Commit Graph

41 Commits

Author SHA1 Message Date
wiidev
efa01533b4 Update for devkitPPC r41 2023-01-01 17:00:23 +00:00
wiidev
8ab03c4bf9 Improve caching
Thanks to Oddx. I just tested his changes, fixed some issues and then refactored code.
2023-01-01 17:00:14 +00:00
xperia64
aeb48e4cce Support Devolution's progressive patching 2022-06-30 02:08:49 -04:00
wiidev
0ac4d8249c Fixes for GCC 11 2021-08-01 18:00:15 +01:00
wiidev
e25c4e25f0 Support newer versions of devkitPPC 2020-12-12 21:35:12 +00:00
wiidev
c6d2efd765 Added extra caching options
Thanks to Oddx & geoGolem
2020-12-12 21:33:31 +00:00
wiidev
3f4c41c913 Fixed multiple errors 2020-11-08 21:28:26 +00:00
wiidev
2a87b71a26 Change "Game Cube" to "GameCube" 2020-07-09 02:04:39 +01:00
wiidev
7d01cc0359 Add Nintendont BBA emulation and net profile options 2020-07-09 02:04:39 +01:00
wiidev
8172a19c42 Update to r1272 2019-08-26 18:53:21 +01:00
Cyan
b0352c301e sync to sourceforge r1266
* Added 2 new Nintendont settings (CC Rumble and IPL choices). (Greywolf)
* Updated all the sources to compile with devkitPPC r28 and r29-1. (Greywolf)
* Fixed loading banners from EmuNAND with a long path. (Greywolf)
* Updated Libcustomfat to 1.1.1 + Ustealth. (Greywolf, Cyan)
* Added support for Open source HBC TitleID.
2017-12-14 15:26:57 +01:00
cyan06
3a62520601 * Fixed compiling meta.cpp under linux/mac
* Removed Neek2o warning when using SD card on Wii.
* Added A button to exit credit page (self_slaughter)

Nintendont:
* Updated to Config to v7 (self_slaughter)
* Added Triforce Arcade mode option (self_slaughter)
* Added compatibility for GPT and EBR partition type (v3.400+)

* Updated language files: French
2016-10-19 13:01:42 +00:00
cyan06
83e3aa545c * Fixed custom banner download issue introduced in r1259.
* Fixed spelling mistake in image download function.
* Reverted HTTP to non SSL revision (r1252).
* Removed Nintendont internal update feature (requires SSL).
* Added batch wad (un)install from a folder.
* Changed the wad install menu interface.
* Added an option to the wad class to display or hide errors on wad install.
* Fixed RemoveDirectory return value.
* Added game type and console name in exported game list. (requested)

* Updated French language
2016-01-02 16:23:01 +00:00
cyan06
5785a48e1f Nintendont :
* Added support for Nintendont CFG v6.
* Added PAL50 Patch settings.
* Added Remove read speed limit settings.
* Added video scale and Video offset to individual game settings.
  inherit value for "video scale" is -21 instead of the usual -1

* Updated language files : French
2015-08-11 17:16:12 +00:00
cyan06
26c671bd7b * Updated runtimeiospatch to 1.5.2
Nintendont: 
* Added support for CFG v4 (v3.354+)
* Added VideoScale and VideoOffset options
2015-07-12 13:01:24 +00:00
cyan06
4611ae1998 * Fixed compilation warning (Thanks Greywolf)
* Added current version and revision number to boot screen
* Renamed "Gametdb Path" to "Titles Path" and set 
  default path for title's files to /titles/ subfolder.
* Added a prompt to move existing files when editing
  Titles path. (Greywolf)
* Added an option to display Multi-disc prompt when 
  launching gamecube games with DM/DML/Nintendont.
* Fixed exiting the credit page (press B to exit)
* Set Loader's IOS setting to 58 if only 58 is available.
* Removed unneeded IOS58 patches to libruntimeiospatch

Nintendont:
* Added Nintendont 3.304+ new version detection.
* Removed warning if HID is enabled without controller.ini 
  on r3.304+. HID setting still used to copy .ini if needed.
* Fixed Booting game from USB if not on the first partition.
* Fixed loading settings/cheats/controller.ini when booting
  from Disc.
* Added a missing warning message if kenobiwii.bin is not
  found but debug option is enabled on Wii consoles.

* Updated French language file
2015-04-04 16:04:30 +00:00
Cyan
4991bb2552 * Updated Libfat to 1.0.13
* Fixed compiling with DevkitPPC r27 (1 warning left)
* Added throw exception to some buffers
* Fixed DEVO config name
2015-03-08 16:49:07 +00:00
Cyan
db6517256e * Added WiiU pro controller support.
Some menus or buttons might not work. (Thanks Airline38)
  L3+R3 to shutdown the pad.
* Added PS3 controller support over USB, requires loader's
  IOS set to IOS58. Button mapped as Classic Controller.
* Added a WiiU Auto aspect fixer based on current WiiU setting.
* Added a WiiU Widescreen switcher in Features menu.


Nintendont:
* Fixed detection for nintendont v2.263+ issue 2294
* Added a WiiU Widescreen setting. issue 2296
  Default value based on current WiiU aspect ratio settings.
* Added a setting to choose Nincfg.bin behavior at launch issue 2297
  Always delete; Always create; No change. 
* Removed unused game specific settings section (MGS2)
* Renamed MCEmu ON setting to Multi
* Added Disc launching feature
* Added user prompt to select where MCEmu should be
  located when using Disc launching.
  The device is auto-detected if Gamecube source setting 
  is set to SD or Main(USB) only.
* Changed prompt type to warning if Nintendont version
  detection fails.


Thanks to Airline38 for the WiiU pro base patch.
2015-01-04 20:22:06 +00:00
Cyan
6ae72b2487 * Set default loader mode on fresh install to Wii+Gamecube.
* Set video width to 694px (instead of 640px) when Wii set to 4:3
  694 should look better. If you have crop issue, please report. 
* Updated French, German and Portuguese_br.

Nintendont:
* Updated Nintendont detection function (thanks Airline38)
* Added Native controller setting.
* Added Video Deflicker setting.
* Removed forced MC Emu size when using a single card 
  for multi games.
* Added a warning when selecting a 2043 blocs MC Emu.
* Removed forced Maxpad setting on WiiU
* Removed forced controller.ini check on WiiU
* Added controllers folder check (controller.ini has priority)
* Fixed Video mode auto.
2014-11-10 21:47:13 +00:00
Cyan
48b3ab3324 * Updated default Gamecube Banner URL.
* Added an URL auto-updater for users with the old 
  GameCube banner URL.

Devolution : 
* Added forced video mode to PAL60Hz 480i when playing 
  NTSC games on a PAL console.
* Added Crop Overscan and Disc Delay settings from 
  Devolution r234 
  - For PlayLog setting, use USBLoaderGX Playlog setting.
  - "MemCard emulation on NAND" feature will not be added.

Nintendont :
* Added support for Nintendont v1.135+
* Added MemCard Emu "Multi" support, named "Enabled" like
  with Devolution (OFF > Individual > Enabled) (v1.135+)
* Added MemCard Blocks size option (v1.135+)
* Added specific game settings (Metal gear Solid)
* Changed to use Argsboot method only if AutoBoot is set.
2014-08-18 19:19:20 +00:00
Cyan
0cb0b7537f Changes:
* Updated DIOS MIOS (Lite) detection up to v2.11
* Homebrew's AddBootArgument() function now accepts 
  struct as arguments (Thanks Fix94)

Nintendont :
* Always delete previous nincfg.bin file when launching a game.
* Added Argument Booting method for nintendont v1.98+ 
  (faster booting, no nincfg.bin file written to device)
* Added "Update Nintendont" option in features menu. Issue 2260
2014-07-14 16:31:52 +00:00
Cyan
6d9f213091 * Prevent downloading file if HTTP response code > 400
Nintendont :
* Removed 32k/cluster limitation.
* Fixed video mode setting "Auto".
* Fixed loading cheats from the second device.
2014-04-29 16:08:42 +00:00
Cyan
18edba07a0 * Changed priority to cIOS instead of "IOS58 + AHB access"
at launch if no argument is set in meta.xml.
* Added an option to choose if HDD should be mounted on
  Loader's launch
* Fixed installing games with no_split on NTFS partition 
  if SD Card is inserted (Thanks Dimok)
* Fixed a crash issue when plugging HDD after launch and
  mounting WBFS partition for the first time in HDD menu.
* Fixed gamecube game's list when mounting HDD after launch.
* Fixed automatic switching to channel mode if no USB device
  is detected.
* Updated Gamecube custom banner's default URL for new install.
* Added support for 302 Redirect HTTP error code 
  (for users still using the old banner URL).
* Updated runtimeiospatch to 1.5.2
* Replaced integer values with vector in credit page.

Nintendont : 
* Removed SRAM patch (unused)
* Added Nintendont svn support. (Tested up to r84)
* Added Nintendont USB support.
* Added a check for kenobi file presence when using Ocarina
  with DM/DML/NIN.
* Added a check for controller.ini presence when using HID 
  with Nintendont.
* Added support for Nintendont "loader.dol" filename
* Added support for r39 bootusb.dol and loaderusb.dol
2014-04-25 15:34:53 +00:00
Cyan
fa4b1d162b * Fixed missing games in "GameCube Delete menu" if
the "GameCube Source" setting has USB priority.
* Fixed Playlog writing when using Hermes cIOS v4 (untested)
  (Requires AHB access).
* Fixed EmuNAND when using cIOS revision 65535 (issue 2225)
* Added Nintendont support:
  1. Select Nintendont's boot.dol folder in userpath settings.
  2. Set the "GameCube Mode" setting to Nintendont.
  3. Nintendont share some of DIOS MIOS (Lite) settings.
* Added sections in the Loader settings  
  (Wii/gamecube/Devolution/DIOS MIOS/Nintendont).
* Updated the GameCube game settings to display only 
  the selected GameCube mode related settings.
* Updated some menus to support more controller's input:
   - Prevent GC/CC X and Y buttons to change row number in
     Wall layout (use d-pad up/down only)
   - Added GC/CC support to carousel's arrow button
   - Added GC/CC support to Wall/Carousel continuous 
     scroll (+/- on CC, L/R on GC)
   - Added GC support L/R and Start buttons in the
     settings/homebrew browser.
   - Added D-pad support in listing windows if not pointing 
     the screen. The cursor now moves with the selection 
     (not very good with high Overscan value) (issue 2093)
* Changed the StartupProcess to speed up launch time by 
  using AHB access to read config files. IOS argument in
  meta.xml has priority over AHB detection.
* Added IOS58 + AHB support for launching the loader
  without cIOS (Wii games and EmuNAND still require cIOS).
* Added a Loader's IOS setting (now Loader and Games use 
  two separate settings: loader can use 58 and games 249).
* Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to
  get ISFS access and enable Banner mode, Channel's title
  and System font with these IOSes (Requires AHB access)
* Added a delete prompt if downloaded cheat file is empty.
* Force all launched homebrew to reload to IOS58 if available.
* Changed Gecko.c to send logs to wifigecko too.
* Changed wifigecko IP to send logs to all IP 192.168.0.x
* Updated French translation.
2013-10-01 21:13:08 +00:00
Cyan
cd3b443f4e * Improved GameCube controller functions (patch by Dynamit)
R+Z=Screenshot, X=Gameinfo window, Y=Covers download
* Added Classic Controller and GameCube Controller support
  in GameInfo window: 
  Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom
* Added Wifi6 and wifi10 pictures for GameInfo window.
  (Thanks OriginalHamster)
* Added device priority selection for GameCube listing
  in global Loader settings (SD->USB, or USB->SD)
* Added a "Use global" language setting for Gamecube games.
* Added support for USB devices with modified MBR's signature
  to prevent WiiU's format message.
* Prevent Rockband cursor display on GameCube and WiiWare
  games with "band" in the title (Crach bandicoot, Beach
  Bandits, etc.)
* Added Dol's Video mode patcher in Loader/Game settings,
  for games which couldn't be forced. (MadWorld, MotoGP08,
  Mario Party 8, etc.)
    ♦ Region patch = Patches the dol's known video modes
            to the region selected in "Video mode" setting,
            but keep interlace/progressive references.
    ♦ ON = Patch all dol's known video modes to the one
            selected in "Video mode" setting.
    ♦ ALL = Patch all dol's found video mode patterns 
            (even unknown video modes) to the one selected 
            in "Video mode" setting.

* DML: Updated DM(L) version detection up to v2.10
* DML: Automatically enable PADHook if Screenshot setting
       is enabled
* DML: Fixed a bug where multiple video modes could be set
       at the same time
* DEVO: Added a prompt if trying to launch a game from a 
        non FAT32 partition.
* DEVO: Added Direct Mapping Buttons setting (Devo r200+)
* DEVO: Added support for Language setting

* Language files updated: Chinese, French
2013-08-18 14:30:39 +00:00
Cyan
96b36741d4 * Added QuadForce version detection up to v4.1
* Added QuadForce USB Support
* Optimized DM/DML/QF detection code
2013-05-26 12:34:21 +00:00
Cyan
ff4b075fbb * Fixed NTFSLib's Mem2 Allocation (Thanks Dimok)
* Fixed missing parent folder ".." when browsing a NTFS partition.
* DML: Updated DM(L) detection up to version 2.9
* DEVO: Added F-ZeroAX and TimerFix settings 
       (requires Devolution r196 or newer)
2013-04-14 21:02:09 +00:00
Cyan
5adbf57bf5 * Fixed GameCube multiDisc installation.
* Fixed progress window not hiding if Wiiload didn't send the file.
* Simplify HBC loading logic.
* Added a warning when trying to launch a Wii game with a non-d2x
  cIOS if EmuNAND is enabled.
* Fixed individual game settings to allow modification of the EmuNAND
  settings based on the game's IOS instead of global IOS.
* Added back cIOS rev17-21 support for EmuNAND Channel. issue 2152
  (Thanks to Garfunkiel for the patch and to Themanuel
  for all the tests with game compatibility and partition detection)
  This hidden feature is unlocked only if all the user's setup
  is compatible with rev17-21:
  EmuNAND Channel path must be on the root of the first FAT32
  partition on a 512 bytes/sector device.
* DML: Changed the GameCube Multi-discs prompt logic to display
  on older DIOS MIOS (Lite) versions too.
* DML: Added a partition type verification to warn the user
  if the HDD is not correctly setup.
2013-01-06 13:41:22 +00:00
Cyan
9e993326e5 * Fixed installation destination for multi-Disc based games.
Second ISO is now properly going into the existing folder instead
  of using the Disc's internal Game Title.
* Prevent deleting a folder when installation is canceled if
  the folder still contains another disc number.
* Added a new setting to select GameCube game source: SD, USB, Auto
  Auto = based on DIOS MIOS (Lite).
  This new setting fix two known problems:
  - Device selection for Devolution is no more dependent of
    the installed DM(L) type. (Select manually before launching a game)
  - Installation of a game on a device if the game is already
    on another device is now possible.
2012-12-09 21:36:32 +00:00
Cyan
77f7daf9dc * Added possibility to install multi-Discs GameCube games
* Added auto-detection and loading multi-Disc games with both Devolution
  and DIOS MIOS (Lite).
  The Disc 2 must be named disc2.iso and placed in the same folder
  than game.iso
* DML: Prevent temporary ocarina .gct file copy if the game is
  launched from disc

Note: 
If you use "GameCube compress" option (Extracted game format):
- If one of the disc is already extracted, it will not allows
  you to dump another disc (as it's now using the same folder,
  it would overwrite files from the other disc)
- If Disc 1 doesn't exist, it will tell you that disc 2 needs 
  to be in ISO format, but will asks if you really want to install
  the game in extracted format.
2012-12-09 20:31:55 +00:00
Cyan
5512efd10e * Reverted the video settings used by Wii games/Channels back to r1199.
* Fixed greek.lang file to UTF8
* DML: Fixed a possible version detection error due to timezone.
* DML: Fixed missing Widescreen in individual settings when using DML v2.1
* DML: Fixed individual settings choices for Japanese Patch.
* DML: Added DML v2.5 screenshot setting (use R+Z on 4th controller)
2012-11-11 13:47:02 +00:00
Cyan
465c94455a General:
* Added Devolution version in Credit window.
* Added Greek language file. You will need Hellenic font (Thanks nakata)
* Changed default path for GameCube Main Folder to usb1:/games/
* Changed default path for devolution folder to be located on the 
  boot device instead of SD.
* Changed default URL for Channel's banner animation.
* Fixed launching Korean games (Thanks damysteryman)
* Fixed meta.xml release date format (Thanks Joostin)

Devolution:
* Added Devolution setting "NOLED" (and "WIDE" but not used yet).

DIOS MIOS Lite:
* Fixed DIOS MIOS (Lite) version detection when using a DM version
  more recent than the latest known.
* Fixed DIOS MIOS (Lite) detection when booting without AHBPROT
  (Priiloader direct boot, old HBC, etc.) but with Waninkoko/d2x cIOS.
* Removed "DML NoDisc+" setting when using DM v2.3+
* Removed warning messages related to individual game settings if 
  they are currently unavailable.
* Ocarina GCT folder can now be placed anywhere. If required, the .gct
  will be copied to a temporary file on the root of the 
  game's partition. (no need to move the folder manually anymore)
2012-10-14 16:27:01 +00:00
Cyan
07e916bf5c * Split NoDisc settings in two distinct options to prevent confusion.
* Hide DM config v2 settings when using config v1
2012-07-22 17:08:54 +00:00
Cyan
6ed3f4e59f * Added new DIOS MIOS v2.2 update2 NoDisc setting.
* Fixed Devolution config version number and removed forced Wifi logging setting
2012-07-20 17:26:39 +00:00
Cyan
4d59ed63bf * Added log over WiFi support for Devolution r100+ (always enabled).
* Added DIOS MIOS 2.2+ support by adding a version selector in global Loader Settings.
2012-07-19 20:13:39 +00:00
Cyan
9c38fd50e2 * I Forgot the added file in previous rev. 2012-07-16 16:11:26 +00:00
Cyan
d5baaa39e6 * Update menus to detect DIOS MIOS and DIOS MIOS Lite. (Thanks to Fix94 and Dimok). 2012-06-27 20:01:37 +00:00
Cyan
a9cc53784b * Added quick support to DIOS MIOS 2012-06-23 19:15:12 +00:00
dimok789
070b77548a OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source.
Changelog since last revision:
- add banner/icon animation support for wii games / channels / gamecube
- add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner)
- add gamecube banner of system menu (not used right now since it sucks)
- add banner grid of the system menu (resources loaded from nand) (with button highliter)
- add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back"
- add play count text to the banner frame window (can be disabled as up until now in the gui settings)
- add zoom in/out/scroll animations to banner grid and change into big frame window
- add loading gc banners from ISO and DVD
- add loading wii banners from DVD discs even if the game is not installed
- add favorite level setting to the game settings since it is no longer on the banner frame window
- add new settings section for banner settings
- add option to choose between disc window and banner window
- added back ehci module to support 2 usb drives and re-enabled the option
- add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet)
- exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators)
- add and fixed gui numpad for entering numbers of any kind
- add setting for tooltip delay time
- fix reload of cover image on game list when only 1 item is left after a change (e.g. sort)
- add use of old build in font for credits window because it doesnt look good with the system menu one
- fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1
- fixed bug where entering -1 (Use global) for cIOS was not possible in game settings
- many source cleanups
- add bnr chace setting
- add DML configuration from the loader
- removed creation of temporary "boot.bin" file
- DML custom game paths.
  Additionally i added support for following forms of paths:
  1. configpath/gamepath/game.iso
  2. configpath/gamepath/game.gcm
  3. configpath/gamepath/GAMEID6.iso
  4. configpath/gamepath/GAMEID6.gcm
  Where gamepath can be anything you want inside the configure path in the custom path settings.
  I don't know if GCM files are allowed by DML but i just added support for it just in case.
  Changing path to USB is not blocked currently but games won't run from USB just keep that in mind.
  The "copy to SD before start" feature is not added yet. Listing the games should work though
- DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii)
- several DML internal configs are added as per game/global settings
- added load of last cheat configuration from GCT files
- added init of network into background thread so it is cancelable and has a timeout
- added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path.
  all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else.
- added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based)
- added selection menu for gc multidisc which game to install
- fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them
- lots of string handling improvements (thanks to gerbilsoft for his patch)
- added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr.
- added several progress bar cancel buttons on some missing progress windows
- improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed.
- added pulsing new icon on banner grid layout for new games
- added resize of widescreen screenshots to 768 width
- added mii extract on save game extract if the file does not yet exists
- added mii extractor and SYSCONF extractor that always extracts and overwrites old files
- changed wifi gecko to UDP socket
- support for DML v1.2+

NOTE:
Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support.

I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
2012-05-06 10:59:58 +00:00
dimok789
1d598eed90 *change font character texture to I4 which uses half as much memory (less cache memory)
*fix crash on missing <app> tag on meta.xml files
*removed pngu which is not needed, changed screenshot function to use libgd instead
*fix gui freeze after uninstall
*fix resorting of game list after uninstall
*fix bug in aif decoding (fixes some banner sounds)
*fix bug in wav decoding (fixes some banner sounds)
*added new option to force titles from disc header
*changed if "Titles from WiiTDB" is not enabled they will be loaded from directory names if possible (on force from disc that is not tried).
*some language files update
2012-02-29 19:52:36 +00:00
strtoul
5b2f453d9e *Add DML support (thx goes to G0dLiKe, crediar, all DML devs and FIX94)
*restructured game settings for different types of games (Wii/GC/Channels)
*added uninstall option for emu nand channels and game cube games (iso only)
*add display of game size from wii disc games on game prompt
*add game size display for game cube games (iso only)
*force interlace mode on GC games except when explicitly used FORCE 480p PAL/NTSC
*removed mountMethod global variable which was annoying me very much
*some source cleanup
2012-02-09 21:18:16 +00:00