilsoft for his patch) - added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr. - added several progress bar cancel buttons on some missing progress windows - improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed. - added pulsing new icon on banner grid layout for new games - added resize of widescreen screenshots to 768 width - added mii extract on save game extract if the file does not yet exists - added mii extractor and SYSCONF extractor that always extracts and overwrites old files - changed wifi gecko to UDP socket - support for DML v1.2+ NOTE: Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support. I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
2012-05-06 12:59:58 +02:00
int choice = WindowPrompt(tr( "What to extract from NAND?" ), tr("The files will be extracted to your emu nand save and channel path. Attention: All existing files will be overwritten."), tr( "Everything" ), tr("Enter Path"), tr( "Cancel" ));
if (choice)
{
char filePath[255];
char *nandPath = (char *) memalign(32, ISFS_MAXPATH);
if(!nandPath)
{
WindowPrompt(tr("Error"), tr("Not enough memory."), tr("OK"));
return MENU_NONE;
}
strcpy(nandPath, "/");
if(choice == 2)
{
choice = OnScreenKeyboard(nandPath, ISFS_MAXPATH, 1);
if(strlen(nandPath) > 1 && nandPath[strlen(nandPath)-1] == '/')
nandPath[strlen(nandPath)-1] = 0;
}
char extractPath[255];
snprintf(extractPath, sizeof(extractPath), "%s", Settings.NandEmuPath);
if( strlen(Settings.NandEmuPath) != strlen(Settings.NandEmuChanPath) || strcmp(Settings.NandEmuPath, Settings.NandEmuChanPath) != 0 )
{
if(WindowPrompt(tr( "Where to dump NAND?" ), tr("Select the NAND Emu Path to use."), tr( "Nand Emu Path" ), tr("Nand Emu Channel Path")) == 0)
snprintf(extractPath, sizeof(extractPath), "%s", Settings.NandEmuChanPath);
}
snprintf(filePath, sizeof(filePath), "%s%s", extractPath, nandPath);
if(choice)
{
u32 dummy;
int ret = -1;
ProgressCancelEnable(true);
StartProgress(tr("Extracting nand files:"), 0, 0, true, false);
ShowProgress(tr("Extracting nand files:"), 0, 0, -1, true, false);
if(ISFS_ReadDir(nandPath, NULL, &dummy) < 0)
ret = NandTitle::ExtractFile(nandPath, filePath);
else
ret = NandTitle::ExtractDir(nandPath, filePath);
ProgressStop();
ProgressCancelEnable(false);
if(ret != PROGRESS_CANCELED)
{
if(ret < 0)
WindowPrompt(tr("Process finished."), tr("Errors occured."), tr("OK"));
else
WindowPrompt(tr("Success."), tr("All files extracted."), tr("OK"));
}
}
free(nandPath);
}
}
//! Settings: EmuNand Wad Manager
else if (ret == ++Idx)
{
GuiWindow * parent = (GuiWindow *) parentElement;
if(parent) parent->SetState(STATE_DISABLED);
this->SetState(STATE_DEFAULT);
this->Remove(optionBrowser);
char wadpath[150];
OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. Changelog since last revision: - add banner/icon animation support for wii games / channels / gamecube - add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner) - add gamecube banner of system menu (not used right now since it sucks) - add banner grid of the system menu (resources loaded from nand) (with button highliter) - add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back" - add play count text to the banner frame window (can be disabled as up until now in the gui settings) - add zoom in/out/scroll animations to banner grid and change into big frame window - add loading gc banners from ISO and DVD - add loading wii banners from DVD discs even if the game is not installed - add favorite level setting to the game settings since it is no longer on the banner frame window - add new settings section for banner settings - add option to choose between disc window and banner window - added back ehci module to support 2 usb drives and re-enabled the option - add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet) - exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators) - add and fixed gui numpad for entering numbers of any kind - add setting for tooltip delay time - fix reload of cover image on game list when only 1 item is left after a change (e.g. sort) - add use of old build in font for credits window because it doesnt look good with the system menu one - fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1 - fixed bug where entering -1 (Use global) for cIOS was not possible in game settings - many source cleanups - add bnr chace setting - add DML configuration from the loader - removed creation of temporary "boot.bin" file - DML custom game paths. Additionally i added support for following forms of paths: 1. configpath/gamepath/game.iso 2. configpath/gamepath/game.gcm 3. configpath/gamepath/GAMEID6.iso 4. configpath/gamepath/GAMEID6.gcm Where gamepath can be anything you want inside the configure path in the custom path settings. I don't know if GCM files are allowed by DML but i just added support for it just in case. Changing path to USB is not blocked currently but games won't run from USB just keep that in mind. The "copy to SD before start" feature is not added yet. Listing the games should work though - DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii) - several DML internal configs are added as per game/global settings - added load of last cheat configuration from GCT files - added init of network into background thread so it is cancelable and has a timeout - added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path. all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else. - added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based) - added selection menu for gc multidisc which game to install - fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them - lots of string handling improvements (thanks to gerbilsoft for his patch) - added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr. - added several progress bar cancel buttons on some missing progress windows - improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed. - added pulsing new icon on banner grid layout for new games - added resize of widescreen screenshots to 768 width - added mii extract on save game extract if the file does not yet exists - added mii extractor and SYSCONF extractor that always extracts and overwrites old files - changed wifi gecko to UDP socket - support for DML v1.2+ NOTE: Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support. I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
2012-05-06 12:59:58 +02:00
snprintf(wadpath, sizeof(wadpath), "%s/wad/", Settings.BootDevice);
int choice = WindowPrompt(tr("EmuNAND Wad Manager"), tr("Which mode do you want to use?"), tr("File"), tr("Folder"), tr("Cancel"));
if(choice == 1) // File mode
{
int result = BrowseDevice(wadpath, sizeof(wadpath), FB_DEFAULT );
if(result)
{
choice = WindowPrompt(tr("EmuNAND Wad Manager"), tr("What do you want to do?"), tr("Install"), tr("Uninstall"), tr("Cancel"));
if(choice == 1) // File install
{
Wad wadFile(wadpath);
if(!wadFile.Install(Settings.NandEmuChanPath))
{
// install error - Try to cleanup any partially installed wad data
WindowPrompt(tr("EmuNAND Wad Manager"), tr("Install error - Cleaning incomplete data."), tr( "OK" ));
//gprintf("Error : %s\n", wadpath);
wadFile.UnInstall(Settings.NandEmuChanPath);
}
}
else if(choice == 2) // File uninstall
{
Wad wadFile(wadpath);
wadFile.UnInstall(Settings.NandEmuChanPath);
}
// Refresh new EmuNAND content
ResetGameHeaderCache();
Channels::Instance()->GetEmuChannelList();
GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path);
}
}
else if(choice == 2) // Folder mode
{
int result = BrowseDevice(wadpath, sizeof(wadpath), FB_DEFAULT, noFILES );
if(result)
{
DirList* wadList = new DirList(wadpath, ".wad", DirList::Files);
if(wadList->GetFilecount())
{
char found[20];
snprintf(found, sizeof(found), fmt(tr("%i wad found."), wadList->GetFilecount()));
choice = WindowPrompt(tr("EmuNAND Wad Manager"), fmt("%s %s", found, tr("What do you want to do?")), tr("Install"), tr("Uninstall"), tr("Cancel"));
if(choice == 1) // Folder install
{
for(int i = 0; i < wadList->GetFilecount(); i++)
{
Wad wadFile(wadList->GetFilepath(i), false);
if(wadFile.Install(Settings.NandEmuChanPath))
{
//gprintf("Success : %s\n", wadList->GetFilepath(i));
wadList->RemoveEntrie(i);
--i;
}
else // install error - Try to cleanup any partially installed wad data
{
//gprintf("Error : %s\n", wadList->GetFilepath(i));
wadFile.UnInstall(Settings.NandEmuChanPath);
}
}
}
if(choice == 2) // Folder uninstall
{
if(WindowPrompt(tr("EmuNAND Wad Manager"), tr("Attention: All savegames will be deleted."), tr("Uninstall"), tr("Cancel")))
{
for(int i = 0; i < wadList->GetFilecount(); i++)
{
Wad wadFile(wadList->GetFilepath(i), false);
if(wadFile.UnInstall(Settings.NandEmuChanPath))
{
//gprintf("uninst. : %s\n", wadList->GetFilepath(i));
wadList->RemoveEntrie(i);
--i;
}
}
}
else
choice = 0;
}
// check if there is any remaining unprocessed wad
if(choice != 0)
{
if(wadList->GetFilecount() == 0)
WindowPrompt(tr("EmuNAND Wad Manager"), tr("All wad files processed successfully."), tr( "OK" ));
else
{
if(WindowPrompt(tr( "EmuNAND Wad Manager" ), fmt(tr("%i wad file(s) not processed!"), wadList->GetFilecount()), tr("Save List"), tr( "OK" )))
{
char path[200];
snprintf(path, sizeof(path), "%s/WadManager_errors.txt", Settings.update_path);
FILE *f = fopen(path, "a");
if(f)
{
time_t rawtime = time(NULL);
char theTime[11];
theTime[0] = 0;
strftime(theTime, sizeof(theTime), "%Y-%m-%d", localtime(&rawtime));
fprintf(f, "\r\n\r\nEmuNAND Wad Manager - %10s\r\n--------------------------------\r\n", theTime);
fprintf(f, "%s %s\r\n", choice == 1 ? "Error installing to" : "Error uninstalling from", Settings.NandEmuChanPath);
fprintf(f, "%s\r\n", choice == 1 ? "List of user canceled installation or bad wad files." : "Titles not on EmuNAND or weren't correctly installed.");
for(int i = 0; i < wadList->GetFilecount(); i++)
{
fprintf(f, "%s\r\n", wadList->GetFilepath(i));
//gprintf("%s\n", wadList->GetFilepath(i));
}
fclose(f);
}
else
WindowPrompt(tr( "EmuNAND Wad Manager" ), tr("Error writing the data."), tr( "OK" ));
}
}
}
// Refresh new EmuNAND content
ResetGameHeaderCache();
Channels::Instance()->GetEmuChannelList();
GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path);
}
else
{
WindowPrompt(tr( "EmuNAND Wad Manager" ), tr("No wad file found in this folder."), tr( "OK" ));
}
delete wadList;
}
}
if(parent) parent->SetState(STATE_DEFAULT);
this->Append(optionBrowser);
}
//! Settings: Update Nintendont
else if (ret == ++Idx)
{
char NINUpdatePath[120];
snprintf(NINUpdatePath, sizeof(NINUpdatePath), "%sboot.dol", Settings.NINLoaderPath);
char NINUpdatePathBak[120];
snprintf(NINUpdatePathBak, sizeof(NINUpdatePathBak), "%sboot.bak", Settings.NINLoaderPath);
int choice = WindowPrompt(tr( "Do you want to update this file?" ), NINUpdatePath, tr( "Yes" ), tr( "Cancel" ));
if (choice == 1)
{
if (!IsNetworkInit() && !NetworkInitPrompt())
{
WindowPrompt(tr("Error:"), tr("Could not initialize network!"), tr("OK"));
}
else
{
// Rename existing boot.dol file to boot.bak
if(CheckFile(NINUpdatePath))
RenameFile(NINUpdatePath, NINUpdatePathBak);
if (DownloadFileToPath("https://raw.githubusercontent.com/FIX94/Nintendont/master/loader/loader.dol", NINUpdatePath) > 0)
{
// Remove existing loader.dol file if found as it has priority over boot.dol, and boot.bak
snprintf(NINUpdatePath, sizeof(NINUpdatePath), "%s/loader.dol", Settings.NINLoaderPath);
RemoveFile(NINUpdatePath);
RemoveFile(NINUpdatePathBak);
WindowPrompt(tr("Successfully Updated"), 0, tr("OK"));
}
else
{
// Restore backup file if found
RemoveFile(NINUpdatePath);
if(CheckFile(NINUpdatePathBak))
RenameFile(NINUpdatePathBak, NINUpdatePath);
WindowPrompt(tr("Update Failed"), 0, tr("OK"));
}
}
}
}
// WiiU Aspect switcher (Thanks Tueidj)
else if (ret == ++Idx)
{
if(isWiiU()) // vWii only
{
if( read32(0xd8006a0) == 0x30000004)
{
write32(0xd8006a0, 0x30000002), mask32(0xd8006a8, 0, 2); // Set 4:3
Settings.widescreen = OFF;
}
else
{
write32(0xd8006a0, 0x30000004), mask32(0xd8006a8, 0, 2); // Set 16:9
Settings.widescreen = ON;
}
}
}
// Neek: Boot neek system menu with current EmuNAND channel path
else if (ret == ++Idx)
{
if(neek2oSetNAND(Settings.NandEmuChanPath) < 0) // set current path as default
{
WindowPrompt(tr("Error:"), tr("Neek NAND path selection failed."), tr("OK"));
}
else
{
if(neekLoadKernel(Settings.NandEmuChanPath) == false)
{
WindowPrompt(tr("Error:"), tr("Neek kernel loading failed."), tr("OK"));
}
else
{
ExitApp();
NEEK_CFG *neek_config = (NEEK_CFG *) NEEK_CONFIG_ADDRESS;
neek2oSetBootSettings(neek_config, 0 /* TitleID */ , 0 /* Magic */, 0 /* Returnto TitleID */, Settings.NandEmuChanPath /* Full EmuNAND path */);
if(neekBoot() == -1)
Sys_BackToLoader();
return MENU_NONE;
}
}
}
//! Reset All Game Settings
else if(ret == ++Idx)
{
int choice = WindowPrompt(tr( "Are you sure you want to reset?" ), 0, tr( "Yes" ), tr( "Cancel" ));
if (choice == 1)
GameSettings.RemoveAll();
}
//! Reset Game Header Cache
else if(ret == ++Idx)
{
int choice = WindowPrompt(tr( "Are you sure you want to reset?" ), 0, tr( "Yes" ), tr( "Cancel" ));
if (choice == 1)
{
ResetGameHeaderCache();
gameList.ReadGameList();
}
}
SetOptionValues();
return MENU_NONE;
}