NOTE: There is a GameSettings you need to turn ON to load Alternate DOLs. The alternate DOL has to be called 6 IDs .dol for example RHDP8P.dol and has to be in the root of the SD. Giantpune will add custom path support i dont have time for it.
*Added 16:9 forwarder
*Changed video mode change behaviour
*Added new GameSetting "Online fix"
NOTE: Online fix is ONLY needed if you initialize network inside the loader and start an Online Game and ONLY if your boot cios is the same as GameSettings IOS (which is default). That Game would need an IOS Reload before start to be able to play it online BUT this IOS Reload mostly causes Blackscreens. I made this option so you dont have to avoid initializing network. If you have different boot IOS than gamesettings IOS this fix doesnt matter too.
*Changed the Updater source in some ways and added an own thread for it for later AutoUpdate feature (when gamestarting problem after networkinit is fixed)
*Added Japanese UnicodeFix made by Rudolph (thanks) (you still need to compile with a japanese font.ttf to have it work)
*Added missing languagevariables
issue 517, issue 515, issue 519
NOTE: If your loader is rebooting when you try to start a game its because you initialized Network! Right now initializing the network by trying to update or trying to download covers/discimages the Loader has Issues with booting games. Try booting games directly without initializing the Network.
NOTE: When you change Global cIOS boot you need to restart for it to take effect.
NOTE2: Best way of launching games (most compatibility) is avoiding an IOS Reload by not initializing the network and not have different boot IOS than the one set in GameSettings.
NOTE3: Know issue: IOS249 boots slower now at the starts. IOS222 boots fast as always.
Boot-Strategy:
- is "argv[0]" set, then the boot-device extracted from the argv.
- if no meaningful boot device found, then looking for
"boot.dol"/"boot.elf" in "apps/usbloader_gx/"
first on "SD:/" and then on "USB:/".
When found, than use this Device. Otherwise use the default "SD:"
- Set all default-Paths on this Device
- Set the Path for config-Folder, GXGlobal.cfg, GXGameSettings.cfg
and GXGameFavorites.cfg on this Device (e.g. USB:/config and so on)
NOTE: This is a temporary and fast solution till DrayX7 is back since he started it already and i don't have the time right now to do it. This should fix most of the codedumps at starting up games (if not loaded from carousel).
*Lots of small fixes
*Added Error002fix selection in GameSettings
**NOTE 1: You might want to delete your Configfiles before using this new Rev.
**NOTE 2: Known issue with Settings is that WiiMotePointer is sometimes being displaced. I am searching for the reason right now.
*Merging CleanUp source into main.
NOTE: You might not want to update right away because there might still be some issues. New issue reports to this are of course welcome ;).
*Added missing "Update to" to languages.
Changelog:
Finnish (final v2 by JussiPik) UPLOADED
Dutch (final v2 by kedest, Adr990) UPLOADED
Turkish (final v1 by aHMET-) UPLOADED
German (final v1 by Didibochum, NeoRame) UPLOADED
T.Chinese (final v3.2 by kyogc) UPLOADED
S.Chinese (final v1 by pc9528) UPLOADED
Korean (final v3 by pooyan, rainplus) UPLOADED
French (final v3.8 by satel, Kin8) UPLOADED
Norwegian (final v4 by raschi) UPLOADED
Danish (final v1.7 by david432111) UPLOADED
Spanish (final v5.9 Penn) UPLOADED
Russian (final v1.2 by Kir) UPLOADED
PortuguesePortugal (final v10 by sky8000) UPLOADED
PortugueseBrasil (final v1 by artidoro) UPLOADED
Italian (final v4 by foxejoe) UPLOADED
Japanese (final v1.1 by yasun) UPLOADED
Swedish (final v1 by noONE) UPLOADED
* clean up the wild mounts and unmounts (this and the new libfat fix the download-bug)
* reorganize shutdowns and reboots use now the functions Sys_Reboot(), Sys_Shutdown(), Sys_ShutdownToIdel(), Sys_ShutdownToStandby() and Sys_BackToLoader()
this functions stops the GUI-Thread, Shutdowns the Audio, Video, WPad and unmounts the SD and USB
*added RemoveSoundClick to guibutton prototype
*removed the click sound from Wii/Home button
*applied widescreen fix to arrow buttons in caroselle and grid
*Added Carousel back in
*Changed UMS Heapsize which increases compatibility for some HDD Devices with cIOS38 Rev12
**NOTE: If anyone encounters any HDD detection problems which start from this rev on, make an issue and we can revert that thing.
*Changed CACHE and SECTOR size for SD Cards what increases the loading speeds
if anyone's cards get compatibility problems now with saving or other stuff report as issue and it will be reverted)
*Fixed browsers not getting darker when going into HOME Menu
*Removed MP3 Menu
*Added Patch Country Strings (thanks to WiiPower and SoftChip Team)
Note: "This is an option for import games only. If you have problems with that try this option. Mostly japanese users need that.
*some other small fixes
**Note 2: Right now the loader is having some issue with IOS Reload. If you initialized network and try to run a game and its not working its due to that bug. I am trying to find why it isnt working right now. FreetypGX is making codedumps on there sometimes (ardi look into it you missed something).
** Also there is a new libogc in our download in which there are new libfat and libogc files. If you had issues with SD they might now be fixed, so try it out.
**Big Thanks to CorneliousJD for Hosting the DOLs)**
*Reverted ardi's stuff which made codedumps on the Download (sorry ardi commit it again when its fixed)
*Modified EFFECT_GOROUND so that it takes a center of rotation, angles work properly, and things don't move back.
*Updated the gui_gamecarousel files so that they are functional, shouldn't have any more code dumps, and use the EFFECT_GOROUND.
*The carousel button doesn't do anything anymore (since GOROUND was changed so much)
**Notes
*The easiest way test the carousel is to change guiGameGrid to guiGameCarousel in source/menu.cpp.
*If you compile with no modifications, the only noticeable difference is that the carousel button does nothing.
**Known Bugs in gui_gamecarousel
*The images dont line up horizontally (when shifting left they go too far left, and the same for shifting right). I think there is a rounding bug somewhere in GOROUND (I already fixed several).
*Cant hold down left and right to scroll yet
*Launching a game only works if the pointer is over two boxes
*If an image is growing when the carousel is turned, that button disapears
*If an image is grown when the carousel is turned, it wont shrink back